| ZenFox42 |
Speaking of Cover...
Cover sometimes stacks, sometimes it doesn’t – it’s the GM’s call, based on the situation.
A character Prone (+2) behind a thin tree or in bushes (Medium Cover, +2) would be at +4.
A character peeking around a stone wall (Heavy Cover, +4) doesn't matter if he's standing or Prone (+2), so +4.
That's from one of the game developers.
| Faith Sierra |
Faith isn't going to let these two clowns shackle everybody and leave a single officer at the crime scene, so sooner or later, she's going to do something risky before anybody gets handcuffed to anything.
So as soon as she sees a set of handcuffs about to go on anyone, she'll do something to try to prevent it.
According to the posted order of events, Faith would have been cuffed before Arlo disappears. So are you doing anything before he vanishes?
As stated, I wanted to do something before Faith is handcuffed. I'm highly annoyed that my stated intentions have been ignored. But it seems destiny that Faith be handcuffed, so under protest, I'll accept that is now the case.
| ZenFox42 |
You completely misinterpreted my statement. Let me try again :
"According to the posted order of events, Faith would have been cuffed before Arlo disappears." "So" (since you stated that Faith would have done something before being cuffed), "are you doing anything before he vanishes?"
"Would have been" was a statement of (ex) possibility, not a statement of what actually happened.
| Faith Sierra |
Sorry, but it sounded like her being handcuffed was a done deal and her only option was to take action after that happened.
Edit: I think my logic was that since the statement was conditional-- Faith cuffed before Arlo disappears--and then you were describing what the cops were saying after Arlo disappeared, it seemed my chance to act before she was cuffed had been preempted and the action had moved on to later events.
In general, this has been confusing because the descriptions of events by the GM keep advancing past important decision points. So if a player wants to do something prior to one of the things the GM is describing, it feels like ret-con. Plus different players may jump in with actions at different points, and then the chain of events gets hopelessly muddled. It feels like a movie set with multiple takes and script rewrites in between.
If Faith now decides to charge Jim-Bob before the cuffs are on, then Arlo will not yet have teleported and it will negate all the dialogue between Jim-Bob and Clem about the disappearance.
Please slow things down and take one action for the Cops and let the players respond before moving to later events.
| Gavril Vasilescu |
From my (admittedly limited) knowledge of proper police procedure, they're generally authorized to use force "one step up" from a criminal or suspect or what-have-you. So if someone punches a cop--unarmed assault--they can respond with a nonlethal weapon like a nightstick or mace. Headshotting Faith is probably an understandable reaction, but it would likely earn a reprimand based on the situation (although her wearing kevlar vest and being equipped with various weaponry could affect that). Gavril, though? That's the one that could easily earn a lawsuit or other problems. Yeah, he jumped at a cop. But being that the cops don't know his history--and he in fact isn't a blackbelt or anything, so his hands are not qualified as lethal weapons, even if history suggests otherwise--shooting an unarmed attacker is quite unnecessary. That could cause problems.
Realistically, and within the scope of this game, I doubt legal repercussions would be all that big a deal. Especially in a podunk town like this the cops would probably suffer very few, if any, troubles for this. We're outside folk, after all.
However, another point--Gavril's Toughness is actually 11 due to his Flak Jacket/Amulet combo, and I believe that actually becomes 13 against bullets (although I remember a debacle with kevlar-based armor in Discussion previously, and I don't know exactly how Flak Jackets work with those rules--they're listed as +2/+4, and I'm inclined to think the +4 is against bullets, but I might be mistaken). In any case, his Toughness is a little higher than 9, so at most he's taking 2 Wounds with his Shaken. And I'm going to try and Soak. (I think we all started this mission with 3 Bennies again?)
Soak: 1d8 ⇒ 4
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 6 Ace: 1d6 ⇒ 3
Uh, total of 15? Success and 2 Raises. So whether he took 3 Wounds or 2, he's actually okay. That said, Gavril's had enough of this, he's tired of the trouble and he's reached the decision that these cops are more likely to shoot his friends and hurt them all than to be helpful in any way. The fact that the shooting's now started just makes it worse. So he'll continue with his grapple. Not sure if you need another action.
| ZenFox42 |
Yes, I stopped responding to debate about police procedure because this is a *Fantasy* Role Playing game, after all.
I specifically shot Gavril in the leg to *avoid* his flak jacket, but I did include the amulet. But looking at your numbers again...your "base" Toughness is 6, then +1 Brawny, then +2 amulet - yep, that's the 9 I used.
ALL - in your full-page descriptions, I need to be able to tell at a glance what's what. Since many things affect/bypass Toughness, instead of showing me totals, please show me components. So for example :
Toughness = 6 +1(Brawny) +2(amulet) +2/+4(flak jacket)
If you're wearing a flak jacket or Kevlar vest, please show both numbers.
Thanks!
| Faith Sierra |
Rules question to consider. Perhaps the discussion boards have hashed this out. The rules say a grapple attempt is an opposed fighting roll. The rules under opposed rolls says in the case of a tie, there is no clear winner and the struggle continues. But it seems in the case of a grapple, the attempt to grapple the other either leaves him entangled (success) or not entangled (failure).
In the unlikely event that Jim-Bob gets/had gotten a 13 on his side of the opposed roll, what would his options be for his action this turn?
Put another way, does a tie on the opposed roll result in the grapple being successful or a failure?
I could see the logic that says since the defender was not grappled to begin with, if there is a tie, that situation does not change and so the grapple fails.
| ZenFox42 |
The one issue I have with SW is you have to read the manual very literally, and not assume anything, because it's so terse.
Turns out that Faith does not have to roll to maintain the grapple! She only rolls if *she* wants to do damage.
But Jim-Bob can continue to try and escape, and Faith has to succeed in that opposed roll or JB breaks free.
I'm going to offer a new house-rule : if the attacker (Faith) wants to make a non-damaging opposed Str/Agil roll on their turn to "subdue" the defender (JB), the defender is subdued on a Raise. Nothing changes on a Failure or Success.
But if the defender gets a Raise, they break free.
Subdued means the defender cannot act *at all* - prone with arms pinned behind his back, or something similar. Then someone else can cuff, tie up, or zip-tie them to make it permanent.
Just another way to take someone out without beating them to a bloody pulp. :)
| Faith Sierra |
I was thinking of having Faith grapple again for damage, with the damage non-lethal, something like the police choke-hold that cuts off the air supply long enough to make the person pass out.
| Faith Sierra |
My work schedule changes this week as well to a day shift. I should still be able to post early in the day or most any afternoon or evening.
| ZenFox42 |
BTW, I finally asked the ex-cop at work about this situation. I described the setup up to where Faith rushed Jim-Bob, and she said the use of deadly force was certainly reasonable, for specific reasons she could state (that's a legal concept). She said the cop in question would face no repercussions.
| ZenFox42 |
Something else just occurred to me - we always say to keep the last Benny in case of Incapacitation, but you only die on a snake-eyes (either on the first roll or during Bleeding Out), which you can't re-roll anyway.
Now some results on the Incapacitation table are permanent injuries which may give you penalties, so you might want to re-roll to avoid those, but it's not *essential* that you keep One Last Benny to stay alive.
| ZenFox42 |
I found this while trying to figure out everyone's "state" in the melee :
Faith would have gladly surrendered to park rangers but Jim-Bob showed signs of trying to handle everything himself...
So did you miss, ignore, or just not believe this :
...this here's park is so small they deputized *us* as park rangers, too, cause they didn't want to waste the manpower...
| Faith Sierra |
From Faith's perspective, Jim-Bob should have called the park rangers as soon as he got the call with the tip about a dead body at the cave. If there is a murder in the park, I can't imagine the Federal law enforcement agency in charge of security at the park not wanting to be informed about a possible homicide and not wanting to take the lead in investigating it. You've seen NCIS; you know how possessive the various federal law enforcement agencies are about other cops processing crimes they think of as happening in their jurisdiction.
There is also the fact that police ought to be reluctant to go to a remote location to investigate a potentially violent crime without other law enforcement officers knowing about it and without having back-up at the scene before going in (to avoid just the situation Jim-Bob and Clem found themselves in when they arrived and found us).
So Faith has her doubts about Jim-Bob. Either he is grossly incompetent or he is being controlled by or in league with whoever called in that tip. I can imagine a local cop being deputized to help in dealing with minor crimes on park property, such as drunk campers or noise complaints, but I can't imagine federal rangers would let him singlehandedly investigate a potential murder scene.
She would also be wondering about why he would even consider us suspects, since it would seem he would have had to have received the tip very shortly after we left his office (since he arrived at the scene just minutes after we did). I'm assuming the cave is some distance away and that we were in Jim-Bob's stationhouse just before leaving to drive to the cave. Maybe you are assuming a different sequence of events, since we did not specify the details of what happened that morning. But we received the note, had breakfast, visited the police station to ask about the cave, and then we drove to the cave. If you have a different time-line in mind where we visit the station and then we hang around town for an hour before driving to the park, let us know. It's an important detail to us figuring out what these two local LEOs are working with.
| ZenFox42 |
I don't understand why you don't understand that he's been deputized as a Ranger (according to him, anyway). If so, then he is empowered to handle situations in that little park, since it's near the town. Even if the Rangers would *handle* the murder investigation, it could have been a crank call, he'd be stupid to NOT check that there's actually a body there before calling in the cavalry...er, Rangers. And the town's *entire* police force is Jim-Bob and Clem, so Clem IS (was?) his "backup". Besides, it's a small town with little crime, he wasn't expecting 5 heavily-armed people to be at the scene.
I checked (quickly), and AFAIK no mention was made of when people met for breakfast, nor how far away the cave is. If it was too far away, it wouldn't be convenient for all those teenage rendezvous'. Let's say a 10-15 minute drive.
Assuming even meeting for breakfast as late as 8 AM, you're done by 8:45, talk to the police, and are done with them by 9 AM (latest; possibly as early as 8 AM if you all met for a 7 AM breakfast).
So you left them somewhere between 8-9 AM.
Yes they got there shortly after you, but they could have gotten a call as late as... say 9:50 (you did have many minutes to examine the crime scene), long after you left.
I don't know how this is going to help you figure out anything about Jim-Bob (because all of the above is just ONE possibility of what's really going on), but I hope it clarifies that particular scenario.
| Faith Sierra |
In my experience, national forests are never tiny little parks that could be policed by two local guys. What you're describing sounds more like a local park, maybe a county park or a small state park.
The other thing that colors my perception of the situation, as I imagine it would be perceived by ex-cop Faith, is that in cop shows anyway no cop and his partner ever go into any situation that might involve any kind of violent criminal activity without notifying someone. These guys might not call for back-up if they are in town and visiting a house where someone has called in a noise complaint, but when there is potentially a dead body involved, I would think these guys would have other cops they can notify and request for back-up.
So that's why I've been role-playing Faith as being very reluctant to cooperate to the point of letting herself and the group be completely disarmed by this pair of local cops. They don't seem capable of dealing with the forces she would expect to be in play at this location. So she would risk her life to try to keep control of the situation.
| ZenFox42 |
Clarification on my earlier comments (independent of Faith's last comment) :
I'm not saying that he *definitely is*, but I am saying it's *not impossible*,
that he is what he seems to be : a law enforcement officer with jurisdiction over a crime scene where heavily-armed suspects immediately broke the law by refusing to comply with his orders, *and then* assaulted him.
What the actual truth to the situation is will not be known for some time.
| Faith Sierra |
I thought I had sorted things out but the clarification above makes me wonder about some things.
I'm pretty sure that in the real world, even a small National Forest would have a ranger station with one or two rangers on duty or on call nearby. I don't think local law enforcement people would be deputized to have jurisdiction over park land.
I'm willing to allow that these things might be different in the game world. But if so, I think Faith, given her law enforcement experience, would know if this were the case or not.
So please answer the following questions:
Is this instance of National Forest a small park with no Park Service staff on site?
[Note, Faith would have bought the best maps of the area she could find and would have studied the roads and facilities in the park before driving there, so it's likely she would know if this was the case or not.]
If there is no evidence of ranger presence from the map, would she find the claim that the park service outsourced the security for the park to non Forest Service personnel plausible or suspect?
[Note: check her background story for a similar situation she was in. She would likely know about such things from common knowledge and experience.]
If there is a question of what she would know, please make a common knowledge roll for her or ask me and I'll make the rolls.
If none of this is going to matter, than don't worry about it right away. Eventually I'd like to know just to have a better idea of what went down.
| ZenFox42 |
You know, I called it a National Park just as a by-the-way thing, to add some color.
I don't know a damn thing about how National Parks and their Rangers work, and didn't expect anybody else to, either.
I am *really* regretting that one little passing comment now. More and more every day.
I tried to roll with it, and made J-B a "deputy" Ranger as a quick fix, but I really do not want to get bogged down in all kinds of details about what real Rangers would or would not do.
Can we just forget all that, and make it a cave in the woods near the town? Faith could have reacted the way she did because...she is who she is, and the obvious frame-up, and how she perceived the two yokel cops, not because of all this Ranger nonsense.
Or, if that would burst anyone's bubble, please just take what I've said so far about his being a deputy Ranger, etc. and roll with it.
| Arlo Franco |
Hi ZF. I'm probably going to drop this game. I appreciate you picking things up, but I feel like I'm kind of along for the ride in this story, instead of being part of making it. Thanks again, and hopefully we'll be able to play together again in the future. Just assume that Arlo, takes the SUV to the road, hitch hikes off into the distance, and is now bartending on a small island in the Solomans.
| Clebsch73 |
I know the timing of this sucks with Arlo leaving, but I had already committed to this before seeing his announcement. I'm sorry if I am in any way to blame for his leaving. I was just trying to role play my character as I thought she would react to the situation as it was presented.
In any case, I've been playing PBP games for about a year now and I finally feel ready to start a campaign of my own as the GM. Since I will need more time to prep for this, I am going to bow out of a couple of the games I'm currently in as a player, once the game reaches an appropriate break.
I've decided I will withdraw from the two Savage World games, which includes this one. I will continue to play Faith until this adventure concludes, but after that I'll withdraw. The GM can keep Faith on as an NPC or replace her with a new player as he sees fit.
| ZenFox42 |
Arlo - sorry to see you go, things are just about to start getting interesting. I know the "working for a company" trope can be a little restrictive, but if you want to go, I understand.
But please read the next post before you decide, there's an option *right now* to change the trope!
Faith - one way or the other, there will a good breaking point for you to leave coming right up in the next few (real-time) days. I'm moving farther and farther away from PF, so good luck with your game!
To both of you, I would please ask that you still write up your perception of the events with the cops before you go, if you could.
| ZenFox42 |
Arlo, Nate, Gavril - this point in the game is actually a perfect spot for the whole team to go off on their own, and become *independent* "occult hunters", if you want to.
You would have more input into and control over the game, but not the resources that PATRIOT would give you (basically, no income - and government-restricted weapons would be harder to get).
There's another player who is ready to join (K'Don in another game for those of you who know him), whose PC will nicely fill Faith's shoes. She can come in assigned to you by Maggie, or if you all want to leave PATRIOT, she can be introduced independently.
So, what do the 3 of you think? Stay with PATRIOT, or off on your own?
| Nate "Thrasher" McCulligan |
Man, it's not gonna be the same without Arlo and Faith. :o/
Although you guys haven't had Nate either for several weeks, and for that I apologize. I think most of you know already, so the super-short version is I lost usable connectivity for a week, and reliable connectivity for another week after that. Things are still dragging but I'm slowly and painfully resyncing my games. Just getting to PATRIOT today. (Sorry ZF, wanted to do this earlier but it's been one heck of a day.)
I honestly don't know if I have an opinion on the survey question. PATRIOT and Maggie are known quantities (well, as "known" as Maggie can be... or PATRIOT for that matter...)
I don't know what you have in mind for the P.I. angle, so it's kinda hard to judge. If we break away to the independent route, can we slink back to Maggie with our tails between our legs if it doesn't work out?
Let's say I'll go with the majority. If there isn't one, then I'll tiebreak with...
Coin Flip: 1d2 ⇒ 2
... "let's go rogue!"
I'll try to finish reading through everything tomorrow, sorry today didn't let me. Since we're losing two players, are you looking for another warm body? I can think on whether I know anyone who might be interested (I don't know who groks SW though.)
And hello to Ms. K'Don when she gets here! :o)
Again, sorry about my absence guys, and thanks for your patience and understanding!
| ZenFox42 |
Well, we have a ready replacement for Faith, but he (the player) won't know the situation well enough to really vote.
Getting another PC might be nice, but maybe not essential - 4 is a reasonably-sized team. I'll ask around.
So if Arlo doesn't decide to stay on to go "rogue", the vote really comes down to Nate and Gavril. If neither of you cares that much (Nate flipped a coin!), I'd say let's stay with PATRIOT, they have more resources to offer you. But if Gavril really wants to go rogue, we can.
| Nate "Thrasher" McCulligan |
Oh... I didn't realize you wanted one from me since I was basically AWOL during a big chunk of that.
I still haven't read over everything in depth (work's been silly post-Labor Day (haha, my phone auto-corrected that to "post-apocalyptic Day")) but I'll try to get through it tonight and see if I can work out what you want.
-Posted with Wayfinder
| Nate "Thrasher" McCulligan |
Wow that was one huge ball of wet yarn to unravel. But as best I can figure, here's the final sequence of events from just before we learn the LEOs are coming until we're hauled off. I have no idea if this is what you wanted, but this is what you get. :op
Gavril heads to the vehicle.
Nate, Faith, etc. are in the cave.
REWIND John rushes in to alert of at least two people crashing through brush in their direction.
Garvril's side of conversation with two LEOs comes over the earbuds.
Nate takes up a observer/sniper position in the bush with shotgun and pistol.
Faith queues up a text message to the police advising of the discovery (no reception in the cave, it will go out when they exit (one bar)).
Gavril sends a covert message indicating he is approaching with two LEOs.
LEOs arrive and demand everyone "freeze," wanting to know why we're here, stating report of a dead body.
Faith advises we got a note asking to us to meet someone here.
Clem covers the group, gun drawn, while Jim-Bob identifies the body.
Upon his return the team's armament sinks in and Jim-Bob freaks, demanding we drop everything and empty pockets into the sack he directs Clem to go get from their vehicle.
Clem spots Nate and demands he come out.
Nate covertly leaves his firearms in the bush and comes out, hands uppish.
Faith refuses to drop her weapons. Her player notes no one should have weapons out other than Nate.
Gavril had started to unsling his shotgun and stops, strap in hand.
John had missed Faith's earlier order to holster and is placing glock on the ground, he also hesitates.
Jim-Bob challenges.
Faith counters she's an ex-cop, this is federal park land, and we will surrender guns to proper authorities.
Jim-Bob has Clem show park ranger badge and indicates they ARE the proper authorities.
Arlo feigns a panic attack followed by simulated fainting.
REWIND Faith tells John to roll film on the incident.
Faith begins unloading her weapons to the ground.
Jim-Bob interrupts Faith and tells everyone to shut up and freeze, tosses cuffs to John and instructs him to cuff Faith behind her back.
Jim-Bob instructs Clem to cuff Arlo and apparently authorizes deadly force ("whatever force you need to").
REWIND John cuffs Faith.
Faith rushes Jim-Bob to grapple him.
REWIND A whole buncha crap I'm not gonna bother typing because it didn't happen.
As Arlo is helped to his feet after being cuffed, he disappears, reappearing in the woods about 1/3rd of the way to the vehicles, which he sets out for.
Gavril drops his shotgun, steps forward and grapples Jim-Bob.
Jim-Bob fires twice at Faith's head. One shot grazes her and she is "stunned."
Clem fires two shots at Gavril; both hit in his leg.
Jim-Bob shouts orders in impotent rage again.
Arlo hears the shots and continues heading for the vehicles.
Clem chickens out and "runs to get backup."
REWIND Faith is shot as she lunges at Jim-Bob and continues forward to tackle him.
Faith attempts to continue her tackle but begins to feel "fuzzy-headed."
Gavril also begins to feel "fuzzy-headed."
See Arlo. See Arlo run. Run Arlo, run!
John starts shouting that we surrender.
Faith manages to shake the fuzz (the head fuzz not the gun-toting fuzz) and grapples Jim-Bob.
Gavril also shakes the fuzz and decides something extremely fishy is going on, so he takes a swing at Jim-Bob (but misses... apparently he's still a bit fuzzy).
Faith tightens her grip and attempts a sleeper hold on Jim-Bob.
Nate sides with John on the surrender, in the fear people will get hurt otherwise.
The fuzziness begins to descend on Faith and Gavril again.
Arlo continues pounding through the woods.
Gavril hauls back to punch again... and wobbles.
Jim-Bob manages to squirm around enough to avoid going down. (GM references a karate chop and a punch, I only saw efforts to put Jim-Bob to "sleep" by doing damage.)
John starts getting frantic about us assaulting police officers.
Faith is starting to be affected by the fuzzies.
Jim-Bob manages to break free of Faith's grapple.
Faith cries out that they're being attacked mentally.
Jim-Bob poo-poos that and aims directly between Faith's eyes with a final warning for everyone to stand down.
All attacks stop. Jim-Bob directs John to zip-tie everyone, hands behind.
While being zip-tied, Gavril asks John if he felt anything; John said he did once, briefly.
Jim-Bob walkie-talkies Clem to come back in, situation under control. (I'm guessing Clem's not getting a Christmas bonus this year.)
Jim-Bob forces the three cuffed prisoners onto their knees.
Clem returns and zip-ties John.
The LEOs search and disarm everyone, and reads everyone their rights.
We are escorted back to the vehicles... well, vehicle... to find the van gone and the cruiser's tires slashed and radio disabled.
Jim-Bob manages to find one radio that still functions and calls for transportation and CSI.
Clem is directed to zip-tie each of us to a car door handle.
Jim-Bob indulges in a captive audience b|+ch-fest.
Reinforcements arrive and we are hauled off.
| ZenFox42 |
Thanks for doing that, but I was more interested in how you would *summarize* all that to Maggie, as Nate. Well, not *all* that, but from when J-B arrived at the cave to when everyone finally got zip-tied. But it is interesting to see the step-by-steps.
And having taken the time to do what you did, I'm not going to ask for any more. At least you know what the situation is. ;)
| Nate "Thrasher" McCulligan |
Oh, that's easy. The summary is that we got ridden roughshod over by a power-hungry moron. :op
Erm... referring to Jim-Bob, not the GM. :o)
I wrote Nate's dialog to Maggie before reading your post but I think it nicely summarizes his views on the matter.
As long as you keep in mind that he was being polite. :oD
| ZenFox42 |
Guys, sorry, but I have to "break the fourth wall" for a minute. I've been trying to get the following points across "in character" in the game thru John and Karen, but I don't know how else to handle it right now.
I put Karen in there as a resource, someone who knows her way around the building. And things started off rocky, which I thought was great role-playing. But then there was talk of leaving her tied up, which is when I pointed out (as John) that she *worked* there.
But then Astaria repeatedly said "show us where to go", which to my GM's mind makes no sense, because no one's told her your mission (and I had Karen say so). And Astaria's last answer makes no sense to me at all. (Sorry, not meaning to pick on Asteria, it's just what she's been saying.)
I know my mind is fuzzy in general from chronic fatigue (finally figured out the source of that, BTW - my night-time work schedule), AND sometimes specifically from mega-pain-killers, but I don't know what to do at this point.
If someone will just explain to Karen what you want, we can move the story along.
| Nate "Thrasher" McCulligan |
I-the-player have no problem with Karen tagging along. Nate sees her as a civilian troublemaker girl and sees minimal benefit with a big potential downside.
He's probably also smarting a little bit from Jim-Bob and wants no truck at all with the locals. :op
That said, he's been sarcastic but he's never insisted we get rid of her, nor will he. If Astaria can get her to be useful he won't fight it.
Part of the problem may be that we-the-players don't know what we're looking for. I mean, we have a goal, but we can't say, "Okay, we're looking for the CTO's office" or "Where's the server room?" We just have this vague "search until we find something incriminating" task.
| Nate "Thrasher" McCulligan |
Answered this in detail, then Wayfinder crashed when I hit "Post." Grr.
Go to the main forum index. There's a section for "recruitment" where people post up new games that are starting, as well as existing games that need replacement players. Troll them until you see something you like, then throw your hat into the ring.
Be prepared to not be chosen. A LOT. It's not you/nothing personal, it happens to everybody. Just carry on.
Note that PFS (Pathfinder Society Organized Play) has special requirements, so you may want to steer clear of that, at least at first. Also keep an eye open for game systems. If a post doesn't say then it's likely Pathfinder, but there are other systems played here (as you well know!)
Good luck, have fun!
-Posted with Wayfinder
| Nate "Thrasher" McCulligan |
Sorry. I presumed you regularly used the index page to get to your active games.
Here is a link straight to the Recruitment board. If it's blank, check and see if you have focus on. (Look kinda near the upper right of the page, there will be a link that says either "FOCUS" or "DEFOCUS". If it says "DEFOCUS", click it.)
-Posted with Wayfinder