Armour: Head 5, Arms/Legs 7, Chest 8 - EV Sealed, Resistance (Energy, Shrapnel, Blast), Powered(1)
Weapon: Best quality Lathe-pattern Lasrifle (integrated) - R: 100m, D: 1d10+6 E, RoF: S/2/- Pen: 2, Clip: N/A, Tearing
Weapon: Compact plasma pistol (integrated) - R: 15m, D: 1d10+5 E, RoF: S/2/- Pen: 6, Clip: 10/10, Maximal, overheat
Weapon: Omnissian Axe - Melee, D: 1d10+4 E, Pen: 6, Power field, unbalanced
Weapon Skill: 30 (100xp)
Ballistic Skill: 40 (250xp) - +5 when using bionic arm
Strength: 41 (100xp)
Toughness: 44 (250 xp)
Agility: 25 - +5 when using bionic arm
Intelligence: 58 (100 xp) - includes +10 from CPU
Perception: 28
Willpower: 37
Fellowship: 34
Wounds: 15
Fate: 2
Insanity: 9
Corruption: 0
Talents:
Rapid reload (regiment)
Technical knock {Tech-priest}
Mechadendrite use (weapon, utility) {Tech-priest}
Weapon training (las, power, plasma) {Tech-priest, 300xp}
Skills:
Athletics {regiment}
Low gothic {regiment}
Operate (surface) trained (+10) {regiment}
Scholastic lore (beasts) {regiment}
Common lore (war) {regiment}
Common lore (imperial guard) {regiment}
Common lore (adeptus mechanicus) {Tech-priest}
Common lore (tech) {tech-priest}
Forbidden lore (adeptus mechanicus) +10 {Tech-priest, 200xp}
Forbidden lore (archaeotech) +10 {Tech-priest, 200xp}
Tech use (+20) {Tech-priest; 500 xp}
Medicae (+10) {600xp}
Security +10 {300xp}
Commmerce +10 {300xp}
Trade (armourer) +20 {600xp}
Traits:
Mechanicus implants {Tech-priest}
Talents:
Integrated weapon expertise {crimson exemplar}
Weapon tech (200)
Modify payload (100)
Target lock (300xp)
Equipment:
Sacred unguents
Dataslate
Combi-tool
Utility mechadendrite
Mind impulse unit (good craftsmanship)
Cerebral processing unit (good) - boons: calculus logis (+20 to lore, logic, commerce tests); Synaptic booster (+10 int)
Bionic arm (good) - Boons: Dataport; Increase Agi and BS by +5
Crimson Exemplar:
Mind impulse unit weapon interface
Crimson armour
Ballistic mechadendrite (plasma pistol)
Lathe- pattern lasrifle (integrated, best quality)
Omnissiah axe
Regimental standard kit:
M36 Lasgun + 4 charge packs,
2 Fragmentation Grenades & 2 Krak Grenades,
1 Knife,
Flak Armor: 4 Armor Points on each location,
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
2 weeks’ ration packs
Rucksack
Micro-bead (8)
Preysense Goggles (15)
Laspistol sidearm + 2 charge packs (5)
Chrono (2)