Balor

Blank OuterRim's page

13 posts. Organized Play character for Alex Jones.


Full Name

Blank OuterRim

Race

3/13 HP, AC: 15, T: 11, FF: 14, CMD: 16, F: +4 , R: +1, W: +0,

Classes/Levels

Init +3, Pereption +3, Acrobatics +3, Climb +6, Swim +6 CG Male Human Bloodrager 1, Claws +7, (1d6+6, x2) Large Bastard Sword +4, (2d8+6)

Gender

Male

Size

Medium

Age

25

Alignment

CG

Languages

Common, Abyssal

Strength 19
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 8
Charisma 10

About Blank OuterRim

Basic Stats:

Blank OuterRim
Human (Bloodrager) 1
CG Medium

Init +3; , Speed: 40ft, Perception: +3

Defense:

AC: 15, T: 11, FF: 14 CMD: 16
(+4 Chain Shirt, +1 Dex)

HP: 13

Fort: +4, Ref: +1, Will: +0

Offense:

Speed 40 ft.

Melee:
Large Bastard Sword +4 (2d8+6, 19-20 x2)
Rage:
Large Bastard Sword +6 (2d8+9, 19-20 x2)
Claw x2 +7 (1d6+6, x2)

Special Abilities:

Blood Rage: At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Claws: At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier.

Fast Movemnet: A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Statistics:

Str 19, Dex 12, Con 14, Int 12, Wis 8, Cha 10

BaB: +1, CMB: +5, CMD: 16

Feats/Traits:

Feats:
1.) Weapon Focus Large Bastard Sword
Bonus) Exotic Weapon Proficiency Large Bastard Sword

Traits:
Indomitable Faith
Reactionary

Skills::
(-2 ACP)
Acrobatics +3 <1 Rank>
Climb +6 <1 Rank>
Craft Ships +5 <1 Rank>
Intimidate +4 <1 Rank>
Perception +3 <1 Rank>
Swim +6 <1 Rank>

Languages:Common, Abyssal

Gear::

Chainmail
Large Bastard Sword
15 GP, 0 SP, 0 CP

Notes::

Indomitable Faith +1 Will Saves
Reactionary +2 Initiative