Uurnax knocks one of the skittering hands off of him with the butt of his axe and promptly crushes it while it flops on the ground. Randtam's flaming sphere engulfs the maiden begining its ultimate destruction, but Vraxel's wounds are not lessened!
Vraxel in his bewildered state slashes about madly with his blades but is unable to connect with anything.
The last spidery hand rips at Uuranx again claw:1d20 + 5 ⇒ (4) + 5 = 9 but can not find purchase.
The room seems safe enough until you find a secret door in the ES wall.
You also find the skeleton on the rack to have died a peculiar death there seems to be a set of keys lodged in its pelvis area and there is a metal disk, a badge of some sort, wedged into iths jaw.
Collecting the keys and badge, you find neither evil nor magic about them. You make your way back to the cavern room and finally to Vesorianna's resting place.
Her spirit manifests and there as a grim smile on her face as she welcomes you back, My husband's keys and badge of office; thank you. Your task is almost completed and yet the most difficult portion of it remains. The Splatter Man. He has nearly spelled my name out in full and I do not think there is more than another day to pass before he completes it. If you are to stop the evil in this place he must be destroyed. Once you do this thing I will be able to use these talismans to send the remaining spirits here to Pharasma and her judgement. Take your rest, but then go and finish what must be done.
. As I rest and regain all my spells and intellect...I contemplate on how I may best the Splatterman. His power should be diminished because his allies are rendered weak at this point. Yet I have a strong suspicion he is incredibly powerful. I wonder what is the most effective way of defeating him and have my group, Vesorianna, and the whole populace triumph over this absolute evil (Whispering Way).
You know holy water works on the haunts and spirits as does positive energy. Spells as well, and sometimes magical weapons. You hope you are ready. Maybe it's just the darkness of this place, but you feel unsure of yourself more than any time since entering.
the Splatterman is the last foe we must face. He is the most powerful and must be destroyed. Holy Water and positive energy are the best weapons. Spells work too, and magic weapons work sometimes. I am out of Holy Water as I have used all of mine already to help destroy the Haunts and Spirits. Do we have any left? I still have one thing up my sleeve we can use. Alamin and Uuranx, do you think your channels are most effective in destroying the spirits or in healing us when we are injured? What do you think? Any guidance you can lend us? We do have healing potions. Remember the Splatterman likes to play games, and he may know my name already after we found the scroll book. What do you guys think? I am considering memorizing/casting Protection From Evil twice and not Summon Mon I.
Also, wand of hold person goes to whom? I think the Rope of Climbing should go to
Vraxel.
Enchantment and necromancy are my schools I chose not to associate with. Can I even use the Wand of Hold Peson since that is from the school of enchantment.
I would say yes, as the new oppostion rules let you memorize opposition spells at a penalty. You should be able to use a wand with one. Just my humble opinion.
Enchantment and necromancy are my schools I chose not to associate with. Can I even use the Wand of Hold Peson since that is from the school of enchantment.
I say no penalty as you are just using a magical device and there is no impediment to that just the casting.