DM Stalwart |
Per 1: 1d20 + 9 ⇒ (19) + 9 = 28
Per 2: 1d20 + 9 ⇒ (16) + 9 = 25
Per 3: 1d20 + 9 ⇒ (7) + 9 = 16
Per 1r: 1d20 + 6 ⇒ (6) + 6 = 12
Per 2r: 1d20 + 6 ⇒ (7) + 6 = 13
Per 3r: 1d20 + 6 ⇒ (19) + 6 = 25
Amarkang, Grum and Benedict make it across the bridge, with William a few steps behind after he hastily tried to figure out how to activate the scroll Benedict handed him.
A trio of Ironfang hobgoblins are each working with a giant bird easily the size of them. While not large enough to carry a rider, the birds' talons and beaks still look deadly.
This large courtyard contains a pair of partially constructed trebuchets to the southwest and a stone well to the northeast. The building to your right (the southernmost building) emits a rank, animal smell. The ringing of a hammer on metal comes from the building on your left (the westernmost building).
Unfortunately, the heavily-armored warriors caused the unused ropes of the bridge to creak loudly and dead leaves crunched underfoot. Voices in goblin sound alarmed at the sounds in the southern corner of the fort.
Enemy: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy r: 1d20 + 9 ⇒ (18) + 9 = 27
Grum: 1d20 + 1 ⇒ (2) + 1 = 3
Benedict: 1d20 + 3 ⇒ (5) + 3 = 8
William: 1d20 + 3 ⇒ (2) + 3 = 5
Amkarang: 1d20 + 2 ⇒ (14) + 2 = 16
Aerel: 1d20 + 3 ⇒ (19) + 3 = 22
The hobgoblins, thinking that something's amiss, cast spells on themselves and pull out a flask of some kind of liquid. The birds take flight, but stay low to the ground.
You all are up!
Grum Bakison |
Knowing full well how poor charging hobgoblins in the open served him last time, Grum instead fired an arrow at the nearest bird.
Hit v FF: 1d20 + 8 ⇒ (20) + 8 = 28
Damage with fire: 1d8 + 1d4 + 5 ⇒ (2) + (1) + 5 = 8
Confirm v FF: 1d20 + 7 ⇒ (7) + 7 = 14
Damage with fire: 2d8 + 8 ⇒ (5, 4) + 8 = 17
Iterative v FF: 1d20 + 2 ⇒ (5) + 2 = 7
Damage with fire: 1d8 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14
One arrow scored a solid hit.
Aerel Truthseeker |
Aerel opens fire on the leading bird, moving on to the next if the first falls.
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
-----------------------------
Confirm Attack #2: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d8 + 18 ⇒ (8, 1) + 18 = 27
Benedict the Clever |
Benedict moves just south of Aerel if someone could move me, providing cover to the archer, and readies to attack the first foe within reach.
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
AC 25, 27 vs goblinoids.
Aerel Truthseeker |
Benedict moves just south of Aerel if someone could move me, providing cover to the archer, and readies to attack the first foe within reach.
I think I moved your token where you want it.
Benedict the Clever |
Looks good, thanks. On my phone I could not zoom in enough to move the icon, every time I tried I was stretching or flipping the icon.
Amkarang the Unsinkable |
Amkarang advances in with Benedict, readying himself to lash out with his hammer if a foolish enemy should draw too near.
Readied Attack: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
Damage: 1d8 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16
Current mods, power attack -2/+4, flag +1/+1
DM Stalwart |
The volley of arrows brings down the lead bird and an arrow strikes the second. When the first raptor is brought down, the hobgoblins change their tactics. They still drink the flasks they pulled out, but they whistle loudly and the giant birds take roost on the building to the fort's southern tip. The hobgoblins keep moving forward as they pull out bows and shout an alarm.
The party is up!
Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Aerel Truthseeker |
Just realized I included Point-Blank Shot last time, sorry.
Aerel lines up to shoot at the leading hobgoblin.
Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
William Grove |
Seeing their change in tactics, William fires three arrows at the hobgoblin hiding behind the trebuchet.
+1 Adaptive. Comp. Longbow RS 1 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (9) + 12 - 2 + 1 - 2 = 18 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (1) + 2 + 2 + 1 + 4 = 10
+1 Adaptive. Comp. Longbow RS 2 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (16) + 12 - 2 + 1 - 2 = 25 Damage: 1d8 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11
+1 Adaptive. Comp. Longbow RS 3 DA: 1d20 + 7 - 2 + 1 - 2 ⇒ (8) + 7 - 2 + 1 - 2 = 12 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (3) + 2 + 2 + 1 + 4 = 12
Grum Bakison |
Hit: 1d20 + 8 ⇒ (11) + 8 = 19
Damage with fire: 1d8 + 1d4 + 5 ⇒ (7) + (4) + 5 = 16
Iterative : 1d20 + 2 ⇒ (2) + 2 = 4
Damage with fire: 1d8 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14
Grum added his fire to William’s. He wasn’t anywhere near as good an archer, though.
Benedict the Clever |
"We have to get inside, or fight the dragon out here!"
Benedict hangs his warhammer at his belt and draws his potion of Resist Energy.
I'm not sure we are fighting the dragon right now, but it's a risk, and the potion lasts a good while.
DM Stalwart |
Assuming that Amkarang is still holding his action
Aerel's arrows thunk into the cover that the hobgoblin had hidden behind. William manages to put one arrow into the one using the trebuchet as cover, but the rest of the shots miss.
"They want to meet the dragon!" one of them shouts with a laugh to his companions.
The one at the rear fires an arrow at Amkarang, then keeps moving up.
Ranged: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
The other two each cast a spell. A ball of fire erupts underneath Benedict's feet, while another appears next to Amkarang.
Benedict, Reflex DC 13 or take Fire: 3d6 ⇒ (1, 4, 4) = 9
Amkarang, Reflex DC 13 or take Fire: 3d6 ⇒ (3, 6, 5) = 14
Two of the hobgoblins whistle, and the birds fly down, attacking the archers in the back!
Bite (Grum): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bite (William): 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
You're all up!
William Grove |
William takes a step back, "That will teach me to shift focus. I knew I should have continued at the birds." He then fires at the bird that attacked him.
+1 Adaptive. Comp. Longbow PBS RS 1 DA: 1d20 + 12 - 2 + 1 - 2 + 1 ⇒ (4) + 12 - 2 + 1 - 2 + 1 = 14 Damage: 1d8 + 2 + 2 + 1 + 4 + 1 ⇒ (2) + 2 + 2 + 1 + 4 + 1 = 12
+1 Adaptive. Comp. Longbow PBS RS 2 DA: 1d20 + 12 - 2 + 1 - 2 + 1 ⇒ (19) + 12 - 2 + 1 - 2 + 1 = 29 Damage: 1d8 + 2 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 2 + 1 + 1 + 1 = 14
+1 Adaptive. Comp. Longbow PBS RS 3 DA: 1d20 + 7 - 2 + 1 - 2 + 1 ⇒ (2) + 7 - 2 + 1 - 2 + 1 = 7 Damage: 1d8 + 2 + 2 + 1 + 4 + 1 ⇒ (2) + 2 + 2 + 1 + 4 + 1 = 12
Grum Bakison |
Hit: 1d20 + 12 ⇒ (8) + 12 = 20
Damage with fire: 2d4 + 1d4 + 17 ⇒ (3, 3) + (3) + 17 = 26
The bird’s masters had made a mistake by believing Grum to be an archer. With a savage grin he dropped his bow as he dodged, and in one fluid motion had his sword out. Still using the same momentum, his caused the blade to come down at the aerial opponent.
Benedict the Clever |
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Benedict is burned by the flames.
"Beware! They use elf-magic!"
Seeing no sign of the dragon (yet), Benedict takes a step to cover, and puts away his potion and flag.
As I think most people were forgetting the flag, and another bow could be useful.
Aerel Truthseeker |
Sorry, I thought I posted quite a while ago.
In Minatan, Aerel calls out, "Use Minatan! Amkarang, cover me! We can't all sit in one place!"
The archer runs across to one of the siege engines, hoping the exotic fighter stays with him.
I don't know how far it is to the seige engine. it looks like he's moved as far as he can in the current position. If he has another 5', he will be at the end of the trebuchet.
Reaching cover from two of the hobgoblins, Aerel spins and fires at the one along the building.
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
DM Stalwart |
Botting Amkarang
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Amkarang sidesteps the ball of fire, avoiding it entirely. Then he steps over and shifts his grip on his hammer to give him more reach. He swings at the bird that Grum had attacked.
Attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Unfortunately, neither warrior managed to strike the nimble raptor. Only one arrow of William's managed to strike his target as well. Aerel's shot is also off-target.
The hobgoblins continue their attacks. The one in the back takes cover behind his ally with a step and then starts chanting something. The other two fire arrows at Amkarang while keeping their fire spells bouncing along the ground at the intruders.
Benedict, DC 13 Reflex save or take 3d6 ⇒ (1, 5, 6) = 12 fire
Amkarang, DC 13 Reflex save or take 3d6 ⇒ (3, 3, 6) = 12 fire
Ranged vs. Am: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Ranged vs. Am: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d8 + 6 ⇒ (7, 3) + 6 = 16
The young rocs keep attacking the foes in the rear of the formation.
Vs Grum
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Talon: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Talon: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Vs William
Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Talon: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Talon: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
You're up!
William Grove |
William winces as he is bitten. He steps back and fires three more arrows at the bird.
+1 Adaptive. Comp. Longbow PBS RS 1 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (14) + 12 - 2 + 1 - 2 = 23 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (5) + 2 + 2 + 1 + 4 = 14
+1 Adaptive. Comp. Longbow PBS RS 2 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (10) + 12 - 2 + 1 - 2 = 19 Damage: 1d8 + 2 + 2 + 1 + 1 ⇒ (6) + 2 + 2 + 1 + 1 = 12
+1 Adaptive. Comp. Longbow PBS RS 3 DA: 1d20 + 7 - 2 + 1 - 2 ⇒ (5) + 7 - 2 + 1 - 2 = 9 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (5) + 2 + 2 + 1 + 4 = 14
Aerel Truthseeker |
Neither roc appears to be adjacent to William...
Aerel turns and focuses his attention on the roc attacking his fellow archer, confident that Grum and Amkarang would work out their differences with the other one.
Rapid Shot, Deadly Aim
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Wow, that's a lousy set of rolls.
He holds his position, keeping an eye out for the expected biggest threat here.
Grum Bakison |
Hit, without banner, whichever is most injured: 1d20 + 12 ⇒ (17) + 12 = 29
Damage with fire: 2d4 + 1d4 + 16 ⇒ (3, 3) + (2) + 16 = 24
Hit, without banner: 1d20 + 7 ⇒ (18) + 7 = 25
Damage with fire: 2d4 + 1d4 + 16 ⇒ (1, 1) + (4) + 16 = 22
Confirm: 1d20 + 7 ⇒ (13) + 7 = 20
Crit: 2d4 + 16 ⇒ (3, 3) + 16 = 22
With combat well and truly joined, Grum grinned. He truly felt alive! He swung his blade, which trailed flame as it cut through the air. The birds were not warriors. They were not feinting or trying to hide the patterns of their movement. Correctly guessing which way the one to the left of him was moving, Grum hit it twice with two solid blows.
Benedict the Clever |
Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Not nearly as durable as his fellows, Benedict is starting to get worried. He takes a step, hopefully getting out of line of sight of the casters. He draws and drinks a potion of Cure Moderate Wounds.
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
Edit: @GM, yes, I got that. Benedict was at 4 damage when we started and took 9 last round, putting him at 33 HP. These are just the opening act of presumably many foes in the fort, so being at 33/46 had me worried. I am hesitant to bring Aubrin up into the fort for healing until we have secured a foothold, like taken one of the buildings.
DM Stalwart |
Botting Amkarang once more
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Amkarang fails to avoid the flame, taking a severe burn. He then moves forward and swings his hammer at one of the hobgoblins taking cover.
Melee: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
His meteor hammer is just a fraction off-target, missing where he might have hit if he'd focused on accuracy rather than power.
Grum and William coordinate to bring down the rocs, with William's arrow finishing off the one he wounded and Grum dealing the other two massive blows (though one could have been so much stronger if the bird had been less agile). Aerel's shots were all off-target.
The one hobgoblin casting a spell finishes, and 1d3 ⇒ 2 giant buzzing mosquito-like creatures pop into existence around Amkarang.
Melee touch: 1d20 + 7 ⇒ (20) + 7 = 27
Melee touch: 1d20 + 7 ⇒ (3) + 7 = 10
One lands on the warrior and jabs its proboscis through a gap in his armor. The other buzzes around unable to find a spot. The one that is on him starts gulping down Amkarang's blood! Amkarang, take 1 Con damage
The hobgoblins concentrate on their flaming spheres and move them to new targets. Then they nock arrows in their bows and let them fly.
Grum, Reflex DC 13 or take 3d6 ⇒ (1, 3, 3) = 7
[ooc]William, Reflex DC 13 or take 3d6 ⇒ (5, 4, 4) = 13
Ranged (at Amkarang): 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Ranged (at William): 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Ranged (at William): 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
The door of the forge opens up, revealing a female goblin. She grins widely at Amkarang.
If you make it: You feel a force push on your mind, but you throw it off.
If you fail: You are really relieved to see your good friend there in the doorway! (You are charmed and regard this goblin as a trusted ally.)
[ooc]You are all up!
Amkarang the Unsinkable |
Will: 1d20 + 2 ⇒ (1) + 2 = 3
Amkarang grunts as the creature begins to drink his blood. However, the appearance of one of his long-lost friends from the forge helps to make the pain a bit less terrible. He bellows, "Friend! Come help me fend off these vermin!", as he swings at the creatures around him.
Attack 1, Power Attack: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Attack 2, Power Attack: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Attack 3, Power Attack: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage 1: 1d8 + 10 ⇒ (2) + 10 = 12
Damage 2: 1d8 + 10 ⇒ (2) + 10 = 12
Damage 3: 1d8 + 10 ⇒ (6) + 10 = 16
William Grove |
As the flame of sphere moves to him, William jumps out of the way. "It's getting a little warm here! OW!", he shouts as he takes an arrow.
Reflex Save: 1d20 + 7 ⇒ (10) + 7 = 17
Seeing the goblin appear William shifts to the new target. He yells out to Amkarang in Mintan "That's not a friend! She cast a spell on you!"
+1 Adaptive. Comp. Longbow RS 1 DA: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21 Damage: 1d8 + 1 + 2 + 2 + 4 ⇒ (6) + 1 + 2 + 2 + 4 = 15
+1 Adaptive. Comp. Longbow RS 2 DA: 1d20 + 12 - 2 - 2 ⇒ (8) + 12 - 2 - 2 = 16 Damage: 1d8 + 1 + 2 + 2 + 4 ⇒ (2) + 1 + 2 + 2 + 4 = 11
+1 Adaptive. Comp. Longbow RS 3 DA: 1d20 + 7 - 2 - 2 ⇒ (2) + 7 - 2 - 2 = 5 Damage: 1d8 + 1 + 2 + 2 + 4 ⇒ (3) + 1 + 2 + 2 + 4 = 12
Did you account for the trebuchet giving me cover in the ranged attackes?"
Benedict the Clever |
Benedict moves while drawing his bow, and takes a shot at the goblin in the doorway with his Flaming arrow.
Comp Longbow, +1 Flaming Arrow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage: 1d8 + 2 + 1 + 1d6 ⇒ (8) + 2 + 1 + (6) = 17 Last 1d6 is fire.
Aerel Truthseeker |
Aerel fires at the hobgoblin attacked by Amkarang.
Rapid Shot, Deadly Aim
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Oof, each pair had to have a natural 1... If either of the first two arrows drops the hobgoblin, the remaining shots go against the goblin.
He moves 5' along the siege engine.
DM Stalwart |
Botting Grum. By my estimation, he'll need to double move to get anywhere unless he wants to switch back to archery. I'll let him say where he moved on his next turn.
Grum's Reflex: 1d20 + 6 ⇒ (4) + 6 = 10 Grum receives a nasty burn. He starts moving to deal with the goblin or hobgoblins.
Amkarang calls out for help to his new friend, but his whirling hammer manages to crush both stirges. They pop out of existence.
"Come! Quickly, inside! This is the best place where I can help you!" the goblin says, inviting Amkarang into his forge. One arrow of William's strikes her, while Benedict's arrow whizzes just past her ear, missing the goblin by the barest of margins. "Aah!" the goblin shouts and motions for Amkarang to hurry inside.
Cha, goblin: 1d20 + 2 ⇒ (8) + 2 = 10
Cha, Am: 1d20 ⇒ 19
Though Amkarang considers the goblin to be a good friend, he doesn't have to follow him into the forge if he doesn't want to.
Two arrows strike Aerel's target, eliciting pained grunts from the hobgoblin. The one closest to Amkarang takes a few steps back and fires a shot in retaliation, while another moves along the trebuchet to strike at the elf from his other side.
Ranged vs. Aerel: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Ranged vs. Aerel: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
The last hobgoblin shoots at Amkarang, then takes cover.
Ranged vs. Amkarang: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
[ooc]William, the flaming sphere is still in your square. Reflex DC 13 or take 3d6 ⇒ (1, 2, 4) = 7 fire.
Aerel Truthseeker |
Excellent, much appreciated.
In Mintan, Aerel calls out, "My friends, one on the west! The other two are wounded! Amkarang! Your goblin friend is in trouble - this hobgoblin is a threat!" These are both true statements. If our befuddled friend conflates them into being related and kills the hobgoblin, so much the better. Aerel points at the wounded hobgoblin at the east end of the trebuchet, hoping the exotic warrior will focus his ire on the hobgoblin.
Aerel retrieves and drinks a potion in response to the arrows he just took.
Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 3) + 3 = 12
I'll take that.
He slides along the side of the siege engine away from the uninjured hobgoblin.
William Grove |
William moves away from the ball of fire and then fires at the hobgoblin indicated by Aerel.
Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24
+1 Adaptive. Comp. Longbow RS 1 DA: 1d20 + 12 - 2 - 2 ⇒ (14) + 12 - 2 - 2 = 22 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (8) + 2 + 2 + 1 + 4 = 17
+1 Adaptive. Comp. Longbow PBS RS 2 DA: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (7) + 2 + 2 + 1 + 4 = 16
+1 Adaptive. Comp. Longbow PBS RS 3 DA: 1d20 + 7 - 2 - 2 ⇒ (14) + 7 - 2 - 2 = 17 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (4) + 2 + 2 + 1 + 4 = 13
Benedict the Clever |
I think Grum has fire resistance 5, so that spell didn't do a lot of damage to him.
@Aerel, I think your stat line is not yet updated for level 6 - your max HP in your profile are 46, same as mine. So at 9 HP down, you'd be at 37/46.
Seeing Grum uncertain where to move, Benedict shouts in Minatan, "Grum, take the goblin out! Beware an ambush in the forge!"
If Grum wants to, he can have double moved to the doorway last round and get a full attack this round.
Benedict moves up drawing his hammer and attacks the hobgoblin who moved around the trebuchet. At the very least, he should block the hobgoblin from being able to target Aerel easily.
Bow in buckler hand - still get AC bonus from buckler.
Attack, Fighting Defensively: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
AC 25, 27 vs goblinoids.
Grum Bakison |
Sorry! Could have sworn I posted
Following the advice of their leader, Grum ran into position, and with blade in hand went to work on the goblinoid...
Hit: 1d20 + 12 ⇒ (18) + 12 = 30
Damage with Fire: 2d4 + 1d4 + 16 ⇒ (4, 2) + (2) + 16 = 24
Confirm: 1d20 + 12 ⇒ (5) + 12 = 17
Hit: 1d20 + 7 ⇒ (8) + 7 = 15
Damage with Fire: 2d4 + 1d4 + 16 ⇒ (1, 3) + (2) + 16 = 22
DM Stalwart |
Amkarang cannot decide which friend to trust, so he stands in indecision.
Grum rushes forward and deals a heavy blow to the goblin, but doesn't strike as hard as he'd hoped. Beyond the goblin inside the forge, he sees a six-legged lizard-like creature. It hisses and eyes him with a baleful glare.
DC 15 Fort save, Grum, or turn to stone!
Meanwhile, the goblin shifts into a strange wolflike creature!
Benedict strikes the hobgoblin and deals a wound. The hobgoblin takes a step back, concentrating on the flaming sphere which rolls closer to Benedict. He fires off a shot with his bow.
Ranged vs. Benedict: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
William sends a volley of arrows, two of which strike his target. The hobgoblin falls.
The last hobgoblin stays behind cover and conjures another ball of fire that appears in William's space.
William, DC 13 Reflex save or take 3d6 ⇒ (4, 2, 3) = 9 fire
You all are up!
William Grove |
William hops away from the globe of fire and shoots at the hobgoblin Benedict attacked.
Reflex Save: 1d20 + 7 ⇒ (18) + 7 = 25
+1 Adaptive. Comp. Longbow PBS RS 1 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (17) + 12 - 2 + 1 - 2 = 26 Damage: 1d8 + 1 + 2 + 2 + 1 + 4 ⇒ (6) + 1 + 2 + 2 + 1 + 4 = 16
+1 Adaptive. Comp. Longbow PBS RS 2 DA: 1d20 + 12 - 2 + 1 - 2 ⇒ (9) + 12 - 2 + 1 - 2 = 18 Damage: 1d8 + 1 + 2 + 2 + 1 + 4 ⇒ (2) + 1 + 2 + 2 + 1 + 4 = 12
+1 Adaptive. Comp. Longbow PBS RS 3 DA: 1d20 + 7 - 2 + 1 - 2 ⇒ (11) + 7 - 2 + 1 - 2 = 15 Damage: 1d8 + 1 + 2 + 2 + 1 + 4 ⇒ (1) + 1 + 2 + 2 + 1 + 4 = 11
Benedict the Clever |
I don't think Benedict can see the creature in the forge, and even if he could he lacks the Knowledge (Arcana) to realize what it is. So that will not affect his tactics this round. Unless something happens to Grum.
"Amkarang, kill the archer on your side!"
Benedict step up and attacks the hobgoblin he is fighting.
First, he tries to take his foe's legs out from under him.
Does not provoke an AOO because the archer doesn't have a melee weapon out.
Trip: 1d20 + 10 ⇒ (15) + 10 = 25
Then he follows up with a warhammer strike.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Assuming you will include the -4 AC on your end if I tripped him.
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
If he spends a move action to stand, I get an AOO (against his prone AC) and deny him the move action he needs to move the Flaming Sphere.
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Amkarang the Unsinkable |
Amkarang stands, weighing his options. However, choosing between his new and unnamed hobgoblin friend or Benedict, a battle-tested comrade and commander, is an easy decision.
He advances on the archer, shifting his meteor hammer to strike from a distance before swinging once.
Attack, Power Attack: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage, Power Attack: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Didn't notice I was up.
Grum Bakison |
Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Hit: 1d20 + 12 ⇒ (9) + 12 = 21
Damage with Fire: 2d4 + 1d4 + 16 ⇒ (3, 3) + (4) + 16 = 26
Recognizing the danger of the baselisk Grum shifted his attention to it and charged forward, intent on cutting it down!
Aerel Truthseeker |
Aerel maneuvers around behind Amkarang and fires at the hobgoblin the hammer-wielder is facing.
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Bah!
DM Stalwart |
Benedict and William combine to slay one hobgoblin, while the other evades the attacks coming in from Amkarang and Aerel.
Grum throws off the nasty stare of the basilisk and brings his flaming falchion down hard on it. It takes a nasty wound but still lives.
Benedict was right about the five-foot step, Grum. I'll give you another swing before your next attack.
The strange wolflike beast that the goblin turned into snarls and attacks Grum with tooth and claw.
Bite: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Meanwhile, the six-legged beast (if it lives) glares at Grum once again.
Grum, Fort save DC 15 or turn to stone
The remaining hobgoblin takes a step out of Amkarang's reach, controls his ball of flame to move into William's space, and then shoots another arrow at Amkarang.
William, DC 13 Reflex or take 3d6 ⇒ (4, 3, 4) = 11 fire
Ranged vs Amkarang: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Over by the large building on the east of the island, two hobgoblins step out, guarding a tall hobgoblin woman with a double sword! Her eyes narrow at the attackers.
Everyone's up!
William Grove |
It was bound to happen, William couldn't get out of the way of the ball. He took a step and fired at the last of the remaining hobgoblins.
Reflex Save: 1d20 + 7 ⇒ (2) + 7 = 9
+1 Adaptive. Comp. Longbow PBS RS 1 DA: 1d20 + 12 - 2 - 2 ⇒ (14) + 12 - 2 - 2 = 22 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (7) + 2 + 2 + 1 + 4 = 16
+1 Adaptive. Comp. Longbow PBS RS 2 DA: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (3) + 2 + 2 + 1 + 4 = 12
+1 Adaptive. Comp. Longbow PBS RS 3 DA: 1d20 + 7 - 2 - 2 ⇒ (10) + 7 - 2 - 2 = 13 Damage: 1d8 + 2 + 2 + 1 + 4 ⇒ (1) + 2 + 2 + 1 + 4 = 10
Grum Bakison |
Fort: 1d20 + 8 ⇒ (13) + 8 = 21
Iterative: 1d20 + 7 ⇒ (13) + 7 = 20
Sword and Fire: 2d4 + 1d4 + 16 ⇒ (3, 2) + (2) + 16 = 23
Hit: 1d20 + 12 ⇒ (20) + 12 = 32
Sword and Fire: 2d4 + 1d4 + 16 ⇒ (2, 1) + (2) + 16 = 21
Confirm: 1d20 + 12 ⇒ (9) + 12 = 21
Crit: 2d4 + 16 ⇒ (4, 1) + 16 = 21
Iterative: 1d20 + 7 ⇒ (3) + 7 = 10
Sword and Fire: 2d4 + 1d4 + 16 ⇒ (4, 1) + (1) + 16 = 22
”Gorum! Protect me so that I may die a warrior’s death!” Grum called out as he rained blow after blow down upon the fel creature.
Benedict the Clever |
Benedict takes a double move to get between Aerel and the new combatants.
"Amkarang, with me! Guard Aerel and ready to trip!" In Minatan, of course.
Amkarang the Unsinkable |
Amkarang moves forward to take point next to Benedict and swings his hammer in a rapid circle, ready to lash out and trip any foe that comes forward.
Trip: 1d20 + 10 ⇒ (4) + 10 = 14
Readying to trip. Probably won't based on my roll though.
Aerel Truthseeker |
Yes, please! Protect the stupid archer that charged in!
Is the hobgoblin south of Aerel still alive? If he is, so you want me attacking the newcomers or that fellow? In character...
"Benedict, what say you? The female looks like a leader..."