Trait 1-Reactionary : You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Trait 2-Beast of the Society : A master druid at the Grand Lodge revealed to you greater secrets of concentration when changing your form into that of an animal.
Benefit: Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Lvl 1 – Scent
Lvl 3 – Natural Spell
Druid abilities:
Nature Bond (Ex) : Feral Warrior
Monk unarmed damage progression
fists as magic
Wisdom to AC
+10' movement enhancement
Nature Sense (Ex) : A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex) : A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Using Skills ). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Woodland Stride (Ex) : Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Trackless Step (Ex) : Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature's Lure (Ex) : Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight , entangle , spike growth , and warp wood .
Wild Shape (Su) : 1/d Beast Shape 1
Small or medium animals 2hrs per level otherwise 1hr/lvl