Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"I'll use my Comprehend Languages spell later then and give this stuff a real good read-through."


Male Human Magus (inactive)

"Good idea. We better join the others to see what's behind that door, then."
Also awaiting for perception, etc. with the door Garrek and Flandrion are checking out.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

When everyone is ready, Garekk gives a count and throws open the door, leading the rush into the room with his sword held high.


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion readies his morningstar and proceeds to follow Garekk.

Unless the door is locked, in which case Flandrion will say to Garekk, "Let me try this first."

Flandrion will then see if he can somehow unlock the door.

Disable Device check: 1d20 + 11 ⇒ (16) + 11 = 27


The door rattles when you try to open it, you can hear the sound of chains on the other side.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

"Any of you magic users prepare an "opening" spell? Or do we just have to muscle this open?" Garekk growls as the door rattles, but doesn't open."[/b]


Male Human Magus (inactive)

"Looks like muscle power is needed. But there could be a trap too, of course."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"In which case, Alice and I are going to wait just outside of this room, and so is my minion. I suggest all of us but one go to the other side of the room, and on that one who remains to deal with the door, I can cast one protection spell on them if they want me to. Or, if you know any fire cantrips, Draalûsh, you could keep using them on the door's weak spot. It would take time, but it would eventually open the door without danger as cantrips are not exhausted as other spells are."


Male Human Magus (inactive)

"Unfortunately, I don't have cantrips that can quickly break down a door. But let's see if a wee bit of fire can weaken it some."

With that, Draalûsh will cast Ray of Frost (doing fire damage, as per his bloodline arcana) on the door …

ray of frost (fire damage): 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 3 (no save)

… and try to see if there's any noticeable damage done to the door

perception: 1d20 + 1 ⇒ (6) + 1 = 7


The door catches fire, and is visibly weakened rather quickly.


Male Human Magus (inactive)

Looking quite pleased with himself, Draalûsh says

"Now, THAT is a weak door! Should I give it another go, anyone?"

… and after a short thoughtful pause …

"With everyone moving away from it, in case it's trapped, of course!"


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion steps back away from the door, holding his morningstar in his right hand and his everburning torch in his left. He says to Draalush, "When Garekk is clear and you're ready to go again, be my guest."


Male Human Magus (inactive)

"Did you want to move to one side, Garrek? It looks like I should be able to break down that door easily enough with a cantrip."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Personally, my friend, I am impressed. You must be a special one indeed to turn a spell that should be cold as ice into something hot as fire."


Male Human Magus (inactive)

"Thanks, Hailey!"

Says Draalûsh half blushing and half muttering.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Sorry, this week has been getting away from me.
Abashed, the hulking half orc finally realizes he is being spoken to and backs away as requested.


Male Human Magus (inactive)

"Thanks, Garrek. I guess everyone should be ready for anything that might come out that door. Here goes again!"

Draalûsh sets off another fire-damaging ray of frost at the door

ray of frost (fire damage): 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 3 (no save)

Ooo! Maxed out twice in a row! Not bad for a tiddly little cantrip.


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Now if we only had some hotdogs. :-)


The fire intensifies after the second blast and about a minute later to door is weak enough for what is left to be kicked out of the way. The passage leading away from it is narrow and winding slowly making it's way back to the surface where you exit about a mile from where you entered. at first glance there is no trail or tracks to follow.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk curses under his breath. "I am getting tired of these abominations slipping through our fingers!" he exclaims before casting about to find any trail of the necromancer.

Survival/ Track: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Magus (inactive)

Draalûsh will do his bit to try aiding Garrek in finding the tracks.
aid survival (untrained): 1d20 - 1 ⇒ (12) - 1 = 11

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey will cast Detect Magic.


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion aids Garekk as he searches for tracks.

Survival check: 1d20 + 3 ⇒ (15) + 3 = 18

Flandrion says, "Well, if nothing else at least he will know that he has opposition and that will hopefully give him at least minor pause."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Minion, dear, show me where he'd most likely go next from here."

Alice studies the minion, safe from the perch of Hailey's shoulders. She knows that Hailey controls the thing, but it is still a canine, sort of.


The party finds tracks that lead another 100 meters into the forest. There they find a circle about 15 ft in diameter of bare dirt that the tracks lead to then end.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk examines the area carefully.. and when he can find no further tracks, he turns to the two magic users if their party. "Have either of you an idea of what this is?"

-Posted with Wayfinder


Male Human Magus (inactive)

"Could be a way of escape. Or a trap. I don't know how to make it work, though."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion looks the area over to see if he can figure anything out.

Perception check: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey will apply her knowledge to the circle, but not actually touch it yet.

Taking 10 results in: Knowledge: Arcana 17, Knowledge: Religion 17, and if needed, Spellcraft 18.


Male Human Magus (inactive)

Draalûsh will try to remember anything that might give him any insight into this circle.

knowledge (arcana): 1d20 + 6 ⇒ (5) + 6 = 11
knowledge (planes): 1d20 + 6 ⇒ (4) + 6 = 10

It was worth a try


Flandrion wrote:

Flandrion looks the area over to see if he can figure anything out.

[Dice=Perception check] 1d20+8

You find a small scrap of paper about 3 inches by 2 inches with torn edges on two sides.


Hailey Besh wrote:

Hailey will apply her knowledge to the circle, but not actually touch it yet.

Taking 10 results in: Knowledge: Arcana 17, Knowledge: Religion 17, and if needed, Spellcraft 18.

You believe some kind of teleportation spell was cast here.


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion hands the piece of paper to Hailey and says, "Maybe he cast a spell from a scroll."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Teleportation. May I see that paper?"

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

As Hailey exclaims her theory about teleportation, Garekk curses and kicks the dirt. "Will we never pin these bastards down!?!?" after fuming for a while, (and allowing Hailey to finish her investigations) Garekk proposes moving on. "There were still two tunnels that we did not check out back there, and I imagine that you want to keep all of the books and scrolls we found. This may take some time, so we should load the wagon with our findings, and then check the tunnels quickly before moving on."


Male Human Magus (inactive)

"If that Necromancer has vanished, we might as well loot what we can out of that lair. We might find something useful there to help us find him again. Or some good loot in any event."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion says, "That sounds like a good idea to me."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Minion, where is the best place for us to go to back in the lair? And would you happen to know if there's a map in there of any kind?"

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk leads the way back into the tunnels [b]"We need to get back on the road. Lets load this stuff up and make a quick check before we leave.

Is the tunnel large enough to allow the mule and cart in to make things easier?

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"At least I'll have a chance to read up on this stuff we collected."

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