Unbinding the Fetters - Disciples of Master Gond (Inactive)

Game Master Mark Sweetman

The path of those that aspired to be students is taking them to the Kingdom of the Impossible where they will engage in a tournament...


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Male Half-Elf Monk 2/Fighter 2

Nisk stands uneasily watching the darkness as the ladder is slotted together, then offers to head up first when it's ready, climbing up like a monkey to check what's up.


Minor Crab-beast

At the first steps of ascent, the insubstantial figure surges from the blackness towards Nisk... however it seems to part at the last second and flow around the ladder rather than through it. Leaving Nisk at it's core untouched by wind.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Seems this ladder keeps the wind away. I wonder if it will keep the air creature away as well. Nisk, the honor is all yours.


M Half Orc Druid 5 (Feral Warrior)

"Up and out." Gorak ape says.

Ape was the form he was in when he turned into a tree, though the tree thing is an actual spell. When he dismissed the tree he was still an ape.

Gorak urges others up the ladder.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi visibly relaxes when Nisk goes un-harrassed up the ladder. He looks over at Gorak ape, "You are just full of tricks, aren't you?"


M Half Orc Druid 5 (Feral Warrior)
Javi the Wasp wrote:
Javi visibly relaxes when Nisk goes un-harrassed up the ladder. He looks over at Gorak ape, "You are just full of tricks, aren't you?"

"Like a magicians trunk." Gorak says holding the ladder. "Get the door so we can get out of here please. "


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Male Dwarf(Ouat Caste) Monk of the Four Winds/5

I head up before the bear - definitely do not want to be beneath him.


M Half Orc Druid 5 (Feral Warrior)

Gorak will hold the ladder and go up last. He's the only one that can fly if absolutely necessary.


Minor Crab-beast

You traverse up the ladder in quick order. The figure makes a few more furtive attempts at disruption, but the form of the ladder withstands the spirit each time. Opening the trapdoor above, you climb through into a room much like the one you left. There is an inner circle with a stone floor, the trapdoor at it's center. Marking the outer rim of the eye in this chamber is a raised lip of stone. Outside of that the floor appears covered with a shallow layer of water. The roof is plain wood and does not bear a trapdoor in it.

Lining the outside walls are a series of torches set in sconces, only one of which is currently lit. The light in the chamber is shadowy and you cannot see any other creatures in your presence.

Close the trapdoor behind you or leave open?


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

As he climbs, Javi looks back down, "Should we bring that lens thing? Seems kind of handy."


M Half Orc Druid 5 (Feral Warrior)

"Bring the lens and the magic ladder."

Looking around at the pool.

"5 silver says we have to light the torches and water elementals will try and stop us."

If I can move within 60 feet of the lit torch I will cast detect magic on it. Then survey the water and generral room.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Dwarves and water are not best of friends. I am guessing that closing the door will seal us in here, but that we cannot move forward until we do. Lets get the lens and inspect this water as Javi suggested first.


Moving quickly up the ladder last, Cassadar catches Gorak's comment and barely smiles at the thought. "No bet." he said quietly, looking around the room just like the others were. Torches and water.. The first thing he looked around for was their next exit.
Perception:1d20 + 10 ⇒ (14) + 10 = 24


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

"I take that bet, and don't worry Frakdar if there be water I can carry you on my back. Bwhahahaha." The Bear's Bellows echo down the hallway. Torgus will offer to carry the Ladder if they wish.

The Brawling Bear is ready for a ladder match hehe.


Minor Crab-beast

Although you attempt to pull the covered ladder free from the floor below, it seems to be lodged remarkeably firmly in the ground and will not come. The eyeglass is easily carried above, though looking through it on the second floor gives you no special insight as to the state of the room.

The wall is roughly 30 feet from the raised edge of the inner circle, but Gorak's arcane sight gives him no useful information. The entire room is filled with a sense of swirling muted arcane signatures, making it difficult to distinguish one thread from another.

Looking around the room Cassadar cannot spot the exit from the room. The water surrounding you does seem to be something more than merely clear liquid, but exactly what you cannot easily ken. You watch for some time to see if you could spy elemental forms hidden within, but cannot. The depth of the pool seems to be less than a foot.

Trapdoor is still open at this point.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Well, if we can detect nothing, then I fear that we must shut the door and seal ourselves in here and see what occurs next.

Unless someone stops me, I shut the trapdoor.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi nods, trying to prepare for... well, anything, really.


Minor Crab-beast

The trapdoor thuds shut and you all wait with bated breath... and then... nothing changes.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Knowledge: 80's Movie Lore (to identify the abilities and weaknesses of the Nothing) 1d20 + 1 + 10 ⇒ (15) + 1 + 10 = 26. <--- hefty circumstance bonus applied for being a child of the 80's.


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Minor Crab-beast

Clearly step 1 is to find and befriend a luckdragon.


M Half Orc Druid 5 (Feral Warrior)

Gorak will move toward the lit torch. How far across is the water?


Minor Crab-beast
DM - Voice of the Voiceless wrote:
The wall is roughly 30 feet from the raised edge of the inner circle

Gorak steps into the water and finds the consistency thick like a tarry syrup, but it does not prevent him from walking up to the lit torch.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi pulls off his rope-belt and offers it to Gorak before he gets too far out. "In case we need to pull you back in?"

How long is the belt?


M Half Orc Druid 5 (Feral Warrior)

Gorak-ape will run a few feet (approximateely 15) then make a leap onto the wall (he has a climb speed). If he fails the check he'll simply move the rest of the way and climb onto the wall. Probably using the sconce as a hold point.

Acrobatics 1d20 + 5 ⇒ (16) + 5 = 21

FINALLY A role above 5


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi wraps the belt back up, "Guess not."

:D


M Half Orc Druid 5 (Feral Warrior)
Javi the Wasp wrote:

Javi wraps the belt back up, "Guess not."

:D

Wait for it. ... Wait for it. ...


Minor Crab-beast

The simian solitaire leaps nimbly unto the wall and finds enough of a grip between the stones that make up the wall to take a stable hold upon it.

There is a decent enough ledge between roof and wall to give you a hold point.
When a 'normal' bloke can make it to the tippy tippy top of the KL twin towers I think you'd be able to hold on ok


M Half Orc Druid 5 (Feral Warrior)

Gorak looks around for trouble a moment. If nothing happens he picks up the torch off the sconce and using his feet and hands interchangably climbs around the room in an attempt to light the unlit torches.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Torgus streches out his arms and with a flex he says to the group, "Any one want to fly to the monkey? I wouldn't mind practicing the Bear toss, Bwahahahahah!"


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Fire. I bet this goo is flammable.


Minor Crab-beast

As Gorak-Kong pulls the torch from it's sconce you all hear a sigh rush through the room. A sweep of ripples roll out in the goo from the sconce where the lit torch once sat. The flame on the torch feels quite cold to you, and there is little heat emitting from the torch. Gorak-Kong moves around the wall to another torch and lights is.

As the torch is lit there is another sigh, and the water / goo begins to start undulating gently, ripples passing over it as though it were a sea being blown by a light breeze. The ripples lap at the raised circle, but are far from high enough to spill over the rim.

Keep lighting Gorak?


M Half Orc Druid 5 (Feral Warrior)

Gorak looks quizzically at the rising goo a moment, but keeps lighting.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

This would be a good time to have 1 level in wizard and to be using Mage Hand.

We know there is something here. I appears that this is a water test, not fire.

How many scones are there? And how many are lit?


Minor Crab-beast

Gorak-Kong dances along the wall to the next torch and lights it. As the third of six torches catches light, the water is agitated further. It begins to spill over the lip of the inner circle and laps near to the feet of those still within it. You could swear that the volume of the water has increased significantly since you entered the room.

Assuming Gorak moves to light number 4 - any reaction from the central crew?


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

I think we all might want to stand in a defensive circle, to protect our backs. Not sure what this is, but it is clearly the water elemental test.

I set up in a readied position expecting my companions to do the same.


M Half Orc Druid 5 (Feral Warrior)

Clinging to the Wall above the final torch Gorak says,

"ready?". When all are ready Gorak lights the final torch and immediately goes back to replace the original torch. At least that's the plan. ...


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

I don't think that is the final torch. I think this will only be 4 or 6.


M Half Orc Druid 5 (Feral Warrior)
Frakdar Stonefist wrote:
I don't think that is the final torch. I think this will only be 4 or 6.

Continung until I get to the last one.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Torgus will move between his companions being ready to help anything if necessary, "Hey Frakdar, just let me know if you need to seat on me shoulders! Bwahahha!"


Cassadar was unbothered by the sight of the rising water, but knew that there had to be more to it than that. If they did not fear the water itself, then there had to be something in the water that they should be concerned about. However, just what it was he did not know. There were too many things that it could be.

Lacking any good ideas, he remained wary, waiting to see what happened once all the torches were lit.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Frakdar steels himself, feeling the comfortable feels of the stone beneath his feet.

Whatever it is, it can be defeated. The Master's foes believe we are weak and will fail. They are wrong.


Minor Crab-beast

As Gorak-Kong lights the fourth torch, the water becomes more turbulent still - white caps forming on small waves as they flood the chamber. The water level rises higher and those within the circle are sunk up to their ankles. As of yet the fluid has formed no ill intent towards them, though retains its viscous properties.

As the fifth is lit, the fluid begins to roil and churn and visible limbs can be seen to form from it's surface. Those within the circle are wet to their knees... though no action is taken against them. Gorak finds his grip shaken as the chamber rumbles and solid limbs of water lunge at him, attempting to remove him from the wall.

Climb check and Reflex save please Gorak


M Half Orc Druid 5 (Feral Warrior)

Climb 1d20 + 10 ⇒ (16) + 10 = 26

Reflex 1d20 + 4 ⇒ (4) + 4 = 8


Minor Crab-beast

Climb check keeps you on the wall, Reflex fail opens you up to an attempted grapple from the water

Grapple: 1d20 + 11 ⇒ (19) + 11 = 30 -successfully grappled

Although Gorak is able to keep his grip on the wall, amorphous limbs from the water surge out and take grip upon his legs more quickly than he can react to. After contact is made the limbs grow more solid and they grip with great strength.

I'm not going to initiative, but you've each got a chance to react


M Half Orc Druid 5 (Feral Warrior)

"Little help!


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

And there would be the water monsters. Shall we take the fight to them?

Seeing the arms reaching up to grapple my companion, I move to the edge of the water and look to see if there is anything visible which I can attack - including the arms if they are close enough.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Minor Crab-beast

For clarity see above - the water level has risen and those within the circle are wet to their knees.

Wading through the resistance of the viscous fluid, Frakdar desperately seeks something to hit... though no clear figure presents itself.

Do you stay inside the central circle, or step outside?


M Half Orc Druid 5 (Feral Warrior)

On his turn Gorak is again going to attempt to replace the torch in the sconce. Let me know what I need to roll.


Minor Crab-beast

Gorak is grappled at present, so you'll need to make a CMB or Escape Artist check to wriggle free.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Grrr, they got our monkey, can't let that happen.

I 5-foot step out of the inner circle toward Gorak fully expecting to be similarly attacked. I ready an attack as soon as the arms appear.

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