Variel's Reign of Winter

Game Master Neltji

loot list second page

combat map update


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Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro nocks an arrow, ready to shoot if it appears again.


Jetro notches an arrow ready to fire at spiny should he show himself. The undead creatures rush forward in an amazing display of speed as the attack Helgash and Orgar.

You swear you hear the sounds of feet scraping on stone on the stairs to the west on the far side of the room.

charge attack Orgar 1d20 + 10 ⇒ (7) + 10 = 17 for 1d6 + 5 ⇒ (4) + 5 = 9
Attacks on Helgash 1d20 + 8 ⇒ (1) + 8 = 9 for 1d6 + 5 ⇒ (5) + 5 = 10
second attack on Helgash1d20 + 8 ⇒ (10) + 8 = 18 for 1d6 + 5 ⇒ (1) + 5 = 6

The little miscreants are horrible though and worth nothing more than a few blows with a sword, glaive or any other sharp stick.

Consider combat over as you walk through them. Spiny is no where to be seen though.


Male Half-Orc Magus (inactive)

"That didn't take long! So, where's the porcupine thing now?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well we better keep an eye out, no sense hanging around the door like this.


Yeah and empowered fireball like that will change the course of a fight quickly. Oh well. 1 less spell for him later mwahahaha. assuming you go up the stairs to the west. will update tonight when I get my info.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"Sarenrae's judgment is just," says Cynehelm. "Shall we go?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

All set


Male Half-Orc Magus (inactive)

"I'm ready."


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"Let us search the premises then, and then press on friends"

Perception for valuables: 1d20 + 1 ⇒ (1) + 1 = 2

Zzzzzzzz....


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception: 1d20 + 16 ⇒ (12) + 16 = 28


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

perc: 1d20 + 13 ⇒ (11) + 13 = 24

Venja joins in the effort to find anything in the area.


Nothing but rotted flesh and dead hoarpanthers can be found in this chamber.

The path continues on upward for almost 100ft until you reach an intersection. Straight ahead of you the hallway continues on with a bend to the right. However there is a door to the left in the hallway.

survival DC 17:

The dirt has been disturbed by the doorway indicating that someone just went through the door recently.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Survival: 1d20 + 10 ⇒ (16) + 10 = 26

Jetro checks the ground near the left doorway.

Somethin went through this door recently. Don't know if it was that thing we just fought


Male Half-Orc Magus (inactive)

"Well, we best be ready for a less-than-friendly welcome."
"That seems to be about right for this place, I reckon."


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

".. and just about every place we go... What I wouldn't do for a good night's sleep in a safe place again!"


Male Half-Orc Magus (inactive)

"I'd settle for a good rest for now, if that's possible."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

That should be something we can make and sell, a special tent or even cabin where people can rest in safety. Maybe have some kind of mangic door leading to it.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Variel, will you bot Duardlara in checking the door for traps, listening for sounds, and whatnot? Or shall we?


I was debating that myself as this is a really, really, really nasty area. All are forewarned...

Duardlara checks the door for traps but does not see any. However close inspection reveals a set of Iobarian glyphs that read As the seasons of life change, so must we sacrifice our past
for the wisdom of our winter years.

Not finding any traps though Duardlara opens the door slowly. Inside you se a dark tunnel that twists off into the darkness after only 15 feet. Stepping across the threshold of the doorway you see more sigils written on the walls. These continue the saying form the outside. "Blessed be the path you are about
to walk. Cling not to what you were, but only to what you
shall become."

know arcana DC 25, Venja gets +10 on check:

the phrase is part of a "croning ritual" performed by older witches to celebrate the symbolic and spiritual transformation from motherhood into their elderly years. Most witches revere crones for their wisdom
and see the ritual as a blessing, but there is no requirement
to undergo a croning ritual if one is not ready.

Moving downthe hallway just 15 feet to get a glimpse of the rest of the passageway a single solitary rune is etched in the first step of a long set of stairs.

know arcana or linguistics DC 20:

The rune is the symbol for youth.

if successful on both checks:

If a witch wished she could start the croning process by voluntarily stepping over the rune and speaking the phrase [b]"I, [name], sacrifice
my [sacrifice coinciding to the rune] to the Three Who Are
One."


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

know arcana 1 dc 25: 1d20 + 15 + 10 ⇒ (10) + 15 + 10 = 35 +1 if cold/winter/ice related

know arcana 2 dc 20: 1d20 + 15 ⇒ (3) + 15 = 18 +1 if cold/winter/ice related

"These words are the beginning of the croning ritual.. a great blessing if one feels ready for it. Crones are greatly revered among witches. I'm not sure how one goes about it exactly."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So...Just what would happen if non witches go in there?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"I'm not sure... but if you don't actually perform the ritual, I would think nothing would happen... but then again, I'm not sure of what the actual ritual is, so no telling if it can be done accidentally."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Peeking in... and aiding Venja on the second check

Knowledge (Arcana): 1d20 + 13 ⇒ (5) + 13 = 18


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

if the aid counts:

"This rune is the symbol for 'youth'. The ritual requires voluntarily stepping over the rune and speaking the phrase [b]"I, [name], sacrifice
my [sacrifice coinciding to the rune] to the Three Who Are One."

if the aid isn't doable, ignore the spoiler


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Variel, do we have an overall map of the area? So we can have an idea where this leads, if we want to explore it now, etc?


I have been keeping yo uin the dark as to location for a reason. The twists and turns you have taken though makes you think you have gone over a mile around in this place. You'll understand eventually. And no you don't have to take this path now. The hallway you were in continues on if you want that instead.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Hehehe, I was beginning to suspect that - damned GMs! :P

"Unless one of you can give me a strong reason to advance, mayhaps we do not need to chance this route immediately" - Helgash nods - "There are still other paths of exploration open to us"

By the way, default Life Link will be set on Orgar, Greta, Jetro and Venja (but please read below). I am assuming Cynehelm has the means to drop a heal on himself whenever he needs.

On the other hand, dropping one of the links on Cynehelm (and not on Jetro for example, since he has a lot of HP), could mean a much stronger healing battery, if Cynehelm drops a heal on Helgash every once in a while, he can go on Life Linking for a LONG time. What do you guys think?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

That sounds good


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

sounds fine... Let's explore other ways first... let's stay on the path we were already following for now."


Male Half-Orc Magus (inactive)

sounds good to me too.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I love you guys - which one sounds good? With Life Link on Jetro or Cynehelm? :D


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Cynehelm


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Selfish as it sounds, I agree. Life Link with Cynehelm. There's a lot of places where a cataclysm of fire isn't the best answer (HERESY!) and I can be throwing heals or even channels. It's one reason why I went with Cleric instead of Evoker wizard.

However, Helgash, you need to shout out when you want healing. I may develop Blaster-Lock from time to time!

Some variation of the Tesseract Dungeon, Variel?

"I trust your instincts, Helgash. Choose a path and we will follow."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara nods, "Another route is fine. Shall I scout ahead?"

She doesn't really expect a negative response, and turns to do just that.

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Stealth: 1d20 + 18 ⇒ (10) + 18 = 28


Moving on from the doorway you continue to follow the rough path ahead. The passage is dark and cold, with a motif of winter, darkness, and death. 25 feet farther on the dark hallway opens up to a large chamber. A forest of stalactites covers the high ceiling of this enormous cavern. Several stalagmites rise from the floor as well, most
with their tops shorn off. Huge webs fill the north end of the cavern, and a large, cryptic rune about the length of a grown human is carved into the ground at the south end of the cave. In the middle of the room you can spot 5-6 cocoons hanging from the ceiling among the stalactites. Another rough hewn passageway leads out of the room to your left.

know arcana for rune DC 28:

The rune is a rube of binding used in creating a hedged prison. The size of the rune might give an indication to the creatures size as well as normally they are not needed to be this large.

1d20 + 16 + 10 + 2 ⇒ (18) + 16 + 10 + 2 = 46

Duardlara you see nothing of the creature though that may have created the cocoons or webs.

map update


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

know arcana: 1d20 + 15 ⇒ (7) + 15 = 22

"Hmmm... lots of webs and a huge rune... not good signs... You know... the more i know about this whole place, the more I'm glad I failed here and was sent away."


lol...great quote Vanja


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"We need to search the cocoons" - Helgash urges his companions - "I'm sure some monstrosity awaits us in the darkest corner of this cave, but there may be survivors in there"

Casting Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

"Let us not hesitate" - he adds, after the blessings of Iomedae are bestowed upon them.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Probably filled with baby spiders. Jetro keeps his bow ready.


Male Half-Orc Magus (inactive)

knowledge (arcana): 1d20 + 8 ⇒ (7) + 8 = 15

"Better try to flush that spider, then. It might near be the middle of all that webbing."
With that, Orgar lets loose two arrows (the first at square N44, the other at M47), to see if he can flush out the spider.

Combat rolls(if needed):
Just in case he actually hits something:
olchur (+1 composite longbow): 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 2 ⇒ (6) + 2 = 8

olchur (+1 composite longbow): 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 2 ⇒ (8) + 2 = 10
(bab +12/+7)

@ DM Variel:
Orgar doesn't have high hopes of actually landing a shot.
He just wants to provoke the spider into showing itself.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"I think I hate this place," says Cynehelm, half-joking.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Knowledge (arcana) aid: 1d20 + 13 ⇒ (3) + 13 = 16

Anyone else make a DC 10 for aiding Venja's great roll? (I rolled a 3 - great is relative.)

To Cynehelm, the elf offers, "I understand fire is a good way to cleanse webs from an area, should it come to that." She might be joking, it's hard to tell.


Sorry guys will have an map and combat update tomorrow. Been in an interview all day (4 hours long interview) and heading to bed.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I hate whoever made this place. Jetro mutters.


Orgar's second arrow passes through the webs and you hear it hit...something...

init:

Orgar 1d20 + 5 ⇒ (13) + 5 = 18
Cynehelm 1d20 + 1 ⇒ (18) + 1 = 19
Helgash 1d20 + 2 ⇒ (7) + 2 = 9
Jetro 1d20 + 6 ⇒ (9) + 6 = 15
Duardlara 1d20 + 8 ⇒ (14) + 8 = 22
Venja 1d20 + 5 ⇒ (10) + 5 = 15

creature 1d20 + 7 ⇒ (12) + 7 = 19

From the depths of the webbing comes a creature of huge size. The size of an elephant this dark blue arachnid rears up on its six hind legs to raise its barbed and razor edged front claws at you. As it does so it fires out a sticky web at Duardlara trying to pin her in place.

web 1d20 + 11 + 2 - 2 ⇒ (6) + 11 + 2 - 2 = 17 just hits flat footed

the web lands on the scout keeping her in place.

web:

escape artist/strength DC 23 to escape. If caught in the web you suffer a -4 on the strength check.
HP 11 with DR 5/- to cut your way free.

Good guys up.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"Orgar! I found something!"

Escape Artist: 1d20 + 11 ⇒ (19) + 11 = 30

Not held for long, the elf moves to her left, hoping for an opening as the fight proceeds.

Standard action to escape, move 30' to F40, please. Drawing the magical short sword as she moves.


HP: 131/131 || AC: 26 (30 with Mobility)

I moved your icon Duardlara. F:40, right?

Greta roars and moves forth without hesitation - "Let's finish this then. Spread out!"

Moving to I:39, and readying an attack if the thing comes close.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash steps forward also - "Attack at will friends" - he nods at Jetro, Venja and Cynehelm - "The monstrosity will not reach you.

Moving to J:37, readying also an attack if the thing comes in reach. Using Detect Evil, does it take up an action?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro fires
Longbow,PBS,PS,DA: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 13 ⇒ (5) + 13 = 18
Longbow,PBS,PS,DA: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 13 ⇒ (5) + 13 = 18

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