War of Ages (Monkeygod's Golarion Game)

Game Master Monkeygod

A disparate group of "adventurers" seek to possibly end the threat of Treerazer once and for all.


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Male Drow Noble Conjurer 3/ Master Specialist 10

Look into the ninja tricks and feats from UC. I dont know about the AC but I remember their being a few tricks that add to your stealth and sneak attacks. Anyways your understating Pinky's best weapon which is his role as familiar. Really who targets a familiar in battle or even focuses on a small "pet".


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Look into the ninja tricks and feats from UC. I dont know about the AC but I remember their being a few tricks that add to your stealth and sneak attacks. Anyways your understating Pinky's best weapon which is his role as familiar. Really who targets a familiar in battle or even focuses on a small "pet".

Aka being underestimated. Pinky, when time permits I'll play with a couple of builds and see what you think. If you still hate the character concept then I'm sure the dm will be gracious enough to let you build something else.


Male Archangel of Awesome Paladin of Badassery 20

Whoa, there will be no retiring Pinky on my watch. Try and convert him over, keeping the AC Bonus, and if he's still too weak, and we have no other way to boost him up, then you can continue using the Ninja you are using now.

While I would prefer you to use an official class, if it came down to using a fan made Ninja or losing Pinky, I'd rather you stay with the other version.


Voice of Awesomeness wrote:

Whoa, there will be no retiring Pinky on my watch. Try and convert him over, keeping the AC Bonus, and if he's still too weak, and we have no other way to boost him up, then you can continue using the Ninja you are using now.

While I would prefer you to use an official class, if it came down to using a fan made Ninja or losing Pinky, I'd rather you stay with the other version.

Roger that, my concern is losing the AC bonus, and also the Ghost Stealth. Let me work on converting Pinky over when I get home from work, and we will see how it works.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I have an idea for pinky. Same general flavor, but with a twist.

Rog7/Shadow dancer4

I haven't had time to actually build it, but...

The high points: Sneak 4d6, several rogue talents I recommend fast getaway and fast stealth at least. You have HIde in Plain sight (which is beyond awesome), shadow jump 40' ( for getting into and out of combat easy), Summon shadow (built in flanker buddy), shadow illusion's.

If you want to be melee I recommend Lunge and/or the spring attack tree. With spring attack + Hide in Plain sight you'll be able to run in, attack, and run out. IF you move into flanking position you get sneak attack. Then when you're out of range you can hide again.

I would invest in an item which allowed you to use Ghost disguise spell only have you look like a shadow and you're summoned shadow should look like you.

If you take fewer levels of Shadow dancer you loose features, but you can up your sneak attack. It really depends on what all you want to do with the character.

Also if you use the Scout rogue archtype you get some cool stuff when you use hit and run tactics.

If you can afford the feats I would take the arcane heritage feats Voidsoul (the starsoul variant). That gives you a ranged attack that you can use in conjunction with sneak attack, plus cold resist 5, plus acting as if wearing a necklace of adaptation. Plus it fits with your (new) shadow theme.

P.S. A combination of this stuff would be frightening as hell if build properly.

I guess the real question is what do you want this character to be?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Also if it helps I'm willing to negotiate some of Meredian's stuff to help make pinky better. Maybe swap out something for an item creation feat to help with your gear.


Yeah that is an interesting build there. I don't see him as really a melee-focus in combat, preferring to strike when undetected, but if he has to go more melee focused, that is a good way to go.

Definitely need to check those Arcane heritage feats out too.

Heh, being a Tiny creature does limit his gear as well, so I tried not to emphasize his gear, just picking up some items to hopefully round him out.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:

Yeah that is an interesting build there. I don't see him as really a melee-focus in combat, preferring to strike when undetected, but if he has to go more melee focused, that is a good way to go.

Definitely need to check those Arcane heritage feats out too.

Heh, being a Tiny creature does limit his gear as well, so I tried not to emphasize his gear, just picking up some items to hopefully round him out.

Might I recommend a magic tail spike to help mitigate your BAB issues? You could even add abilities to it. I recommend an effect like is on a sword of subtlety.

The Hide in plain sight thing will help you stay undetected and the shadow jump ability will help you leave combat whenever you want. Assuming the DM lets shadow jump fall under the Dimensin door category you could take the dimensional step feats from Ultimate Combat. You can DDoor and still keep your actions. It's worth looking into.


Male Drow Noble Conjurer 3/ Master Specialist 10

How is Pinky limited when it comes to gear?

I admit normal weapons are a problem but everything else should be fine. Investing in some sort of cloaking enchantment to make it appear as he is gearless would be good to keep his cover, unless you want to paint him as the familiar of one of those dandy doting mages.

P.S. Magic items change size to fit their owner, unless PF changed that.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
P.S. Magic items change size to fit their owner, unless PF changed that.

That's kinda assumed, but often glossed over. It's one of those details that's not worth worrying about usually. Dm discression, but I support the autosizing thing.


For Pinky's gear, I only picked items a tiny dragon could be expected to wear and conceal easily. He has a ring, an amulet, a belt and some shuriken, secreted in his belt no doubt.

One of the challenges of playing a non human race, he he.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Pinky, I have a few crazy thoughts that kind of fit for you

1) Arcane trickster: WIz3 (conjurer teleport specialty) Rog3 (possibly scout)/ Arcane trickster5= Ranged touch attack madness and No one will see it coming. Concentrate on rogue abilities and use the magic to enhance whatever you want. Edit: Sneak attack for this build is 4d6 plus you have some teleportation abilities. and you can steal at range if that strikes your fancy.

2)fighter 5/ Sor 1/ Dragon disciple 5=High BAB, High HP, minimal backup spellcasting stuff (i'd concentrate on buffs), strength buffs, Breath weapon, Natural armor bump, blindsense 30

3) Monk1/Fighter6/Duelist 4= High BAB, Lots of HP, High unarmored armor class (dex, wis, int max4 assuming you have a light melee weapon so for this to work you'll need to use a tail spike weapon.) +4 to all damage through the precise strike, +2 initiative that stacks with Improved initiative, parry to further reduce your chances of being hit, AC bonuses to attacks of opportunity, flurry with monk stuff.

4) Magus11- Touch attack expert. You won't need high damage because the spells will do that for you, plus all kinds of other benefits. Also can add level of monk for added unarmored AC.

5) Rogue or ninja with a level (or more depending) of shadow dancer. I think you can accomplish much of what you're looking for with a single level dip.

6) Monk 10/ Shadow dancer1= you fast with a high unarmed damage (for a creature your size). Downside is a lot of the features are redundant for you, but perhaps the right combination of archtypes can cover a lot of this (weapon master tail/Quigonjin) for example.

Personally I think #3 or #5 would be a good bet, but all of these have merit.Though if you want to cast a few spells I think #2 could seriously be a combat monster. Plus you have access to Mage armor and shield to get your AC astronomical given your dex and size. Plus you can do stuff like Cast Vanish to escape.

If any of these appeal to you more than others let me know and I'll build a basic outline so you can compare.


Male Drow Noble Conjurer 3/ Master Specialist 10

Man I wish I could remember that 3e enchantment that turns your gear clear. Would be perfect for Pinky. >.<


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Man I wish I could remember that 3e enchantment that turns your gear clear. Would be perfect for Pinky. >.<

Hat of disguise. :-)


Male Archangel of Awesome Paladin of Badassery 20

If you go UC Ninja, the trick Vanish and it's greater version should help offset your loss to Stealth.

How much are you actually losing to Stealth if you convert??

Also, while Meredian's suggestions are great, don't forget that if you convert to the UC Ninja and find Pinky is too weak after any adjusts we make, you can keep playing as the Ninja class your currently using.


OK if Pinky converts to the UC ninja, he loses the Ghostly Stealth ability, which adds +11 to his Stealth. Still a good roll but not ungodly.

Also here are the other major differences between the two classes:
1. Sudden strike is replaced by Sneak Attack. (No big deal there.)
2. Ki Pool goes off CHA instead of WIS.
3. He gains Improved Uncanny dodge, No Trace and Light Steps.
4. He loses Ki Dodge
5. He loses Death Strike, which can be replaced by Assassinate as one of the advanced tricks, but he loses the Ghost Step until 12th level.
6. He loses Ghostly Strike.

All of the other abilities are pretty much the same. He does gain 2 addl. skill points per level.

To be honest the two classes are pretty close to one another. I don't see too many differences between the two classes. What say we keep Pinky as is for now, and see how it plays out. I am not sure how he is going to work in this incarnation to be honest with you. I just like the concept, he he.

Meridian, I want to see if this concept will work out so I am gonna keep him a ninja, at least for now.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
Meridian, I want to see if this concept will work out so I am gonna keep him a ninja, at least for now.

groovy


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Pinky, If you need a little AC bump I can cast Mage armor on you every morning. +4 armor bonus that'll effectively be on all day.


Meredian Adriatnaic wrote:
Pinky, If you need a little AC bump I can cast Mage armor on you every morning. +4 armor bonus that'll effectively be on all day.

Yeah I like that idea, he he. His AC would then be 35. Not bad, not bad at all.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
Meredian Adriatnaic wrote:
Pinky, If you need a little AC bump I can cast Mage armor on you every morning. +4 armor bonus that'll effectively be on all day.
Yeah I like that idea, he he. His AC would then be 35. Not bad, not bad at all.

If it's worth it and you can afford it you could invest in a pearl of power LVL3 and I'll cast improved mage armor on you daily (+6 instead of 4). I have a crap ton of 1st level spells, but not so much 3rd. ;-(


Meredian Adriatnaic wrote:
If it's worth it and you can afford it you could invest in a pearl of power LVL3 and I'll cast improved mage armor on you daily (+6 instead of 4). I have a crap ton of 1st level spells, but not so much 3rd. ;-(

Yeah he is currently maxed out on gold, so that will have to wait. I do like the idea of the Improved Mage Armor spell. Since he really has no way to heal himself, not getting hurt is his philosophy, he he.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
Meredian Adriatnaic wrote:
If it's worth it and you can afford it you could invest in a pearl of power LVL3 and I'll cast improved mage armor on you daily (+6 instead of 4). I have a crap ton of 1st level spells, but not so much 3rd. ;-(
Yeah he is currently maxed out on gold, so that will have to wait. I do like the idea of the Improved Mage Armor spell. Since he really has no way to heal himself, not getting hurt is his philosophy, he he.

I can use clerical devices (ie wands) without a chance for failure. I'm sure we can buy, borrow, or steal a wand of cure light wounds the next time we're in a city.


Male Drow Noble Conjurer 3/ Master Specialist 10

<---Has a on call cleric, ship healer, and wand of cure serious wounds. ;)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
<---Has a on call cleric, ship healer, and wand of cure serious wounds. ;)

which I suspect will be very helpful in the near future. ;-)


Male Half-Red Dragon Dwarf Soulknife 11
Meredian Adriatnaic wrote:
Adinauf Dhaunvirl wrote:
<---Has a on call cleric, ship healer, and wand of cure serious wounds. ;)
which I suspect will be very helpful in the near future. ;-)

Oh, we'll be fine. I may not be able to crit these bastards but I at least get Bane on the water one ;)


Male Drow Noble Conjurer 3/ Master Specialist 10

Got my hands on Inner Sea Magic today and it is so sweet. XD


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I got it the other day. It is pretty cool I want to make an elven Spire Defender.


Male Drow Noble Conjurer 3/ Master Specialist 10

They have alot of Inner Sea flavor archetypes. The hidden priest for the kingdom of man, first worlder for the river kingdoms, and the primalist for the mwangi expanse. They even finally explained the razmiran priest aka sneaky sorcerer's. XD


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Yeah they did sound cool.


Male Weremonkey Rogue/Ranger/Trickster

I'm about half way through it myself and I absolutely love it! in the middle of reading the archetypes, very good stuff.


Male Half-Red Dragon Dwarf Soulknife 11

Ugh, so jealous...I was going to order mine next week. Is it as good as it looks?


Yeah, I glanced through my copy. This book looks awesome! Too bad Pinky is not playing a spellcaster now, guess I'll just have to glom onto one of the cool casters, he he.


Male Weremonkey Rogue/Ranger/Trickster
Karsa Orlong wrote:
Ugh, so jealous...I was going to order mine next week. Is it as good as it looks?

It's even better, lol


Male Fighter/Barbarian 3

I want it, and bad, but I've run out of money. My graduation money lasted me to Ultimate Combat. I need to get a job, but I haven't been hired yet.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Yeah Karsa I forgot I had Spirited Charge. I used it this time though. It is a cool book I do not even like to play spells casters and some of the things in it said "try me". Yeah Kolm been rough trying to find a job I applied to loads of place and only got one call back.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

To keep things from getting confused or lost in translation I'd like to recommend the use of "round tags." for example

_________________________________________________

ROUND 1

Meredian does this that and the other thing

__________________________________________________

It'll help keep track of rounds and actions. Just a thought.


Male Half-Red Dragon Dwarf Soulknife 11

Probably a good idea, it has gotten a little confusing at times. I think it will also help if everyone details their actions a little more clearly.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Karsa Orlong wrote:
Probably a good idea, it has gotten a little confusing at times. I think it will also help if everyone details their actions a little more clearly.

Also helps keep track of actions per round and generally makes the DM's job easier.


Male Drow Noble Conjurer 3/ Master Specialist 10

Bit of a suggestion but in other pbp games I have been in things normally went like this.

PCs:

Initiative Order
Monster 1: 22
Meredian: 21
Karsa: 20
Adin: 19
Pinky: 18
Avlar: 17
Monsters 2-5: 16
Jade: 15
Kolm: 14

Round 1

Details: anything having to do with the area such as terrain, hazards, or known traps.

Action: if a monster has a turn (for this example it does) it list them. Such as Monster 1 uses it's breath weapon targeting Adin, Meredian, and Pinky for 15 points of fire dmg. Make a Reflex Save DC 18 for half damage.

Fluff: Whats the point of a good game without fluff. :)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

Bit of a suggestion but in other pbp games I have been in things normally went like this.

** spoiler omitted **

Fluff: Whats the point of a good game without fluff. :)

I like it.


Male Half-Red Dragon Dwarf Soulknife 11

Sounds good to me.

On a side note Karsa finally has all of his equipment approved and purchased. Lots more options at his disposal now! Nothing to help me out of my current situation though... :P


So, at this point, I am about to go on vacation and then move, and my time is going to be extremely limited for several weeks. You should probably assume that my character is simply "on hiatus", as it is entirely possible that I will not be able to post here at all.

Sorry about that.


Male Drow Noble Conjurer 3/ Master Specialist 10
Jade Tian wrote:

So, at this point, I am about to go on vacation and then move, and my time is going to be extremely limited for several weeks. You should probably assume that my character is simply "on hiatus", as it is entirely possible that I will not be able to post here at all.

Sorry about that.

One less nutcase on my ship jk, enjoy yourself and good luck. ;D


Male Weremonkey Rogue/Ranger/Trickster
Jade Tian wrote:

So, at this point, I am about to go on vacation and then move, and my time is going to be extremely limited for several weeks. You should probably assume that my character is simply "on hiatus", as it is entirely possible that I will not be able to post here at all.

Sorry about that.

It's all good. Hopefully you'll come back to us once you settle in. If so, we'll keep your seat warm :)


Male Fighter/Barbarian 3

Have fun on your vacation. You'll have a new party to look forward, do to the TPK that's going to happen next encounter. Well, you might see some of us again. Only time will tell. :P


Male Half-Red Dragon Dwarf Soulknife 11
Jade Tian wrote:

So, at this point, I am about to go on vacation and then move, and my time is going to be extremely limited for several weeks. You should probably assume that my character is simply "on hiatus", as it is entirely possible that I will not be able to post here at all.

Sorry about that.

Have a great vacation and I hope your move goes well! Hopefully we'll be here when you get back.


Male Half-Red Dragon Dwarf Soulknife 11

Ok, in order to help make things run smoother I wanted to ask Monkeygod and the rest of you a few questions about how you would like combat to be handled?

Really what I want to know is what kind of format would you like us to adopt as we all seem to be squashing several different ideas together.

In another game we collect everyone's actions for the round and then our DM consolidates it all into a single post, recapping everyone's actions and detailing those of our opponents. It generally works quite well but I think we might run into problems at this level when the fight can change so dramatically with a single enemies turn.

I think we might be best off attempting the same idea but limiting it to the spaces between enemy turns rather than rounds. So then if a new encounter started and 3 members of our group went before the enemy, each of those 3 would post and then you would post the actions of our opponents and then the rest of the group would go until we got to another enemies turn or back to the first one when Monkeygod would post again.

Using round tags will definitely be useful. As well as posting the initiative order at least on each of Monkeygod's posts, so that we can keep things straight.

What do you guys think? Does anyone have any other suggestions or ideas? What do you think Monkeygod? After all this is your show so you're really free to come up with whatever system you would like. I'm just hoping we can establish a baseline to make things less complicated.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Karsa Orlong wrote:

Ok, in order to help make things run smoother I wanted to ask Monkeygod and the rest of you a few questions about how you would like combat to be handled?

Really what I want to know is what kind of format would you like us to adopt as we all seem to be squashing several different ideas together.

In another game we collect everyone's actions for the round and then our DM consolidates it all into a single post, recapping everyone's actions and detailing those of our opponents. It generally works quite well but I think we might run into problems at this level when the fight can change so dramatically with a single enemies turn.

I think we might be best off attempting the same idea but limiting it to the spaces between enemy turns rather than rounds. So then if a new encounter started and 3 members of our group went before the enemy, each of those 3 would post and then you would post the actions of our opponents and then the rest of the group would go until we got to another enemies turn or back to the first one when Monkeygod would post again.

Using round tags will definitely be useful. As well as posting the initiative order at least on each of Monkeygod's posts, so that we can keep things straight.

What do you guys think? Does anyone have any other suggestions or ideas? What do you think Monkeygod? After all this is your show so you're really free to come up with whatever system you would like. I'm just hoping we can establish a baseline to make things less complicated

I agree. I've been a bit confused about the order. I would like to see combat go something like below, complete with bolded round tags and spoilers as needed.

DM: Roll Initiative and put your round 1 actions in spoilers
Players: do so
DM: OK, here's how round 1 went down..., What are your round 2 actions?
players: describe round 2 actions (In spoilers if you want)
DM: Here's how round 2 went down...
repeat


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

For the record I love how we have two draogn brutes (to my eyes anyway), two drow archaists, and two little deadly ones. The symmetry is rather poetic. ;-)


Male Fighter/Barbarian 3
Meredian Adriatnaic wrote:
For the record I love how we have two draogn brutes (to my eyes anyway), two drow archaists, and two little deadly ones. The symmetry is rather poetic. ;-)

What am I, hard-to-chop liver? :P

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