Whisper in the Mists Epic 6 (Inactive)

Game Master Davachido

Current combat map

Initiative:
Initiative order: Rybal, Variel, Kopru , Malthu, Drak


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Sorry realised the post was a little mixed up. The reflex save in the middle is the save the Mistfiend is doing for grease. The damage is the damage of the lightning with the save adjacent to it.


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Reflex save: 1d20 + 6 ⇒ (17) + 6 = 23

Drak got singed a little but seeing the lightning used once before on his companion as well as the noticeable charge-up gave him the edge and he was able to avoid the worst of the blast.


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Drak knows he needs to end this soon or they will likely be overwhelmed. If he can kill this beast then they can turn their attention to the new arrival.

Drak attacks the fiend with all he's worth -
Mainhand Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 3 + 1d6 + 3 + 12 ⇒ (4) + 3 + (5) + 3 + 12 = 27
This is a critical

Offhand Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (1, 1) = 7

If the fiend still hasn't fallen Drak will add an extra attack:

Swift Action - Ki Strike
1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
1d6 + 3 + 2d6 ⇒ (3) + 3 + (1, 4) = 11

Current HP 16/27


Round 2

With the arrival of the second mistfiend, Jazz suddenly hesitates. Seeing that the strangers seem to have the first one handled, he turns on his heel and curses his haste in the engagement. To everyone else in the rooms, he suddenly appears standing next to Clarence, his rapier held out menacingly against the mist fiend standing before them.

Damn, wasted the Vanish... but Jazz is still happy to see his first spell go off without a problem :P. Nicely done working over that western mist fiend!


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Think of it as I used your vanish by proxy with Vanishing Trick :)


With the second well placed strike from Drak the Mistfiend cries out. The Mist around its body slowly forms into spire and at the tip of the spire a small wisp shape object begins to take shape. Finally the mist around the wisp manifests into a small bright green crystal ball that then falls to the ground.

The remaining mistfiend lashes out at his new found foe, attacking both Jazz and Clarence despite the hex.

Clarence: 1d20 + 6 ⇒ (13) + 6 = 19
Jazz: 1d20 + 6 ⇒ (6) + 6 = 12

Though again the creature is imprecisely slashing wildly and not managing to damage it's targets.

Rest of the team to go now.


Inactive

As the mistfiend fires another round of lightning, Malthu attempts to move his bulky form out of harm's way. Reflex save: 1d20 + 4 ⇒ (8) + 4 = 12. But he is unable, and takes the full brunt of the shock. Fortunately, the beast goes down as Drak strikes true. Malthu offers a quick nod of gratitude.

He turns to face the remaining beast and to rally his allies. "Time to finish this, Rybal." He moves up to his ally and calls down healing on both of them.

Move 3 squares left, Lay on Hands on Rybal, Lay on Hands on self (swift)

LoH (Rybal): 2d6 + 2 ⇒ (3, 3) + 2 = 8
LoH (Malthu): 2d6 + 2 ⇒ (3, 1) + 2 = 6


Rybal's wounds stitch back together in an instant, but the coagulated blood remains. He growls in thanks and advances:

Yeah, I'll send this bastard back to hell.

He shoulders past the Elf witch and spares him a glance as he goes.

Thanks, friend. Best stay behind me, this could get ugly.

The half-orc then raises his shield, covering nearly all vital points.

Move 20 ft west, standard Total Defense: 29 AC


Angry Badger (HP 25/26, AC 21)

Clarence presses his attack.

bite: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 6 ⇒ (17) + 6 = 231d3 + 4 ⇒ (3) + 4 = 7


Male Kobold Sorcerer 6

Rikaku tries to splat the 2nd mistfiend in the nose with a chunk of ice, but he apparently can't aim to save his life, a fact that causes the kobold to begin muttering a stream of curses in draconic under his breath. He seems to be complaining bitterly about the unknown individuals putting him off his game.

Casting ray of frost.
Ranged Touch: 1d20 ⇒ 2


Round 3

Jazz lunges forward and thrusts his rapier up under the mist fiend's chin.

Attack 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d6 + 6 ⇒ (3) + 6 = 9 +4 Dex, +1 Arcane Pool, +1 Arcane Strike

Auto-crit... Extra damage: 1d6 + 6 ⇒ (6) + 6 = 12


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Variel focuses his arcane power on the final beast while continuing to cackle, this time focused on reducing its ability to defend itself.

- 2 AC save DC 15


Male Dwarf Druid 4 (HP 32/32)

How badly injured does the mistfiend appear to be?


@Rikaku: You having terrible luck with those rays..

The creature is about halfway dead after Jazz's attack.


Variel Darkwalker wrote:

Variel focuses his arcane power on the final beast while continuing to cackle, this time focused on reducing its ability to defend itself.

- 2 AC save DC 15

Rybal spares an untrusting glance at the elf as he laughs insanely.

Something funny about all this?


I take it Drak moved up on his turn looking at the Combat map. Trogg would you like to do anything or will you delay for after the Mistfiend's next turn?


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Yeah I did a double move. I thought I made a post about it.... I blame internet goblins.


Male Dwarf Druid 4 (HP 32/32)

Trogg begins casting something. Summon Nature's Ally II boosted with Place Magic. A small earth elemental will appear on the square opposite Jazz at the start of Trogg's next turn.


The Mistfiend is building up electricity similar to his comrade though does not have enough to attack with. It then slashes out at the two still hounding it.

Will save vs hex: 1d20 + 7 ⇒ (16) + 7 = 23 1 round

Clarence: 1d20 + 6 ⇒ (3) + 6 = 9
Jazz: 1d20 + 6 ⇒ (8) + 6 = 14

However this mistfiend is flailing around in desperation at the loss of his comrade, swinging wildly trying to hit anything he can. Both Jazz and Clarence easily avoid the blows from its inelegant swings.

Everyone gets a go again


Rybal moves behind the badger, swinging his blade around to trip the mistfiend, but he can't get a good angle on the foe's legs with the badger's frenetic form in the way.

Move west, standard Trip attempt (enemy gets soft cover) 1d20 + 8 ⇒ (6) + 8 = 14


Inactive

Unable to approach the beast in the narrow and crowded hallway, Malthu instead favors his bow, aiming high to avoid allies, new and old.

Drop double-axe, draw bow and fire
Attack assumes soft cover, engaged in melee, evil eye
Longbow: 1d20 + 4 - 4 - 4 + 2 ⇒ (1) + 4 - 4 - 4 + 2 = -1
I hope you don't play with critical fumble rules!

Malthu's shot goes horribly astray, lodging directly into the ceiling above him. Get a hold of yourself! he thinks. More would die if they did not dispatch this remaining beast quickly.


No I do not as that is harsh on people with more attacks for no reason. Though for laughter's sake you could say he never loaded an arrow to begin with which is why he missed :P


Male Kobold Sorcerer 6

Deciding on a (slightly) different tactic (at least to him!), Rikaku closes his eyes momentarily, chanting in a strange tongue that sounds like draconic spoken underwater. A large orb of swirling water appears in his hands, and those nearby can feel an arctic chill emanating from it. He opens his eyes again and gestures at the mistfiend, sending a stream of superchilled water at the dog-headed creature that chills to the bone and freezes on contact.

Using my elemental ray bloodline power. 5/6 uses remaining.
Ranged Touch: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage (Cold): 1d6 + 2 ⇒ (2) + 2 = 4

I hit something!!!


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Rikaku - maybe. It still gets soft cover since you are firing through allies which adds +4 to AC, depends on what it's touch AC is

Well it worked well the first time so Drak will pull off the same tumbling act that he did against the first mist creature.

Swift Action - Vanishing Trick
Move Action - Move with Acrobatics through the enemy: 1d20 + 8 ⇒ (15) + 8 = 23

Standard Action Attack: 1d20 + 6 + 2 + 2 ⇒ (16) + 6 + 2 + 2 = 26
damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 2) = 14


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Variel continues to cackle and now reduces its resistance Tryin to reduce its saves by 2 - DC15.

so its -2 to hit, -2 AC atm


Satisfied with the damage of his last attack, Jazz's battle-smile grows a bit wider and he continues the assault alongside Clarence.

Attack 1d20 + 8 ⇒ (10) + 8 = 18 +2 if flanking
Damage 1d6 + 6 ⇒ (3) + 6 = 9


Nah Rikaku hit his AC is lowered due to hex.

@Trogg: Keep the spell as the others killed it with their attacks. [/ooc]

Rikaku's frost bolt finally lands a hit, Variel hexes the creature one last time as it was sent reeling from the blast. Rybal is unable to trip the beast and Malthu manages to shoot nothing but air. Drak just as he turns invisible gets a leg up from Jazz who throws him to the other side of the beast. The pair of them then thrust their swords into the Mistfiend skewering him, the Mistfiend dies similar to the other. However left behind this time is a red orb.

The dust settles with the companions standing around 3 dead bodies and 2 orbs left on the ground.


Male Kobold Sorcerer 6

Rikaku narrows his eyes at the orbs on the ground, scowling at them for existing. "Last time Rikaku touched one, saw this place. Maybe same scary see again. Someone else touch red, Rikaku touch green this time."

The little kobold then scampers over to the green orb. He hesitates for a moment before finally convincing himself to pick it up and look into it.


Inactive

"Raaar!" Malthu roars in triumph as the second mistfiend is defeated. But as the danger subsides, the memory of their losses returns. He hurls his bow aside, and goes to their bodies. He stares at the bodies of his friends, impaled, electrocuted and decapitated. "Why, why?" He slams his fist into the wall and simply stares at the fist. When he turns to his companions, his face is sad, and wracked with guilt. "We let them down."


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Variel regards the newly met adventurers calmly but his rapier is not shealthed.


Might be worth somethin'... Rybal says as he sets down his weapon, stooping to pick up the red gem.

Sense Motive DC 8:
Rybal is trying to hide his deep sadness at the loss of his friends, but you can see the anguish on his scarred face.

Bluff 1d20 - 1 ⇒ (9) - 1 = 8


Male Dwarf Druid 4 (HP 32/32)

Can the downed comrades of our new-found friends be saved?

Heal: 1d20 + 8 ⇒ (10) + 8 = 18
Sense motive: 1d20 + 4 ⇒ (1) + 4 = 5


Rybal:

As you pick up the orb your version goes black. When you open your eyes again you find yourself back in Chamarel. You here some sniffling from the next room over. Then someone begins crying, your vision pans over to where the sound is coming from. You see a relatively young halfing huddled in a corner. Her knees pulled up to her chest, there is a pair of pictures of the halfing with other people on the floor. A figure clad in white walks in from behind you and kneels down in front of the halfing. You can't see his face from where you are. The figure asks. "Would you like them back? Do you want them to hold you in their arms again? Is that your desire?"

The halfing wipes away tears. "Please, anything for them." The figure reaches his hand out then you suddenly find yourself back in the corridor. The Orb is now clear, devoid of colour.

Rikaku:

You re-enter a vision similar to the first orb you touched. The world starts spinning around and you find yourself in a house. The house is ripped to shreds. Walking through the door you see two dinosaurs dead in heaps of furniture. A man with a spear is panting in the centre of the room. He is bloody and wounded, clad in purple ceremonial armour. Part of his helmet is broken off, hie piercing grey eyes taking in the events of the room. Another figure, clad in white walks up behind him. The figure's face hidden by the shadows of the room. The figure asks: "Lionel, you are being hunted. Do you and your friends need safety. Is that what you Desire ?

The man in the centre of the room nods. "Yes, there is no other way..."

The vision ends and you find yourself in the corridor again. The Orb is now clear, devoid of colour just like the last one.

Trogg inspects the comrades, the elf has his head split in two so is beyond helping. The heart of the young man on the ground has ruptured and his internal bleeding is beyond repair. However the half-orc on the wall seems to be in a coma though is fading fast.


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Drak falls to the floor covered in sweat although the battle couldn't have lasted long. Adrenaline courses though his veins - he fought better here then he ever had in his life.

I'm sorry I failed you, that I could not have acted sooner.

Drak pulls out a small symbol of Iomedae and though his words carry no magical power says a short prayer.

I have given you what justice I could. I hope that is enough.


Male Dwarf Druid 4 (HP 32/32)
Davachido wrote:
However the half-orc on the wall seems to be in a coma though is fading fast.

Stabilize, followed by CLW. Who else is wounded?

CLW (comatose half-orc): 1d8 + 1 ⇒ (8) + 1 = 9
CLW (self): 1d8 + 1 ⇒ (3) + 1 = 4
CLW (self): 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Drak, still slightly singed from the lightning I could use some healing dwarf. He says it a little roughly but he's still pretty upset about the loss of several of his comrades.


Male Dwarf Druid 4 (HP 32/32)

"The name's Trogg. What's yours?"

CLW (Drak): 1d8 + 1 ⇒ (1) + 1 = 2
CLW (Drak): 1d8 + 1 ⇒ (5) + 1 = 6


DM Davachido:
I'm just confused by one part of the message I got: "When you open your eyes again you find yourself back in Chamarel". Aren't we in a mansion in Chamarel now, or are we more on the outskirts or something?

HP: 23/31--I'm hurt, but I want to wait for DM's response before I answer Trogg IC


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Sorry for your companions passing, Variel says.

Custom dictates I also introduce myself, I am Variel - Also called Darkwalker.


Inactive

Malthu is surprised to see the dwarf administering healing to his seemingly dead half-orc companion. The sight breaks him out of his self-loathing. "Trogg, I'm Malthu. But more importantly, I saw you healing Agatha. Is she still alive?" Malthu is both heartened and worried by this renewed hope. "Can we safely remove the axe blade and let her lie down?"

Malthu moves to the impaled half-orc, and tries to determine how he can assist. Heal: 1d20 + 0 ⇒ (11) + 0 = 11. If it will help, he would like to remove the lodged axe blade and then immediately expend his last Lay on Hands to try and close the wound. Lay on Hands: 2d6 + 2 ⇒ (1, 6) + 2 = 9.


Rybal:
Sorry should've explained it better see below ooc

@New people: Sorry I should've explained where you were a bit better, check the campaign info there is a 'drawn map'. A goblin gave the party this map early in the campaign. Chamarel is the town in the centre, you are all currently in the mansion to the northwest of the town.

Malthu helps Trogg get Agatha off the wall. They remove the axe blade and heal her to the best of their abilities however she remains unconscious. Malthu holds up the axe blade and gets a whiff of the tip and realizes there is a poison on it. He isn't sure what type of poison it is but it doesn't bode well since it got injected through such a large wound. Agatha is at least stable though the poison might worsen her situation.


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

I'm Drak. You may have noticed that I have .... certain skills .... which I use to catch criminals or to fight creatures like we just fought. Thank you for the healing Trogg.


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

I may be able to do more for her....

He gives the injured person a peculiar look and then makes an arcane gesture.

Healing Hex1d8 + 3 ⇒ (3) + 3 = 6


Variel casts his hex on Agatha and her condition has not changed.

Heal: 1d20 + 7 ⇒ (11) + 7 = 18

Variel surmises she has been poisoned, her body is growing hot and a slight dampness from sweat is clenching to her forehead.


Inactive

Malthu crinkles his nose at the smell of the blade. "Poison. A coward's weapon. I can smell it. Anyone here have a remedy? If not, I want to take her to an apothecary at once."


Rybal growls at the news, then interjects:

We should hurry back to town, then, and not just for Agatha. This gem, he says, holding up the color-drained orb.

I saw something, back in Chamarel. A little halfling, and someone dressed in white. I couldn't see his face, but I don't like the look of it. How many halfling families are in town? They could be in danger, and could maybe show us where the other missing people were taken too.


Male Human Ninja (6) HPs 51/51 AC 17 (19 when invisible) FF 14 T 13 CMD 17 Fort +4, Ref +9, Will +3, Init +4 Per +10

Drak considers the situation and has used posion from time to time in the past when the situation called for it. He will take a moment and discuss ethics with Malthu.

I understand that the paladin code typically prevents poison use

Poison is merely a tool - the bearer takes responsibilty for it's use. If I could have used poison against these monsters who took down our comrades I would have. Would it not have been justified?

Drak will see if he can salvage some off the blade for use later.


Male Kobold Sorcerer 6

Rikaku hurriedly drops the orb with a shudder after receiving the vision. Even though it wasn't the first he had seen, it was still rather... off-putting.

"Rikaku saw white-man too," he pipes up after one of the half-orcs explains his own vision. "Man-with-spear kill big-old-lizards, is very bloody. Then white-man come in. Ask man-with-spear call Lionel if need safety, being hunted. 'What is your desire?' Of course man-with-spear say yes..."

"Rikaku think orbs have memory of person who say yes. White-man turn them into mistfiend!"

He then turns to the new group, arching a scaled eyebrow as he appraises them. The kobold tut-tuts while walking up to each of them in turn, occasionally sniffing at them or mumbling something to himself. After doing that for all three of the still-living companions, he nods to himself, and takes an imperious stance with his head held high (albeit at human knee level).

"Rikaku friends seem okay with you, so Rikaku must be okay with you. Rikaku is mighty white dragon, but know not everyone so lucky! So will help for now."

He then looks back to his companions. "If we back to Chamarel, need first to get Beren and Sventon and Chara and Brice."


Drak being used to handling poisons manages to eek out the poison from the blade tip and leave it in a jar.

As Rikaku recounts the tale he, Jazz, Variel and Trogg remember something, they have heard the name Lionel somewhere before.

Would the party like to start to head back to town then and investigate then return here later?


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Sounds good from a RP perspective for the new comers and their downed friend. Don't we also have a rendevous with a goblin?

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