We Be Goblins Too! (Inactive)

Game Master Baerlie

The heroes of the Licktoad goblins return home to find
their tribe destroyed by human adventurers. Homeless,
the goblins make for the closest goblin-friendly region:
Ravenroost, which is occupied by the Birdcrunchers. The
goblins arrive only to discover the Birdcrunchers are in
trouble-fire-breathing pigs, an ogre, and a shortage of
chiefs have left the tribe in peril.

After enduring a number of trials to prove themselves,
the goblin heroes set out to defeat the ogre and his
magical boars. They confront Pa Munchmeat and his
monstrous minions on his small farm, and if they can
defeat him, the goblins can return to the Birdcrunchers
not only as heroes, but as chieftains themselves!


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M Goblin Cleric 3

Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Poog wants bacon, and so throws a fire dart.
Attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (5) + 1 = 6


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Chuffy best ways to get it are attack in the first round if you beat it in init, and flanking.

Mogmurch flings another bomb, the delightful aroma of roast pork and burnt hair filling his nostrils as the pig burns again.

Ranged Touch: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After attacks and hits from all around, the pig puts his snout into the mud and closed it's eyes. The goblins find a neclace with two vials of gourd of fire burping. The four goblins can continue their journey to the farm. Feel free to take some Piggy meat snaks with you :)

Surrounded by a rickety wooden fence and thick mud, Munchmeat Farm slumps in a soggy valley between two low tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It's balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building. North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they're best at growing mud and weeds.

The denizens of the Munchmeat farm are the ogre druid Pa Munchmeat, his ogrekin daughter Guffy, and several of their frightening pets. As the site comes into view, the goblins can see that there's a single gate leading through the fence, but the fence itself looks poorly made and won't hold back a determined goblin for long.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Mogmurch hacks off a big piece of pig tongue for a snack, but is content with his fire power leaving the gourds to the others. When they are ready to move on he sneaks up to the fence and attempts to slip through it stealthily and begin heading towards the upturned boat.

Once he is past the fence he drinks his potion of barkskin, his skin becoming rough and hard.

+2 Natural Armor for 30 mins.

Grand Lodge

Male Goblin Roque 3

Since it seems everyone else already has fire of their own Chuffy grabs the necklace and slings it around his neck. He then very skillfully cuts a chunk of the roasted pigs and quickly scarfs it down.

Chuffy will follow Mogmurch into past the fence and pointing toward the boat he says "That make good cover for sneaky gobbos." and heads toward it.


M Goblin Cleric 3

Poog follows behind Mogmurch, after lopping off some of the pig's haunch for a snack.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A single rickety farm gate allows passage through the wooden fence here, below an archway made of broken branches and bleached bones. A sign hangs from the arch, its words scrawled onto the wood with what looks like blood. Three severed, maggot-covered goblin heads sit on poles driven into the ground to the left of the gate. A second sign leans against these poles under the heads.

Both signs are written in Common. The one hanging from the arch says, "Trespsrs wil b eatn!" The one near the three goblin heads (which once belonged to the three Birdcruncher chieftains who came here before the goblin heroes) reads, "Yous gobluns taste YUM! Send moar gobluns!"

Where do you want to go? No 2, 3 or 4?


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Mogmurch makes for the upside down boat, on the basis that the last boat he visited was stuffed with fireworks.


Female Goblin Fighter 6

Greta follows mog to the overturned boat.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

An upturned boat, an old river barge by the look of it, sits in the mud here. The boat's stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull.

As Mogmurch and Greta come closer to the boat they can see that the upside-down barge is used as a pen for Pa Munchmeats pigs. The sty is occupied by two pigs: an enormous sow named Princess Crackling and a moody depressed and particularly filthy pig.

Princess Crackling is a very lazy pig. She spends her days eating and sleeping wedged against the only entrance to the sty.

Wisdom DC 15:
The goblins recognize the dejected-looking pig as the fearsome and savage fiend that once lived with them in the Licktoad village, but who escaped several weeks ago, Squealy Nord.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Mogmurch sees prebacon.

Wis: 1d20 ⇒ 3


Female Goblin Fighter 6

Greta looks at the fat pig. "I will kill you and open your hide, crawl inside and EAT YOU
Wisdom: 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Princess Crackling raises it's head and looks at Greta. It grunts and lies down again.

As the goblins come closer the filthy pig starts squealing excitedly and tugs at his chain in a frantic attempt to join the goblins. It's better to be a goblin's tribe plaything than an ogre's dinner!


M Goblin Cleric 3

Wisdom: 1d20 + 2 ⇒ (10) + 2 = 12
"More piggies. Too bad I not hungry no more. Hmm... piggie make too much noise, let ogre know we here!"

Poog uses Speak with Animals to try to make the excited pig calm down. Can he find out in this way that it's Squealy Nord?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, Poog can find out that it's Squealy Nord this way.


M Goblin Cleric 3

"It's Squealy Nord! We takes him back when we go! Or maybe eats him along way." Poog urges Squealy Nord to calm down, and gives the impression of freeing him.

Grand Lodge

Male Goblin Roque 3

"Squealy Nord, see what happen when you runs away froms Licktoads. Now yous bees ogre num num.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

DC 15 Handle Animal/Wild Empathy:
You can calm down Squealy Nord for 10 minutes.

Squealy Nord is making a lot of noise. You have a -4 penalty on all stealth checks as long as he's traveling with you.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

"Hehe, is good sign, Squealy Nord for tests and beating dogs!" Mogmurch says grinning as he moves carefully across the bridge towards the structures on the other side of the stream.

Heading for 4.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Three decrepit henhouses slump battered in the mud here. The nervous clucking of several chickens can be heard from within.

The henhouses are filthy, and accessed by narrow openings that only a Small or smaller creature can easily pass through. The walls of the henhouses are rotten (hardness 2, hp 5, break DC 13).


Female Goblin Fighter 6

Greta looks around and one can see how much she would love to run havoc here. But she knows that would not help killing the ogre. Later you turds, later


M Goblin Cleric 3

Handle Animal: 1d20 + 2 ⇒ (8) + 2 = 10

Poog tries unsuccessfully to quiet the excited pig.

Grand Lodge

Male Goblin Roque 3

"Let piggy go, he gunna get us eaten."


M Goblin Cleric 3

Poog lets go of Squealy Nord, and with a tear in his eye at the thought of lost bacon, shoos him away.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Squealy Nord gives Poog a lick and runs away.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Leaving the coops for later Mogmurch makes his way down the western side of the river hiding behind plants where he can any trying to get a good look at the shed's front to see if he can spy anything.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mogmurch can see big riding dog between the henhouses. He is sleeping.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Is he where the 4 is?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, between the houses. I put him on the map.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

"Sleeping dog! Everyone get ready and when Mogmurch throws fire make with the stabby hurty death pain!" Mogmurch whispers creeping to the edge of one of the coops.

When everyone is in position he hurls a bomb at the sleeping dog and steps back into cover.

Ranged Touch: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6

Grand Lodge

Male Goblin Roque 3

I see how it is, you wake the dog and we all get mauled while you hide under cover.
Before Mogmurch throws his bomb Chuffy will make his way around behind the henhouses placing himself behind the dog. If Chuffy acts before Mogmurch he ready his action. As soon as Mogmurch's bomb settles Chuffy charges in and stabs the dog in the back.
Charge attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage roll: 1d4 - 1 ⇒ (2) - 1 = 1


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Practising my Chiefing skills :) But hopefully we get a surprise round and murder it before it gets a chance to wake. I thought about couping it, but our coups are pretty feeble.

Grand Lodge

Male Goblin Roque 3

You mean even more feeble than my damage.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Well you should have another 3d6+1 on that Chuffy the dog is definitely flatfooted and you got the flaming dogslicer.


Female Goblin Fighter 6

We can do it together. And greta has the flaming dogslicer, chffy wanted the cloak. cdg: 2d4 + 1d6 + 2 ⇒ (3, 3) + (2) + 2 = 10

Grand Lodge

Male Goblin Roque 3

I was thinking that after your bomb he would know we were there and I would loose my sneak attack damage, but if I still get it then the roll would have been:
Damage roll: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (3, 4) = 10


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Nope. Should be a surprise round for us, since we are all ready to go, then roll init and if you beat it on init you would get to do sneak attack again - though you should be able to flank with Greta to get sneak attack even if you do not.

Grand Lodge

Male Goblin Roque 3

That was my plan by doubling back.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Surprise round doesn't matter any more, you got the dog down already.

The goblins attacked the dog immiately, the dog had no chance to react. He was defeated before he could get up to his feet.

Perception DC14:
Nestled deep in the mud and rotten hay of the central house are six eggs that have clearly been here for a long time. The eggs are rotten, and if smashed, create a 10-foot radius of horrific stink. All creatures in the area must succeed at a DC 10 Fortitude save or become sickened for i minute.

Where next? No. 2 or the big house in the middle?


Female Goblin Fighter 6

Greta ponders: "Sneaky sneaky we try to check the other spot and then make rope so if ogre comes he falls and we kill kill. Noise to make ogre come."

Grand Lodge

Male Goblin Roque 3

Perception check: 1d20 + 7 ⇒ (20) + 7 = 27
"Ooo eggs...ewww bad eggs. Me takes, maybe hit ogre with bad eggs. Hee hee hee."
I say we head for 2, any objections?


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Mogmurch follows the stream around sneaking and trying to peer into the shed for signs of life when he comes adjacent with its door.


M Goblin Cleric 3

Poog follows Chuffy towards 2.

"Let's us try to be sneaky-sneaky. Make ogre dead easier if he no hear us coming."

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Male Goblin Roque 3

"Always sneaky-sneaky."
Stealth check: 1d20 + 23 ⇒ (2) + 23 = 25

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The four goblin heroes walk over to the other side of the farm. They stand now in front of a overgrown workshed.

This flimsy structure seems to have started out as a workshed, but its sagging walls have been almost entirely overtaken by rampant plantlife.

Perception DC20:
You find three gourds of fire burping admid the tangle of vines and roots in the shak.

Grand Lodge

Male Goblin Roque 3

Perception check: 1d20 + 7 ⇒ (11) + 7 = 18
"Eww, stinky planties, me no like stinky planties.


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Female Goblin Fighter 6

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Looking carefully around Greta finds the gourds. Handing one to Mogmurch and one to Poog she nods to the main house. "Burn burn main house?"


HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5

Mogmurch grins, "You had me at burn!" He gulps down the contents of the gourd and his extract of shield and then fling a vial of alchemist fire onto the roof of the main house. It lands amongst the thatch and Mogmurch cackles.

Ranged Touc: 1d20 + 8 - 8 ⇒ (17) + 8 - 8 = 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm afraid you are in deep sh** now :O

The roof catches fire and the goblins can hear some kind of birds screaming while they also seem to catch fire.

DC10 Knowledge Nature:
A pair of turkeys lives in the cupola at the roof.

A large open area under the house has been filled with straw, branches, and uprooted underbrush-something big has made a nest of it. A trap door is set in the ceiling above.

The creature who made the nest in the large open area under the house hears the screaming and smells the fire. It sees the goblins and attacks them. It is a big owlbear.

GM Rolls:

Init Greta: 1d20 + 3 ⇒ (7) + 3 = 10
Init Chuffy: 1d20 + 8 ⇒ (14) + 8 = 22
Init Poog: 1d20 + 6 ⇒ (1) + 6 = 7
Init Mogmurch: 1d20 + 4 ⇒ (17) + 4 = 21
Init Owlbear: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1
Chuffy
Mogmurch
Owlbear
Greta
Poog

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