
Avlar |

Avlar wrote:** spoiler omitted **spring attack is so you can move>attack>move. If you take the feat you can attack during a move. If your mount takes it than the mount can attack during a move. Presumably the fact that you're on a mount doesnt affect this otherwise. Admitedly though I never use mounts for combat, so I may be overlookign something.
Yeah I know what it does but feats just work on you unless they say otherwise. Spring attack is so the person with the feat can move>attack>move while almost all the other feats for the archetype have something to do while being on a mount. Some have to do with doing more damage. The other problem is spring attack only works for 1 attack. There is another feat that lets me charge while on a mount and full attack. I do not get why they would make people send 3 feats on spring attack when there is a feat already that is better for mounted people.

Meredian Adriatnaic |

Meredian Adriatnaic wrote:Yeah I know what it does but feats just work on you unless they say otherwise. Spring attack is so the person with the feat can move>attack>move while almost all the other feats for the archetype have something to do while being on a mount. Some have to do with doing more damage. The other problem is spring attack only works for 1 attack. There is another feat that lets me charge while on a mount and full attack. I do not get why they would make people send 3 feats on spring attack when there is a feat already that is better for mounted people.Avlar wrote:** spoiler omitted **spring attack is so you can move>attack>move. If you take the feat you can attack during a move. If your mount takes it than the mount can attack during a move. Presumably the fact that you're on a mount doesnt affect this otherwise. Admitedly though I never use mounts for combat, so I may be overlookign something.
I read it as a bonus feat. Meaning you don't have to take the other two feats. ALthough I only read it over once.

Avlar |

At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.... A monk need not have any of the prerequisites normally required for these feats to select them.
Based off of those unless it says otherwise I am pretty sure I need the other feats for it. I am hoping that they either left the A need not have any of the prerequisites out by edit or spring attack was not suppose to be the feat for the list.

Meredian Adriatnaic |

PRD wrote:
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
PRD wrote:Based off of those unless it says otherwise I am pretty sure I need the other feats for it. I am hoping that they either left the A need not have any of the prerequisites out by edit or spring attack was not suppose to be the feat for the list.
Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.... A monk need not have any of the prerequisites normally required for these feats to select them.
Both of this say that you don't need the perquisites. That includes prerequisite feats.

Meredian Adriatnaic |

I just looked it over again and it's really not clear. However, historically any time "bonus" feats are offered it means you don't otherwise need to meet the prerequisite (per your earlier posting). I suspect the language that clarifies that was simply an oversight on the part of Paizo.
Were I DM I would let you take the bonus feats on the list without regard to the standard prerequisites. Otherwise what's the point of having a list? that's my 2c, but I'm not running this show.

Adinauf Dhaunvirl |

So it is okay for me to change my character to being a gendarme? I am also going to change him to being more of a captain than general based on what everyone was saying.
As long as he is not a ship captain you wont hear any fuss from me. ;)

Adinauf Dhaunvirl |

I went with general than I got he does not seem like a general or he is a bit young. I will go with commander than.
Commander is a wide rank so to speak. So yeah an old soilder thats seen countless battles or a young rookie fit into it fine etheir way. Lets say your guys in between for now.
Edit- Btw what army or nation did Avlar belong to?

Voice of Awesomeness |

Avlar, go ahead and switch to Gendarme. As for the feats, I'll poke around and see if I can find an actual answer. Also, don't worry so much about building your character to be a general, captain, rank person. Doesn't much affect the game, after all, a Wizard can be in charge of a unit, squad or comapny just as easily as a Bard or Fighter.
Now, if you feel like going with a class n build that focuses on buffing others so they perform better under your orders, that's different. And is totally fine but doesn't seem like what your going for with Avlar.

Meredian Adriatnaic |

Avlar wrote:I went with general than I got he does not seem like a general or he is a bit young. I will go with commander than.Commander is a wide rank so to speak. So yeah an old soilder thats seen countless battles or a young rookie fit into it fine etheir way. Lets say your guys in between for now.
Edit- Btw what army or nation did Avlar belong to?
Hell, It's a fantasy game with a fictional nation's fictional army. You can use whatever word you think sounds cool as your rank. ;-). If you're a flying unit you could be "first wing" or something like that. I was just drawing on real world paralells. For the record I like "commander."

Avlar |

This is how I re-did my feats.
lvl 1: Power Attack
Weapon Focus(Elven Curve Blade)
lvl 3: Mounted Combat
lvl 5: Ride by Attack
Spirited Charge
lvl 7: Improved Initiative
lvl 8: Improved Bull Rush
lvl 9: Improved Critical(Elven Curve Blade)
lvl 11: Improved Will
Unseat

Adinauf Dhaunvirl |

Got Ultimate Combat and was looking over the seige engines. Thinking of putting a firedrake on the list for the ship. Also looks like they have some new ammo for me to work with. :)
Edit- Looks like I have to redesign the Silver Sin now that PF has proper stats for them.

Adinauf Dhaunvirl |

I really like the ultimate combat. I am contemplating asking if I can swap out a feat I havent used yet (Improved counterspell probably) for the first Ddoor utility feat. I haven't decided it its worth it, but I think it's a cool idea.
I dont find it overly useful for a spellcaster, casting DD takes a std action so your only left with a move action and any swift or free actions you have. Its only really useful for escaping. Improved counterspell on the other hand can pretty much remove an enemies spells so long as their not over your spell levels. Also with one feat gained in a few levels you can reflect any spell countered. Demensional agility seems more tailored towards monks and magus's to me, more so as you look at its tree.
Thats my 2c

Meredian Adriatnaic |

Meredian Adriatnaic wrote:I really like the ultimate combat. I am contemplating asking if I can swap out a feat I havent used yet (Improved counterspell probably) for the first Ddoor utility feat. I haven't decided it its worth it, but I think it's a cool idea.
I dont find it overly useful for a spellcaster, casting DD takes a std action so your only left with a move action and any swift or free actions you have. Its only really useful for escaping. Improved counterspell on the other hand can pretty much remove an enemies spells so long as their not over your spell levels. Also with one feat gained in a few levels you can reflect any spell countered. Demensional agility seems more tailored towards monks and magus's to me, more so as you look at its tree.
Thats my 2c
You make a good point. I like the flavor, but not so useful mechanically. It certainly does have a coolness factor about it though.

Adinauf Dhaunvirl |

If anyone is interested in giving some thoughts or advice to my redesign of the silver sin, feel free. Thanks all :)
Name: The Silver Sin
Size and Type: Colossal water vehicle (Wingship)
Squares: 120 (20 ft. by 150ft.) - 64 (20 ft. by 80 ft.)
AC and Hardness: AC 2; Hardness 5
hp: 15 x squares (half-1)
Base Save: +0
Maximum Speed: 240 ft.
CMB and CMD: +8; 18
Acceleration: 40 ft.
Propulsion: current (air; three masts, 50 squares of sails, hp 250) or current (water)
Driving Check: Profession (sailor) or Knowledge (nature) +10 to the DC
Forward Facing: the ship's forward
Driving Device: steering wheel
Driving Space: the nine squares around the steering wheel, typically located in the aft of the ship
Crew: Min: 20, Max: 60, Additional Soldiers or Passengers: 140
Decks: 3
Weapons: Square dependant

Meredian Adriatnaic |

If anyone is interested in giving some thoughts or advice to my redesign of the silver sin, feel free. Thanks all :)
** spoiler omitted **
I'm not terribly savvy about ship design so I can't be very helpful here. Looks good to me though. Do you have an idea of what the layout looks like? A picture would be even better.

Adinauf Dhaunvirl |

Well what I am the most shakey on right now is size. Which not only effects how many weapons the ship can hold as well as cargo limit but its total hp. From UC the width of even the greatest ships is 20 ft. so I am keeping to that but the length is up in the air. I would not go shorter then 80 ft. but think more then 150 ft. would be to bulky.
The layout does not matter as much sense Adin is a mage and can increase the inner size with magic. Anyways I need to settle on a size before a full layout can be thought of.
Edit- Seems PF is less conservative on weapons mounted on a ship then 3e. Even at 80 ft. long I should have enough room for 20 large weapons or 6 huge ones. :)

Meredian Adriatnaic |

Well what I am the most shakey on right now is size. Which not only effects how many weapons the ship can hold as well as cargo limit but its total hp. From UC the width of even the greatest ships is 20 ft. so I am keeping to that but the length is up in the air. I would not go shorter then 80 ft. but think more then 150 ft. would be to bulky.
The layout does not matter as much sense Adin is a mage and can increase the inner size with magic. Anyways I need to settle on a size before a full layout can be thought of.
Edit- Seems PF is less conservative on weapons mounted on a ship then 3e. Even at 80 ft. long I should have enough room for 20 large weapons or 6 huge ones. :)
Is the interior extra dimensional? I seem to remember something like that from a 3.5 reference, possibly storm wrack. As a side note if it is extra dimensional you should warn passengers if there are any interactions (such as the way a bag of holding and portable hole interact) lest we all get sucked into the astral plane. Although if it works like the mages mansion spell I don't think there are any interaction issues. What all reference material are you using to build the ship?
Your ship is built for speed, so it will probably holding cargo should be a secondary consideration. Of course if it has an extra dimensional hold then the ship can go even smaller. Using real world physics (I know its fantasy, but we have to start somewhere) the smaller the ship the faster it can potentially go. I don't know the proper terms for ships, so I'm going to use terms for jets, but I assume there is a nautical parallel. You're concern is the thrust to weight ratio. The smallest ship with the biggest engine (sails) goes fastest. The catch is without control the formula has no point. So your chase (ship) has to be big enough to control the force coming from the engine (sail).
So you're ship has to be big enough to hold up a large mast and sail structure, lest the whole thing become top heavy and the ship turns over and sinks.
Now if you add Cargo the ship is heavier and the engine needs to exert more force in order to go the same speed.
What does all this mean in a fantasy setting? Not much. Just pick a size and roll with it. You're ship is a sprinter, not a football player. I would maximize speed over all else. There is no need to be armed to the teeth. One or two mundane armaments shoudl be sufficient to deter enemies and if that doesn't work fire a couple of lighting bolts at them, that'll make them shthink twice. The speed over offense in your backstory and it makes sense that illicit goods are expensive enough per weight that you can carry fewer of them and still make a handsome profit. Plus you can always require that you're clients put particularly heavy goods into a portable hole or something before you put it on the ship with the hole being returned upon delivery.
my 2c

Adinauf Dhaunvirl |

I am making use of Ultimate Combat (PF), Stormwrack (3e dnd), Stronghold Builders Guide (3e dnd), and The Quintessential Wizard (3e d20). As I understand it the folded space does not effect things like bags of holding and such. Weapons are not an issue sense UC uped the limit, 3e only allowed about 3 or 4 but PF with the same size allows 20 which (if i had the gold) with my cannons could bring down just about anything. But alas I only have two and that wont change until I have the gold and time to craft more, unless I go after nonmagical normal weapons which is besides the point. The size also effects hp which is a concern as I dont want to a glass cannon or rabbit, again if I had the gold I could magically treat the ship which doubles hp and hardness. Sense I dont have the gold for that at the moment I do have to make up for that for now with size.
How about 20 ft. by 100 ft. (80 squares, 1200 hp, 20 large weapons or 6 huge weapons).
P.S. Congrats on the boon, whats it do?

Meredian Adriatnaic |

I am making use of Ultimate Combat (PF), Stormwrack (3e dnd), Stronghold Builders Guide (3e dnd), and The Quintessential Wizard (3e d20). As I understand it the folded space does not effect things like bags of holding and such. Weapons are not an issue sense UC uped the limit, 3e only allowed about 3 or 4 but PF with the same size allows 20 which (if i had the gold) with my cannons could bring down just about anything. But alas I only have two and that wont change until I have the gold and time to craft more, unless I go after nonmagical normal weapons which is besides the point. The size also effects hp which is a concern as I dont want to a glass cannon or rabbit, again if I had the gold I could magically treat the ship which doubles hp and hardness. Sense I dont have the gold for that at the moment I do have to make up for that for now with size.
How about 20 ft. by 100 ft. (80 squares, 1200 hp, 20 large weapons or 6 huge weapons).
P.S. Congrats on the boon, whats it do?
I didn't figure there were extra dimensional interactions, but it's always good to be sure. It'd be a crying shame to implode the ship because someone carrys a bag of holding into the belly of the ship.
Regarding the size, Seems a bit skinny, but again I'm not very nautically minded. Though I think I would work if you had lateral stabilizers. From your description the "sweeping wings" would probably be just that. I imagine an "M" shaped ship with the exterior lower points of the "M" being the stabilizers. That's a very fitting and structurally sound (I think) design. Plus it seems very elvish. ALSO, when you eventually make it fly it will look that much more badass.

Meredian Adriatnaic |

It seems skinny to me too but I looked thru all the ships in UC and thats the widest they get. I just figure its due to the shape or something.
So I guess I will settle at 20 by 100 and fill in the stats.
Perhaps there is something about ships that makes this true and we're not aware of it.
*Shrugs*
Meredian Adriatnaic |

On a sidenote Pinky now has a PF version of his class, looks badass to me. :)
Also next decent lvl follower I get I am making a gunslinger sniper. >;)
Edit- How about 30 ft wide?
30' sounds more feasible to me. though I would still keep the stabilizers.

Pinky |

On a sidenote Pinky now has a PF version of his class, looks badass to me. :)
Also next decent lvl follower I get I am making a gunslinger sniper. >;)
Edit- How about 30 ft wide?
I got the UC book and looked over the Ninja class in there, the class is very similar to the class I built Pinky off of. I think if he converted to that class in the UC it would weaken him some. For instance, he cannot wear armor, so I don't think I will convert him over.

Adinauf Dhaunvirl |

Ok the new silver sin stats are up.
Edit- I love this little bit from UC. XD
The mast came down with a crash, ropes severed by the buccaneers’ ballistae. Combined with the damage the attackers’ spellcaster had already done to the rudder, the Augustana was dead in the water. Across the rapidly shrinking gap, privateers raised crossbows. The Augustana’s crew secured weapons, grimly preparing to be boarded. “Pirate scum!” shouted the ship’s captain. “You’ll never take us alive!” There was a momentary stir on the other ship’s deck, and then a wild-bearded man that could only be the corsairs’ leader spoke up. “To be perfectly honest,” the man called over, “that was never really a part of our plan.”

Voice of Awesomeness |

Adinauf Dhaunvirl wrote:I got the UC book and looked over the Ninja class in there, the class is very similar to the class I built Pinky off of. I think if he converted to that class in the UC it would weaken him some. For instance, he cannot wear armor, so I don't think I will convert him over.On a sidenote Pinky now has a PF version of his class, looks badass to me. :)
Also next decent lvl follower I get I am making a gunslinger sniper. >;)
Edit- How about 30 ft wide?
Hmm, I wonder if just adding in the armor bonus to the UC Ninja would be too good. I'm thinking no, since they are very similar. I would prefer you to be using an official class.
Adin, with regards to the Silver Sin, what exactly is coming from the 3.0 or 3PP books, as I'd rather you as me about that instead of just assuming it was ok.

Adinauf Dhaunvirl |

Adin, with regards to the Silver Sin, what exactly is coming from the 3.0 or 3PP books, as I'd rather you as me about that instead of just assuming it was ok.
So far nothing, I converted the old silver sin using the new rules in ultimate combat. The old silver sin was using 3e sense pathfinder had no rules for it at the time. I always run any stuff by you thru e-mail or here and make sure to get your ok before putting it up. If you noticed I did not add the ballista sense you said it needs to be installed.
I sent you a email with a list of likely upgrades for the silver sin in the future. But again nothing really new about the silver sin other then being offical pathfinder now.

Meredian Adriatnaic |

Yeah let me see how difficult it will be to convert Pinky over to the new class. If I think that he is too weakened by the class changes, keeping in the mind his disadvantages, I may just retire him.
Don't be hasty. Pinky is an awesome concept. You can reskin him to To keep the flavor and still be a tiny combat monster. Maybe multi class a bit. Monk for ac and ninja or rogue for fun stuff. I wonder how barbarian 5/sor1(draconic)/ dragon disciple would work for you? Add the str boosting arcane heritage(demon I think) and you could be frightening without sneak damage.

Pinky |

Hmmm, I am not sure going monk would be the way to go here. Keep in mind Pinky is Tiny size, which means he needs to enter his opponents square in order to attack with his claws/bite. Only his tail has a 5' reach. Hence why he was going ninja, he he. I know he will lose his ghostly stealth and his AC bonus if he converts over to the UC class, which means he loses his stealth and AC bonuses, two big parts of his survivability.

Meredian Adriatnaic |

Hmmm, I am not sure going monk would be the way to go here. Keep in mind Pinky is Tiny size, which means he needs to enter his opponents square in order to attack with his claws/bite. Only his tail has a 5' reach. Hence why he was going ninja, he he. I know he will lose his ghostly stealth and his AC bonus if he converts over to the UC class, which means he loses his stealth and AC bonuses, two big parts of his survivability.
Check out the lunge and spring attack/flyby attack stuff if you want to stay melee. Also dip into cleric for the travel and trickery domain for some cool combat options for mobility.