| Orgar |
Round 1
Orgar pulls out his bow quickly and enchants it
Quick Draw, free action with readying bow, and Arcane Pool +2, swift action to enhance it
… and then fires at the nearest dagger-thing attacking Helgash:
olchur (+1 composite longbow): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
(bab +12/+7, plus the +2 enhancement)
And, if he's allowed it in this round:
olchur, second shot: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
@ DM Variel: Orgar is assuming the daggers are being weilded by invisible foes, if that's any help (or hindrance, to Orgar)
| DM Variel |
They are all invisible. You think there are 4 of them as well. Helgash. As for originality. I still need the 3 fort saves from you.
Don't have the bood with me at work but pretty sure a 27 will hit. What square are you targetting since you can't see them Orgar. Assuming that Helgash is in the middle of the room.
| Duardlara Frostborn |
Duardlara is frustrated, unable to see the foes to identify what they face this time.
She will also ready her bow, but hesitates to fire into the scrum until she can see a likely target.
Perception: 1d20 + 16 ⇒ (2) + 16 = 18 Unlikely at best, no way it's happening this time.
| Venja |
Venja casts glitterdust centered on Helgash and prays he makes his save... "Eyes, HElgash!" she yells as she casts, hoping the foes around him aren't immune. will save dc 17 to avoid the blindness
| DM Variel |
Venus casts her spell targeting the center of the room including Helgash. Yet the sparkles from the spell seem pale compared to the light emanating from the room itself.
Will save 4d20 ⇒ (13, 10, 6, 10) = 39 +9 each
Even so Venus knows from her casting that one of the creatures failed and is temporarily blinded by the spell.
| Duardlara Frostborn |
All four should be coated in shiny, though, right? If so,
"Pick a target. Everyone concentrate on it until it falls."
| Duardlara Frostborn |
Eyes watering from looking into the brightness, Duardlara targets one of Helgash's harassers, the one to the right.
Miss chance, 51+ might hit: 1d100 ⇒ 89
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 ⇒ 8
| Orgar |
Round 2
Orgar stays where he is fires at the same enemy that Duardlara are shooting at:
to hit (51+): 1d100 ⇒ 92
olchur (+1 composite longbow): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
(bab +12/+7, plus the +2 enhancement)
to hit (51+): 1d100 ⇒ 44
… hitting (I hope) with his first shot, and (definitely) missing with his second
@ DM Variel: just staying put to get two attacks
| Helgash |
"Dogs!" - the paladin roars, stepping aside, and swinging hard, hisbody healing with every step.
LoH: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
--Round 1--
Stepping to Z:18 I believe to get out of the immediate flank?
+1 Greatsword: 1d20 + 10 ⇒ (19) + 10 = 29
Damage if it hits: 2d6 + 13 ⇒ (1, 6) + 13 = 20
Miss: 1d100 ⇒ 61
+1 Greatsword: 1d20 + 5 ⇒ (4) + 5 = 9
Damage if it hits: 2d6 + 13 ⇒ (5, 1) + 13 = 19
Miss: 1d100 ⇒ 58
--Round 2--
Again Helgash continues to move, to be away from any flanking positions.
+1 Greatsword: 1d20 + 10 ⇒ (7) + 10 = 17
Damage if it hits: 2d6 + 13 ⇒ (5, 1) + 13 = 19
Miss: 1d100 ⇒ 80
+1 Greatsword: 1d20 + 5 ⇒ (1) + 5 = 6
Damage if it hits: 2d6 + 13 ⇒ (6, 1) + 13 = 20
Miss: 1d100 ⇒ 48
| Greta Silvermane |
Seeing Helgash surrounded, Greta simply follows suit, her face contorted in a string of insults at the invisible attackers.
Charging the closest one - don't think it is on the map.
Greataxe charge: 1d20 + 2 ⇒ (5) + 2 = 7
Damage if it hits: 1d12 + 7 + 3 + 3 ⇒ (11) + 7 + 3 + 3 = 24
| Duardlara Frostborn |
Helgash, that first attack was a crit threat for a standard greatsword, I believe. I assume high rolls are good for your miss chances? I like the philosophy of one of the DMs on these boards - the player always wants to roll high, so in the case of a 50% miss chance, from 51 to 100 (00) is a potential hit.
| Helgash |
Right you are on the crit threat Lara :D
Crit Confirm?: 1d20 + 10 ⇒ (19) + 10 = 29
Additional damage if it crits: 2d6 + 13 ⇒ (5, 2) + 13 = 20
Aaaaand I forgot the Fort Saves...
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Fort: 1d20 + 11 ⇒ (12) + 11 = 23
Fort: 1d20 + 11 ⇒ (13) + 11 = 24
+2 to the above if Prot vs. Evil spell applies, and another +1 if Warded against Witchery applies.
| DM Variel |
Helgash will save vs glitterdust 1d20 + 10 ⇒ (12) + 10 = 22 DC 17
Helgash resists the effects of the glitterdust as he heeds Venja's timely advice. Venja casts the spell as it illuminates (partly the fey creatures lurking in the bright light of the room.
Concentrating their fire JEtro, Duardlara and Orgar target the fey creature to the east of Helgash hoping to bring it down. Even with the glitterdust the fey are elusive creatures and only Duardlara and Orgar are able to hit once each. The arrows do not seem to penetrate as deep as it seem they should.
Helgash prepares for the coming onslaught as he heals himself some of the damage but as he is doing so he realizes that he daggers were coated in poison. His normal robust self feels the effects as he loses 1d2 ⇒ 1 strength drain. Lashing out he connects solidly with the fey creature almost dropping the one that was hit by Duardlara and Orgar.
Greta rushes up to help the beleaguered warrior but finds the brightness too much for her currently. Greta needs to make a fort save Dc 15 or dazzled for 1d6 ⇒ 2 rounds
The fey creatures then gang up on Greta and Helgash looking to flank and inflict as much damage as possible.
flankers on Helgash
repoisoned dagger 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 for 1d4 + 1 + 3d6 ⇒ (2) + 1 + (1, 4, 1) = 9
repoisoned dagger 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for 1d4 + 1 + 3d6 ⇒ (4) + 1 + (6, 3, 4) = 18
non flanker on Helgash
repoisoned dagger 1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 + 1 ⇒ (2) + 1 = 3
attacker on Greta
repoisoned dagger 1d20 + 9 ⇒ (12) + 9 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3
Good guys up and need fort save from Helgash for first poison and last 3 attacks. Need a fort save as well from Greta.
| Venja |
Venja moves forward and sends a bolt of lightning at the two between Helgash and Greta, hoping to eliminate the flankers.
lightning bolt dmg, refl dc 18 for half: 8d6 ⇒ (3, 1, 6, 6, 2, 4, 1, 2) = 25
| Duardlara Frostborn |
Miss chance, hoping for 51+: 1d100 ⇒ 98
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 ⇒ 2
I don't know that she would realize they are fey yet, so she's not trying to bypass their DR.
| Cynehelm of Orlov |
As soon as he can see the enemy, Cynehelm cries out to Sarenrae for the cleansing power of fire.
Cast empowered fireball on AD 15, where it can hit the three attackers, but not his allies.
Empowered Fireball (Ref. Half - DC 17): 15d6 + 30 ⇒ (6, 1, 5, 1, 2, 5, 5, 4, 3, 4, 5, 1, 2, 6, 3) + 30 = 83
| DM Variel |
No you did not break the game Cynehelm. I never saw the post. I think my ipad refreshed the screen when I was hooking up to wifi and did not see the new post. My fault.
reflex lightning bolt...
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (2) + 10 = 12
reflex save fireball
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (6) + 10 = 16
Actually don't know why I rolled the saves on the fireball. they only have 41 hp lol.
Jetro and Orgar try to fire their bows but the concealing light makes it impossible to hit. Duardlara has a little better time tracking their movements but can't get past their defenses. However the problem is moot as Venja unleashes a powerful blast of lightning that takes out the northern creature and severely injures the second. The blast of lightning though is overshadowed by a truly titanic blast of fire. Even as the creatures nimbly jump out of the way the blast is too much for them as they turn to charred bits of flesh and bone.
A quick study of the corpses reveals them to be fey creatures called lurkers in the light. these diabolical creatures are completely invisible in any light of greater strength than a torch.
| Orgar |
"Those little titches were hard to hit!"
"Well done, Cynelhelm!"
Orgar will then inspect the fey creatures' daggers
« აღმოაჩინე ჯადოსნური » . . "detect magic", in draconic
@ DM Variel: is this room still blazing bright?
| Venja |
"Those were quite new and different... let's hope there aren't any more of them around here... I've got no darkness spells prepared, and no more lightning."
| DM Variel |
The room is still blindingly bright as the light was a product of the hole in the floor and not the creatures.
There is nothing magical on the creatures but the room still radiates magic centered on the hole in the floor.
The daggers are MW and each creature has 4 doses of shadow essence poison left.
| Orgar |
knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25
Looking at the light source as best he can without blinding himself, Orgar recognizes it for what it is:
"That's what it is! A Gem of Brightness! Let's see if I can dim it a bit."
He then reaches into the hole and fishes it out,
… and, unless he sets off a trap by being incautious (or just plain reckless) …
and holds it in his hand to see if that dims it.
He'll then try putting it in his belt pouch.
| Venja |
is the glowing dust magical?
Venja detects magic, and if the dust is magical, she'll sweep it up with her prehensile hair and bag it.
| Orgar |
@ DM Variel: was the gem's light tolerable once it's out of the mirror lined cavity in the floor?
"Well! At least we have light on hand if we need it. One moment."
Orgar then pulls out his Everburning Torch out of his backpack.
And then produces a wand.
"Here, Helgash. An accomplished healer I am not. But I have some skill using magic items.",
and uses a couple of charges from his wand of CLW to patch Helgash up a touch:
use magic device: 1d20 + 14 ⇒ (17) + 14 = 31
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
use magic device: 1d20 + 14 ⇒ (13) + 14 = 27
cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
(wand of clw)
"Phagh! Cynelhelm? Could you do the honours? A gifted healer I am not!"
| DM Variel |
If killed, a lurker in light disintegrates over the course of several minutes into 2d6 pounds of dust that radiates faint evocation magic and glows for 1d6 days with a cold light equal to that provided by a candle. This dust damages shadows as if it were holy water, with a pound of dust equal to one flask of holy water.
Yes The gem does dim slightly when removed so there is no worry about any saves
| Helgash |
So.. Fort saves for Helgash:
Fort: 1d20 + 11 ⇒ (13) + 11 = 24
Fort: 1d20 + 11 ⇒ (3) + 11 = 14
Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Fort: 1d20 + 11 ⇒ (9) + 11 = 20
Four, right?
The paladin was beset by all sides, terribly outnumbered, when Cynehelm's spell hit and saved his life in an all encompassing ball of fire.
"Those little titches were hard to hit!"
"Well done, Cynelhelm!"
"Indeed friend Cynehelm - your holy fire may have just saved my life" - he nods - "Thank you"
@ DM Variel: was the gem's light tolerable once it's out of the mirror lined cavity in the floor?
Orgar then pulls out his Everburning Torch out of his backpack.
And then produces a wand.[b]"Here, Helgash. An accomplished healer I am not. But I have some skill using magic items.",
and uses a couple of charges from his wand of CLW to patch Helgash up a touch."Phagh! Cynelhelm? Could you do the honours? A gifted healer I am not!"
Ok so Helgash had been hit for 30 points of damage, and dropped down to 4. Orgar healed him for 2+2 and 4+2, which brings him up to 14.
"Allow me brother Orgar - I can manage such divine item" - the paladin extends his hand for the wand.
If Orgar lends him the wand:
CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
CLW: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
CLW: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
CLW: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Which leaves Helgash at 56 hp. Thank you Orgar! I can't believe we have been without a CLW since day one :D
"Is anyone else wounded?" - the paladin looks around.
I have channels left :D
| Orgar |
… Which leaves Helgash at 56 hp. Thank you Orgar! I can't believe we have been without a CLW since day one :D …
No problem. I always have my CHA-based characters invest in UMD and carry at least one curing wand.
Not quite as good as having a cleric, of course. But it is useful.| DM Variel |
If I am reading the stacking rules right for poison each dose after the first failed increases the duration and DC but keeps the damage the same. If that is the case...
Helgash feels the poison works its way deeper into his system even as he fights off other doses. 1d2 ⇒ 2 strength drain round 2/7
need only 1 save please but at higher DC.