
Storyteller Shadow |

1. Are alternate racial traits allowed?
2. What do you mean by "regional feat"? I'm not very familiar with forgotten realms, so sorry if I'm missing something obvious. :)
Regional Feats are feats based on your region of origin. They are from the 3.0 FR Campaign Setting and were updated in the 3.5 FR Player's Guide.

TheSilverDreamer |

I'm building my character, crunch is just about done besides the regional feat. I think I'm going to go with her being from Baldur's Gate and having the regional feat 'Cosmopolitan', which gives a +2 bonus to Bluff, Sense Motive, and 'Gather Information' checks. I never played 3.5 but I'm guessing Gather Information got wrapped up into Diplomacy in the conversion, so should I mark it down as a +2 to Diplomacy checks period, or just to Diplomacy checks to gather information?

DM_Keddah |

Dotting.
Are drow allowed? Thinking of playing a Drow Ninja.
Otherwise a the equivalent of a dwarven Battlerager.
Drow are allowed but the Light Blindness would be a big problem
1. Are alternate racial traits allowed?
2. What do you mean by "regional feat"? I'm not very familiar with forgotten realms, so sorry if I'm missing something obvious. :)
Alternate racial traits are allowed. Regional feats as has been explained by others before me (thanks!) are based on your characters region of origin. And in some cases need to be adapted from 3.5
I'm building my character, crunch is just about done besides the regional feat. I think I'm going to go with her being from Baldur's Gate and having the regional feat 'Cosmopolitan', which gives a +2 bonus to Bluff, Sense Motive, and 'Gather Information' checks. I never played 3.5 but I'm guessing Gather Information got wrapped up into Diplomacy in the conversion, so should I mark it down as a +2 to Diplomacy checks period, or just to Diplomacy checks to gather information?
I'd go with the full +2 to diplomacy since many feats give an equivalent bonus.

DM_Keddah |

Considering a Catfolk Lunar Oracle Selunite, would that be acceptable?
Aside from Mulhorandi, where else might Catfolk come from?
I can just quote CrusaderWolf
Catfolk would be a great fit all over the south--the plains of Shaar come to mind, maybe a panther-looking person from the Mhair Jungles? The beast-kingdoms of Veldorn? The Chondalwood east of Arrabar?

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A resource I find incredibly handy is this giant FAERUN MAP that covers pretty much the entirety of the continent. Enjoy!

Vaelen Strongbow |

2nd Lvl, Elven Rogue
St: 10
Dx: 18
CO: 8
In: 13
Wi: 12
Ch: 15
HP: 14
Init: +6
Languages: Common, Elven, Treant
Skills: Acrobatics +8, Appraisal +5, Bluff +6, Climb +4, Disable Device +8, Preception +9, Stealth +8, UMD +8, Knowledge (Local/Chondath)+5.
Rogue Talent: Combat Trick (Gain Combat Feat)
Feats: Combat Expertise, Improved Feint
Trait: Armor Expert (Armor causes -1 Skill penalty)
FR Trait: Blooded (Inner Sea Elf) +2 Perception, +2 Initiative
Vaelen was a member of one of the many traveling bands of Wild Elves attempting to keep Human expansion into the forest of Chondath at bay. As an Inlfiltrator, he traveled the land with his brethren listening in to conversations around the human settlements until, one day, he met up with a group of adventures seeking to rid the City of Arrabar of their vermin infestation.
Vaelen and his wandering band worship Erevan Ilesere mostly but the other gods of the Elven pantheon are celebrated as well. Though keen on keeping the forest safe, Vaelen does not share the hatred of humans as some in the realm do. He is on good terms with the Treants of the Forest from whom he was given his namesake...Strongbow (Masterwork Longbow made of a very special variety of Yew).

Cuàn |

I'd be interested in this.
I'd be looking at an Unchained Summoner using an Aberration eidolon as found in the Horror Realms book.
In this time the man settled down, married and had children. My character would be his eldest. When the illithid tracked him down they started manipulating the symbiote in an attempt to get him back to Waterdeep, causing massive headaches, which in turn caused the suppressed memories of enslavement to surface as nightmares. Nightmares that only slowly drove him insane but that also lashed out at the minds of those close to him and my character proved to be very susceptible.
The father eventually killed himself with a hammer and chisel in an attempt to remove some evil creature from his brain. It was something he had ranted about for quite some time but all were surprised when they found him and there indeed was some, now dead, thing attached to his brain. My character was the one that found him. The image of his/her dead father mixed with the nightmare seed was what formed the beginning of the eidolon.
Eventually he was trained as a summoner in Rashemen but none there were prepared for the misshapen eidolon he would bring forth and they banished him. After a short stint in Thay my character would have work as a freelance arcanist and problem solver, mostly for people who have no clue about the being he his tied to.

Me'mori |

This idea won't leave me alone.
The Border Kingdoms were such a place in which tales of such greatness were heard, the shifting borders of the land around the Lake of Steam providing ample fodder As it stood, she wanted to see someplace where things were not in such flux. The employment of her talents, and the promise of pay saw her follow in the footsteps of the major names of her region.
The irony was not lost on her.
Laijiri Dhima
LN Female Human(Calishite)
Unchained Monk(Martial Artist) 2
STR: 11 DEX: 15 CON: 13 INT: 11 WIS: 17 CHA: 11
•
HP: 22
AC: 15
Saves: +4/+5/+5
CMD: 14
BAB: +2
CMB: +2
•
Skills:T=A+R+C
~Active~
Acrobatics: 6=2+1+3
Climb: 4=0+1+3
Heal: 8=3+2+3
Perception: 8=3+2+3
Sense Motive: 7=3+1+3
Swim: 4=0+1+3
~Background~
Profession(Healer) 8=3+2+3
Profession(Cook) 7=3+1+3
Craft(Herbalism) 4=0+1+3
A: Escape Artist (Dex), Intimidate (Cha), Knowledge (religion), Ride (Dex), Stealth (Dex)
B: Craft (Int), Knowledge (history) (Int), Perform (Cha), Profession (Wis)
Traits: Battlefield Surgeon
Feats: Iron Will, Dodge, Catch Off-Guard
Special: Stunning Fist, Unarmed Strike(1d6), Flurry of Blows, Mobility, Evasion

DM_Keddah |

OK. Let's recapitulate to see if I have every submission accounted for
Kili Kanan - Half-elf fighter
Kleth Shleth - Human abjurer/Cleric of Azuth
Khaz Cloudbreaker - Dwarf Monk (Qinggong/Zen archer)
Vaelen Strongbow - Elf rogue
Garborn Hernwonkir - Human Fighter/Wizard
Mazhir Ketamet - Human Oracle of Wind
Unnamed Cuàn's character - Human Unchained Summoner
Lajiri Dhima - Human unchained monk (Martial Artist)
Menrozzar Vylock - Human bloodrager (Rage shaper)
Others that have shown interest
Ken Marable - Vigilante
Monkeygod - Catfolk lunar Oracle
That Sean fellow - Drow magus
Kuroyama - Human paladin
If I've missed someone please tell me.

Storyteller Shadow |

I'm the only dwarf? For shame guys.
I have run FR for a long time so I never get to play. Have been wanting to run a Halruaan mage for a long time, ever since I ran a long arc in the Shining South, so that's what I went with. My second choice would have been a Dwarven Battlerager and my third choice an Elven Bladesinger.

That Sean fellow |

Khaz Cloudbreaker wrote:I'm the only dwarf? For shame guys.I have run FR for a long time so I never get to play. Have been wanting to run a Halruaan mage for a long time, ever since I ran a long arc in the Shining South, so that's what I went with. My second choice would have been a Dwarven Battlerager and my third choice an Elven Bladesinger.
How would you build a Battlerager in PF for FR? I was thinking Barbarian Armoured Hulk would work.

Kuroyama |

LG Aasimar Male (Outsider/Native subtype)
Class: Paladin (Favored/+1 Skill Points)
STR: 15 DEX: 10 CON: 14 INT: 10 WIS: 14 CHA: 16 (+2 Wisdom, +2 Charisma)
---
HP: 24
AC: 19
Saves: +9/+4/+8
CMB: 4
CMD: 15
BAB: +2
---
Skills: Diplomacy +6, Knowledge (religion) +3, Perception +5, Ride +1, Sense Motive +3
Languages: Common, Celestial
---
Feats: Angelic Blood
Regional Feat: Luck of Heroes (Shadowdale)
---
Racial Traits: Darkvision 60ft, Celestial Resistance (5 acid/cold/electricity resistance), Skilled (+2 racial Diplomacy/Perception), daylight 1x/day (caster level as character level)
Special: Aura of Good, Detect Evil, Smite Evil 1x/day, Divine Grace, Lay on Hands 4x/day
---
Greatsword (50gp)
Longsword (15gp)
Dagger (2gp)
Agile Half-Plate (850gp)
Holy Symbol, Tattoo (100gp - center forehead, Lathander)
Holy Water x2 (50gp)
Tabard (5gp - Lathander)
Potion of Cure Light Wounds x2 (100gp)
Potion of Shield of Faith +2 (50gp)
TOTAL: 1222gp REMAINING: 28gp
Indeed, Malachi was an unusual specimen, for his eyes and long mane of hair transitioned from gold to rose hues, just like Lathandar's own dawn. He was the epitome of youthfulness in his conduct, yet inherently devout, training as a paladin of their deity from a young age. By age twenty, Malachi was out slaying dangers surrounding Shadowdale, just beginning to make his mark upon the world - a world his blood might well not have fully belonged to.
Eventually, the wanderlust of youth so reflected in Lathandar's worshippers called Malachi to travel. He made his way across the world and eventually to Chondath, doing good deeds and taking great pride in having earned an adventurer's moniker - Dawnmane. While in Chondath, he found new companions and shared in the work of disposing of vermin, a humble yet important task. Little did he know that the group, uniting as they did, may have been brought together to one day perform far greater deeds. Perhaps such deeds might well unlock more truths of the celestial heritage within his blood, as well.

Cuàn |

Just finishing up the last bits of crunch on my character, found here.
The biggest thing for me now is one purely based on his role in combat. The choice is between focusing more on martial damage and as such grabbing Point-Blank Shot at 1 and the later Precise Shot and combining that with the Weapon Familiarity alternate racial trait so I can use the longbow or go for a combination of casting and intimidation in which case I'd start with Spell Focus (Conjuration) and after that get Augment Summoning, Weapon Focus and Dazzling Display, in no particular order, and use the Skill Focus I get on Intimidate.
Another difference between the two builds is that the archery one puts my racial +2 in Dex while the other puts it in Cha.
I think the choice is probably best made based on party composition, assuming I get in.

That Sean fellow |

Ugh, busy day. Still busy on the fluff. But here's the crunch.
Oryx Stonespeaker
Male dwarf oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (dwarf)
Init +1 (+3 while underground); Senses darkvision 30 ft.; Perception +3 (+5 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 19 (2d8+6)
Fort +2, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee quarterstaff +2 (1d6+1)
Ranged stonebow +2 (1d6)
Special Attacks hatred
Oracle Spells Known (CL 2nd; concentration +4)
. . 1st (5/day)—cure light wounds, magic stone, protection from evil, stone shield[ARG]
. . 0 (at will)—create water, detect magic, light, read magic, stabilize
. . Mystery Stone
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 14, Int 11, Wis 12, Cha 15
Base Atk +1; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Abundant Revelations (mighty pebble)[UM]
Traits Magical Talent (Create Alcohol (ale or wine)), tunnel fighter
Skills Acrobatics -3 (-7 to jump), Appraise +4 (+6 to assess nonmagical metals or gemstones), Climb +4, Craft (stonemasonry) +4, Diplomacy +6, Knowledge (planes) +4, Perception +3 (+5 to notice unusual stonework), Profession (brewer) +6, Spellcraft +4, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ oracle's curse (clouded vision), revelation (mighty pebble)
Other Gear agile breastplate[APG], quarterstaff, stonebow, belt pouch, masterwork backpack[APG], masterwork stonemasonry tools, mug/tankard, waterskin, 757 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Mighty Pebble (+1 to hit, 1d6+1, 2/day, DC 13) (Su) Thrown pebble (+1 to hit) deals 1d6+1 Bludgeoning damage, and half that to adjacent creatures (Ref none).
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
--------------------
Mithral Hall
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Ken Marable |

Crazy work week and then traveling all weekend, so it looks like I won't have mine finished in time. Was scrambling to get him finished, but I didn't want to submit something subpar with the other cool looking submissions already (and I know you were skeptical about a vigilante fitting your plans anyway). So good luck to you all!

DM_Keddah |

OK. Let's recapitulate to see if I have every submission accounted for
Kili Kanan - Half-elf fighter
Kleth Shleth - Human abjurer/Cleric of Azuth
Khaz Cloudbreaker - Dwarf Monk (Qinggong/Zen archer)
Vaelen Strongbow - Elf rogue
Garborn Hernwonkir - Human Fighter/Wizard
Mazhir Ketamet - Human Oracle of Wind
Unnamed Cuàn's character - Half-elf Unchained Summoner
Lajiri Dhima - Human unchained monk (Martial Artist)
Menrozzar Vylock - Human bloodrager (Rage shaper)
Oryx Stonespeaker - Dwarf Oracle of stone
Malachi Amarr - Aasimar paladin
That's a lot of amazing submissions.
Today I'm terribly busy but will try to get back and look at all submissions before Wednesday and have a decision made before weekend
Thanks everyone!

Storyteller Shadow |

OK. Let's recapitulate to see if I have every submission accounted for
Kili Kanan - Half-elf fighter
Kleth Shleth - Human abjurer/Cleric of Azuth
Khaz Cloudbreaker - Dwarf Monk (Qinggong/Zen archer)
Vaelen Strongbow - Elf rogue
Garborn Hernwonkir - Human Fighter/Wizard
Mazhir Ketamet - Human Oracle of Wind
Unnamed Cuàn's character - Half-elf Unchained Summoner
Lajiri Dhima - Human unchained monk (Martial Artist)
Menrozzar Vylock - Human bloodrager (Rage shaper)
Oryx Stonespeaker - Dwarf Oracle of stone
Malachi Amarr - Aasimar paladinThat's a lot of amazing submissions.
Today I'm terribly busy but will try to get back and look at all submissions before Wednesday and have a decision made before weekendThanks everyone!
Sounds good!

DM_Keddah |

Sorry for the wait. I've looked at the submissions and sent private messages to those I needed to clarify some things. Right now I'm weighting the idea of making two groups out of this recruitment. They'd start at the same place (Arrabar) but go on different directions not crossing paths and knowing of the other just by rumours. (Basically two independent games set in the same universe and time)
One of the groups would stay in the southern parts of Faerûn while the other would go North. If anyone would prefer one or the other please tell me.
If anyone doesn't like the idea please tell me too.
On Friday I'll announce the groups and we can start closing details before beginning.

Mazhir Ketamet |

You of course know your limits better than any of us, but two tables of 4-6 players each is a lot of work. I've seen a few & heard more stories of DM burnout, and honestly I'd rather see this game be successful, even if it means I'm not one of the chosen players. The PBP boards have a GM deficit as it is, I'd hate for us to lose anyone.
But it's your decision.