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There is a link in the campain tab to the characters to use along with there feats and traits. Please select a character and say what your using. Create the character as an alias so it wont take an actual character number. after the game tell me what character # you want to apply it to.

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It will not show me the goblin character choices i will try to let you know when i get a look
-Posted with Wayfinder

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I will be poog unless there is any objection
-Posted with Wayfinder

DM B's Pregen |
I've got my pregen ready.
For ease of reference:
Reta Bigbad
Female goblin fighter 1
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +9
Defense
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
Offense
Speed 30 ft.
Melee dogslicer +3 (1d4+1/19–20)
Ranged shortbow +5 (1d4/×3)
Statis tics
Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14
Feats Dog-Sniff-Hate, Skill Focus (Perception)
Trait Balloon-Headed
Skills Perception +9, Ride +11, Stealth +11
Languages Goblin
Combat Gear potion of cure light wounds, potion of spider climb
Other Gear leather armor, dogslicer, shortbow with 20
arrows in a quiver decorated with dog ears, lucky pet
toad (“Spotol”), jar of pickled halfling toes just about
ready for eating (equivalent to 1 day’s trail rations),
toasting fork, bridal veil, halfling ladies’ corset, 20 feet
of rope with dead moles sewn into it, small silver mirror,
jar of human perfume (half drunk), meat hook, leather
satchel, flint and tinder, set of false teeth, pocketful
of caterpillars
Reta ||HP 13/13 || AC: 16, T: 14, FF 13, CMD:14 || INIT: +3, Perc: +9 || 30ft
|| Fort: +4, Refl: +3, Will: +1 || NE Female Goblin || Dogslicer +3 (1d4+1) 19/x2, Shortbow +5 (1d4)
Chuffy Lickwound
Male goblin rogue 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +5
Defense
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +1
Offense
Speed 30 ft.
Melee dogslicer +5 (1d4–1/19–20)
Ranged dart +5 (1d3–1)
Special Attacks sneak attack +1d6
Statis tics
Str 8, Dex 19, Con 14, Int 12, Wis 13, Cha 6
Base Atk +0; CMB –2; CMD 12
Feats Weapon Finesse
Trait Pustular
Skills Acrobatics +8, Bluff +2, Climb +3, Disable
Device +8, Escape Artist +8, Knowledge (local)
+5, Perception +5, Ride +8, Sleight of Hand +8,
Stealth +16
Languages Common, Goblin
SQ trapfinding +1
Combat Gear potion of cure light wounds, potion of jump,
6 caltrops
Other Gear leather armor, dogslicer, 6 darts,
lucky pet toad (“Fat Frog”), lock of hair from
Goodwife Lotty still tied around her dog’s
paw (worn on a thong about Chuffy’s neck),
3 metal skewers, stuffed raven, pet spider
(called Stankrush) in a wire cage, 3 spare
bug cages, bottle of brine-soaked alligator
eyes (equivalent to 1 day’s trail rations),
child’s doll with the eyes taken out, grappling
hook, 3 tindertwigs, curved sewing needle, set
of thieves’ tools, cowbell (worn)
Chuffy ||HP 11/11 || AC: 17, T: 15, FF 13, CMD:12 || INIT: +4, Perc: +5 || 30ft
|| Fort: +2, Refl: +6, Will: +1 || NE Male Goblin || Dogslicer +5 (1d4-1) 19/x2, Dart +5 (1d3-1)
Poog of Zarongel
Male goblin cleric 1
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +2
Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
Offense
Speed 30 ft.
Melee dogslicer +1 (1d4/19–20)
Ranged javelin +3 (1d4)
Special Attacks channel negative energy 4/day (DC 11, 1d6) [ ] [ ] [ ] [ ]
Domain Spell-Like Abilities (CL 1st; concentration +3)
At will—speak with animals (4 rounds/day)
5/day—fire bolt (1d6 fire) [ ] [ ] [ ] [ ] [ ]
Cleric Spells Prepared (CL 1st; concentration +3)
1st—burning handsD (DC 13), cure light wounds, divine favor
0 (at will)—bleed (DC 12), detect magic, guidance
D Domain spell; Domains Animal, Fire
Statis tics
Str 10, Dex 14, Con 13, Int 8, Wis 15, Cha 12
Base Atk +0; CMB –1; CMD 11
Feats Improved Initiative
Trait Goblin Bravery
Skills Ride +4, Spellcraft +3, Stealth +8
Languages Goblin
Combat Gear wand of cure light wounds (9 charges)
Other Gear chain shirt, dogslicer, 2 javelins, lucky pet toad
“Dogfinder,” squashed dried toad (his previous lucky pet
toad), jar of pickled fish heads (the equivalent of 1 day’s trail
rations), 6 torches, flint and tinder, almost empty salt shaker,
pig’s tail (snack), wooden flute (too
splintery to play for long without injury)
POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft
|| Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4)
Mogmurch
Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +3
Defense
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +6, Will –1
Offense
Speed 30 ft.
Melee club +0 (1d4–1)
Ranged bomb +6 (1d6+2 fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12) [ ] [ ] [ ]
Alchemist Extracts Prepared (CL 1st)
1st—cure light wounds, shield
Extracts Known detect undead, jump, reduce person, true strike
Statis tics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +0; CMB –2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6,
Perception +3, Ride +8, Sleight of Hand +8, Stealth +12,
Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +1, identify potions), mutagen
(+4/–2, +2 natural, 10 minutes)
Combat Gear potions of cure light wounds (2), acid (2),
alchemist’s fire (3), smokestick, tanglefoot bag
Other Gear leather armor, club, lucky pet toad “Amfibier,”
spectacles (for show), gourd of pickled leeches just about
ready to eat (counts as 1 day’s field rations), juicy slug in a
small pot (snack), skull face mask, metal codpiece, jester’s
hat, pumpkin-head lantern, black eyepatch (with hole
cut in it to see), hard leather boot (used as belt pouch),
formula book (contains all extract formulae known)
Reta ||HP 10/10 || AC: 17, T: 15, FF 13, CMD:12 || INIT: +4, Perc: +3 || 30ft
|| Fort: +5, Refl: +6, Will: -1 || NE Male Goblin || Club +0 (1d4-1) 19/x2, Bomb +6 (1d6+2 / 3)

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I thought you were going run Trouble in Tamran first then all the We Be Goblins? My intent was to build a pregen baby. I can't run pregens in two games that are both going to be applied to the same character number can I?
As for characters, I'm interested in Mogmurch.
I believe you can, but I'm honestly not sure.
I don't believe you can run a character and also a pregen and apply credit at the same time, but I'm not even sure on that. I used to do it often with DM credit, but I'll look into it.
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ckelley83 wrote:I thought you were going run Trouble in Tamran first then all the We Be Goblins? My intent was to build a pregen baby. I can't run pregens in two games that are both going to be applied to the same character number can I?
As for characters, I'm interested in Mogmurch.
I believe you can, but I'm honestly not sure.
I don't believe you can run a character and also a pregen and apply credit at the same time, but I'm not even sure on that. I used to do it often with DM credit, but I'll look into it.
The way I see it is, you don't choose the character to apply it to until the scenario is complete. With that being the case, it shouldn't matter until the game is being reported. My intentions before the game is reported shouldn't make a difference. I can see the conflict if I'm also playing the intended character, but that's not the case since it doesn't even exist yet.

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As far as I know you can still play six and they just do multiples. I will start tomorrow because weekends can be hard. I will also be trying to push through by game day 5

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So trouble in tamran will be done before game day tomorrow but this game will not. there is only 1 combat left after this one. do you want me to report it today and then finish it out over next few days so you can have credit befor game day or do you want it done regular. i dont care to report early but up to you

DM B's Pregen |
I had forgotten to include this information up front for reporting.
DM Beckett
Torrel the Sacred Exorcist (just Torrel is fine)
5274-28
Liberty's Edge
No Day Job

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It looks like the Expanded Narrative Boon just dropped for free for all DMs, and changed to once per season.

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Here is the link to the chronicles. Sorry for the delay field time and long work hours have kept me to my phone as source of posting. Please let me know how I did and what could have been better. I know I rushed it but hoped it was still good.
Let me know when you get your chronicles and if there is an issue

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Yes I posted them because I am behind more than I want. I will post more of the combat tomorrow
-Posted with Wayfinder

DM B's Pregen |
I think I have the file still on my computer. Can you post what it should say, and I'll see if I can fix it real fast.

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so when i made it I must not have saved it after i did the edit. sorry about that and thanks joe for that

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None yet. I can't down load it to change it. I may just end up doing it from scratch
-Posted with Wayfinder

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Sorry all. I'm out in the field and work has been crazy. I'll keep this open another day or so to make sure everyone has their Chronicle Sheets and in case anyone wants to leave me any feedback or criticism, then I'll go ahead an shut this game down so we can all clear out our active Games a bit.