War of Ages (Monkeygod's Golarion Game)

Game Master Monkeygod

A disparate group of "adventurers" seek to possibly end the threat of Treerazer once and for all.


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Male Drow Noble Conjurer 3/ Master Specialist 10

Hey I got a cleric, I suggest you get your own XD jk

I will look into a wand, having a high UMD skill means few spells are beyond my reach (not counting those I cant cast due to level).


Male Drow Noble Conjurer 3/ Master Specialist 10

Ok I managed to fit in the following.

-Ring of Sustenance (6)
-Metamagic Rod Extend (6th level spells)
-Decanter Of Endless Water
-Lyre of Building
-Wand of Cure Serious Wounds

Any thoughts?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

Ok I managed to fit in the following.

-Ring of Sustenance (6)
-Metamagic Rod Extend (6th level spells)
-Decanter Of Endless Water
-Lyre of Building
-Wand of Cure Serious Wounds

Any thoughts?

Looks good to me. The rings are particularly useful. That fewer mouths to feed as well as at least that many who won't suffer the ravages of sea travel. Not to mention the good faith for the new-B's.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

So i have this image of a decanter of endless water (or twenty) attached to the back of the ship to propel it forward, Jet ski style.

You could probably propel a rowboat this way with just one decanter. lol


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:

So i have this image of a decanter of endless water (or twenty) attached to the back of the ship to propel it forward, Jet ski style.

You could probably propel a rowboat this way with just one decanter. lol

The problem with that being control and access to them. Nothing can catch the silver sin in water and when Adin saves up enough that will apply to air travel too. ;)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:

So i have this image of a decanter of endless water (or twenty) attached to the back of the ship to propel it forward, Jet ski style.

You could probably propel a rowboat this way with just one decanter. lol

The problem with that being control and access to them. Nothing can catch the silver sin in water and when Adin saves up enough that will apply to air travel too. ;)

Then just a few specially crafted rowboats with a decanter slot on the back (aka Jet ski's). It's Golarion meets waterworld. lol. I know it's silly, but the visual makes me laugh. Add a dirty gnome 'driver' with some goggles and crazy hair and it's that much funnier.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I say we get a gilman to be the driver with long hair. I do not like funny to much. Anyway how does my character seem to you guys like how a general would be? On another note Monkeygod you finish my boon?


Male Drow Noble Conjurer 3/ Master Specialist 10
Avlar wrote:
I say we get a gilman to be the driver with long hair. I do not like funny to much. Anyway how does my character seem to you guys like how a general would be? On another note Monkeygod you finish my boon?

In case no one noticed I have two waterkin in my crew. ;)

Avlar you seem like a military man but I would not say general or anything. He seems to emotional but that gives him the character and depth which fits his backstory and drives him. But what do I know just my thoughts.

P.S. Need to figure out if a stable will be built or just stick your mount in the hold.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Yeah problem is he is a young general so does not have the years and years of experience most have. What he does do well is get the men to listen and work as a team since most of the time they are about the same age or close enough that they can relate. When I think of generals I think of 40 and over year old guys that just bark orders.


Male Drow Noble Conjurer 3/ Master Specialist 10

When I think generals I think someone who is smart, wise, and has force of self so to speak. The problem is few people if any have that early in life, its developed over time and experience which is why most are not young. Granted I don't believe age equals wisdom but experience does unless your a numbskull. Seen to many numbskulls to shallow that respect your elders stuff. :)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Regardless of there strategic prowess, generals (modern and ancient) are poloticians. General is a position, Poloticiian is a lifestyle.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Adin, I see your character more equivalent to a Navy Captain. Generals think in terms of wars and using their armies/navies for national political gain. They get bogged down in all the plethora of nonsense that they have trouble dealing with the task at hand. They don't know all the men they command. Captains on the other hand have a more limited scope of control, but it allows them to think both long term and in the moment. Also, captains know the names and stories of everyone under their command and their men respect them for it. To the men a captain is a tangible person. To the men a general is this rarely seen force that generally (no pun intended) doesn't have any bearing on their daily lives.
People don't follow orders simply because they're told to. People follow orders because they believe in the person giving them. The captain gives the orders to the men and the general gives the orders to the captain.

Although If we're sticking with the naval metaphor I think they call Generals Admirals. I'm not completely sure on that. i was in the Army and Air Force. Navy titles are a bit different.

I was ranting a bit, but I hope that made sense.


Male Drow Noble Conjurer 3/ Master Specialist 10

No problems Meredian, btw how come you can cast a 7th level spell?

Unless your using another spell and not Mage's Magnificent Mansion in which case nevermind.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

No problems Meredian, btw how come you can cast a 7th level spell?

Unless your using another spell and not Mage's Magnificent Mansion in which case nevermind.

My bonded ring is enchanted to be able to cast it once a day. Because of my class features I'm sufficient caster level to cast a 7th level spell, but I don't actually have a 7th level slot. So I enchanted the ring using outside sources for the spell itself.


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:

My bonded ring is enchanted to be able to cast it once a day. Because of my class features I'm sufficient caster level to cast a 7th level spell, but I don't actually have a 7th level slot. So I enchanted the ring using outside sources for the spell itself.

Ok was wondering, if I remember right UM max's out at 7th level spells by the time they reach 20 unless you dont keep it even in which case you could top out at 8th level spells by focusing on wizard when you max out UM. But due to your boon you could rely on scrolls for top tier spells easy.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:

My bonded ring is enchanted to be able to cast it once a day. Because of my class features I'm sufficient caster level to cast a 7th level spell, but I don't actually have a 7th level slot. So I enchanted the ring using outside sources for the spell itself.

Ok was wondering, if I remember right UM max's out at 7th level spells by the time they reach 20 unless you dont keep it even in which case you could top out at 8th level spells by focusing on wizard when you max out UM. But due to your boon you could rely on scrolls for top tier spells easy.

I did concentrate on wizard, plus I have the the +2 trait and the Arcane spell power (+3) class feature. When I cast a wizard spell my Caster level is 14. It's kinda cool. I give up higher level spells, but I do have a crap ton of lower level spells and they're really powerful.


Male Drow Noble Conjurer 3/ Master Specialist 10

I dont know what +2 trait your talking about but yeah the class feature helps keep your caster level up so you dont get the downside of multi classing between the two in that respect.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Magical Knack : You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:
Magical Knack : You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Not to rain on your parade but that means your CL is 13 not 14 sense it would be above your HD. Here I was thinking I missed a way to raise my own CL beyond that HD limit. Btw only know of two ways to bypass that in case your wondering. ;)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:
Magical Knack : You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Not to rain on your parade but that means your CL is 13 not 14 sense it would be above your HD. Here I was thinking I missed a way to raise my own CL beyond that HD limit. Btw only know of two ways to bypass that in case your wondering. ;)

You're mistaken. The trait was calculated before my Arcane power class skill, since that was the order I got them in. I took in to account actual class levels minus the adjustment from the prestige class, plus the trait, Plus the Arcane power class feature. I assure you i'm not a noob. I got this.

Edit: Arcane Power is unique and in my case adds +3 to caster level independent of other factors. It's a major benefit of the Ultimate Magus class.


Male Drow Noble Conjurer 3/ Master Specialist 10

Reply if needed:

I am not calling you a noob and I don't think you one. It states that the trait bonus can not raise your CL above your HD, the order does not matter as the bonus would change to fit. As your class feature raised your CL the trait bonus would decrease if it would be pushed pass the HD limit as a result. Otherwise you could stack bonuses thru items, traits, class features, feats etc etc that way. Using your build and train of thought I could with one change booast your CL by another 4 easy for a total of CL 18 at character level 13. Which in turn would effectively make your spells on par with a 18th level caster, dispite not having access to the same level of spells.

If Monkeygod allowed it then disregard this ^ just going to leave it now. Xl


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

** spoiler omitted **

If Monkeygod allowed it then disregard this ^ just going to leave it now. Xl

Admittedly there is grey area, as so often happens in this game. Most especially when you mix versions as we are. Given the nature of my prestige class I respectfully disagree with your analysis. This game tends to not strive not to invalidate character choices when at all possible. One is a trait bonus (which independently doesn't increase greater than caster level) the other is a class bonus. Different types of bonuses stack. However, it's a moot point that both the DM and I are at peace with. If he asks me to change it I'm more than happy to do so. It's his world after all, we're just playing in it.

I apologize if I was snippy. I've had a bad day. I welcome the opportunity to "defend my thesis," so to speak.


Male Archangel of Awesome Paladin of Badassery 20

I'm ok with Meredian's logic, as while it does grant a tangible, mechanical benefit, it also has a very flavorful aspect to it, which I have realized is more what Meredian is about than being a broken caster machine, even though he could be via Ultimate Magus.

While RAW is clearly important, just as important is RFF aka Rules For Fun, which is what this game is all about. It's why I've allowed such an eclectic group of PCs, why Adin can "start" with a ship even tho many GMs would frown on such a thing, and why your boons are shaping up to the way they are.

If your not having fun, or if something gets in the way of that fun, we need to solve that s&!# ASAP.


I could not agree with the Voice more. This game is meant to be played to have fun, and I am having a blast with Pinky. I mean, really, a pseudodragon ninja...how broken is that?

BTW, has no one caught onto the fact Pinky is a vegetarian? According to the Bestiary pseudodragons are carnivores, he he. There is a BG reason for that, btw...


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:

I could not agree with the Voice more. This game is meant to be played to have fun, and I am having a blast with Pinky. I mean, really, a pseudodragon ninja...how broken is that?

BTW, has no one caught onto the fact Pinky is a vegetarian? According to the Bestiary pseudodragons are carnivores, he he. There is a BG reason for that, btw...

It never occurred to me. If he has only ever eaten fruit in front of me I would assume that was his natural diet and I wouldn't question it. If there is a reason meredian should let me know and I'll Role play it.


Male Archangel of Awesome Paladin of Badassery 20

Its cuz Pinky is secretly a Wu-Gen, not a Ninja...he thought he could fool me, but I knew all along. Were a mean GM, I would punish him serverly for this offense. Instead I have given him to Meredian, which should suffice ROFL! :-)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:
Its cuz Pinky is secretly a Wu-Gen, not a Ninja...he thought he could fool me, but I knew all along. Were a mean GM, I would punish him serverly for this offense. Instead I have given him to Meredian, which should suffice ROFL! :-)

Among other ideas I have this combat plan that involves telekinetically thrusting Pinky at enemies. In my mind the visual is akin to what an angry cat flying through the air, all four claws claws first, would look like. Except add a stinger and make it draconic. I imagine neither the cat (aka pinky) or the person whose face it's flying at will be pleased by the experience. ;-)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

DM voice, Drop me an email when get a chance please. If you need it again let me know and I'll post it in a spoiler.


Male Drow Noble Conjurer 3/ Master Specialist 10

I am thinking of adding a ballista to the silver sin. Not for power as the magical bombard has that covered but more as a harpoon with rope tied on for grappling other ships, or setting a line to places that you would normally not be able to get to. They cost 500 gp so easy to buy. Any thoughts?


Ballistae are fun, he he.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
I am thinking of adding a ballista to the silver sin. Not for power as the magical bombard has that covered but more as a harpoon with rope tied on for grappling other ships, or setting a line to places that you would normally not be able to get to. They cost 500 gp so easy to buy. Any thoughts?

I like the idea of firing a rope line. that's got 101 uses. Would probably be difficult and time consuming to install. Of course one casting of fabricate fixes that issue easily.


Male Drow Noble Conjurer 3/ Master Specialist 10

They dont take long to install, more so when your in Absalom with a crew too. ;)

Think I will get a custom one that can be hidden into the floor of the deck and pops open when a lever or panal is pushed.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

They dont take long to install, more so when your in Absalom with a crew too. ;)

Think I will get a custom one that can be hidden into the floor of the deck and pops open when a lever or panal is pushed.

I support that idea fully. It's got a very smart/magical pirate feel to it. Plus i like the imagery.

Also if you're trailing a ship you can (theoretically) launch the harpoon into their ship to catch it.


Male Drow Noble Conjurer 3/ Master Specialist 10

Yeah I saw a sinbad cartoon a while back. Would love to add curved bladed swords that pop out the side of the ship to hook on or cut apart enemy ships on the side, but I cant find anything game wise to figure out how it would work or cost.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I would think it would be like a trap or like cannons would it not?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Yeah I saw a sinbad cartoon a while back. Would love to add curved bladed swords that pop out the side of the ship to hook on or cut apart enemy ships on the side, but I cant find anything game wise to figure out how it would work or cost.

To take out an enemy ship at that range;

Dimension door into the middle or lower level-> Wall of fire (extended for extra fun)-> Dimenion door back to original ship.

Or any number of other magical combinations. ;-)


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:


To take out an enemy ship at that range;

Dimension door into the middle or lower level-> Wall of fire (extended for extra fun)-> Dimenion door back to original ship.

Or any number of other magical combinations. ;-)

Well only a few spells have any effect on ships, mostly due to size or nature. If you have access to Stormwrack they go in detail about that stuff. Wall of Fire does not start a fire on a ship but other spells will, also you need to take into account speed of the ship so a DD could miss if your not careful.

If we end up doing ship to ship battle I could give you a copy of the spell list the book has. My personal fav is a wall of force in front of the ship, it stops the ship dead and counts as a head on crash. :D


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:


To take out an enemy ship at that range;

Dimension door into the middle or lower level-> Wall of fire (extended for extra fun)-> Dimenion door back to original ship.

Or any number of other magical combinations. ;-)

Well only a few spells have any effect on ships, mostly due to size or nature. If you have access to Stormwrack they go in detail about that stuff. Wall of Fire does not start a fire on a ship but other spells will, also you need to take into account speed of the ship so a DD could miss if your not careful.

If we end up doing ship to ship battle I could give you a copy of the spell list the book has. My personal fav is a wall of force in front of the ship, it stops the ship dead and counts as a head on crash. :D

I have a copy of storm wrack at home. I guess i need to re-read it to tailor my wizard spells.

edit: Really? wall of fire doesn't start a fire? Lame. Though from a balance standpoint I get it, but on the realism scale that's a fail. Ryming unintended.


Male Drow Noble Conjurer 3/ Master Specialist 10

DM:

Can I add a Arcane Garden, its from Quintessential Wizard. It cost 400 gp/ 10 ft.-by- 10 ft. area. Basically turns a room into a garden without need for sunlight and such to grow plants.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

DM question:
There is a spell in the 3.5 spell compendium that I would like permission to have prepared for today. It's a third level wizard spell called "servant horde." It summons 2d6+caster level, max 15, unseen servants. Is that cool?


Male Archangel of Awesome Paladin of Badassery 20

To you both: Why?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:
To you both: Why?

DM voice:
It was my plan for when I was asked to do any form of manual labor on the ship. Otherwise I was just going to cast unseen servant a few times. It's not a big deal. I just wanted to ask because it's a non-pathfinder core spell. Feel free to say no. I just thought it would be fun.

Male Drow Noble Conjurer 3/ Master Specialist 10

DM:

I thought an arcane garden would help with food on the ship, be a good place for pinky to hang out in a fruit tree to eat and sleep, and show off magic that likely is not common maybe hinting at other things later in the game or at least that Adin is not your run of the mill wizard.

Also sense any plant can grow well in the garden he can place interesting plants he comes across. From healing herbs to poisons that can be refined for use. Was thinking a 20 ft. by 20 ft. arcane garden with a small pool in the center would be good. That would cost 800 gp which is easy to pay, unless you think 30 ft. by 30 ft. would be better for 1200 gp. Let me know.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I just got the ultimate combat and there's at least one spell you may be interested in.

It's called telekinetic assembly on page 246. Basically you can concentrate to put together siege weapons really fast. Thought you'd like that.


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:

I just got the ultimate combat and there's at least one spell you may be interested in.

It's called telekinetic assembly on page 246. Basically you can concentrate to put together siege weapons really fast. Thought you'd like that.

The fates have granted me power...jk ^.^

Well that means I can have the thing set up during travel rather then wait for the next port.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:

I just got the ultimate combat and there's at least one spell you may be interested in.

It's called telekinetic assembly on page 246. Basically you can concentrate to put together siege weapons really fast. Thought you'd like that.

The fates have granted me power...jk ^.^

Well that means I can have the thing set up during travel rather then wait for the next port.

IF you haven't checked out the book I highly recommend it. There are several spells for just this situation, including stuff that improves siege weapons and even a 7th level one that creates a badass magic cannon. Anyway, it's worth looking into and the PDF is available.


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:


IF you haven't checked out the book I highly recommend it. There are several spells for just this situation, including stuff that improves siege weapons and even a 7th level one that creates a badass magic cannon. Anyway, it's worth looking into and the PDF is available.

I will look into it when I have time. But in case you missed it I have two magic cannons on the Silver Sin already. XD


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

People with UC:

I want to go with the gendarme cavalier archetype go with the mounted charge and just wreck things. I have a question though one of the feats for it is spring attack and I was wondering wouldn't the mount need spring attack not the character? The rest of the feats go with charging on mount but that one.


Male Drow Noble Conjurer 3/ Master Specialist 10

DM:

I never got an answer about the arcane garden.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Avlar wrote:
** spoiler omitted **

spring attack is so you can move>attack>move. If you take the feat you can attack during a move. If your mount takes it than the mount can attack during a move. Presumably the fact that you're on a mount doesnt affect this otherwise. Admitedly though I never use mounts for combat, so I may be overlookign something.

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