Variel's Reign of Winter

Game Master Neltji

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Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Ok, I'll just channel (have I said before I can't believe we don't have a wand of CLW...? :P)

Channel: 2d6 ⇒ (2, 4) = 6
Channel: 2d6 ⇒ (4, 2) = 6

Everyone heals 12 hp, and Helgash heals 20. Topping him off with a CLW:

CLW: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

HAHA, perfect - shall we continue then guys?

--Status Helgash--
HP: 63/63
AC: 22
--Status Greta--
HP: 67/67
AC: 17


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

All set to continue here.Jetro searches the creature for anything valuable.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Jetro Clampett wrote:
Jetro searches the creature for anything valuable.

Duardlara assists, looking for magical auras after casting detect magic in case there are less-obvious items of magical import present.


The weapons and armor off of the fey begin to dissolve leaving only a faint wet spot on the ground where they. Not much is left over but a small pouch. Looking inside the pouch is a handful of semi precious gems all told worth 1500. It also has one gem that radiates magic that restores a modicum of magical power once per day. pearl of power 1.

Another half day of travel brings you to a bend in the canyon. Wispy clouds race across the gleaming blue sky overhead, but the floor of the crevasse lies in shadow, the sunlight blotted out by the massive 2600 foot cliffs on either side. Gray grasses and scraggly trees poke through drifts of ice and snow, weaving their way through black boulders that lie at the base of the towering cliffs.
Crudely carved into the face of these cliffs, several miles apart, stand three impossible sculptures that each rise over half a mile in height. Each carving depicts a naked humanoid woman holding forth a warning hand. The first resembles a young maiden with flowing hair, the second depicts a pregnant matron, and the third a stooped and withered crone.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

This looks like the place. So we need to look for some kind of special spot?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"Let us start by searching the area" - Helgash nods at Jetro, staring at the amazing sight - "Duardlara, will you do the honors?"


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Who can make use of the pearl of power? Obviously, D'lara would be interested...

She gives the paladin a half-bow and starts studying the area carefully. She casts detect magic and scans the area within range, focusing on any auras found, before moving closer to study things in detail.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30 +1 bonus for trapfinding

I assume multiple checks are necessary. I'm perfectly fine with Variel rolling so you're not waiting for me. She's going to be very methodical. We'll be here for a month if she takes 20, but if that's viable, she will do so.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

venja could use it as well, but her spells have been so ineffectual lately, not a lot of point - you take it


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Venja wrote:
venja could use it as well, but her spells have been so ineffectual lately, not a lot of point - you take it

I don't have a lot of spells I can use it on, but having an extra casting of Gravity Bow or Burning Hands might be a useful thing. Let me know if situation changes and you need it. We can swap it as long as it's only used once a day, I believe.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

okay


picture of the statues if they were closer together.

Duardlara you are able to find a large number of tracks in the area in addition to scattered bones throughout the area nearest the statue known as the maiden.

survival DC 20 tracks:

Looking at the tracks you can determine that they were created by centaurs and frost giants. Clearly this place is not taboo for certain centaurs and must be from a different clan than Kaag's.

survival/heal DC 20 bones:

Looking at the bones you see that they are mostly from humanoid type creatures. Further you can tell that bones are mostly shattered leading you to believe that the creatures were trying to scale the cliffs in this area and fell or were dislodged.

survival DC 25 other:

While the cliffs are steep and look hard to climb, you think you see a path that might be slightly easier than the rest. Following this path with 3 more survival checks (DC 20) will mean that you only need to make 4 DC 20 climb check to reach the summit instead of 25 checks.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

Jetro just picks his teeth.


3 separate survival checks Jetro. Go ahead and roll the other 2 as well.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Survival: 1d20 + 10 ⇒ (2) + 10 = 12
Survival: 1d20 + 10 ⇒ (19) + 10 = 29

I see a path here that will help make the climb a whole lot better if we are careful. Or does anyone have flying magic?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

survival: 1d20 + 19 ⇒ (1) + 19 = 20
survival: 1d20 + 19 ⇒ (14) + 19 = 33
survival: 1d20 + 19 ⇒ (9) + 19 = 28

Huh, other centaur have been round here, not Kaag's tho. These been travel in with Frost Giants.

He cringes as he sees the bones. good call Jetro, looks like the other what climbed crashed down and broke here, He notes, disturbing the bones. Shares spoilers information

To follow the path
survival: 1d20 + 19 ⇒ (7) + 19 = 26
survival: 1d20 + 19 ⇒ (6) + 19 = 25
survival: 1d20 + 19 ⇒ (6) + 19 = 25


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara takes a moment to search, curious if there is anything resembling a camp. "I assume these tracks are from the other tribe, then. That of Vsevolod, I believe?"

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

She looks at the cliff dubiously. "Whole lot better is a relative term. That still doesn't look very easy. I wish I had the magic..."

I have a +1 to survival, a +4 to climb, and 50' of rope. I don't suppose any of those are going to see me safely to the top.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Survival +10 Climb +11


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"I can fly for about 5 minutes... do you think I could get to the top in that time?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

We can try climbing up and see if it gets to nasty and then fly up the rest of the way.


5 min x 10 rounds x 30ft= 1500ft. You would be 500-700 ft short if you tried from the base.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Looking upward, "Does anyone have climbing aids? Pitons, that sort of thing?"

I have forgotten why we want to climb this.


Actually you haven't quite figured it out from the clues from earlier. If you want go back and look what the ravens all said to you that might help. You do know that there should be an entrance to Artrosa but you don't see anything down here. Not even with your 30 perception check.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I got some rope, that is it.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Hmmmm, I don't think we have any alternative here... We have to climb, right?

Let me see if I got this right - if Jetro and Beck succeeded at the Survival, that means we ALL have the DC of 20 for the climb, correct?

Venja, can you cast flight on any of us?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

unfortunately my flight is by hex and it can only affect me


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara is staring off into space, thinking back.

"The ravens and Ratibor all set us on the path to Artrosa. For Ratibor, we seek the cookbook of augmentation."

"The first raven said, 'Look for the Mother when the moon is full."

"The second raven said, 'You have taken upon yourselves a great burden, for that which you desire, the changeling holds. Know this well - you will find the Crone only when the moon wanes.'"

"The third raven said, 'Seek now the sisters three who are one: Mother, Maiden, Crone. But know the Maiden is elusive, and may only be caught with the waxing moon.'"

She sighs, "Are the references to the moon literally meant as time references? If so, it will be the better part of a month to do this and that's only if the stars are in alignment." She looks at her companions, "And should we seek them out in the order presented by the ravens?"

Trying to gather clues into one place. Hopefully I found the clues that Variel referred to.


Correct Helgash. You can take 10 on t climb checks providing you aren't in combat at the time. Those are the clues yes Duardlara.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

and what's the phase of the moon now?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I can help lend a hand climbing and give pointers. Time for a lot of aid another


The moon phase is waxing currently and will stay in that configuration for the next 4 days.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So maybe some magic door opens somewhere on those statues during the moon phases.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"That's what I was thinking, Jetro."


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Ok, people so... Are we going to climb this..? If so, at least I'll take off my armor, but even so...


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"I guess we're going up then. Just so you all know, I'm not the best climber, I may have to wait for you to go up and drop me a rope when the going gets roughest, or maybe even all the time if it's a hard enough climb."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara withdraws her 50' of rope. "I fear I'm in much the same situation." She peers up, trying to make out the path that the others see, "We will need a plan."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Yep, we gunna climb. Jetro gets his rope ready and will help others up

Just make climb/aid another rolls for me if you are on. Climb +11


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Can ya levitate? We can fly ya over like a kite back suggests to the brain-challenged. I also Ken ta turn into a climbing animal and give rides.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

To the brain challenged? :O


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro will start climbing and helping people up.
Taking 10 means 21 result on all checks so I make it


Sounds Good Jetro, You auto aid so everyone else can get a +2.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash removes his armor, and proceeds climbing.

So... Three rolls? Also remembered Helgash has a climber's kit. Can it be re-used Variel?

Climb: 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20
Climb: 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20
Climb: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

I think he is going to fall from VERY high...

Greta also tries to climb up the slope without her armor.

Climb: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Climb: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Climb: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Not sure how many times we can retry, and what are the consequences of failing :P


It is actually 4 climb checks for each person to climb up the cliff face. Yes the climbers kit can be reused. I am going to hold off on telling you how much you fell as others might have ways to help you as well that haven't chimed in yet.

If no one else can help you then you can make a DC 20 reflex to try and catch yourself.[/ooc]

So everyone can see a running tally Jetro auto aids giving a +2 to everyone. He also mentioned using a rope giving another +2. Helgash's climbing kit gives a further +2. Total right now is +6 to your climb check.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

climb: 1d20 + 6 ⇒ (20) + 6 = 26

After her initial success, and hopefully being 1/4th of the way to the top, she'll start augmenting her climbing with flight, using the ropes only to guide herself to the right location at the top...


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

With Jetro's aid, use of a rope, and use of a climbing kit, Duardlara can take 10 and hit a DC 20. Sounds right that she would be particularly slow and methodical...


Anyone have anything to help Helgash and Greta?

Venja makes it past the first of the treacherous portions of the climb and figures to use her levitate spell with the ropes to bypass the next couple of tricky areas.

Sounds about right Duardlara.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Rope and aid another is all I got.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

not levitate... 'fly' hex lasts for 5 minutes... we calculated she could get about 3/4 of the way, which should be the last 3 climb checks... and she can use it in 1 minute increments in case there are delays.


Yur right Venja. I was thinking the lower level hex ability. Your good.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Duardlara Frostborn wrote:
With Jetro's aid, use of a rope, and use of a climbing kit, Duardlara can take 10 and hit a DC 20. Sounds right that she would be particularly slow and methodical...

Actually... Both Helgash and Greta could do that also, now that you mention it :D


Dont worry Helgash it is only 15d6 that you take from th fall. Then you can climb up slowly yet surely. Any idea how Sheelah is getting up?

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