Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Seren I think Jack will go with battle cleric then. I'll update his crunch.

@Eric, Sorry I got a really hard day and did not had time to post, I'll try to come up with your party in the history.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, how this sound?

Grumblejack
Male Ogre Warpriest 1
LE Large humanoid (giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 8, flat-footed 19 (+6 armor, –1 Dex, +5 natural, –1 size)
hp 40 (5d8+15+1)
Fort +8, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (40 ft. base)
Melee Large Earthbreaker+9 (3d6+7)
. . greatclub +7 (2d8+7)
Ranged javelin +1 (1d8+5)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 21, Dex 8, Con 15, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness, Weapon Focus(Earthbreaker), Fortified Armor Training
Skills Climb +7, Intimidate,+3 Perception +5, Knowledge (religion) +4, Spellcraft +4, and Survival +4.
Languages Common, Giant
Combat Gear --; Other Gear breastplate, javelins (6),earthbreaker, greatclub, Asmodeus symbol, backpack, 0 GP
--------------------
Special Abilities
--------------------

Aura (Ex): A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see the detect evil spell for details).
Blessings (Su): A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him.
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (choosing any weapon, not just his deity’s favored weapon). If his deity’s favored weapon is unarmed strike, he can instead select Improved Unarmed Strike as a bonus feat.
Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat (if he has multiple Weapon Focus feats, this ability applies to all of them). Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Question: who is the one responsable for updating the loot log?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
DM Aku wrote:
Question: who is the one responsable for updating the loot log?

I was going to track it when I had my own loot sheet. When you put yours up and put the metal cobras in there, I figured you were. I'll pick it up again if nobody else would prefer it differently.

I have identify and identifying the two magic items is pretty trivial if I take 10. For valuing them, using guidance and taking 10 give me a 20 on Appraise. The only one that might be a bit odd for value is the holy symbol.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Grumblejack

Is that the warpriest from the current playtest? I haven't really looked at the new classes yet.

Also, wow, an earthbreaker!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

I like it, which two of blessings is he taking?


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Warpriest was pretty decent. There were a few things I thought that could have been done differently. I think with his size and strength, plus his wisdom later on and Seren's teachings, he will do quite well. :)

Need to work on little Timeon and my 5 month RP now.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Not sure that 5 months is enough time to turn Timeon completely to lawful evil. Maybe in that time I can make him to LN and then later to evil. Because of that, I'll have him just go fighter for now (debating on the Weapon Bearer Squire Archetype or the Tactician). If he does join us in combat, I think he will mostly be used for Aid another and such. If anyone wants to have team work feats with him as he grows, let me know. I am going to go with Shield Wall for his first team work (and take it myself, changing my inital feat path).

So far for Timeon's Stats using 15 point buy I have: Str 14 (12+2 Human, 2 points), Dex 13 (3 pts), Con 14 (5 pts), Int 13 (3 pts), Wis 10 (0 pts), Cha 12 (2 pts).

His starting Feats are: Weapon Focus (Longsword) human feat as per DM, and Shield Wall (teamwork, 1st level feat).

Thoughts anyone?

EDIT:

Here is Timeon thus far. He is not quite finished though. Let me know what you guys think. Also, DM Aku, did he have anything in the dungeon? If not, I'll slowly start buying him equipment from my share of treasure (after I pay back my armor).

Timeon of Balentyne (NPC):

Human Fighter (Tactician) 1
LN Medium humanoid (human)
Init +1; Perception +0
--------------------
Defense
--------------------
AC 11 (), touch 11, flat-footed (+1 Dex, +8 armor, +2 shield)
hp 23 (2d10+2+2FC)
Fort +7, Ref +3, Will +8 (*+1 All Saves vs. Divine Spells)
--------------------
Offense
--------------------
Speed 30 ft. ()
Melee: Longsword +4 (1d8+2 19-20/x2)
Ranged:
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 14, Int 13, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 14
Feats Weapon Focus (Longsword), Shield Wall (teamwork)

Skills (6) Knowledge (Religion) +2 (1 rank), Knowledge (Nobility) +5 (1 rank, class), Knowledge (Local) +2 (1 rank), Linguistics +5 (1 rank, class), Profession (soldier) (1 rank, class), Intimidate +5 (1 rank, class)
Languages Common, Celestial, Dwarven
SQ
--------------------
Special Abilities
--------------------
Strategic Training (Ex)
A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician.

Bonus Feats
A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.

Weapon and Armor Proficiency
A tactician is not proficient with heavy armor or tower shields.

Also, for new trait, Eric is taking: “Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.

HP: 1d10 + 1 ⇒ (10) + 1 = 11


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Seren, Magic and Evil.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eric, All he had was a chain shirt.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

nice roll Eric. Wickedly jealous.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Oh forgot to mention,

@Zerik- I was also considering giving Timeon the "Feint Partner" teamwork feat instead of shield wall. If you would like it (Timean will try to feint, and if he is succesful, then anyone adjacent to Timeon with that feat also gets the benefit of the Feint to their next attack). If you want me to go that route, I'll change it as well as my next feat so that we both get the bonus. Otherwise, I'm going to use shield wall to keep Timeon alive and so Eric can tank better.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm having some hard days. I don't know if I'll be able to post later today and this weekend. You can RP if you want. I'll try to catch up later. Cya


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

It's ok. Hope things get better for you!


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Take care, DM! Hope things go better!. Gives me time to work all my stuff out, lol.

@DM and Seren- Thanks!

Eric's level up info:
Knowledge (religion) +1 rank (3 ranks total), Knowledge (nobility) +2 ranks (0 before, not a class skill), Intimidate +1 rank (3 total).
Using Favored Class bonus for HP: Total HP gained this level = 12. Up from 23 to 35 total HP.

Feat: Shield Wall

Will change the intimidate to bluff 1 rank and the feat to Feint Partner is Zerik wants to go with that team work feat.

Class abilities: Cruelty: Commanded, Plague Bringer, Aura of Obedience.

I think that covers everything.


Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8

@Erik Go with shield wall. I"m fine with that, i've got my feats planned pretty much till the end. Btw, I believe you need to rework the full plate so that you can use it.

Quote:
This metal suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 × 100) gold pieces.

@Aku I believe that Erik wants the lad to use his half plate and he will in turn use the MS Full Plate we got.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll give you some more time to finish your stuff in the training period.

Don't worry about me if you want to RP. Do it to your heart content. I promise I'll answer everything! :D

Also, Eric, Timeon is a noble, you'll need to be a knight for him to follow you. What about creating a Knight order? It will be a premisse to create an organization later in the game.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

@DM- Not sure why I didn't think about that...Guess it was a bad day to not drink coffee. I'll edit my post for that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Don't worry! I'm here to help :)


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

It's a holiday today here. Not sure if it's the same where everyone else is. Anyways, not sure how available I'll be today to post.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

If you want to sell any loot, Tiadora can go shopping for you again. Just remember that Sir Balin stuff you cannot sell it. All things have talingard mark.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Not sure how active I'll be this week. My senior analyst is "sick" and will be ou tthe rest of the week. Again. So I gotta pull double duty in the lab.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay. I deleted my post, so it would not have any confusion!

RPG Superstar Season 9 Top 32

sorry, got some of the morning stuff taken care of so I was able to have a few minutes to post. I'll try to keep up. I should have time tonight after work to post a little as well. I actually have almost nothing planned after work for once. :)


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

I would assume we would try and sell the scavenged mithral alloy. Unless we could use it to cheapen the cost of creating a mithral piece of armor?

I'm keeping the Cloak of Resistance so wouldn't take a cut of anything we sell (as I've already more then taken my fair share in the cloak).


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Since Timeon will not be joining us and it will only be a difference of 1 AC, I'll just stick with my half-plate until the time when I can fully get the full plate refitted. Saves some time and gp for now.

@Seren, I'd assume it is better to just sell the mithral. Of course, if Zerik would like Mithral armor fashioned for him, we can go that route (other than the -ACP, mithral does nothing for my poor dex right now).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

No, no, don't get me wrong. Timeon was not invited to the meeting with the Cardinal. You can take him and the Ogre if you want.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Yay! Big'un!

Also, Eric, would you have discussed this plan about disguising ourselves beforehand? Nahia would be up for it but wouldn't think to do it without the suggestion.


Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8

Erik, we can get the armour refitted for you now before we go. I'll front the gold if needed. Better than having you die. Aku isn't pulling any punches, we can use all the AC we can get.

Take the full plate. Give the boy the half plate.

I'm saving up for mithral breastplate. With the trait that will only be a penalty of -1. Until I'll try not to die using the chain shirt from the prison.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Related question DM Aku, if Tiadora can sell stuff, can she also buy stuff? I'd like to make some potions and alchemical things during that 5 months, but I need the raw materials.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

@Nahia/everyone- In my haste to post this morning I did forget to leave a remark that we should avoid letting on that we are very close to the Cardinal. Also, know that we can take Timeon and Jack (I misunderstood, nothing new here, lol), then getting the armor re-fitted would be good afterall.

EDIT: Rolling cost to get the suits resized to see if we have enough. Also, I noticed the text for resizing is only on the full plate. Should we assume the half-plate needs to be resized as well?

Fullplate Resize: 2d4 ⇒ (2, 3) = 5 x100=500gp
Halfplate Resize: 2d4 ⇒ (4, 4) = 8 x100=800gp


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Eric - It's cool. Ok, I'll post up a cover identity. : )


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Eric Erebus wrote:
Should we assume the half-plate needs to be resized as well?

The description for half-plate seems to specifically mention that it doesn't need resizing.

Half-Plate wrote:
While this suit protects vital areas with several layers of armor, it is not sculpted to a single individual's frame, reducing its wearer's mobility even more than a suit of full plate.


Undead 20/20 HP | AC 14 | Touch 12 | FF 12 | Fort +1 | Ref +3 | Will +4

Grr - DM. Aku. Just curious once I start getting my minions. Will I be in control of skeletons, or do you want DM control of their actions?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Zerik wrote:

Erik, we can get the armour refitted for you now before we go. I'll front the gold if needed. Better than having you die. Aku isn't pulling any punches, we can use all the AC we can get.

True, but you still hurt my feelings. :(

Jk :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Seren. Don't worry. You can control then.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, th Halfplate do not need to be reffited.

@Nahia

Sure, you are in good terms with the Master, his pet can go shopping for you.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eric. Timeon does not have proficiency with heavy armors. I'll assume he is using a chain shirt (From the prison).

Also I'll put him with a longsword and a longbow.


Human - The Swordplay Instructor (2) HP 25 | AC:22 | T:12 | FF: 16 | CMB +5 | CMD:18 | Fort:+5 | Ref:+2 | Will:+1 | Init:+2 | Pers +1 | Stl -4 | Surv +1

Timeon reporting for duty!

It'll be a great honor to serve with you in this journey.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

YAY! Go Timeon! and Everyone else! I had too many different ideas for Timeon, I wrote (but forgot) that Timeon loses the heavy armor proficiency.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ok, sweet. So during those months I’ll purchase the following things:
Potion of Enlarge Person materials x2
Blanket
Bedroll

Total Cost: 50 gp 6 sp

I’ll also get the materials to make Sleeves of Many Garments. That’s 100 gp and a spellcraft DC of 11 to make it. I can’t fail this roll.

So that means that in total I spent: 150 gp 6 sp
This leaves me with: 33 gp 1 sp

Of course, this is before splitting any gold we may get from selling the mithril, if we do.

Also, the nice thing about Sleeves of Many Garments (which Seren has too) is that the clothing changes in my disguise are no longer illusions, so that is nice for making it more difficult to see through our disguises.

I’ll put an RP post up for it, but Nahia will give a potion of Enlarge Person to both Eric and Zerik.

Also, yay! I finally have more HP than someone else in the party!


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ok, so speaking of the loot from the trials, I added a tab to the group loot sheet to calculate how to split the loot according to the rules we laid down before:
1) We each get a share, plus one share for the party. (5 shares total)
2) Keeping a piece of equipment is worth half that equipments purchase value.
3) Share money spent to keep equipment is distributed to the other team shares.

Ok, so the only saleable loot from the trials is the mithril from the snakes, which (if they sell for full listed value) are with 2000 gp.

Eric is keeping the fullplate (full value 1650 gp, keep value 825 gp).
Seren is keeping the cloak of resistance (full value 1000 gp, keep value 500 gp).

There is also a potion of CLW in the loot not accounted for. I don't know if anyone wants it, but if not then I vote we give it to Timeon or Grumblejack (Nahia would prefer giving it to Grumblejack).

Also, if no one wants it, Nahia will take the Mitran Holy Symbol.

After we get those last items ironed out I can post the gp totals for everyone.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

I am okay with Jack, you, or Seren holding onto the potion of CLW. You can also hold the symbol, might be better that way. :)

There needs to be items useful for other people soon. I'm in too much debt...


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I wouldn't worry about it too much Eric. Personally, I'm ok with you owing a debt to the party share for a bit (easier than owing each of us a debt individually). This particular loot split just ended up odd because we had very little to sell and the item you were picking up was over a third the value of the total loot (yet would have been unsellable if you didn't take it, at least for now).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just don't forget that equiping your followers is something that the party should account too.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, I'm waiting for Zerik to check in so I can continue the game. He is not missing from the boards, he is just not posting in gameplay. :(


Human Hero Killer1 / Holy Assassin1 / Deceiver2

And will you guys take grumblejack and Timeon with you?

If yes, better think on a cover history for the ogre.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just one more? Because I like Seren? :D


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

When we talked about equipping Grumblejack before you said not to worry about it. Or do you mean RAW followers from feats and abilities?

EDIT: I'd like to take Grumblejack, though I'm not sure of a story for him yet.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I meant that time. Same thing with Timeon. The initial equipament I'll always provide, one way or another. If you want something better than that, you'll need to get it inside the game.

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