Ddraig Goch |
Still vexed at his previous near miss, and clearly very annoyed at Nechtan's treatment at the hands of the Verbeer, Ddraig advanced again 5 squares to Q6 and swung his sword at V2 ...
Valiant Strike again - 1d20+10 to hit; 1d8+6 damage: Rolls 11 (!) and 10 (as if that'll help!)
Then, as a minor action, Ddraig used Lay On Hands for Nechtan, allowing him to regain one healing surge's worth of hit points without expending a surge.
Greylan Mooneye |
Seeing the female Verbeeg run behind the shack, and not wanting to envelope his allies in coruscating flames, Greylan will delay until he sees V5 again, letting out another magic missile. Which I believe will be a critical, if that particular remnant of DnD exists. How do criticals work?
Healaugh |
Seeing the female Verbeeg run behind the shack, and not wanting to envelope his allies in coruscating flames, Greylan will delay until he sees V5 again, letting out another magic missile. Which I believe will be a critical, if that particular remnant of DnD exists. How do criticals work?
Natural 20 is a crit - just like old times. Only difference is you don't have to roll to confirm, simply do max damage with the power you're using. Any extra roll you get for using a magic weapon/implement is added to the total - so if you get an additional d6 on a crit, roll and bung that on top of the automatic max damage you do with the power.
Ynyr the Artificer |
Ynyr moves to Q9 in an attempt to aid the destruction of V2.
He throws his treasured dagger (Magic Weapon)...
Roll against verbeeg. (1d20+9=14, 1d4+4=7)
"Now wouldn't it be a good thing if I could learn the trick of this knife, don't you think?"
I'm guessing that is a miss. In which case no-one gets any benefit from this attempt.
Nechtan of the Krutne |
Ignoring his wounds, the Krutne moves to flank the verbeeg next to him, and harries it with sharpeneed steel.
Shift to Q6. V2 Hunter's Quarry. Twin Strike (1d20+10=16, 1d10+2=7, 1d20+9=28, 1d6+1=4, 1d8=1) add HQ damage to first hit.
He then shakes his head to clear the cobwebs.
Action Point. Second Wind
Fabes DM |
DDraig is in Q6, but you can still make those attacks. V2 attack Nechtan 22 vs AC. 13 damage and Nechtan pushed to S5. Move - prompts OAs from Ddraig and Darvyl - 13 vs AC and 20 vs AC respectively. A miss and a hit for 8 damage. How have you got +7 to damage BTW? I can never get my characters to do such mega-damage! V2 dead. V5 move to S4. Attack Necthan 14 vs AC miss.
The verbeeg grimaces and gurns in pain and attacks Nechtan right back! In terror it attempts to retreat, and is killed by Darvyl as it does so. The other verbeeg appears in a fury, slashing at Nechtan wildly.
Fabes DM |
It was V5 he readied an action against. V4 is dead. As are V1, V2, and V3. I hope you lot are happy. Rassafrassan verbeeg...
>>>>MAP<<<< Greylan cannot see V5, hence no action.
Darvyl Wrightson |
I believe Darvyl can get to t4 by looping around a bit.
Darvyl, grinning madly, starts to circle the remaining verbeeg and attacks with both weapons, drawing blood.
At least the shortsword should hit (26 for 5), if not the scourge (19 for 8). And mark.
Dual strike (1d20+10=19, 1d8+3=8, 1d20+11=26, 1d6+3=5)
Healaugh |
"Begging pardon Nechtan, needs thee out of way." Healaugh invokes his Virtue of Cunning and shifts the ranger to T7.
"Reet. Had me fill of your goings on Miss." Raising his voice in unmelodious song, Healaugh uses the power of vibrations to force the Verbeeg woman to stumble and run towards Darvyl.
Blunder v Will. On hit slides target 2 squares allowing self or ally to make a basic melee attack. Ddraig in this case. (1d20 6=22, 1d6 5=8). Sliding Verbeeg 5 to R7.
Ddraig Goch |
Assuming that Healaugh hits, it appears that Ddraig gets a basic melee attack, followed by his own attack
Much to Ddraig's pleasure, the sole remaining Verbeer came to him!
Basic melee attack with Longsword: 1d20+9; 1d8+6. Rolls - 6+9=15; 6+6=12
Unfortunately, the Verbeer was clearly stunned from Healaugh's attack, and stumbled just as Ddraig swung his sword.
Valiant Strike: 1d20+10; 1d8+6. Rolls - 19+10=29; 7+6=13
However, Ddraig compensated for that as he swung again, and was rewarded with the satisfying feel of his sword hitting home. He roared in triumph as the Verbeer staggered again, this time under the impact of his sword.
I'm not moving anywhere - what's the point when the target came to me!
Ddraig Goch |
Ddraig lifted his head and scanned the area for other threats. Seeing none, he bent down and ripped a strip of cloth from the clothing of the nearest Verbeer and wiped the blade of his sword clean.
Slowly, almost reverentially, he removed an oil-soaked cloth from his pack and gently oiled the blade, murmuring a prayer of dedication and thanks to Breasal, and a prayer for the souls of the dead.
Having finished his ritual, he surveyed the faces of his comrades. "Now we search the settlement" he intoned.
Healaugh |
"Not so fast Ddraig lad. What happened to owd sod that flew off? Seemingly he were in charge of this lot. Best be finding him before he does more harm. And our Nechtan's in bad way. Could be using a nice sing song to cheer hisself up."
Healaugh unslings his instrument, clears his throat and sings. The strains of "Early one morning" resound through the village. Surely if anyone yet lives, they will hear the cheering noise and investigate.
Short rest is indicated, during which Healaugh will entertain one and all with a song accompanied on his hurdy gurdy. As a result of his ministrations, for each healing surge you use, you may add a further +4 to the points healed.
Greylan Mooneye |
"They're such...bestial creatures. With the lumbering, and the groaning, and not to mention the smell. It's fascinating that any of them could ever manifest the strength of will to up and fly like that. He probably can't make it that far. Did any of you get a good look at him? Which way was he headed? I'd make that our next destination."
Healaugh |
"Old bugger flew over t'wall. And reckon you're right about tracking him down. Should be seeing if anyone's left in village as well."
The halfling stows his instrument and heads towards the boxes the Verbeeg were plundering.
"Just have a look see here first. Wonder what they were raiding?"
Nechtan of the Krutne |
Healaugh finds that the boxes contain the usual foodstuffs and supplies for a small community. Nothing to interest the seasoned adventurer.
Ah! but seasoned foodstuffs and supplies would interest the usual adventurer.
Nechtan checks to see if any of this food is still good.
Then he grunts, "Check otherr brrochs."
Fabes DM |
You find the equivalent of enough rations to feed you each for a day. Cheeky bunch that you are.
Nechtan ferrets around and comes up with cheese, dried meat, and other suchlike fare. Healaugh checks in the nearest dwelling and finds matters much like the other buildings the group looked at; no-one home and seemingly things left half-way done and unfinished.
Greylan Mooneye |
"Magic? Perhaps. Brute force, more likely. These things could've just picked up the villagers and be done with it. Does it look like there was a sign of struggle, or that everyone just decided to go on vacation spontaneously? I'll try to sense if any magic was used, you all try to find out what you can. Should we inspect the beach further?"
Arcana check if it makes sense for Greylan to make one in any way.
Nechtan of the Krutne |
Healaugh |
Healaugh scratches his head. "Let's be a bit methodical about this. Check all houses. Can't but think there's something a bit more wrong here than we're seeing."
Are there any signs of violence or does it look as if the people just stopped whatever they were doing, got up, and walked away?