Valeros

Nisk's page

115 posts. Alias of Ryuko.


Full Name

Nisk

Race

Half-Elf

Classes/Levels

Monk 2/Fighter 2

Gender

Male

Size

Medium

Age

52

Alignment

CN

Deity

None

Languages

Common, Elven, Dwarven

Strength 16
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 9

About Nisk

Vital Statistics:
Male Half-Elf Ex-Monk (Master Of Many Styles) 2/Fighter (Unarmed) 2
CN Medium Humanoid (Human or Elf)
STR 16 DEX 14 CON 12 INT 12 WIS 16 CHA 9
Init:+4 Senses:Perception +12

Defense:
AC: 15=(10 + 2 Dex + 3 Wis)
HP: 34 (2d8 + 2d10 + 4 + 4)
Saves: Fort +7, Ref +5, Will +6
CMD: 18

Offense:
Spd: 30 ft
Melee: Darkfang (+1 Cestus) +8 (1d6 + 7, 19-20x2)
Melee Power Attack: Darkfang +7 (1d6 + 10, 19-20x2)
Ranged: Rope Dart +5 (1d4 + 3, x2, 20 ft)
BAB: +3, CMB: +6

Details:
Favored Class: Fighter/Monk, HP

Traits: Warrior of Old (+2 Initiative), Child of The Streets (+1 Sleight of Hand, Class skill)

Feats: Skill Focus (Sense Motive), Improved Unarmed Strike, Dragon Style (See Styles), Dragon Ferocity (See Styles), Snake Style (See Styles), Snake Sidewind (See Styles), Power Attack (Trade Attack bonus for damage), Weapon Focus (Unarmed)(Increase attack by 1), Stunning Fist

Special Abilities: Stunning Fist 2/day DC 15, Evasion (No damage on sucessful Reflex save for Half Damage), Harsh Training+1 (+1 saves vs. effects that cause exhaustion, fatigue, staggered, or ability damage), Fuse Styles (2 Styles) (Allows two styles to be active at once. Activating styles remains Swift Action), Low Light Vision (See Twice as far in dim light), Elf Blood (Count as Elf or Human, Best), Elven Immunities (Immune to Sleep), Keen Senses (+2 Perception), Multitalented (2 Favored Classes)

Style Abilities: Dragon (Can charge, run or withdraw over any terrain. 2xStr on First Unarmed Attack, 1.5 on subsequent Unarmed, Shaken for 1d4 + 3 rounds on Critical or Stunning Fist attempt, +2 saves vs. Sleep, Paralysis, Stunning), Snake (+2 to Sense Motive, May Deal Piercing damage, May use Sense Motive as AC as an immediate action, +4 CMD vs. Trip, +4 on Acrobatics or Saves to avoid being knocked prone, Sense Motive check to confirm critical, 5 ft Step on Confirmed Critical.)

Skills:
Acrobatics +9 = 2 + 4 + 3
Sense Motive +15 = 3 + 4 + 8
Sleight of Hand +10 = 2 + 4 + 4
Perception +12 = 3 + 4 + 3 + 2

Equipment:
Darkfang, Worn, 2305 gp, 1 lb
Rope Dart, Belt, 1 gp, 1lb
Cloak of Resistance +1, Worn, 1000 gp, 1 lb
5 Potions CMW, 2 Belt/3 Bag, 1500 gp, -
5 Potions CLW, 2 Belt/3 Bag, 250 gp, -
Everburning Torch, Bag, 110 gp, -
2 Bottles Oldlaw Whiskey, Bag, 40 gp, 2 lbs
3 Alchemical Blanch (Adamantine), Bag, 200 gp, 3 lbs
3 Alchemical Blanch (Cold Iron), Bag, 60 gp, 3 lbs
50 Ft. Spider Silk Rope, Bag, 100 gp, 4 lbs
40 pp, 34 gp Belt Pouch
Load: 15 lbs
Light Load: 0-76 lbs, Medium Load: 77-153 lbs, Heavy Load: 154-230 lbs

Description:
This pale half-elf stands tall in his loose homespun clothes. All he owns is carried at his belt and in the bag on his back. His lower right arm is covered in a leather glove with two large pointed bones strapped to it, matching the spurs at his elbows, knees and the tips of his boots. They would be painful weapons in combat. He has tousled black hair that looks as though it has never known a proper comb, and his face has a fresh scar on it's chin, likely gained only days before coming to the monastery.

History:
A life on the street is never easy. The easiest part, to Nisk, was to take what others owned. Through force or thievery, it was always easy for the scrawny half-elf to gain everything he could like. He lived well from the streets. But he longed to find his family, and reunite with his parents, who must surely feel they had made a mistake to abandon their son years ago. He grew in his early life under the tutoring of a retired cage fighter, Stalle. When he grew enamored of the movements of Stalle’s pet snake and began to copy it, the older elf told him he could learn the ways of the monk. However, Nisk was far too reckless and destructive for Stalle’s monk training to take much hold. Stalle was killed weeks after this revelation, murdered by a gang of boys whom Nisk had tangled with before, and robbed. Nisk returned in time to hear his master’s last words, which sent him along his way to Master Gond, far away in his monastery. Nisk set out, though not after making a stop. The boys will never be seen on the streets again.

Fighting Style:
Nisk fights with sinuous, quick motions designed to draw the eye away from his intended strikes. His attacks often come close together in pairs, reflecting the snake whom he emulates. He strikes often with elbows and knees, using his fists and feet more as distractions unless needed. Nisk studies an opponents eyes constantly, using his innate knowledge of signals to catch opponents off guard with extremely powerful strikes or avoiding their strikes by seeing where they are going rather than their feints. He moves constantly about, always keeping his footing solidly upon the floor but keeping himself moving and low to the ground. When Nisk closes to grab, he fights in smaller, circular motions, keeping his opponents fingers and hands from him, while holding their arms or legs.

His style is extremely close to Muay Thai, with grappling moves seen more in stylized versions.

Example