HP 23/23 | AC 20, Touch 17, Flatfooted 15 | Fort +6, Ref +7, Will +0 +2 vs Poison | Init +4 | Perception +5 | Bombs 5/5
About Mogmurch Boom'n'bang
Mogmurch
Goblin Alchemist 3
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 17, flat-footed 13 (+1 shield, +4 Dex, +1 size, +1 deflection, +1 dodge)
hp 23 (3d8+4)
Fort +6, Ref +7, Will +0; +2 bonus vs. poison
Resist poison resistance
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Offense
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Speed 30 ft.
Melee club +2 (1d4-1)
Ranged bomb +8 (2d6+2 Fire) and
. . shortbow +3 (1d4-1/×3)
Special Attacks bomb 5/day (2d6+2 fire, DC 13)
Alchemist Spells Prepared (CL 3rd; concentration +5):
1st—cure light wounds, cure light wounds, expeditious retreat, shield
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Statistics
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Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +2; CMB +0; CMD 16
Feats Brew Potion, Dodge, Great Fortitude, Throw Anything
Skills Craft (alchemy) +8 (+11 to create alchemical items), Heal +3, Knowledge (nature) +8, Perception +5, Ride +9, Sleight of Hand +8, Stealth +16, Survival +3; Racial Modifiers +4 Ride, +4 Stealth, alchemy
Languages Common, Goblin, Varisian
SQ discoveries (precise bombs), fast poisoning, mutagen, poison use, swift alchemy
Combat Gear potion of barkskin +2, potion of cure light wounds (3), potion of identify, potion of identify, potion of identify, potion of levitate, acid (4), alchemist's fire (4); Other Gear leather armor, masterwork buckler, club, shortbow, ring of protection +1
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+2 (5/day) (DC 13) (Su) Thrown Splash Weapon deals 2d6+2 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 min.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Potion of identify Add this item to create a potion of a chosen spell.
Potion of identify Add this item to create a potion of a chosen spell.
Potion of identify Add this item to create a potion of a chosen spell.
Precise Bombs (2 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
1st Level:
Mogmurch
Goblin Alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +6, Will -1
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Offense
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Speed 30 ft.
Melee club +0 (1d4-1)
Ranged bomb +6 (1d6+2 Fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12)
Alchemist Spells Prepared (CL 1st; concentration +3):
1st—cure light wounds, shield
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Statistics
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Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +0; CMB -2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Skills Craft (alchemy) +6 (+7 to create alchemical items), Heal +3, Knowledge (nature) +6, Ride +8, Sleight of Hand +8, Stealth +16, Survival +3; Racial Modifiers +4 Ride, +4 Stealth, alchemy
Languages Common, Goblin, Varisian
SQ mutagen
Combat Gear potion of cure light wounds (2), acid (2), alchemist's fire (3), smokestick (2), tanglefoot bag; Other Gear leather armor, club, lucky pet Toad "Ambifier", spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 days field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester's hat, pumpkin-head lantern, black eye patch (with hole cut in to see), hard leather boot (used as belt pouch), formula book (contains all formulae known)
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (3/day) (DC 12) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 12) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.