Mogmurch Boom'n'bang |
Chuffy best ways to get it are attack in the first round if you beat it in init, and flanking.
Mogmurch flings another bomb, the delightful aroma of roast pork and burnt hair filling his nostrils as the pig burns again.
Ranged Touch: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10
GM Baerlie |
After attacks and hits from all around, the pig puts his snout into the mud and closed it's eyes. The goblins find a neclace with two vials of gourd of fire burping. The four goblins can continue their journey to the farm. Feel free to take some Piggy meat snaks with you :)
Surrounded by a rickety wooden fence and thick mud, Munchmeat Farm slumps in a soggy valley between two low tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It's balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building. North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they're best at growing mud and weeds.
The denizens of the Munchmeat farm are the ogre druid Pa Munchmeat, his ogrekin daughter Guffy, and several of their frightening pets. As the site comes into view, the goblins can see that there's a single gate leading through the fence, but the fence itself looks poorly made and won't hold back a determined goblin for long.
Mogmurch Boom'n'bang |
Mogmurch hacks off a big piece of pig tongue for a snack, but is content with his fire power leaving the gourds to the others. When they are ready to move on he sneaks up to the fence and attempts to slip through it stealthily and begin heading towards the upturned boat.
Once he is past the fence he drinks his potion of barkskin, his skin becoming rough and hard.
+2 Natural Armor for 30 mins.
Chuffy Stabs Alot |
Since it seems everyone else already has fire of their own Chuffy grabs the necklace and slings it around his neck. He then very skillfully cuts a chunk of the roasted pigs and quickly scarfs it down.
Chuffy will follow Mogmurch into past the fence and pointing toward the boat he says "That make good cover for sneaky gobbos." and heads toward it.
GM Baerlie |
A single rickety farm gate allows passage through the wooden fence here, below an archway made of broken branches and bleached bones. A sign hangs from the arch, its words scrawled onto the wood with what looks like blood. Three severed, maggot-covered goblin heads sit on poles driven into the ground to the left of the gate. A second sign leans against these poles under the heads.
Both signs are written in Common. The one hanging from the arch says, "Trespsrs wil b eatn!" The one near the three goblin heads (which once belonged to the three Birdcruncher chieftains who came here before the goblin heroes) reads, "Yous gobluns taste YUM! Send moar gobluns!"
Where do you want to go? No 2, 3 or 4?
GM Baerlie |
An upturned boat, an old river barge by the look of it, sits in the mud here. The boat's stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull.
As Mogmurch and Greta come closer to the boat they can see that the upside-down barge is used as a pen for Pa Munchmeats pigs. The sty is occupied by two pigs: an enormous sow named Princess Crackling and a moody depressed and particularly filthy pig.
Princess Crackling is a very lazy pig. She spends her days eating and sleeping wedged against the only entrance to the sty.
GM Baerlie |
Princess Crackling raises it's head and looks at Greta. It grunts and lies down again.
As the goblins come closer the filthy pig starts squealing excitedly and tugs at his chain in a frantic attempt to join the goblins. It's better to be a goblin's tribe plaything than an ogre's dinner!
Mogmurch Boom'n'bang |
"Hehe, is good sign, Squealy Nord for tests and beating dogs!" Mogmurch says grinning as he moves carefully across the bridge towards the structures on the other side of the stream.
Heading for 4.
GM Baerlie |
Three decrepit henhouses slump battered in the mud here. The nervous clucking of several chickens can be heard from within.
The henhouses are filthy, and accessed by narrow openings that only a Small or smaller creature can easily pass through. The walls of the henhouses are rotten (hardness 2, hp 5, break DC 13).
Mogmurch Boom'n'bang |
Leaving the coops for later Mogmurch makes his way down the western side of the river hiding behind plants where he can any trying to get a good look at the shed's front to see if he can spy anything.
Mogmurch Boom'n'bang |
"Sleeping dog! Everyone get ready and when Mogmurch throws fire make with the stabby hurty death pain!" Mogmurch whispers creeping to the edge of one of the coops.
When everyone is in position he hurls a bomb at the sleeping dog and steps back into cover.
Ranged Touch: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Chuffy Stabs Alot |
I see how it is, you wake the dog and we all get mauled while you hide under cover.
Before Mogmurch throws his bomb Chuffy will make his way around behind the henhouses placing himself behind the dog. If Chuffy acts before Mogmurch he ready his action. As soon as Mogmurch's bomb settles Chuffy charges in and stabs the dog in the back.
Charge attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage roll: 1d4 - 1 ⇒ (2) - 1 = 1
Mogmurch Boom'n'bang |
Nope. Should be a surprise round for us, since we are all ready to go, then roll init and if you beat it on init you would get to do sneak attack again - though you should be able to flank with Greta to get sneak attack even if you do not.
GM Baerlie |
Surprise round doesn't matter any more, you got the dog down already.
The goblins attacked the dog immiately, the dog had no chance to react. He was defeated before he could get up to his feet.
Where next? No. 2 or the big house in the middle?
GM Baerlie |
The four goblin heroes walk over to the other side of the farm. They stand now in front of a overgrown workshed.
This flimsy structure seems to have started out as a workshed, but its sagging walls have been almost entirely overtaken by rampant plantlife.
Mogmurch Boom'n'bang |
Mogmurch grins, "You had me at burn!" He gulps down the contents of the gourd and his extract of shield and then fling a vial of alchemist fire onto the roof of the main house. It lands amongst the thatch and Mogmurch cackles.
Ranged Touc: 1d20 + 8 - 8 ⇒ (17) + 8 - 8 = 17
GM Baerlie |
I'm afraid you are in deep sh** now :O
The roof catches fire and the goblins can hear some kind of birds screaming while they also seem to catch fire.
A large open area under the house has been filled with straw, branches, and uprooted underbrush-something big has made a nest of it. A trap door is set in the ceiling above.
The creature who made the nest in the large open area under the house hears the screaming and smells the fire. It sees the goblins and attacks them. It is a big owlbear.
Init Greta: 1d20 + 3 ⇒ (7) + 3 = 10
Init Chuffy: 1d20 + 8 ⇒ (14) + 8 = 22
Init Poog: 1d20 + 6 ⇒ (1) + 6 = 7
Init Mogmurch: 1d20 + 4 ⇒ (17) + 4 = 21
Init Owlbear: 1d20 + 5 ⇒ (12) + 5 = 17
Round 1
Chuffy
Mogmurch
Owlbear
Greta
Poog