
DundjinnMasta |

Minkai has, in truth, been no stranger to civil war. The nation has endured several during its existence, although to date, none of these wars have fundamentally changed the empire's philosophy or methods of rule. In fact, Minkai has always been ruled by emperors from one of the five families invested with the divine right to rule by Shizuru herself. While one ruling family might command for several generations, it has traditionally been but a matter of time before another rose in power to take the place of the previous dynasty. Minkai's current internal troubles can be directly connected, it seems, to the fact that four of the five ruling families have vanished over the course of the last several decades. The last surviving imperial family in Minkai, the Higashiyama, held onto the Jade Throne of Kasai until just 3 years ago, when the Emperor was whisked away by his own guards “for his own protection” to an undisclosed fortification.
In the emperor's absence, rule of Minkai is the province of the empire's so-called Jade Regent. Unfortunately, as the years have worn on with no sign of the emperor's imminent return, this Jade Regent has grown ever more despotic and demanding. Many believe that the emperor is dead, and that the mysterious jade-armored figure known as the Jade Regent is in fact a pretender to the throne—yet the Higashiyama family continues to staunchly defend the man they put in the role of regent, thus keeping Minkai's eight provinces from outright rebellion. But while the province's leaders remain outwardly loyal, their citizens, emboldened by what seems a daily increase in unfair taxes, brutal police action, and ever more oppressive martial law, grow restless to the point of rebellion.
Minkai awaits the final spark to trigger an all-out civil war...
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Hidden away in the Forest of Spirits, near the border of Minkai just outside of the Jade Regent's influence and two hours from the Spirit Road, is the Twilight Monastery perched hundreds of feet above the ground on a towering crag called The Kami's Rest. The Monastery is a three-towered monument and only a score of monks dwell within it. They dedicate themselves Tsukiyo and a litany of exercises meant to perfect the body and spirit, and these secretive monks hold dusk as the holiest of hours, and sonorous chants emit from the central courtyard when the night sky appears in the heavens.
Foremost among the monks is Samuru, a peerless masked combatant. Travelers infrequently seek out the Samuru and those few that even survive the path are turned away without ever gaining access to the Twilight Monastery, for Samuru deigns to accept only a handful of apprentices foretold to him via the agency of the night sky.
Protected by the benevolent denizens of the Forest of Spirits; the Twilight Monastery guards a important secret that could save Minkai from the machinations of the cruel Jade Regent.
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First and foremost this campaign is a modified Jade Regent campaign. It will take place entirely in Tian Xia, primarily around the Minkai Empire and the Forest of Spirits. I will likely borrow significantly from other modules, adventure paths, and influences of my choice as well. There will be no 'Caravan' in the campaign, but I will be making use of the Kingdom Building (and Army Rules) from the Kingmaker Campaign (more specifically the compilation of the rules presented within the “Book of the River Nations”) eventually as the party struggles against the Jade Regent.
E6 – E6 was created for 3.5 D&D so some of the rules are outdated and since no one has completed an E6 update specifically for Pathfinder we will decide on any discrepancies on a case-by-case basis.
Critical Fumble/Hits: I own the Pathfinder GameMastery Critical Hit and Critical Fumble decks, and will be using them in game. Fumbles use implementation option #1 (if you roll a natural 1, you follow it with a confirmation roll at your highest attack bonus, if that misses, you will receive a random yet appropriate effect from the deck). Confirmed Critical Hits replace 1x of your critical multiplier with a random card. Regular rules for stacking multiple multipliers apply.
Alignment & Honor: Alignment will be largely ignored. Remove all spells dealing specifically with alignment. Any class with an alignment restriction loses it. Paladins may worship any god, save 'evil' gods who have anti-paladins. 'Neutral' gods can have either paladins or anti-paladins.
Alignment will be replaced by Honor from the Dragon Empire Primer. A character's honor is represented by points, with a possible range of 0 to 100, a score of 0 represents someone who is untrustworthy and regarded as devious, and a score of 100 represents someone whose honorable deeds precede them. Honor is not a measurement of fame or goodwill so much as a gauge of loyalty, trustworthiness, and fairness. One could be a kindhearted-but flighty shogun with an Honor score of 0, or a cruel-but-stalwart monk with an honor score of 100. A character cannot have more than 100 honor points or fewer than 0.
Any abilities that deal with Alignment (Detect Evil, Smite Evil, etc) will be modified by honor.
Level: 1
Ability Scores: Epic Fantasy (25-point Buy).
Traits: You get 2 traits (We will not be using any campaign traits given the modifications to the campaign).
Races: A Subject of Discussion. Races of the Dragon Empires+Tian Natives (Tian Humans, Elves of Jinin, Tianjans (Aasimar), and Hobgoblins of Kaoling) will be given priority over exotic or Xijan (Foreigners) races. Absolutely No 3PP or Custom Races. Alternate traits are acceptable.
Classes: Any Pathfinder RPG sources allowed except for Gunslinger (Tian Xia has laws against the usage of Black Powder). For obvious reasons Tian classes (Samurai, Ninja, Monk, etc) will be given priority. Archetypes welcomed. No 3PP classes.
Wealth: You live in a Monastery. You start with the average gold for your class.
HP: Max at 1st Level. Thereafter you will roll 2 HD and take the largest of the two rolls + Con modifier.
Background: You should also have several paragraphs of background information about your character. I am looking for quality, no quantity. Two paragraphs of well-written back story is better then seven paragraphs of glaring spelling, grammar mistakes, poor storytelling, and horrible writing. Bonus points for including traits, story hooks, and well-detailed NPCs into your background.
The current expectation for the campaign is that you have grown up in seclusion in the Twilight Monastery. If you wish to change this then you are required to include additional background information about how you came to be part of the Twilight Monastery.
With the lack of alignment there is something to keep in mind when deciding/making your character. I want to care about your character and I want the other players to care about your character. I want the world to care about your character. I want the characters to be able to work well together as a group. I am not looking for the “Lone Wolf”, the “Anti-Hero”, or the “Mercenary that is only out for himself”. Your character does not need to be a straight-shooting, halo-wearing, happy-go-lucky, sickeningly sweet, how could someone be so utterly good character, but if they do not have any redeemable qualities or I don't think they will get along or be able to work in a group then I will not accept the character.
Honor: At 1st Level, a PC starts with a number of honor points equal to their Charisma Score (not modifier) + 1 (for first level). Whenever a PC's experience level or Charisma score increases or decreases then his total number of honor points increases or decreases by the same amount. A PC can gain or lose honor points during play as well. E6 Addition – A character will gain a point of honor every time they gain a feat as if they leveled.
Please answer the following question with your application.
What non-Ruler posting(s) will you as a player be aiming for? For optimal player cooperation, aim for a listed role only. I will select the application that most impressed me to be the Amatatsu heir (though even the nature of the Amatatsu Seal & the investment of the other PCs as Amatatsu Scion does not necessarily mean that character has to become the “Ruler”.)
The Councilor ensures that the will of the citizenry is represented. This position uses WIS or CHA.
The General commands the kingdom's armies and is a public hero. This position uses STR or CHA.
The Grand Diplomat oversees international relations. This position uses INT or CHA.
The High Priest guides the kingdom's religious growth and sees to spiritual needs. This position uses WIS or CHA.
The Magister guides a kingdom's higher learning and magical employment. This position uses INT or CHA.
The Marshal leads the kingdom's defenders and city guards. This position uses DEX or WIS.
The Royal Assassin can serve as a public executioner, a headsman, or a shadowy eradicator of kingdom rivals. This position uses STR or DEX.
The Spymaster observes the kingdom's underworld/criminal elements and spies on other kingdoms. This position uses DEX or INT.
The Treasurer organizes tax collection and manages the treasury. This position uses INT or WIS.
The Warden helps organize patrols and enforces justice in rural and wilderness regions. This position uses STR or CON.
Recruitment will continue until Thursday, December 13th or until I have 18 completed applications. I will then select SIX characters for the campaign that I find the most appealing for the game and campaign story. If I see a character that absolutely amazes me to the point that I can't see myself running the game without them I will give that character a slot ahead of schedule.
Please be aware that I tend to run role-play heavy campaigns as the interaction between the characters are the story that I get to enjoy as a DM. Combat may be ran primarily free-form but I reserve the right to use a map when I can. It will really depend on what type of time-crunch I am in at the start of the combat. During combat initiative will be broken up by the bad guys' initiative (All PCs before Bad Guys' act, then bad guys, then all PCs after, etc).
Feel free to ask any other questions that I may have forgot to include answers too.

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Dotting for interest.
Would it be reasonable to have a character that is a migrant from Qadira or Cheliax? I've got a pair of character ideas I'd like to play, either a Chelaxian Crossbow Inquisitor of Abadar or a Taldan Dervish Dancer Fighter who grew up in Qadira.
I think either way I go, the character will be an easy-going fellow who knows when things need to get serious.

DundjinnMasta |

Mug - One of the reasons that I like the Paizo boards over other play-by-post sites is the expectation of daily posting. I attempt to keep up with daily posting but it doesn't always happen for me so I understand if someone misses a day. That being said any long absences without notification will result in a warning and then player's removal (and repeated warnings bring the same removal).
I generally only post during the EST evening hours of 5-10 PM due to work.
Seranov - Yes, those are reasonable, but keep in mind that Tian Xia natives will be given priority during character selection. It does remind me to modify the background requirements with some of the campaign assumptions/expectations dealing with the Twilight Monastery.
Edit made under Character Application - The current expectation for the campaign is that you have grown up in seclusion in the Twilight Monastery. If you wish to change this then you are required to include additional background information about how you came to be part of the Twilight Monastery.

DundjinnMasta |

Not everyone in the Monastery is the Monk class. Most of them are just "a person who is a member of a religious order and lives in a monastery". The Monastery is a small community with several dozen people and junior initiates. They have to be self-sufficient due to their isolation so several of the members of the Monastery would have to be trained in hunting skills (rangers). Just like you can write a character of any class into any small community so can you do the same for the Monastery.
Honestly part of what I want to see is how the different characters were raised and trained within the walls of the Monastery. That is why I said "bonus points for well-detailed NPCs" because they become part of the community.

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I have a slight curiosity about the mechanical switch from alignment to honor. you mention that spells dealing specifically with alignment are to be ignored. What about other abilities, i.e. the paladin's smite evil ability? do you intend to adjust those to fit the honor system, replace them with something, or remove them? Not that it'll stifle my choices horribly, but the thought came to mind and I didn't quite find an explicit answer in your intro.

DundjinnMasta |

Feral - I know the agony of a slow-crawling game all to well, even I can't keep myself interested in it which is why I have settled more on the Paizo boards for games. I may not move the game along daily, but I try to make NPC posts if I am in a time-crunch. Current rule of choice for inactivity is 1 week = warning, 2 weeks = gone.
Daynen - I will deal with them case by case, but my current thoughts directly related to Paladin is Detect Honor (getting a measure of the honor of the individual), and Smite Dishonorable (Smite applies to those with Honor lower then the Paladin). I will try to post some more information about the Monastery and Samuru today.
InVinoVeritas - Absolutely appropriate. You can hardly get more appropriate.

DundjinnMasta |

A bit of a blurb about the Twilight Monastery life, not much but two paragraphs but hopefully can help the creativity along.
Although the monks of the Twilight Monastery keep mostly to themselves and desire only to lead lives of undisturbed contemplation, they frequently appear in near by cities to provision or to engage in the trade of kalamanthis, a rare psychotropic plant grown on the slopes of the Kami's Rest. Proceeds from this trade account for all of the monastery’s activities, but initiates of the order are forbidden from taking it in all but the most controlled ritual circumstances.
Life in the Twilight Monastery is a quiet one, and every member of the community is expected to provide some service to the monks that steward it. The community has grown slowly since it was established almost half a century ago by Samuru but now is home to almost three hundred people who tend the harvest, tailor clothing, weave baskets, and train with the monks. Samurai and bushi stand guard over all the inhabitants and the harvests though with the protection of the forest they seem to have little to do but remain diligent.
If you are familiar with Age of Worms or Greyhawk then you may recognize much of the information. I used several things whole-sale from the Twilight Monastery, and tweaked only where I wanted/needed.

DundjinnMasta |

A bit of a blurb about Samuru. Though again, not much.
Samuru is an enigma even in the Twilight Monastery. He cares for the people that live within the monastery but does not typically interact with them anymore except to lead the nightly prayers in a deep voice. Many rumors circulate about the monk but no one really knows much about him. It is believed that he traveled to the Kami's Rest with several apprentices after seeing it foretold in the night sky almost half a century ago, but only eleven apprentices survived the trials of the Forest of Spirits.
All of his apprentices have since grown old and passed beyond this world leaving their own students to continue his teachings in the Twilight Monastery as Samuru has not taken an apprentice in many years since his last one left and never return to the Monastery. He spends his days in contemplation and his evenings searching the stars for omens and prophecies. It was believed the few people that he deigns to accept in the monastery every year to live or train with the monks were all foretold to him via the agency of the night sky.

DundjinnMasta |

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Okay, here's the first draft of my character.
Hideaki Reimei, Last of the Head Reimei Line
Male Human (Tian) Fighter (Lore Warden)
I suspect that Hideaki will be best fit to serve as the Marshal, leader of the city's defenders and city guards.
Born into wealth and renown, Hideaki has grown up with the proverbial silver spoon in his mouth. Never lacking for food, shelter or education, the boy quickly found himself immersed in the massive personal library that his mother, Tomo Reimei, had built up over her years married to the Reimei Patriarch. Though he loved burying his face in books for hours and even days on end, Hideaki got along well with others, and especially children his age. Friendly and care-free, the boy would sing, dance and play with reckless abandon in his youth. By the time he was four, Hideaki was already well-read and well-liked everywhere he went, a veritable child scholar. Around this time, though, his parents received an offer to go on an Art Tour of the Inner Sea.
Greatly honored by the offer, the parents and their child left their estate in the care of a close friend of the family, before setting off to visit and display some of the family's paintings. For the next year and a half, the Reimei family graced the cities of Brevoy, Cheliax, and even Qadira. At the end of this period, just as Hideaki is turning six years old, the family decides to return to their homeland to resume his schooling. They have their paintings shipped back to their estate via a caravan, and make a final stop in Qadira to do some sightseeing before returning to their home.
During this final trip to Qadira, the Reimeis were accosted by a party of bandits in Katheer, recognizing the Tian finery they wore as signs of great wealth. With their great numbers, the bandits overwhelmed the trio's small group of bodyguards and cornered them on the outskirts of town. Refusing to surrender what little wealth they were carrying for traveling expenses, the bandits beat and stole everything from Hideaki's parents. However, when they tried to take Ii and Tomo's wedding bands, the patriarch flew into a rage, attacking the lead bandit with his bare hands. His father's nails carved a duo of deep scratches on the bandit's left cheek, and in return, the bandit ran Hideaki's father through with his dagger. He ordered the rest of the family be killed as well, but in a final act of defiance and motherly love, Tomo covered her son with her body, taking the brunt of their rage. Though she died protecting him, Hideaki will never forget her courage. Wounded by a stray blade, Hideaki lay beneath his murdered mother, bleeding from his upper left arm for what felt like hours before the bandits left. Unable to cry, tired and hungry, the boy dragged himself into the town square, where he was happened upon by a Dervish Priest of the Church of Sarenrae. The man, Kobad Irizati, took the boy in. Hearing his story, Kobad had members of the church collect his parent's bodies and have them buried. Now, with only vague memories of his home, and his only real family dead, the young Tian boy was left stranded and alone in a foreign country.
Kobad took the orphaned child in, and began to raise him almost as if Hideaki was his own son. As Kobad was a chaste cleric of the Dawnflower, the young boy grew up steeped in Sarenrae's teachings. However, the boy and his family had been devout worshipers of Irori, and he took most of the religious lessons of Kobad with a grain of salt. For three years, he was schooled in the Keleshite language, as well as the ways of Qadira, and when he was nine years old, the priest decided to begin teaching him how to defend himself.
Taking to the scimitar nearly as well as he had taken to books, Hideaki spent his days reading and practicing his martial abilities. Though he grew into a thin man, he was fairly tall for his kind, and possessed great agility and a very lithe frame. By his teenage years, he had picked up everything his adoptive father could teach him, and though not religious, the young Tian man had discovered a deep respect for the Everlight's teachings. At this time, he also discovered that while he was not an adept painter like his forebears, he was a skilled dancer, something he learned from the dance-like forms and drills of Kobad's scimitar style.
Throughout his time in Qadira, Hideaki did his best to keep his faith in the Master of Masters, even sneaking out to visit and pray at a nearby Church of Irori. However, the children he grew up amongst would tease and bully him for his belief, finding his pursuit of self-perfection to be selfish. The Tian boy would not take these children's words to heart- he would not be swayed by the careless words of those who would never understand his goal.
And so his life went, full of study, sword practice and books, until one day when he was in his late teens, he found himself walking the streets of Katheer late at night when he stumbled upon a drunken man laying in an alley. Deciding to help the man, who appeared destitute and homeless, Hideaki moved to turn the man on his side, when he noticed a pair of jagged scars on the man's left cheek. Suddenly overcome with memories of his father and mother, the adolescent Reimei flew into a blind rage, pulling his dagger and stabbing the unconscious drunkard to death. Coming to his senses minutes later, the young man realized what he had done and fled the scene, the decorated dagger he had received from Kobad when he had come of age left in the man's blood. Hideaki did the only thing he could think of: he ran to the port and found the first boat to Tian Xia, offering most of the money he had to be taken away from Qadira as quickly as possible.
Upon returning to Tian Xia, Hideaki could not bring himself to return to his ancestral home, feeling himself unworthy to take his place as the Reimei Patriarch. With blood on his hands and his cowardice and failure on his mind, he began traveling towards the Twilight Monastery. Once reaching the Monastery, Hideaki offered his services as a scholar, soldier and guide to the monks there. He began to lead people into the Valashmai Jungle, both monks and other travelers. When not on his long expeditions into the treacherous forests, Hideaki would be training both his mind and body in the monastery's library and training grounds. Still unable to forgive himself for his horrible act of rage so many years ago, the Tian man now works to perfect himself, so that he may one day get over the rage and foolishness that drove him to take the life of a man in cold blood.
While quite tall for a Tian man, Hideaki is not particularly tough or strong. He is, however, lithe and agile like few others, a testament to the martial training he received as a teen. He has a jagged scar on his left upper arm from the bandit attack that left him an orphan.
Hideaki generally finds himself most comfortable in Qadiran garb, and tends to cover his face when out in public, whether with a mask or deep hood. The Tian man prefers to wear dark colors: browns, grays and blues.
Hideaki still holds deep regret and remorse for his past misdeeds, feeling he has dishonored his parents and his ancestors. He has become very bitter, and one might even say jaded, about his failures. For this reason, he has joined the Monastery to hopefully repent for his actions.
Male Human (Tian) Fighter (Lore Warden) 1
TN Medium Humanoid (Human)
Honor 11
Init +4; Senses Perception +7
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DEFENSE
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AC 18, touch 15, flat-footed 13. . (+4 Dex, +3 armor, +1 dodge)
HP 12 (1d10+1+1)
Fort +3, Ref +4, Will +3
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OFFENSE
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Speed 30 ft. (Light Armor)
Melee Scimitar +2 (1H) (1d6+1/18-20/x2)
. . Scimitar +1 (1H) (1d6+3/18-20/x2)
. . Scimitar +2 (2H) (1d6+1/18-20/x2)
. . Scimitar +1 (2H) (1d6+4/18-20/x2)
. . Dagger +5 (1d4+1/19-20/x2)
. . Dagger +4 (1d4+3/19-20/x2)
Ranged Dagger +5 (1d4+1/20/x2)
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STATISTICS
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Str 13, Dex 18, Con 12, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Dodge, Weapon Finesse, Power Attack -1/+2 [Fighter]
Traits Valashmai Veteran (+1 Perception, +1 Survival in Jungles, Perception is a class skill), Indomitable Faith (+1 Will)
Skills Perception 1 rank (+7), Knowledge (Geography) 1 rank (+6), Knowledge (Nature) 1 rank (+6), Survival 1 rank (+6)(+7 in Jungle terrain), Stealth 1 rank (+4), Perform (Dance) 1 rank (+1)
Languages Common, Tian, Kelish, Elvish
Combat Gear Scimitar, Dagger (5), Studded Leather Armor; Other Gear 105g 40s 18c, traveler's outfit, backpack, bedroll, flint and steel, oil (1-pint flask) (2), silk rope (50 ft.), torch (2), 5 days trail rations, waterskin
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SPECIAL ABILITIES
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Favored Class: Fighter (HP)
Human Racial Traits
Scholastic (Ex)

Marko |

I give you Tsai Tao, the Oni-spawned tiefling paladin of a Kami Lord. It probably needs tweaking or rewriting in some areas. It may also need to have changes made, but that's the gist of the story. Tell me what you think. Oh, and right. He could end up becoming one of several of the positions. I think, possibly, either Warden or General.
The man is usually less then observant, but this is partially because of his ability to focus and the drive to push on that generally has him over looking things. Despite this, he is more then willing to listen to reason and advice, and is actually very appreciative of it. Tsai knows that he isn't perfect, and is always grateful to have others by his side and watching his back.
He also isn't very book learned. He spent years in a monastery doing physical labor to be allowed to live there and then years more on a farm. That said, he does know how to read and write. He's also been doing research into Kami's, particularly one specific Kami Lord, the one he know serves.
His large frame is filled out with heavy muscle from years of working on a farm. The muscle has been hardened over the last few months, thanks to training with his Aasimar friend and sometimes guardian Gardner.
Thanks to the spines that used to be on his back, Tsai more often the not wore very loose fitting clothing. Though he no longer has them, the tiefling still tends to feel comfortable in such clothing still. At least when he's not ready for a fight.
When he's on patrol or guard duty, Tsai wears a black breastplate and a single gauntlet, his other arm being to large for such things to be useful. Around his waist is a leather skirt that's meant to offer protection against arrows and light blades for his upper legs. Over the breatplate he wears a white vest, though little more. He also carries a white mask with red markings. The white mask indicates that he serves and fights for a Kami. The Red markings indicate which specific Kami that he serves.
Whether he is ready to fight or not, Tsai can be seen wearing a wide hat atop his head. It was a gift sent to him by his wife and he either has it atop his head or hanging from his neck. It's always with him, however.
Tsai doesn't know where he was born or when. He does not know who his parents are or where they came from either. All he knows about his life is that he was left, miraculously, at the doors to the Twilight Monastery. One might wonder why one abandon a child, save that it's done more commonly then some will admit. In this instance however some, perhaps most, will agree that the parents had good reason for abandoning Tsai. Tsai was a tiefling, an Oni-spawned tiefling to be precise. For some tieflings it might be hard to tell what their origins are, but not for Tsai. He was very much deformed. Though his face was relatively plain, his skin was ashen gray, spines of bone protruded from his back and along the top of his tail, one of his ears was long and elfen, and one of his arms was grotesquely larger then the other.
Tsai was an ugly child, to be certain, but that didn't stop the monks from taking him in and raising them. To this day, Tsai isn't entirely sure why they did this. It seemed that the monks, who relied heavily on the protection of the Kami in the forest of spirits and who practiced a life of order and perfection of body and mind, would find an Oni-spawned tiefling abhorrent. As Tsai grew up amongst them, mostly using his abnormal strength for heavy lifting to earn his keep, the tiefling learned of several of the monks who found him to be disgusting in appearance and nature. Yet his presence there was tolerated. He was allowed to live there and learn. But always he felt out of place.
That's not surprising, given what he was. It would probably be rare for someone like Tsai to find a place where he would fit in. But the tiefling could not help but hope and dream. The day came, on the 16th anniversary of his arrival, that Tsai decided to leave the Monastery. He knew what a privilege it was to be allowed to stay for so long and he believed himself unworthy of such an honor. Instead, he wanted to find a small place, away from any large city, where he might find a way to make a life. The monks who had raised him, acting as guardians rather then parents, gifted him a heavy cloak to hide his body and some food to help sustain him.
The next two years would be a series of difficult trials for Tsai. He learned that he had underestimated the reaction people would have at such an abhorrent person as he. When he was not immediately driven from a town with rocks or blades, Tsai was often the butt of many jokes. His travels would take him slowly but surely away from the more heavily populated places, to the point where the only large settlements he would visit were small farming villages. It was here, amongst the people that lived so close to the forest and so far from the large temples, that Tsai began to encounter people not horrified by his appearance. These people were used to strange beings and were not so prejudiced against those affected by afflictions that were not their fault. He still encountered some anger, but amongst these more rural folk Tsai began to make a home.
While he knew little about farming, at first, Tsai was very strong and large. This made him perfect for the more difficult and heavy labor that went into maintaining a farm. So when Tsai began to look for work in one particular village, he found that there were several farmers willing to hire him. The work, even for one such as Tsai, was hard. But to the tiefling, who had never known anything but grudging acceptance from the monks and open hatred from the more common city folk, the quiet acceptance of the farmers and their families made it all worth it.
He was still a stranger, and thus warranted sleeping in one of the barns. But instead of being left to rest beside the animals as some inns had done to him, the farm Tsai chose to work at gave him blankets, pillows and a worn mattress that they had no more use for to rest on. It was, perhaps, the most comfortable nights Tsai had had in years, made more so by the knowledge that he had worked hard and earned it.
In time, Tsai would begin to befriend the farmer and his family. The man had apparently moved his wife here when there oldest, a daughter, had been born in the hopes of making a more honest living away from the dangers and politics of the city. He had three sons now to go along with his daughter and all of them worked on the small, yet profitable, farm beside their father and Tsai. They treated Tsai like they would any man, and as time went on they began to think of him less as a farm hand and more as a member of the family. He even spent time with the farmers wife and daughter, Rose.
The tiefling learned a great deal about the village as well from the farmers wife, who had gone out of her way to learn of the traditions of the village before they moved here to make the transition all the easier. The village apparently worshiped a great Kami who watched over the descendants of the founders of the village. Some of the more zealous even claimed that this great Kami was a Lord, one of those who were near demigod like in power. Such was the power that the spirit had to watch over the lands, the homes and the people of this village.
Talk of Kami made Tsai nervous, because of his heritage of course, but there didn't seem to be any mocking in the farmer's wife's tone as she spoke. It seemed that she had honestly forgotten what Tsai was. The others at the table, all eating dinner, listened with rapt attention as well. None of them seemed to realize that Tsai's heritage might make such stories uncomfortable for him to listen to. It was then that he realized that he was not a stranger in the house hold anymore. He was family.
Three and a half years had passed when the the best of so many great things happened to Tsai. And when it became that Tsai and the farmers daughter, who was a year older then Tsai, fell in love the news was not met with disdain or horror but happiness by the others. Tsai went as far as to spend half of his savings on a brilliant ring and a promise to use the other half to build a small cottage for the both of them to propose to her with. The farmers family was ecstatic and though the rest of the village certainly had mixed feelings about it, there was no one openly hostile toward the arrangement.
This might seem sudden, but the fact is that Rose had been curious about Tsai since the beginning. She admits, at first, to just wondering about his heritage. There was obviously a sorted story there considering how he looked. Considering he was Oni blooded. But instead of letting his dangerous form scare her away, she actually insisted upon being the one to bring him the blanket and pillow that first night he spent there.
Tsai had tried too hide in the shadows, but his large frame made it very hard to so and, after the laughing Rose pulled him from his corner gently by his large, scaled arm he didn't try anymore. They spent the night talking. And most nights there after. They would talk about their lives so far, their dreams, their hopes and their goals. Rose seemed to want to learn how to heal from the older woman that had helped Tsai remove the bone spikes from his back. She wanted to be able to do more for her village and the people in it. Tsai wanted a normal life, free from his deformities, though he knew that couldn't happen. When he said that, however, he elicited a most curious response from Rose. "What deformities?"
It seemed obvious of course and he spent the next several minutes telling her everything that was wrong with him. She listened quietly, nodding along as if it were all obvious, and when he was finished she replied, "So you have a bad self image. That's not exactly a deformity."
Tsai didn't really know what to say. She wasn't claiming that he looked like any normal person, but with her words she insisted that nothing was wrong with him. He knew then that he loved her, though they had known each other for only a few months up until that point. It would take him three years to finally work up the courage to ask for her hand, after getting her fathers blessing weeks before hand. All she had to say was, "What took you so long?" Rose was strong like that. She took everything in stride and insisted on seeing things in the most positive light. And Tsai was engaged to her. It seemed to good to be true for the young man. Everything was going perfectly.
That all changed in one night. It was a night like any other to the tiefling, who resided in the upper levels of the barn still. Though he and his fiance had spent nights together, it had never been on purpose. Tsai was still uncomfortable with the idea of doing so within the farmers home. It felt disrespectful to do so until they were officially wed.
That day was fast approaching though and on clear nights like tonight Tsai found it hard to sleep. Anticipation for the day to arrive, for the future to be the present, kept him awake that night. So he heard quite clearly the sounds of the farmers door being broken. The splintering of wood was like a detonation of thunder in the air. Tsai didn't even bother with the steps. He grabbed a pitchfork and simply lunged out the upper window of the barn. He landed hard on the ground but immediately sprung up and raced toward the house. He found the door, or what was left of it, strewn about the floor in pieces. And he heard screaming upstairs. He ran upp the bedrooms and found a man standing over the bed of one of the sons. He had a mask on him with horns and a leering smile full of fangs. It turned to face the doorway where Tsai stood and the mask's smile broadened, the wood somehow shifting. “Ah, brother. Welcome.”
It or he was an Oni. In that instant, Tsai knew that everyone in the house was in danger because of this thing. No chance in hell. Tsai charged the Oni, the pitchfork raised high, and impaled the creature or man or whatever it was. Then he pushed forward with his great strength and pinned the creature to the wall. The youngest brother was already getting up at this point. His eyes, for a moment, remained locked on the corpse of the middle brother, who lay still in his bed, his face twisted in the pain he was experiencing in his final moments. Tsai shouted loudly, calling for the youngest to focus, to get help, or to at least get a weapon. Just as he did so, the tiefling noticed movement in the corner of his eye. The mask was beginning to peel itself off of the body. It was sickening to watch as the flesh it had melded with broke, but before it was completely off the youngest shouted back. Tsai turned in time to see a hunting knife, a gift he had given the youngest for his birthday, being tossed to him.
Luck was on his side this night, it seemed. Tsai, driven by fear for those in the household, by anger at the loss of someone he considered family, and by horror at what he was seeing, managed to deftly snatch the knife from the air. He flipped the blade in his hand, then slammed in down the mask and the face of the person behind it. The features mask, which had been smiling still even when the body had been pinned to the wall, twisted in pain before the wood cracked. A sound like a wind, foul and horrifying in nature, rose in the night sky as the spirit in the mask was released.
Tsai simply let himself drop now that everything was over and looked up at what he had done. His hands were shaking from adrenaline, fear and anger and his chest rose and fell rapidly as he tried to catch his breath. The rest of the family came in about that time, but Tsai was too tired to really notice. With the adrenaline fading, his legs started to ache from his fall and his arms felt heavy from so much use. He passed out sometime after answering, rather weakly, the questions of the others.
The next day, Tsai would learn that his home was not the only one to have been attacked by masked individuals. Several other homes, all belonging to families that had moved to the village within this generation, had been assaulted. Only one had been as lucky as Tsai's home. The people of the village were in an uproar. Surely the Kami spirit that watched over them should have protected them. Something had gone wrong.
Then the whispers began. Tsai was never certain how they started, but suddenly people were remarking on how one of the attackers had called him 'brother'. Blame quickly followed the whispers, and before the farmers son could even be burned at the funeral pyre the majority of the village was demanding Tsai leave. The farmer and his family, all save the youngest son, argued that Tsai had saved them, but the tiefling saw what would happen. If Tsai didn't leave, they would try and force the Farmers family out of the village as well. By force, if necessary. He could already see in the eyes of some the need for blood. So Tsai gave into the demands, before those who wanted to harm him transferred that anger to his family as well.
The Farmer wasn't stupid. He knew almost immediately what Tsai was doing. It wasn't long before the rest of the family, who were also not stupid, had figured it out as well. They all insisted that Tsai would not leave. That he was part of the family. Rose, who was normally soft spoken and let her words make her case, was the loudest to argue against the tieflings departure. But in the end, Tsai was able to convince the Farmer and Rose that it had to be this way. There was no way the entire family could move to another village and expect to be able to provide for themselves. And no one could go with him either. Once the rumors spread of a tiefling who had 'let' the Oni into a protected village, the places they traded with would hear of them, and then so on and so forth. It would be years before Tsai could expect to return, if he could ever.
In the end, Rose promised that she would wait for him. Tsai tried everything he could to convince her otherwise, but she was having none of it. With the same quiet strength and purity of heart that had let her fall in love with someone such as Tsai, she made a pact with the tiefling. They would always be together. And she insisted on having the ceremony performed at the very least before he left. They had the hedge witch, who was apparently a priestess of the Kami Lord that the village revered (Tsai would have never guessed, though it was supposedly common knowledge), marry them. That night they spent together in the barn's loft, though they slept little. And then the next day, Tsai left his home, his wife and his family for their own saftey.
He made sure to do it early enough so that none of the angry villagers would try to ambush him. Rose was still awake when he dressed and packed as well, and they said goodbye, making promises to write, to stay faithful, to keep each other in their hearts. And then he was on the road again, wearing a heavy cloak and hiding his appearance as he had done so many years ago. Before he could reach the edge of the village, however, Tsai noticed that he had a follower. He cursed and tried to make a run for it, but whoever it was moved in front of him and blocked his path. It was barely five foot four and war a cloak as big, if not bigger, the Tsai's own. The figures face was completely enshrouded in the shadow of the hood.
“I don't want any trouble.” Tsai growled, not really in the mood to deal with such things. The figure in front of him remained silent and unwavering, despite the tiefling having well over a foot on the man. “Please...” Tsai continued, his voice changing from anger to weariness, “I just want to go in peace.”
“No you do not.” The figure replied, it's voice echoing in the twilight of pre-dawn. And yet it was hardly a whisper that the wind itself seeming to carry it.
“I'm... sorry?” Tsai asked, wariness and uncertainty replacing the more depressing anger and sorrow he had been feeling.
“You do not wish to leave.” The voice said again, this time sounding a tad impatient.
“Well... no. But if I don't, my family will be in danger.”
“Those are noble sentiments for one of the Hungerseeds, the vile traitors and failures.”
“I... what?” Tsai was now confused on top of everything else and he began to wonder if anything would ever make sense again. “What are you talking about? What seed?”
“You. A hungerseed. A spawn of the hated Oni. You are far more noble then your appearance makes you seem. You even slew one of the hated ones in defense of those I could not protect.” The figure tiled it's head to the side. “I have need of your aid. You will help me.”
“I... what?!” Tsai said with exasperation.
“I am... the Lord of this land. The spirit that watches over the descendants of those who made a pact with me many years ago and became my wards. I watch over his childrens childrens children. I will watch over their children, and their children as well. In return, I am revered and given the power to protect my land.” The odd way the voice traveled to Tsai's ears suddenly made sense. The wind wasn't carrying it's voice. It -was- it's voice.
“You... you want me to help you?” The tiefling had no idea how to react to that. He was still trying to wrap his head around the fact that he seemed to be speaking to the village's fricking deity.
“I cannot leave this place. I cannot leave my wards undefended. I need someone to go in my stead. I have chosen you.”
“But... you... you didn't protect my family. Or the others. People died that night at the hands of an enemy you claimed to hate!”
“They were not my wards.” He replied. “They do not carry the blood of the pact maker. I... could not intervene and aid them. And the hated foes knew this. So they sent their lessers to take them and kill them before their blood could mix with the pact makers, make the village grow and with it my power.”
“Why would I help you then?! I may never be able to see my wife or her family again because you couldn't 'intervene'. Why would I do anything for you?!” Tsai was more then just angry now. He was furious. That he would dare to ask such a thing after Tsai had just lost so much.
“A question brought on by anger and loss, but valid nonetheless. If you serve me, you will become my ward. Those you are kin of will also become my ward. If you aid me, I can protect your family. No harm shall befall them, be it natural or supernatural.” His offer took the wind right out of the young mans sails. Tsai's anger deflated in seconds and he was left feeling empty as my mind worked on his words. Slowly, the tiefling began to understand.
“If I serve you, you'll protect them. From anything.”
“Yes.”
“Will I be able to return?”
“One day. When your task is complete.”
Tsai breathed a sigh of relief. Suddenly, things did not seem so hopeless. “What is it you want me to do? I... for them I would do anything but... I need to know.”
“For now, you are to return to the place of Twilight. Study their ways, learn to control your body, and learn to call upon my power. One day, soon, you will know more.”
“Am... am I the only one? I mean, I'm not exactly experienced or anything.”
“There will be others.” Breathed the wind, “There are already a few. But for now, you must go on alone.” And with that the wind picked up speed. The cloak was nearly wrenched off the strong tieflings body and he had to grip it tight to keep it from flying away. The being, the Lord's cloak, was not so lucky. The wind caught it like a sail and lifted it up into the air. There was nothing beneath. The cloaks form faded into the distant sky, just now being lit by the rising sun.
It was one of the strangest things Tsai had ever seen, but even stranger was the voice spoke to him again on the wind, “Go. You are not alone.”
“No. I'll never be alone.” He whispered back, though the young man knew the spirit meant something completely different from his own meaning. I headed straight for the nearest city. From there, he made plans to get to the monastery. The angry glares and curses that had once chased him from towns could no longer deter the young man who had, very recently, faced both the possibility of death and the loss of his family.
When Tsai finally returned to the monastery, he surprised a great many people. It was rather hard not to recognize the tiefling. His face hasd changed, grown older and more mature, but the rest of him really hadn't. Oh, he was a lot bigger now, standing at 6'5. But one of his arms was still a great deal larger then the other and had actually grown spines of bone down it much like his back had once had. Those had been removed, carefully, but they still ran along his tail and he still had an elfen ear on one side of his head and a human ear on the other. But one person within the temple was happy to see him. Gardner, who had luckily just been getting back from a patrol, spotted the tiefling at the gates and gladly took the young man in, welcoming him back home. It was odd to hear the words, especially after all those years where he had a home with family and everything, but Tsai realized that the monastery was as much a part of him as anything else.
When Gardner took him aside to find out what happened, Tsai explained everything, leaving out no details. He wasn't sure if Gardner was sharp enough to catch a lie, though he suspected the man sharp enough to catch Sun Wukong at one of his tricks, but that didn't matter. Tsai hadn't realized until the moment he had seen the man again that Gardner was the closest thing to a father he'd ever have. So the Aasimar warrior got filled in on everything. Tsai's travels, his failures, his eventual success, his life on the farm, his beautiful wife and her family, the attack of the Oni, the villagers inevitable anger, and finally the potential meeting with the Lord Kami.
At first Gardner was skeptical, but, after asking for Tsai's permission, Gardner called a few of his friends over. They had been people who had seemed relatively indifferent to the tiefling when he used to live here, but when Gardners friends saw the tiefling they all smiled and gave him cheerful greetings. The surprise must have been evident on his face because Gardner almost immediately began laughing. “You didn't think I managed to help you out all on my own did you? Harolds wife was the one who sewed your clothing. Kim here was the one who lent me the books that I taught reading with you, and James back there was the one made the medicine that helped you with the pain during your growth spurts.”
It was stunning to learn that so many people had been helping him without even realizing it. Suddenly, a great many things became clear to Tsai. He hadn't been given many chances while in the monastery, but he really hadn't given anyone save Gardner a chance either. It was humbling to realize how foolish he had been. But, in the end, all he could do was apologize once Gardner was finished filling the group out on Tsai's story. The group laughed again lightheartedly and Kim, a slight human with sharp eyes. said, “It's probably for the best. You would have never met this lovely Rose if you hadn't left.”
“The little bastard is right.” Harold bellowed. He was a human, taller even then Tsai by a few feet and looked like he might have been made of the same stuff the Monastery walls were. “But now you owe us all a few drinks to make up for it. And you have to introduce us to this lovely lady when you get the chance.”
Tsai nodded in agreement and smiled. But it was James' turn to speak up, and apparently he had his mind on other things. “If you will consent, I'd like some time to do some research. Your story is... very interesting.”
Tsai spent the next hour answering questions about his life since leaving the monastery. Some of them were personal, especially the ones from the wall named Harold who didn't seem to understand some things might be better left private. Some of them were about the general state of things in the outside world. It was certainly true that, since the emperors disappearance, things had been going downhill for the common folk. When the hour was up and James hadn't returned, Tsai took it upon himself to turn the tables and start asking the group some questions. With their permission, of course. The group gave that laugh together that came so naturally and say they were ready. Tsai used the chance to learn what he could about his friends, people who had helped him since he was young without needing a word of thanks.
Apparently they were all part of the same patrol that Gardner lead. Harold was married, had daughters at the ages of 6 and 8. They apparently drove him mad, but the way Harold spoke of all the crazy things they did gave Tsai the feeling that the man cared for nothing more then he did those two kids. Kim was the newest of the patrol, a forager and tracker who helped support the group when they were out for more then a few days and someone who often went out on his own to get fur and such for the people within the community. Gardner was doing well, though he said not much had changed over the years for him.
Finally James returned, holding a small book in his hands. “Hey, is that mine?” Kim protested as the man drew nearer. James didn't seem to hear him. Instead he walked straight up to the young tiefling, looked him in the eyes, and then cast a spell. Tsaiad rarely seen a spell being cast. There had been a hedge witch in Roses' village, but a lot of what she did was mixing herbs. It was... odd. The man muttered a few words and waved one of his hands around in a way that made me feel like it was an important gesture. Then it got unsettling when he was looking at Tsai and it felt like he was looking through the young man.
The whole group had gone silent as he performed this odd ritual. Finally James looked away. “Well I'll be damned. He's got a fricking aura. And not anything to do with his nature either. It's an honest to god, or spirit in this case, Aura of Honor.”
The others seemed surprised by this, but the young tiefling had no idea what he was talking about. “I... uh... what?”
“Well, as near as I can tell, the being you spoke to was, in fact, a Kami. An old one. The village you were apart of, and perhaps several other smaller places in the immediate area, all revere him, worshiping him as deity. Now, some Kami don't really have the power to do anything with worshipers. Might as well pray to a wall. But this one... well... apparently he does have the power to make use of it. And when you agreed to 'serve' him he gave the tiniest fraction of that power to you. It'll probably take some getting used to, but from what I've read it'll mean you can do some interesting things if you practice hard enough.”
“That... sounds like a lot to take in. Do you have a few books on the matter that I could read? Maybe it will make more sense if I puzzle it out on my own.”
“Well, Kim does, so sure. I'll have them sent over to the room they'll give you. You know, once you get settled in. Speaking of, have you thought about what you're going to do here to earn your keep?”
Tsai looked down for a moment as he considered how best to reply. When he looked up, he found four pairs of waiting eyes looking at him. They held neither judgment nor impatience. They simply waited. Tsai took in a deep breath and then turned to Gardner. “If you would please allow me to join your patrol, I would be most grateful.”
That request got a lot of people trying to repress smiles. Everyone save Gardner that is. “You know that patrols are dangerous right. That before we go out, I'll have to teach you how fight, how to defend yourself and how to defend others? And I'll have to do it and a much rougher pace then I would a normal student given your age?”
The young tiefling nodded in response, his eyes shining with the confidence that had carried him so very far.
“Alright then... go get something to eat and get some sleep. I'll straighten out your return with the higher ups tonight. Tomorrow you'll be waking up before the dawn for training, understand? We have two months for you to learn the basics and then we're up for patrol again. If you can't defend yourself and those with you, if you can't be relied upon in a dangerous situation, you aren't going. Which means you won't be able to stay here either.” He paused for a moment to look at me, then grinned,
“Well? Go on! Go get something to eat!”
Waking up before dawn on the farm was something the tiefling did almost every day. Doing the same at the monastery was a little different, but not enough to inconvenience the young man. For the first few days, Tsai's training progressed slowly. His arm made it a great deal harder for him to wield a weapon naturally, at least at first. Then he stopped trying to fight it and started using the natural strength his larger arm gave him to his advantage. From there, Tsai learned how to fight with a myriad of weapons while wearing a myriad of armors. With the help of Gardner, Harold and Kilt he became quite capable, at least compared to his old self. Long hours on the farm hadn't been the perfect preparation for this kind of training, but the endurance and strength he had earned certainly didn't hurt.
While he physically practiced in the morning, Tsai was also studying about his new role as a 'warrior' of the Kami Lord he had dealt with. With the intelligence of James and the large collection Kim had managed to somehow aquire within the isolated monastery, Tsai was able to learn the basics of the power he had been granted and it's limits. Then he started pushing those as well.
The groups first patrol with Tsai was uneventful, but the important thing was that Gardner felt the young man more then ready for it. Better yet, Tsai didn't stop training, taking an example from the monks who preached about discipline and perfection. He trained his body to handle more stress and strengthen his muscles. He trained himself to learn how to fight with and alongside others. He trained his fledgling powers granted to him by the Kami Lord. Every day for months he trained. While he was certainly far behind compared to the rest of the monastery, he made astounding progress in that time. He continues to train to this day, not five months since his return, preparing himself for whatever task or tasks he would be called to do.
Over this time he wrote to his wife, Rose, who spoke of how the town had settled down once he had left. She said her father had nearly kicked her youngest brother out for what he had done, but her mother hadn't let the man do that. In the end, the Father forced the youngest brother to write an apology to Tsai, which had been included with Rose's first letter. It sounded sincere enough, so Tsai wrote back that he forgave him.
Tsai also grew to appreciate the aid that Gardner's friends had given him since his youth and he began to foster friendships with these individuals. James was always willing to indulge Tsai when he had a question regarding the powers he had been given, though the tiefling believed that might partially have to do with the mans own curiosity. Kim had a great collection of books that he let the tiefling sift through. More often then not, he focused on finding stories about Kami like the one he served in the hopes of getting a hint about his eventual task. Harold taught Tsai how to drink and sew. The first time he tried to teach both at once. James had ended up healing several holes the two had poked into their hands. And Gardner drilled him hard every day, teaching Tsai how to use his supposed weaknesses in form to his advantage in battle. Life wasn't the same without Rose, but the letters he got helped ease his mind and the pain he felt from being apart from her. And his friends, for he had friends now, helped him prepare for the future.

Adventurer#33 |

Tatsuyoshi The Black of the Kage Mori Kitsune
Kitsune Samurai (sword saint)
Tatsuyoshi is a young samurai he is eager to bring honor to his family and diminished clan. He is naturally good natured and isn't really sure how he is supposed to act with honor and dignity and be himself at the same time. He would serve well as General or Assassin/executioner.
Tatsuyoshi’s great-grandfather Hiro was the last head of the Kage Mori Kitsune clan under the Amatatsu. His grandfather Daichi was the one that led the Amatatsus through the Forest of Spirits during their escape from Minkai. Once Daichi had led the Amatatsus and their other retainers through the Forest of Spirits, Lord Amatatsu sent the Kage Mori back to rescue the rest of their clan if possible. The Kitsune ninja and Samurai went back only to be met at the southern edge of the Forest of Spirits by the Survivors of the Five Storms attack. Daichi’s wife and baby son Akinobu were among the survivors. They brought with them Hiro’s swords but not Hiro himself.
The remaining Kage Mori settled there in the fringes of the Forest of Spirits. When Samuru founded the Twilight Monastery the Kage Mori moved to the area around the monastery taking a place among the monasteries protectors. Bereft of their lord and station the Kage Mori have dwindled many of the younger members leaving to seek their fortune else where in Tian Xia.
Shortly after Tatsuyoshi’s birth Akinobu left him and his mother in the care of his uncle Eri. Having made sure his family would be cared for Akinobu left with Daichi to cross the crown of the world in search of the Amatatsus hoping to find their lord and restore the clan. Neither of them returned.
Tatsuyoshi’s uncle be came a father to Tatsuyoshi treating him no differently than his own sons. Tatsuyoshi grew up in the village by the monastery. His mother mad cloths and did laundry for the monks and others in the village. She also ran a small restaurant in the village with Eri’s wife. His uncle farmed a small plot of land and acted as a guard for the community. Tatsuyoshi’s uncle taught many of the young men in the village swordsmanship but Tatsuyoshi was always his most avid pupil.
Male Kitsune Samurai (Sword Saint) 1
NG Medium Humanoid
Init +2; Senses low-light vision; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4
Ref +2
Will +0; +2 trait bonus vs. fear
Speed 30 ft.
Defensive Abilities
resolve (1/day)
Offense
Melee
Bite (Kitsune) +4 (1d4+4/x2)
Katana +4 (1d8+3/18-20/x2)
Wakizashi +4 (1d6+3/18-20/x2)
Special Attacks
iajutsu strike +1d6/-4 ac (full-round)
ronin's challenge +1 (1/day)
Spell-Like Abilities
Dancing Lights (3/day)
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Statistics
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Str 16
Dex 14
Con 14
Int 10
Wis 10
Cha 13
Base Atk +1
CMB +4
CMD 16
Feats
Combat Reflexes (3 AoO/round)
Traits
Courageous
Kami Talker
Skills
Acrobatics +4
Appraise+0
Bluff+1
Climb +7 1 rank
Diplomacy +5 1 rank
Disable Device untrained
Disquise+1
Escape Artist+2
Fly+2
Handle Animal untrained
Heal+0
Intimidate+1
Linguistics untrained
Perception +1 1 rank
Ride+2
Sense Motive +4 1 rank
Sleight of Hand untrained
Spellcraft untrained
Stealth +2
Survival +4 1 rank
Swim+3
Languages
Common(Tien)
Senzar
SQ
change shape
kitsune magic
orders (ronin)
Other Gear
Katana
Wakizashi
Bedroll
Flint and steel
Hat
Waterproof bag (5 @ 10.52 lbs)
Waterskin
Whetstone
17 GP, 1 SP, 8 CP
Encumbrance
Current load 19.52 lbs
Medium load > 76 lbs.
Heavy load > 153 lbs.
Max load = 230 lbs.
Special Abilities
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Change Shape (Su) Assume a single human form.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Courageous +2 save vs. fear.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Kami Talker +2 trait bonus to Diplomacy and Intimidate vs outsiders with the native subtype.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resolve (1/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge

Mai Seori |

I believe, barring any fine adjustments or minor details that may be needed to fit into the specific history/scenario of the campaign, that this will be my submission of choice. Mai Seori will be ultimately aiming for the grand diplomat position. Let me know if you'd like me to add in some other crunch, i.e. attacks or whatnot. I figure they won't be too complicated at this point, but I go with the flow. All details I could think of are in the alias profile; the backstory went on a fair bit longer than I expected. Hope it's up to snuff, I'm really looking forward to playing this character out.

Yumi Ken |

Introducing Yumi Ken. Bladebound Human Kensai
I think she'd be a natural for Warden
Yumi Ken
Female Human (Tian-Min) Magus (Bladebound, Kensai) 1
NG Medium Humanoid (human) Honor 8
Init +4; Senses Perception +1
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +2
Defensive Abilities canny defense +1
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Offense
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Speed 30 ft.
Melee Katana +5 (1d8+4/18-20/x2)
Magus (Bladebound, Kensai) Spells Prepared (CL 1):
1 (1/day) Shield
0 (at will) Detect Magic, Arcane Mark
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Statistics
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Str 18, Dex 14, Con 13, Int 16, Wis 11, Cha 7
Base Atk +0; CMB +4; CMD 18
Feats Dodge, Nimble Moves, Weapon Focus (Katana)
Traits Magical Lineage (Shocking Grasp), Reactionary
Skills Acrobatics +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +1, Spellcraft +7
Languages Celestial, Common, Draconic, Minkaian, Nagaji, Tien
SQ arcane pool (+1) (4/day), chosen weaponkatana, spell combat
Other Gear Katana, 90 GP
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Special Abilities
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Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Yumi is the daughter of an unmarried peasant girl. Her mother was disowned by her family and driven away from the village to make her way as best she could, pregnant with no knowledge of the world but what she had gained in the rice paddies. That she survived long enough to deliver the child is a testament to her tenacity, and Yumi was born, strong and healthy, in a ditch by the side of the Spirit Road.
Shugi Yakemori was near the end of his year's long journey around the Dragon Empires, when he heard the screams of a baby. He found the girl held tight in the arms of her dead mother, and took her with him. For reasons that even he could not articulate, he knew this child was destined to be his, so he bought a nanny goat from a peasant family for milk, and brought goat and child to his hovel in the mountains.
The girl grew up strong and healthy, helping him in his garden, and learning the way of the sword-saint from him as soon as she was able to walk. His was not the way of the samurai, or the barbarian warrior, but a mystical path that demanded as much of her mind as it did of her body. Days, they practiced kenjutsu and iaido, mastering the katas on the treacherous mountain paths, and at night they studied ancient lore, as she learned arcane secrets.
Yumi was fourteen when the Yoshi brothers found Shugi's home, hidden in the mountains. Twenty years earlier, Shugi had faced their father Hiroyo, the renowned samurai, in a duel, and defeated him. Though the duel was only to first blood, Hiroyo considered the stain on his honor irreparable, and committed hari-kari the following dawn. Shugi knew nothing of his death, for he had taken ship for Dtang just after their duel. The three sons of the dead samurai swore vengeance, and though it took them twenty years, they honored their oath in the end.
Seeing them coming, Shugi locked Yumi inside the house and went to face the brothers. The eldest, Haji, he beheaded quickly, but the others, Yato and Hayao came at him like wolves, staying out of his reach and striking when his attention was on the other. Yato died, but his death gave Hayao the opening he needed to hamstring the aging sword-master. That was when Yumi finally kicked down the door, and rushed to her mentor's aid.
One swift strike of Hayao's sword cut her face open, and she fell on the spot. Only the same, instinctual hunger for life that had kept her alive long enough for Shugi to find her kept her from dying that day. When she woke, Shugi's body lay beside her, his head and sword claimed as trophies. Aside from a few peasants and traders who had come with gifts of food for the great warrior, Shugi was the only person she had ever known.
It took her a year to find the Yoshi castle, and she would have killed herself trying to avenge her mentor had not a monk seen her and correctly guessed at her purpose.
"They waited twenty years for their revenge, but they succeeded," he whispered to her. "Will you allow yourself to fail in your hurry to die?"
Yumi saw the truth in his words, and returned with him to the Twilight Monastery. For three years since, she has honed her skills and pursued her study of the way of the kensai, but she has never forgotten her oath, to reclaim her Master's Sword.
A small girl, Yumi's body is slender and taut with muscle. Though she has classically proportioned features, a scar across her face and her tendency to scowl in concentration prevent her from being beautiful. Her long black hair is generally worn in a braid or a top-knot, and falls almost to her waist. She wears the loose pants and tunic of the monastery's novices, but the ancient Katana she wears at her hip makes it plain that she is not an ordinary monk.

Haruka |

I would like to submit Haruka Shinga, a 16 year old runaway bride from Xa Hoi. She has a large dragon tattoo on her back which comes to life as her eidolon. I will add other tattoos that she can summon and choose her spells if I am selected.
Please find her complete character packet at www (dot) matthewcampbell (dot) com/Haruka.pdf. I have pictures of the character, her entire background story, stats for her eidolon Wei Lung and a detailed character sheet.
Haruka's basic stats and background story are in this profile, but I would really prefer it if you would download the character sheet as it gives you a much better understanding of who she is.
Thank you for the chance to apply!
MCampbell

Taliv |

This character profile is my submission. This is the first submission to a PBP I have done. This campaign really intrigues me. I want in.
But please know, I am totally inexperienced when it comes to play by post. I have read much of a rules light pbp thread and started a submission, but my hours of availability were completely opposite. Also, I noticed some players I enjoyed reading had disappeared.
Daynen's submission was inspiration to take the plunge. I really liked his Mai Seori. Though, I do admit I cannot help but sing the name to the tune of My Sharona when I read it. :P
My available hours are 7pm-midnight EST (gmt-5)Friday-Saturday. Sundays are usually catch as catch can with me, between visiting parents, pen and paper games, and household duties. The week of Christmas and New Years may be hard to post daily. Family and friends first. :P Gaming life a close second.
I know I made some risky choices with this character submission. But, I think he has some depth, potential for lots of character growth, potential for some dissonance and harmony within a party, and I think fun to play.
I also know that I changed from third person to first person narrative in "Growing up a fool at best." part of the background. I originally wanted to do everything in first person to give a sense of personality. However, as he was a child in "How did a xijin get here anyway?"In first person, it became hard to read and truthfully a giant wall of text. Not that it isn't such now :P But trust me on this, it is SOOOO much easier to read now. I kept "Growing up a fool at best" first person to keep some awareness of his personality now.
Taliv seems a direct path towards Spymaster. Only if his character changes significantly would he be going assassin. I hope it stays Spymaster. :P
If accepted *crosses fingers*, I will add bits about each of the other accepted folk and Taliv's views of them.
In closing, I really would like to play this game. It seems like some really great ideas are going to be used. Based on your initial posts, I think our gaming styles are very compatible.
Greg

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You just said the magic words, Taliv. I have inspired someone. Now I can smile whether I make the game or not. Inspiration is kinda my thing, and it makes it worthwhile to know that not only have I found my own, but spurred someone else's to light. Here's to roleplayers forever.
By the way, interesting submission. A very ironic counterpart to my character, in ways that probably aren't very clear to most; the irony is a bit of inside joke, but nothing to sleep over.

Edward Sobel |

I am looking to come up with a human monk born and raised in the monastary.
haven't quite worked to backstory yet but got lots of ideas.
right now he will be a monk/ninja specializing in Ki abilities. spends much of his time communing with the spirits and learning new ways to channel his Ki powers.
decided on the ninja levels for some of the ninja tricks I liked that I cannot get as a monk namely Ki-block and the pressure points tricks.
still trying to find the right story to go with the character.

Mamoru Onitora |

Mamoru was built for a game that never got off the ground. I've been waiting for a Jade Regent game to pop up that looked like a good fit for him. He's an Oni Samurai bound to serve and protect despite his monstrous nature. He'd be a good fit for the position of General or Executioner.
He is from a clan of Oni who have found themselves in debt to a mortal family. As part of their debt they must send one warrior every generation to protect the family they are in debt to's first born child. They tend to send weaker members of their clan. The humans don't really realize the insult. (The person Mamoru is charged to protect might be another PC or an NPC character. I'm open to either.)
Basically, Mamoru is an extremely honor-bound but moderately evil Oni samurai. He will never, through action or inaction, cause threat or harm to his charge, and will follow his charge's orders without question, but if allowed to, he'll happily slaughter any pathetic mortal he can get his hands on.
Basically the character is something like Chewbacca if he were a demonic samurai. Big, protective, loyal, touchy and savage.
The Half Ogre is on the SRD, but it's a 3rd party race. I picked it because I pictured him as an Ogre Mage, but they are too high-powered to play so I went with the next best thing and made him a "weak" member of the clan. The race is balanced in my opinion, but if you want me to change his race to Teifling, I'd be happy to do that.
If you pick me you won't be disappointed. I'm a solid poster and a great writer. Hope you like my idea.

DundjinnMasta |

Current List of Submissions that have put forth characters (or atleast backgrounds).
Seranov – Hideaki Reimei – Human Fighter (Lore Warden) - Marshal
Marko – Tsai Tao – Tiefling Paladin – Warden or General
Adventurer#33 - Tatsuyoshi the Black – Kitsune Samurai (Sword Saint) – General or Royal Assassin
Daynen - Mai Seori – Human Samurai (Sword Saint) – Grand Diplomat
Nylissa - Yumi Ken – Human Magus (Kensai) – Warden
MPCampbell - Haruka – Human Summoner – N/A
Greg Wasson – Taliv – Sylph Ninja – Spymaster
John M Baker – Tampalasan – Human Wizard - N/A
Doomed Hero - Mamoru Onitora – Half-Ogre Samurai (Sword Saint) – General or Assassin
It appears that the Sword Saint archetype is popular.

DundjinnMasta |

Mamoru Onitora – I am usually inclined to trust Adamant Entertainment. I am going to let your submission stand as it is for now. If people start bugging me about other 3PP material then I may ask you to change it. I just really like the concept of an “Oathbound Oni Samurai” for some reason.
Do you have three traits? Rescued, Adopted, Keeper of the Ancestral Scrolls...
Tampalasan – Character looks to be in good order.
Taliv - Everything seems good. I have some ideas for Master Shinmei depending on how the selections go.
Adventurer#33 – Barring the fact that I am not going with the assumption that the Amatatsu clan was able to escape acrossed the Crown of the World, the character background has potential.

DundjinnMasta |

Yumi Ken – The daughter of a peasant girl trained by a Master Kensai. I really like it, and I can definitely make use of the Yoshi family at a later date in the campaign. I will think on the Monk from the background as well.
Haruka – Interesting character, and may be able to make use of the scorned groom later.
Mai Seori – You have a strong character, and background. I really like the character.

DundjinnMasta |

Marko – Phew. Longer background then most and I am not entirely sure I got all of it, may have grossed over some. I am definitely intrigued by the idea of a Paladin who serves a Kami. I can possibly make use of Gardner as well.
Seranov – The Character came together nicely from the initiate ideas. Everything looks in order.

Greg Wasson |

Taliv - Everything seems good. I have some ideas for Master Shinmei depending on how the selections go.
Heck, even if I do not make the finals, please feel free to use anything at all that could be of use.
Just glad of the opportunity to submit my...
Nevermind.
PICK ME!! PICK ME!! :P
Greg
EDIT: clarification

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Seranov – The Character came together nicely from the initiate ideas. Everything looks in order.
I'm glad you liked it. I spent a couple hours writing everything up, and I love when I can actually get the creative juices running.
I actually think I might not need to make any changes, I feel very comfortable with the character I've made. Even if he comes off a little strange (favoring Qadiran garb in Tian Xin, liking to keep his face covered, etc.) he feels like he's already hopping around in my head, ready to adventure!

Marko |

@DundjinnMaster: I have to requests mechanically, if you don't mind? Tieflings have an alternate ability on the percentile chart to get
'You have over-sized limbs, allowing you to use Large weapons without penalty.'
I was wondering if I could choose that instead of getting a spell like ablitiy. I was also wondering if I could take the Demon Born stats mechanically (+2 str, +2 cha, -2 int) as opposed to the oni born (+2 str, +2 wis, -2 cha). If not, no problem. That -2 to charisma just smarts a little. XD
Also, sorry about the background length. Got a little carried away.

Edward Sobel |
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here is my entry will create an alias if selected:
Lang Fei
Male Human (Tian-Min) Monk (Qinggong Monk) 1
LN Medium Humanoid (human) Honor: 12
Init +3; Senses Perception +7
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Defense
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AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +5
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Offense
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Speed 30 ft.
Melee Unarmed strike +1 (1d6+2/x2)
Special Attacks flurry of blows +0/+0
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Statistics
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Str 12, Dex 16, Con 12, Int 14, Wis 16, Cha 11
Base Atk +0; CMB +1; CMD 18
Feats Acrobatic, Dodge, Improved Unarmed Strike, Scorpion Style (DC 13), Stunning Fist (1/day) (DC 13)
Traits Open Palm of Irori (Vudrani), Quain Martial Artist
Skills
Acrobatics +10
Escape Artist +7
Fly +5
Heal +4
Knowledge (religion) +7
Perception +7
Sense Motive +7
Stealth +7
Languages Common, Elven, Minkaian, Senzar, Tien
SQ stunning fist (stun), unarmed strike (1d6)
Other Gear 35 GP
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TRACKED RESOURCES
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Stunning Fist (1/day) (DC 13) - 0/1
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Special Abilities
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Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Scorpion Style (DC 13) Standard action: Unarmed strike also reduces target's land speed to 5 ft for 3 rounds
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Lang Fei was born on a farm within the Twilight Monastary community. The Fei family moved to the monastary several years before Lang was born as refugees escaping the tyrany of the Jade Regent. Long ago the Fei family had influence and wealth but all of that is gone now. Either taken or willfully given up for a new life within the Monastary.
Lang's father, Zen-Yi Fei was a student of Shi Yan Ming at the Quain school of Martial arts. Lang spent hours studying under his father, learning his techniques and soon nearly mastering the art of the scorpion fighting style.
For much of Lang's childhood he worked on the farm and travelling to the market as well as training in his fighting styles. It was there, at the market, that he met Imonoth, a beautiful girl that would accompany her mother once a week into the market. She was not a part of the community and would come to trade furs and wood gathered from the forest with her father.
Lang would occasionally leave the community to be with her having picnics under the shade of the trees of the Spirit forest, But ther relationship was forbidden. Lang's father felt it unsafe for him to leave the security of the monastary. and Imonoth's family had their own rasons as well.
Lang and Imonoth made plans to run away together and they were to meet under the great Oak not far outside the Monastary walls. But when lang had arrived Imonoth was fighting several men dressed in black. they held the power to blend with the shadows and strike with speed and precision. Lang immediately came to her aid but the bandit's skill was to great and both were easily overpowered. Lang and Imonoth were badly wounded and left for dead.
Imonoth awoke first and maged to use her ki energy to save Lang's life but losing her own. Lang awoke to discover Imonoth laying beside her near death and beyond help. To Lang's amazement Imonoth's form began to shift as her life left her. She was Kitsune, and protector of the spirit forest.
Lang returned home and found his father at the gates looking for him. When lang told him of whhat had happened, Zen-Yi hurriedly ushered Lang back to their home. They shuttered the windows and barred the door. Whenever Lang attempted to ask what was happening Zen-Yi would shush him and not answer.
eventually lang fell asleep as his parents stood guard. When lang awoke Zen-Yi was dead and his mother gone. In a panic to discover what had happened Lang discovered that his father Zen-Yi possesed important knowledge of the Jade regent that might lead to his downfall and that a group known only as the Dim-Mak (the Shadow Assassin's)
Lang had to find his mother but he needed to learn to harness his Ki energy and train to become the warrior needed to defeat the Dim-Mak. Lang pleaded to train in the Monastary with the monks but each request was refused. in deperation Lang sought out Imonoth's people, but could not find them. lost and alone in the Spirit forest lang saw a fox that resembled Imonoth. The fox lead him to were her people lived. The spirits of the forest had given Imonoth back to lang but she would forever be in the form of a fox. The spirits favored Lang and soon he began to train with the Kitsune prople. learning thier fighting style and their language. but still lang could not harness his Ki energies.
The Kitsune people told him that as long as Lang harbored revenge in his heart he would never achieve balance and thus never unlock his Ki. this would be a journey that lang would need to discover for himself.
Lang returned to the Monastary community But now the fox, Imonoth, would join him as his spirit companion, again seeking entrance to train and agin being denied. lang returned to the family farm and has begun to put his life back together but always held revenge in his heart. perhaps one day he will find the balance needed to unlock his Ki. Lang continues to practice his training and Imonoth guides him on his inner quest for spiritual balance.
IMONOTH CR 1/2
NG Tiny Outsider (augmented, good)
Init +2; Senses: low-light vision, scent, Darkvision 60’; Perception +8
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
HP 7 (1d10+2)
Fort +4, Ref +4, Will +3
Defensive Abilities: DR 5/bludgeoning, Paired Protectors (Su), Stony Defense (Su)
OFFENSE
Speed 40 ft.
Melee bite +2 (1d3+0)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 11, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 10 (14 vs. trip)
Feats: Skill Focus (Perception), Iron Will
Skills: Acrobatics +2 (+10 jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking);
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
Languages: Common and Celestial.
SPECIAL ABILITIES
Paired Protectors (Su): When two or more foo creatures are within 30 feet of one another, they both gain the benefit of a protection from evil spell. The caster level of this protection from evil effect is equal to the highest Hit Dice of the affected foo creatures. This effect can be dispelled, but if it is, a foo creature can reactivate it as a swift action.
Stony Defense (Su): A number of times per day equal to its Hit Dice, IMONOTH can harden its skin to unyielding stone as an immediate action. It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration.
Freeze (Ex): IMONOTH can hold herself so still it appears to be a statue. When IMONOTH uses freeze she can take 10 on her Stealth check to hide in plain sight as a stone statue. IMONOTH can maintain this position for as long as she wishes.
please let me know if everything you need is there
i see him filling either the Marshal or Councilor