Unbinding the Fetters - Disciples of Master Gond (Inactive)

Game Master Mark Sweetman

The path of those that aspired to be students is taking them to the Kingdom of the Impossible where they will engage in a tournament...


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Cassadar looked at the flames with an appreciative smile on his face. Considering the numbers, and that the torches were still within the bodies of flame, he could guess what needed to be done. What he wondered was how difficult it was going to be.

"Claim the torches.. if you can", mused aloud, mostly to himself. [b]"For we must carry the light ourselves.."

In what had become ritual, he took a deep breath, settling himself for the upcoming engagement, and stepped within arm's reach of his elemental.


Minor Crab-beast

I've lost the capability of updating maps at work, so I'll get it up tonight instead. I'll also roll initiative at that time as well.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

We had to bullrush the air.
We had to grapple with the water.
We had to sunder the earth.
My guess is that it is a disarm now.


M Half Orc Druid 5 (Feral Warrior)

Gorak-kong considers the elementals.

It may occur to you that "thoughtful" is an odd look on an ape.


M Half Orc Druid 5 (Feral Warrior)

Gorak-kong calmly moves up to one of the elementals.

Then in a burst of movement does a stationary backwards flip and attempts to grab the torch with one of his opposable feet. (Just an unexpected move for flavor purposes, but it's just a disarm)

Disarm 1d20 + 6 ⇒ (7) + 6 = 13

AC is currently 17


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

After hearing the dwarf's and half-orcs ideas on what to do here, the pit fighter remembers a fight a wizards bodyguard that wielded guanlets of flame. He used a tatic half way through that fight that would be useful here. The large man wraps his cloak around his arm and pours out his water skin on it. Then focus's on the torch inside and readies his hand to grab the item. He grunts to the creature, "The Arcane Guard FlameFist was no match for me and neither will you!"


Wary of the elementals, Cassadar knew that reaching for the torch was going to potentially allow him to get hit by the elemental, which was not particularly preferable. Those flames may have been warmer than the average flame. He knew nothing about elementals. Still, it had to be done..

With a fast motion that was somewhat difficult to track, Cassadar snatched at the torch, wary of the elemental's response.
Disarm:1d20 + 4 ⇒ (10) + 4 = 14


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

This is going to hurt.

Frakdar carefully watches the elemental and its torch. Finally, unsure of an alternative, he simply reaches in and attempts to take the torch.

Disarm: 1d20 + 7 ⇒ (20) + 7 = 27

Hmm, I have gotten a few of these rolls recently, kinda nice after a string of <5s.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi watches the others. Having already taken some punishment in the rooms below, he looks to see if the tactic is worth the potential danger.

If any of the others show the desired outcome by their disarm attempts, then javi follows suit.
Disarm 1d20 + 4 ⇒ (15) + 4 = 19.


Minor Crab-beast

My internet was down at home last night - so no map unfortunately. You've each got a single fire-torch guy about 25ft in front of you.

Initiative Block:
Cassadar: 1d20 + 3 ⇒ (12) + 3 = 15
Frakdar: 1d20 + 6 ⇒ (5) + 6 = 11
Gorak: 1d20 + 2 ⇒ (1) + 2 = 3
Javi: 1d20 + 5 ⇒ (7) + 5 = 12
Torgus: 1d20 + 2 ⇒ (6) + 2 = 8
Firey Torches: 1d20 + 7 ⇒ (11) + 7 = 18

Initiative Tracker (Round 1): Firey Torches, Cassadar, Javi, Frakdar, Torgus, Gorak

Cassadar dances forward to the elemental being opposite him and thrusts his hand forward into the flames, but is unable to grip the torch. His hand is removed singed by the experience.
Fire Damage: 1d6 ⇒ 6

A reconfirmation from the others if possible on their chosen course of action. Rolls can be kept, just wanted to give you an option of changing after seeing Cassadar's success / lack thereof.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

javi will stick to his plan... seeing if any of the others have success stealing the torches, and what happens when/if they do. If stealing the torch seems to be the answer, then he'll go ahead and step up and use the pre-rolled Disarm to try to grab his own torch.

So, basically, delay until after the others, then act as above.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

I'm gonna keep my roll to attempt to disarm - although I suppose I could do a lot of damage if I wanted.


M Half Orc Druid 5 (Feral Warrior)

Staying with my plan and keeping my rolls, though I don't think I succeeded.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Torgus charges the fire creature wrapping the damp cloak around him and tries to tackle the torch out of the creature giving blood boiling scream.

Charge tackle:1d20 + 13 ⇒ (4) + 13 = 17


M Half Orc Druid 5 (Feral Warrior)
Torgus"The Brawling Bear"Voss wrote:

Torgus charges the fire creature wrapping the damp cloak around him and tries to tackle the torch out of the creature giving blood boiling scream.

Charge tackle:1d20+13

He's insane Gorak thinks to himself


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

His new name is "The Hairless Bear"


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Crazy is all part of the show!


Minor Crab-beast

Weekends are proving a little more crowded with the 3 week old than without.
Would prefer to do a decent update rather than a rushed one, so tomorrow morning ETA.


M Half Orc Druid 5 (Feral Warrior)
DM - Voice of the Voiceless wrote:

Weekends are proving a little more crowded with the 3 week old than without.

Would prefer to do a decent update rather than a rushed one, so tomorrow morning ETA.

No worries. Take your time.


Minor Crab-beast

Frakdar walks beliggerently up to his opponent and calmly plucks the heart from the elemental. It screams a silent death as it dissipates before him.
1d6 ⇒ 1 fire damage for Frakdar

Torgus' charge tackle is more spectacular to watch, but sadly far less effective. The Brawling Bear's chest hair catches fire...
1d6 ⇒ 4 fire damage for Torgus

Gorak is similarly unlucky in his attempt to purloin the creature's heart, ending up with a scorched foot.
1d6 ⇒ 2 fire damage for Gorak

After pausing to watch the others, Javi attempts his own retrieval operation and although the elemental twists away it is not quick enough to prevent his lunge from meeting with success. The creature
1d6 ⇒ 6 fire damage for Javi

Seeming to take note of what happened to their kin, the remaining firey elementals wrap their burning arms around their wooden heart - shielding it from your predation. Effectively taken total defence

Initiative Tracker (Round 2): Firey Torches, Cassadar, Frakdar, Torgus, Gorak, Javi

As Nisk hasn't checked in, I'll ignore his opponent. So two torches down and three to go. Frakdar and Javi can move to assist, try to replace their torches, or another action as they wish.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi gasps as the flame scorches his hand and arm -- only the skin under his cestus remaining untouched. He cradles the torch and his burned arm as he slides back, a grimace on his face, "Not sure I'm able to take much more of that heat, guys."

Regardless of his words, he moves to team up with Ape-Gorak against his flame, using his usual dancing, jittery style to hopefully throw the thing off-balance for Gorak's attempt.

AA attempt to help Gorak's next attack roll 1d20 + 4 ⇒ (13) + 4 = 17.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Just reach in and grab the torch, it's not that hard.

Assist Cassadar with his next disarm (or whatever else he tries): 1d20 + 7 ⇒ (7) + 7 = 14

To Cassadar - Nobody knows that I am helping an elf. Frakdar give a rather unusually mischievous grin.


A smirk and a nod is Cassadar's response, setting himself and snatching at the torch again. Their opponents seemed stationary, and unresponsive, so he did not worry too much about any retaliation that they might mount.
Disarm:1d20 + 4 ⇒ (7) + 4 = 11


M Half Orc Druid 5 (Feral Warrior)

Gorak favors his injured foot, but tries again
cmb 1d20 + 6 ⇒ (7) + 6 = 13


Minor Crab-beast

Despite the assistance of their companions, both Gorak and Cassadar fail to get a grip on the torches. But they also are more wary of the flames...
Reflex DC 14 to avoid any fire damage, otherwise 1d6

Torgus is up


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Can I just try to grab another torch? Or does each person have to get one?

If I can: Disarm: 1d20 + 7 ⇒ (1) + 7 = 8

Reflex to avoid damage: 1d20 + 7 ⇒ (10) + 7 = 17


Minor Crab-beast

Frakdar - sure you can attempt to grab a torch next round. I'm just waiting for Torgus before wrapping up this round (and then the fire elementals get to take their actions).


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

No problem, can I reroll, or are you going to keep those exceptional rolls I made, lol. Actually, I missed the disarm by so much that I probably did not even get within the burn range.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Sorry for the wait I came home from work and fell asleep all night hehe.

Torgus quickly pats down his chest hair and narrows his eyes at the fire creature with a roar tries to grab the torch like the others.

CMB:1d20 + 9 ⇒ (6) + 9 = 15


M Half Orc Druid 5 (Feral Warrior)

Reflex 1d20 + 4 ⇒ (20) + 4 = 24
If less than 14 1d6 ⇒ 2


Minor Crab-beast

All of the attempts at the torches meet with failure, and forsaking their defensive attempts - the three remaining elementals move towards the centre of the room.

1d6 fire negated by DC 14 Reflex is still valid
Elementals provoke AoO (that can be used for a disarm) as they move towards the middle.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Reflex1d20 + 3 ⇒ (7) + 3 = 10
Provoked CMB:1d20 + 9 ⇒ (16) + 9 = 25


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

As they retreat, Javi makes a snatch at the flame formerly in front of Ape-Gorak.

AoO - Disarm 1d20 + 4 ⇒ (1) + 4 = 5
Reflex DC 14 1d20 + 8 ⇒ (4) + 8 = 12
-- or 1d6 ⇒ 1 fire damage.

The heat forces him to retreat before any serious burn can occur; unfortunately no disarm occurs, either.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Come on fire boys.

Frakdar again attempts to grab another torch.
AoO-Disarm: 1d20 + 7 ⇒ (9) + 7 = 16
Reflex: 1d20 + 7 ⇒ (1) + 7 = 8

As I have Combat Reflexes, second AoO if applicable.
AoO-Disarm: 1d20 + 7 ⇒ (2) + 7 = 9
Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

My actual attack for this round is posted above.
Those are some pretty bad, and probably painful, rolls.

@ DM VoV - I am +1 on saves vs. Fire from my Desert Child trait, would that apply here? Would not make any difference with these rolls, but just for future reference.


Reflex(14): 1d20 + 7 ⇒ (16) + 7 = 23
AoO(Disarm): 1d20 + 4 ⇒ (3) + 4 = 7
Reflex(14): 1d20 + 7 ⇒ (10) + 7 = 17

Not having much luck when it came to grabbing the shifting torches, Cassadar nevertheless managed to not get as burned as he did the first time. As the elementals moved towards the center, he took a step back, wary of the flames becoming bigger.


Minor Crab-beast

+1 on saves vs Fire would apply in this instance - and only one AoO in this instance.

Torgus manages to grab a third torch, making it's previous owner sputter out as the two remaining fire elementals evade your attempts to reach the room's center. The two fire elementals embrace, making it seemingly impossible to reach the remaining two torches without suffering serious burns. However you also see the fire begin to dissipate and a greater solidity come over the elementals... as though an outer skin were hardening.

Initiative Tracker (Round 3): Firey Torches, Cassadar, Frakdar, Torgus, Gorak, Javi

You've an opportunity to position, reflect, inspect or even attack for a round before whatever is happening will happen.
But the disarm trick is out of reach for now.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Anyone got an idea what is next. Looks like sparky is annoyed.


M Half Orc Druid 5 (Feral Warrior)

Curious as to how it will effect the creature Gorak moves int range and casts a spell. A deluge of 8 gallons of water appears over the creature. Then gravity takes effect and the water pours down upon it.

Create Water
School: conjuration (creation) [water]
Level: cleric 0, druid 0, paladin 1, inquisitor 0
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Effect: up to 2 gallons of water/level
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed.

Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.


Minor Crab-beast

Gorak - can you give me a ranged touch attack?


M Half Orc Druid 5 (Feral Warrior)

Ranged touch 1d20 + 5 ⇒ (19) + 5 = 24


Minor Crab-beast

That'll do

The water hits the top of the elementals, eliciting a hiss of steam. Their fire seems somewhat diminished.

2d6 ⇒ (4, 4) = 8

Initiative Tracker (Round 3): Firey Torches, Cassadar, Frakdar, Torgus, Gorak, Javi


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Frakdar looks over at Gorak and gives him a big grin: If they had given us the rulebook, I am pretty sure that would be cheating. Fortunately they didn't give us the rulebook. Can you do that again.

I shall delay to see whether Gorak can do his water trick any more. It is much better than getting burned.

Action: Full Defense - not that I expect it to attack, but better to be prepared.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

"BRILLIANT!"

Javi follows suit, moving to stand next to the flame while readying a fake attack to distract it on Gorak's next water-attack.

Move next to the flame.
Standard: Ready an AA attack to assist Gorak's next ranged attack roll; doing so defensively.

Cestus AA DC10 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28; Combat expertise. Gonna call that a success. :)


M Half Orc Druid 5 (Feral Warrior)

Gorak-ape grins widely and will continue until it's dead. Otherwise dodging its attacks.

"water bender attack " 1d20 + 5 ⇒ (8) + 5 = 132d6 ⇒ (5, 1) = 6

And again
"water bender attack " 1d20 + 5 ⇒ (2) + 5 = 72d6 ⇒ (1, 6) = 7

And again
"water bender attack " 1d20 + 5 ⇒ (3) + 5 = 82d6 ⇒ (3, 4) = 7

And again
"water bender attack " 1d20 + 5 ⇒ (18) + 5 = 232d6 ⇒ (3, 2) = 5

And again


Minor Crab-beast

Gorak-ape attacks in reserve, as the elemental will get to act before the next one goes off.
Torgus / Cassadar have a chance to act before the elemental still.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

Seeing the flame harden into something he can hit, Torgus tries to smash the enemy.

Power attack:1d20 + 9 ⇒ (12) + 9 = 21
Damage:1d6 + 12 ⇒ (2) + 12 = 14


Minor Crab-beast

Torgus' strike shakes the elemental mass severely, and despite it merging to a larger whole - Gorak's application of liquid justice puts paid to any further threat.

The firey elemental fades from view, leaving just the two torches behind in the center of the room.


Male Dwarf(Ouat Caste) Monk of the Four Winds/5

Frakdar goes and picks up the torches after looking at them to see if there is anything unusual about them, he turns to the others. So what now? Put the torches back in their holders? Or does someone else have a better idea?

Perception: 1d20 + 7 ⇒ (10) + 7 = 17 <-- examining the torches

Perception: 1d20 + 7 ⇒ (7) + 7 = 14 <-- examining the room again


M Half Orc Druid 5 (Feral Warrior)

Looks for the exit and will check to see if it is open.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

"Is there anything inside the torches, like a key?" Torgus will search the area for anything else to fight.

Perception:1d20 + 5 ⇒ (11) + 5 = 16

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