Twisted Night

Game Master FabesMinis


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Male Halfling Bard 4

Healaugh surges suspiciously into the walled part of the town, seeking the source of the thin trail of smoke they saw earlier.


Male Human Fighter 3

Darvyl follows closely behind the halfling.


Male Dragonborn Paladin, Level 4

Striding purposefully (as only a 6' 8" dragonborn paladin can) Ddraig joined them in the main settlement.

Cautiously, he approached the door of the nearest hut and knocked.

I've assumed that Ddraig's turned left once he's entered the settlement - is the first building a dwelling or just a hut?


The group head to the walled village. Unfortunately, Ddraig cannot knock on a hut straight away. The town's only watch-tower ( a rickety, 15 foot tall wooden construction, seems to be abandoned. It overlooks a 10 foot deep, 10 foot wide open pit.

It would be possible for each of you to walk around the edge, one at a time. An 8 foot wide, 13 foot long bridge can be pulled over the pit, but for now it lies on the other side of the pit.

The tracks of many feet lead away to the north from the gate area.


Male Halfling Bard 4

Are the tracks on our side of the pit or the side we can't get to without edging around the ledge?


They are on your side of the pit, leading northwards.


Male Halfling Bard 4

"There's strange. Must be someone left to pull bridge back over. Round edge'll do me I'm thinking. Or over wall."

Healaugh contemplates the options available.


Male Dragonborn Paladin, Level 4

"Well, Healaugh, I would consider that ledge more likely to be safely traverseable by you than by me." Ddraig was conscious that, in full plate armour and at 320 pounds, he was not the lightest member of the party on his feet.

"If you can pull the bridge across the pit, it may greatly reduce the danger of me falling on my tail!"


Male Human Fighter 3

DM:

Spoiler:
Does the pit look easy enough to climb down and out of, with a 19 on take-10 Athletics (assuming no surprises)?


Male Human Ranger 3

Seeking to shield the bard from danger, Nechtan responds to the paladin's request first and picks his way around the pit.

If necessary, Acrobatics (1d20+8=22)


Male Dragonborn Paladin, Level 4

"Nechtan, I am indebted to you. There seems little reason to risk injury over such a trivial matter as this."


Male Halfling Bard 4

Healaugh scuffs his feet and looks very embarrassed as Nechtan leaps into protective action.

"Tes just his way Ddraig lad." he mutters. "Reckons that's his job. Can be bit awkward like."


Darvyl

Spoiler:
That is perfectly possible.


Male Human Atrificer/3

Ynyr finally catches up with the rest of the party and takes a look at the pit.

"Well, now, might I not be able to help you all across this gap? Do you know if you can't get the bridge working, I can give you a boost over it? Is it not only 10 feet to jump? I am sure I can manage that no?"

Ynyr is referring to his Arcane Springboard power which enables him and an ally to step on it and jump up to 3 squares. This can also be persisted, so I guess others can use it as well (though the wording - see Ynyr's profile - is a little ambiguous on that point)


Male Human Fighter 3

Darvyl simply tucks his weapons away and turns around and starts climbing down into the pit.

Athletics +9, would prefer to take 10


Darvyl clambers down into the earthen pit. At the bottom he finds the corpse of an elderly woman. She lies sprawled in a heap.

A Heal check may reveal more.


Male Halfling Bard 4

Healaugh scrambles down to join Darvyl. "Poor lass. What did for you then?"

Heal check 1d20+4=19


Male Human Fighter 3
Healaugh wrote:

Healaugh scrambles down to join Darvyl. "Poor lass. What did for you then?"

Heal check 1d20+4=19

Assist 1d20+2=19, giving Healaugh +2


I'm ruling the pit is a DC 10 climb as it's made of loosely packed earth. Taking 10, you can do it.

Healaugh and Darvyl realise that the old woman's neck was broken 48 hours ago.


Male Human Ranger 3

Nechtan attempts to extend the bridge, so that the others can cross easily.


With much heaving and huffing, the little Krutne man starts moving the bridge over the pit (after Darvyl and Healaugh get out of course).


Male Human Atrificer/3

Ynyr looks at the bridge with interest, trying to figure out which historical period it was built in. Using his knowledge of history and artifacture, he inspects the bridge for any clues.

History check to learn about the bridge. (1d20+6=8)

After looking at it for a while, he walks across it into the walled village.

"That wasn't very interesting now, was it?"


Male Human Fighter 3
Ynyr the Artificer wrote:

"That wasn't very interesting now, was it?"

"Unless you care that they all disappeared no more than two days ago, not very interesting," Darvyl says sarcastically.


Ynyr can tell that... well... he can tell that it's a bridge of wood. It's one of those things that is probably remade every few years.

As the new comrades walk into the town in the dim glow of sunset, it is as eerily quiet as it was outside. Although in the distance you see some tall figures looking through boxes in what must be the town square to the west.


Male Halfling Bard 4

Human figures?


They could be.


Male Halfling Bard 4

Ducking along the side of the buildings, Healaugh works his way closer to see what he can see.

Stealth 1d20+6=18


I'll rule that this check represents the final leg of the hiding.

Healaugh

Spoiler:
You hide yourself behind some crates and see some large men and women of a particularly ugly cast hauling boxes and crates from the town store. They seem to be directed by an elderly man of the same type. They are all at least 7 feet tall and quite ugly! Some have deformities; you spot at least one club foot, and one has a hare lip.

Nature check may reveal more


Male Halfling Bard 4

The halfling stays low and quiet and gestures to the others to stay still.

Hope they've sense not to show theyselves...

Nature check on tall ugly folks (1d20 9=18). And glory be, IC believes I'm real again.


The others in the party are several 10s of feet away. Probably a hundred.

Healaugh

Spoiler:
The fisherman remembers hearing of folk such as these, and the name they give themselves - Verbeeg. Found in isolated areas and often inbred, they are very similar to humans in their social system and their cunning. They are often found in association with ogres. A verbeeg will usually bear some sort of deformity, and they are quite thin for their height.


Male Halfling Bard 4

Healaugh suppresses an involuntary intake of breath as his memory dredges up the bad news. Before sneaking carefully away again, he tries to identify what the Verbeeg are taking.

Mustering up all his skills, he moves shadowlike back to the others and unveils his findings.

Stealth check to get the hell out (1d20 6=23)


Seems to be general supplies.


Male Human Fighter 3

"'Verbeeg'? Good sailors, are they? Or just better than ogres?"


Male Human Atrificer/3

"Big are they?" He takes out his prized dagger. "Would not this be of help then?"

"Now do you think we should be planning how to approach them?"

DM

Spoiler:

Would these fall under the power of Ynyr's excellent dagger?


Male Human Ranger 3

"Fhoi Myore?"

Nechtan readies his claymore and axe.


Ynyr

Spoiler:
Yes.


Male Dragonborn Paladin, Level 4

Having made his way over the bridge, Ddraig surveyed the scene inside the walled settlement. However, Healaugh's news did not please him.

"I care not how large they are; if they are defiling the bodies and possessions of the dead, they will answer for it with their lives" growled Ddraig.

Gently, he withdrew his sword from its scabbard, and tightened his grip on his shield.

"Is it your wish that we approach these unknown creatures and discuss their business here with them?"


Male Halfling Bard 4

Healaugh looks a little wild-eyed "My wish lad? Not for me to say. Daresay having a wee chat with them might give us answers. Not to say chat can't be using pointy things, but let's see if singing works first."

Briefly, the halfling outlines a rough plan.

Spoiler:
Which is bonkers and anyone else is more than welcome to refine. He proposes to walk openly to the Verbeeg playing his hurdy gurdy and activating his Words of Friendship power (+5 to diplomacy before end of his next turn.) The suggestion is that the rest of the group lurk out of sight ready to pounce in case Healaugh gets jumped on by the Verbeeg.


Please try this plan. It makes me laugh.


Male Human Atrificer/3

"Now, my good friend, isn't that a small bit dangerous? Would your plan not be a mite better if we all walked in behind you, obviously showing that they will have a fight if they do not like your diplomacy? But out of your way, if you like, as a sort of supporting people. Don't you think that would be better?"


Male Dragonborn Paladin, Level 4

Cautiously, Ddraig re-sheathes his sword and begins to work his way behind the buildings, towards the Verbeeg; moving slowly and carefully and keeping himself out of sight. When he was around 35 feet away, he stopped, and settled in to watch Healaugh sing his mystical song to the Verbeeg.


Well, hold on there, Ddraig. The group hasn't decided what to do yet. Or are you sneaking up there anyway? :) If so, a Stealth check please.


Male Human Ranger 3

Nechtan nods, "Sounds like Krutne plan."

He skulks off, ready to aid Healaugh.
Stealth (1d20+8=21)


Male Halfling Bard 4

Ooopsy. You mean nobody is going to try and talk him out of it...

"Ynyr may be in right ont..." Healaugh's voice trails off as he sees Ddraig and Nechtan sneaking away. He sighs and looks at his old friend.

"Ddraig's never got hold of idea he's noticeable like. Coom on lads. Let's be doing this. Stay in sight and let's see if me song of friendship does any good."

He shrugs his shoulders and resignedly unslings his hurdy gurdy, hoping that Ynyr, Darvyl and Greylan will all stay within reach.


Male Human Atrificer/3

Ynyr knocks an arrow to his longbow and grimly prepares to folly Healaugh at a (small) distance. Turning to Darvyl and Greylan:

"Now, will you two stay with us so that they will at least see that they should give my friend a chance to talk?"

He tries to ignore the thumps and other noises coming from the direction that Ddraig went in, hoping that, if he can pretend not to hear them, the Verbeeg might not hear them either.


Male Human Fighter 3

Healaugh, Fabes, IMPORTANT

Spoiler:
Word of Friendship was intended to be eliminated in the full-issue version of the Bard, but there was a layout error. See correction.


Male Halfling Bard 4

Spoiler:

OK... and already stupid plan just got stupider...

Healaugh gestures frantically to his companions. "Get back here tha numpties. We'll need a better plan."


Male Human Ranger 3

Nechtan sighs and returns.

"Otherr plan? Attack. Aisy as stealin a peg. Just Fhoi Myore, nae?"


Male Human Fighter 3

"How many are there, Healaugh?"


Male Halfling Bard 4

"Good question Darvyl. Can't rightly say..."

DM

Spoiler:

How many Verbeeg did half-pint see?

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