
| Vraxel | 
 
	
 
                
                
              
            
            Looking at Alamin: "not fun, you're telling me, thanks for bringing me back."
do we find anything in the room
perception: 1d20 + 11 ⇒ (1) + 11 = 12

| Carrion Crown CAW | 
 
	
 
                
                
              
            
            You find scratches along the rubble and stone blocks-apparent testimony to the prisoner's futile attempts to dig out the deadfall from below.
You also find brass nameplates hanging above each of the hallways leading out of this room:
N-"The Oubliette"
W-"Reaper's Hold"
S-"The Nevermore"
E-"Hell's Basement" (the room you just came out of)

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            -29HP
Healing my friends...
pulse: 5d6 ⇒ (2, 4, 2, 6, 6) = 20
-9HP

| Randtam | 
 
	
 
                
                
              
            
            Wow... Sure am glad we rested after the oily/water debacle...
Maybe we will roll better next time...pup pup pup Pony Power. Ridiculous idea on my part thought it would take damage + bludgeoning power against undead.
I assume we are now charging forward without any rest...Sad to say I could this time.
Does anyone know have any information about these nameplates? I will battle better next time. All of you gave your best and almost perished. Hopefully I will be smarter next time.
local/prison: 1d20 + 9 ⇒ (18) + 9 = 27

| Vraxel | 
 
	
 
                
                
              
            
            "You're the learned one Randtam. Maybe you could use the planchette to ask a question about the nameplates?"
knowlocal: 1d20 + 6 ⇒ (8) + 6 = 14
22 of 32 HP

| Randtam | 
 
	
 
                
                
              
            
            yes I supposedly am the learned one...the Planchette answers only yes or no. I wonder about you asking me. Should I ask if you are a numb skull? I hope your line of questioning is due to the concussion you must have now. Do you have a pertinent question that can be answered yes or no that I may ask? If so let me know...
Sorry Vraxel, just pissed off at what just occurred here and at the last situation. We did not fight well.

| Vraxel | 
 
	
 
                
                
              
            
            "Maybe you could ask if it would be best to go North to the Oubliette first. If the answer is yes then we go that way, if it is no then we pick one of the other two directions. Or you could ask if there are traps ahead."
"Hmmm, maybe I should try scouting ahead again."

| Randtam | 
 
	
 
                
                
              
            
            "Maybe you could ask if it would be best to go North to the Oubliette first. If the answer is yes then we go that way, if it is no then we pick one of the other two directions. Or you could ask if there are traps ahead."
"Hmmm, maybe I should try scouting ahead again."
Scout ahead always...thought I might have better intell forward

| Randtam | 
 
	
 
                
                
              
            
            Uuranx wrote:Just simply hilarious descriptors![dice=frickingreataxeofmissing]1d20 + 6
[dice=gloriousdamagefromwhining]1d12 + 7
Succadica!

| Vraxel | 
 
	
 
                
                
              
            
            In case you are like me and thought WTF is an oubliette.
dictionary.reference.com/browse/oubliette
Mobile-friendly - a secret dungeon with an opening only in the ceiling, as in certain old castles. Origin Expand. 1810- ...

| Vraxel | 
 
	
 
                
                
              
            
            "I will scout to the north."
stealth: 1d20 + 14 ⇒ (16) + 14 = 30
22/32 hp

| Randtam | 
 
	
 
                
                
              
            
            For some reason I think staying away from the "torture chamber" until the end might be a good idea. No knowledge why just a gut feeling. We healthy?...
Go North Vraxel

| Vraxel | 
 
	
 
                
                
              
            
            For some reason I think staying away from the "torture chamber" until the end might be a good idea. No knowledge why just a gut feeling. We healthy?...
Go North Vraxel
somewhat healthy 22/32 hp.
on an unrelated note see my post in the Discussion thread

| Carrion Crown CAW | 
 
	
 
                
                
              
            
            "I will scout to the north."
[dice=stealth]1d20 +14
22/32 hp
You can't see anything in the room to the W without opening the door further or what is in the cell block without advancing further into it.

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            -9HP

| Vraxel | 
 
	
 
                
                
              
            
            Continue forward into the cell area, being as stealthy and observant as possible.
stealth: 1d20 + 14 ⇒ (14) + 14 = 28
perception: 1d20 + 11 ⇒ (17) + 11 = 28

| Vraxel | 
 
	
 
                
                
              
            
            Return to the group and inform them of what I have seen. Assuming I make it back everyone read the spoilers.
stealth: 1d20 + 14 ⇒ (18) + 14 = 32

| Randtam | 
 
	
 
                
                
              
            
            [b]Vraxel...wha would you like to do. Do u feel this is the room or scout the others?
I was a little frazzled last time. Can I burn oily water? How much oil is there to burn?
arcana: 1d20 + 10 ⇒ (20) + 10 = 30

| Vraxel | 
 
	
 
                
                
              
            
            "Let's head north, we can explore the slightly opened door first, then move onto the cells."

| Vraxel | 
 
	
 
                
                
              
            
            Vraxel pushes the door open as quietly as possible and looks into the room.
stealth: 1d20 + 14 ⇒ (4) + 14 = 18
perception: 1d20 + 11 ⇒ (12) + 11 = 23

| Vraxel | 
 
	
 
                
                
              
            
            I stealth forward to try to sneak attack the bones, reasonably sure that as soon as we are noticed that they will animate and attack us.
stealth: 1d20 + 14 ⇒ (20) + 14 = 34
lightmace: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 2d4 + 2 ⇒ (4, 1) + 2 = 7
lightmace: 1d20 + 6 ⇒ (8) + 6 = 14
dam: 2d4 + 1 ⇒ (3, 4) + 1 = 8

| Vraxel | 
 
	
 
                
                
              
            
            Quickly strike it again.
lightmace: 1d20 + 6 ⇒ (5) + 6 = 11
dam: 2d4 + 2 ⇒ (3, 2) + 2 = 7
lightmace: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 2d4 + 1 ⇒ (3, 4) + 1 = 8

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            move action into room to attack bones
MW club: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 2 ⇒ (2) + 2 = 4

| Carrion Crown CAW | 
 
	
 
                
                
              
            
            27
Vraxel gets another hit in joined by Alamin, but Uuranx misses and Randtam sagely extinguishes the creatures flames for a round.
The skeleton swings it's handaxe at 1d3 ⇒ 2 Uuranx and handaxe: 1d20 + 6 ⇒ (15) + 6 = 21 lays a wicked cut on him for damage: 1d6 + 9 ⇒ (3) + 9 = 12.
The bones' flames reignite!
Next round...

| Vraxel | 
 
	
 
                
                
              
            
            With 3 of us attacking a single target, I will make sure I am in a flanking position and strike.
lightmace: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dam: 2d4 + 2 ⇒ (3, 1) + 2 = 6
lightmace: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dam: 2d4 + 1 ⇒ (2, 4) + 1 = 7

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            MC club: 1d20 + 5 ⇒ (20) + 5 = 25
confirm: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            reflex: 1d20 + 3 ⇒ (5) + 3 = 8
-14HP

| Vraxel | 
 
	
 
                
                
              
            
            reflex: 1d20 + 11 ⇒ (6) + 11 = 17
20/32 hp

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            Looks like this room may be a good place to rest?
perception: 1d20 + 12 ⇒ (20) + 12 = 32

| Vraxel | 
 
	
 
                
                
              
            
            Sounds good to me.

| Alamin Silvergleam | 
 
	
 
                
                
              
            
            -14HP
healing pulses: 2d6 ⇒ (4, 4) = 8
-6HP
CLW Alamin: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Uuranx: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Vraxel: 1d8 + 1 ⇒ (8) + 1 = 9
 
	
 
     
     
    