Twisted Night

Game Master FabesMinis


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Male Human Atrificer/3

"Now, do you think this is a wise thing to do? Moving in in the boats? Will we not make a target that is easily hit by someone who might have missiles to expend? Should we not try to persuade that person (if it is a person) to come to here? So that we can attack on the firmer ground if we have to?"

Ynyr fusses as Healaugh tries to arrange him in a boat.


Male Halfling Bard 4

"Aye. Mebbe tha's in right of it there Ynyr. Not sure as how we'd do that mind. Reckon Brigid lass would answer swift prayer? Holds chance taking dear, she does."

Healaugh listens politely to his old friend while trying to fit Ddraig's legs into the rather small boat.

"Just put knees to ears and tha'll be fine Ddraig lad ... or would be if tha hadst ears ..."


Male Dragonborn Paladin, Level 4

Ddraig looks a little worried about being crammed into a rowing boat.

"Friend Healaugh, I am somewhat concerned about our boating excursion. If we capsize, you are all likely to float; however, with my plate armour I am likely to stop sinking only when I reach the bottom."

Besides, have you ever tried to fold up a huge dragonborn, in full plate armour, so he'll fit in a rowing boat!!!

Fabes DM

Spoiler:

Fabes - what's the weight limit on one of these boats? I'm no marine engineer (though I've got a friend who is!), but I'm somewhat concerned about whether putting something like 400lbs of dragonborn (in armour with his kit) in a 3-man rowing boat will cause it to capsize, irrespective of whether or not enemies take any action against us! Any thoughts?


Male Halfling Bard 4

"Reet. Make another plan then."

And you know that will just end in music of some kind if Healaugh's got anything to do with it.

How far does Ghost Sound carry and what could have been seen from the boats? What I'm asking is, if Greylan could imiate Sven's voice, we might be able to pretend that he survived and captured some of us, and lure the cog and her cargo ashore.


You are welcome to try. I cannot tell you what other people can or can't see for definite - you are not them. They would see however that you are not the right people. Regarding Ddraig - there is nothing to say you cannot take your armour off and put it in the other boat if you are concerned (rightly) about death by drowning. The obvious choice (to me is that Ddraig goes in a boat with two people who will equal his weight. or you could go for comedy value. These are good strong boats.


Male Human Ranger 3

"Dinnae be such a big lassie-lizarrrd!"

"Heh! A Lassarrrd!"

"Boats are gud, sea is gud, bonny forr takin a ship."

Nechtan then glances sideways at Healaugh, "Nae like a pirrate tho.."

Nechtan is now smug that his superior manliness is being shown.


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
... there is nothing to say you cannot take your armour off ...

Take my armour off??? What is this 'take your armour off' concept of which you speak?!


... It does come off. Honestly.


Male Dragonborn Paladin, Level 4

Fabes DM

Spoiler:
Fabes - I'm not going to have a lot of time over the next two or three days - please feel free to deal with Ddraig as you see fit, and I'll come back in as soon as I can.

Cheers


Male Halfling Bard 4

"Eee tha's funny lad, Nechtan. Got reet way with words."

Healaugh looks on his protegee with pride and then gets back to business.

"If there's no other ideas, reckon we'd best stop messing about and get into boats. Nechtan, tha'd best travel with Ynyr and mesen. Ddraig, Darvyl and Greylan can take other boat. All be watchful now for arrows and the like."


Righto, thanks Ddraig. Good luck.

Healaugh marshals his companions into the boats, and the group is on its way, with some trepidation. Grudingly, the dragonborn stows his armour in the other boat.

As you make your way closer to both boats, you can see that the raker is being patrolled on deck, not by a person, as you thought, but by a creature made of metal and wood, at least 8 feet tall! It doesn't seem to be paying any attention to you as you draw closer, but moves up and down the deck of the ship.

You can see a rope ladder, which will provide access to the deck, where the creature patrols.

Arcana check.


Male Halfling Bard 4

As the boats draw closer, Healaugh squints up at the strange patrolling thing. Out on the water, he feels more at home and knowledge comes easily to him.

Arcana check (1d20 9=28)


Healaugh

Spoiler:
Healaugh recognises the thing as a shield guardian, an arcane construct created by a powerful spellcaster as a bodyguard. They are tough and strong, and may possess a spell or two in their arsenal.


Male Halfling Bard 4

"Bit o' caution needed here lads. Thing up there's construct ..."

Healaugh outlines what he knows about the thing. Please feel free to read the spoiler.

"Happen Sweet Inge be in spell-casting line herself," he speculates.

Is there any chance of making a discreet approach from two rowboats up a rope ladder? :D You say it's patrolling. Is the patten regular enough for us to slip up one at a time when its back is turned?


Healaugh

Spoiler:
More info... basically, you know everything about it. Maybe Healaugh read a book about them? It has darkvision, and is immune to charm, disease, fear, poison and sleep. It's slow with a speed of 4. It has aura 2 Shield Other: as long as its master is within the aura, it grants its master a +2 bonus to all defenses and takes half the masters damage until destroyed. It has a slam attack with a reach of 2. The ritual to create a guardian keys it to an amulet. It obeys its masters verbal commands to the best of its ability. It can be ordered to perform specific tasks at specific times or when certain conditions are met.


Male Halfling Bard 4

Fabes

Spoiler:

Erk.

The halfling rapidly shares as much information as he can given the difficulties of whispering between two rowboats.

"Reckon we need a bit of plan here," he concludes dolefully.


Male Human Fighter 3
Healaugh wrote:
"Reckon we need a bit of plan here," he concludes dolefully.

"Ddraig, Nechtan, and I hit it until it falls down, while the rest of you attack its master from range?" Darvyl offers helpfully.


Male Halfling Bard 4

"Aye. Can try that. Not time for music, seemingly. Reet. Watch how thing walks and get ready to climb ladder."

Regretfully putting aside his hopes of including hurdy-gurdy music in the plan, Healaugh takes Darvyl's advice.


I will be doing a map soon.


>>>>MAP<<<<

The top of the map is East, and the bottom is West. Master Healaugh, as the leader of this boatting trip, were are your boats in relation to the ship? Your boats are 10 feet long. The lines are oars.

Coming close to the ship, you hear moans and cries of despair as if of many people in the hold of the ship.


Male Halfling Bard 4
Fabes DM wrote:

>>>>MAP<<<<

The top of the map is East, and the bottom is West. Master Healaugh, as the leader of this boatting trip, were are your boats in relation to the ship? Your boats are 10 feet long. The lines are oars.

Coming close to the ship, you hear moans and cries of despair as if of many people in the hold of the ship.

Where is the wandering automaton?

Healaugh scans the horizon and looks very grim at the sounds of distress coming from the ship.


Male Dragonborn Paladin, Level 4

Ddraig's back, and is feeling a little nervous about facing a shield guardian whilst his armour's in the other boat ...


Male Halfling Bard 4

Healaugh steers the rowboat to the left of the ships stern and looks at the array of oars.

Eyes narrowing, he turns to Nechtan and Ynyr.

"Going to try running along oar and getting t'back of fancy thing up there. Canst manage bit of distraction if needful can tha?"

Gesturing to the other rowboat, he trys to suggest that they sail to the prow of the ship and embark there.

Boat one containing Healaugh, Ynyr and Nechtan heads for H5, Boat two with Ddraig, Darvyl and Greylan heads for H15. Attack from both ends at once.

Fabes

Spoiler:

DC for scrambling up an oar, kind sir?


Oar scrambling Acrobatics - DC20.


Male Halfling Bard 4

Wherabouts is the automaton on the map at the moment? No point in scrambling heroically if he's going to end up in its path. He's brave, but he's not that stupid.


It has stopped in the middle of the boat, watching the group.


Male Halfling Bard 4

Unless anyone else has a better idea, Healaugh's heading upwards.

Extracting a length of rope from his pack, he ties it carefully around his waist and waits for a moment to see if anyone has a better plan.


Male Human Ranger 3

"Bonny plan! I sha' follow! but withae the sissel."


Male Halfling Bard 4

"Reet. Tha'll not be needing it. Be tied to ship like, so tha's can climb up."


Male Dragonborn Paladin, Level 4

Sorry - can I sound a note of caution here. If the boats are sent to opposite ends of the ship, my armour and me will be separated when I need it most!


Male Halfling Bard 4

Before embarking on his exploit, Healaugh leans precariously across the rowboats and hands over piles of dragonborn sized armour.

"Happen tha'll be needing this Ddraig lad. Our Greylan can help with straps."

He'll wait until he gets a signal that the others are in position before shimmying up the oar.


You cannot put the armour on in the boat. There's just no way I will allow that. Sorry. There is no room.


Male Dragonborn Paladin, Level 4

OK, Guv'nor, how about this - Darvyl climbs out of the boat, onto a rope or the side of the boat, which gives us sufficient room to put my armour into the boat? I can then (very carefully) put it back on before I climb onto the boat ...

... unless your intention is for Ddraig to fight without armour, in which case please let me know and I'll stop worrying about it. :-)


Male Human Fighter 3
Ddraig Goch wrote:

OK, Guv'nor, how about this - Darvyl climbs out of the boat, onto a rope or the side of the boat, which gives us sufficient room to put my armour into the boat? I can then (very carefully) put it back on before I climb onto the boat ...

Willing


Male Dragonborn Paladin, Level 4

Fabes DM

Spoiler:

Can I also ask what ways there are to get onto the boat? If the only way is by climbing up the oars, then I have no choice but to either leave my armour behind or to attach it to a rope and put it on on the deck, as I'm at -1 for athletics with my armour on, so there's no way that I can make a DC20 athletics check to climb up an oar!

If, however, there's a rope attached to an anchor, what's the DC check for climbing up that?

Thanks, amigo - who knew killing bad people could be so complicated!!


Male Halfling Bard 4

Ddraig, old chap, there's a rope ladder you can use to climb on board the ship. Healaugh just likes things complex and reckons a two pronged attack might confuse a slow moving construct.


Male Dragonborn Paladin, Level 4
Healaugh wrote:
Ddraig, old chap, there's a rope ladder you can use to climb on board the ship.

Right, then, Mr DM Sir, can we go to my suggested plan, then I'll climb up the rope ladder and take my chances that way!!!


Righto. Precis of plan: Ddraig and his boat companions climb rope ladder. Ddraig will take several rounds to don his armour by the way. Healaugh will climb up an oar. What are the rest of Healaugh's boat doing? Sorry, I'm having a hard time following this.


Male Halfling Bard 4

Once on deck, Healaugh proposes to tie the rope from around his waist to a bollard or something the big ship to allow Nechtan and Ynyr easier access. The point and purpose of this ludicrous plan is to enable us to attack from two different places, which may be helpful as the construct is not fast moving.


>>>>MAP<<<<

The boat with Ddraig, Darvyl and Greylan is next to a rope ladder, which can be climbed at half-move.

Healaugh - make an Acrobatics check to climb the oar.

Ddraig - Donning your armour will take 5 minutes, and cannot be done in the cramped confines of the rowing boat.


Male Halfling Bard 4

Acrobatics to scramble over the oar onto the ship (1d20 10=11)

In his haste, Healaugh plunges headlong into the sea. "Pull me out tha gurt fools..."


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
Ddraig - Donning your armour will take 5 minutes, and cannot be done in the cramped confines of the rowing boat.

Fabes DM

OK, so that's 50 rounds! Zoinks!

The Group 1

Spoiler:

OK, team - 50 rounds to put on my armour is a ridiculous risk to ask you all to take - essentially you'll be a party member down for what, I suspect, will be the entirety of the fight with the construct. So, save some healing for me ...

Ddraig sighs, in the manner of one at ease with his fate, and, drawing his sword, climbs up the rope ladder onto the boat (I15), leaving his armour behind.

I'd then like to ready a charge action, for the moment the first member of our party attacks the construct.

The Group 2

Spoiler:

On the basis that it's just watching us at the moment, I don't think it's sensible to attack it with must me on the boat, lest it decide to move over to where Healaugh et al are trying to make an entrance, and to start smashing oars. Once we're all on the boat, then we can all attack simultaneously. Does that sound like a plan?

Sorry that's all a bit complicated!


Male Halfling Bard 4

Splosh, gasp.


Male Human Atrificer/3

Ynyr has spent the last few minutes grumbling to himself in the way only a man like Ynyr can.

"Now did I not say this was a silly idea, no? And do you think it is now? Now, will you move out of the way Nechtan? We need to get him back to the dry, now don't we?"

Ynyr tries to help Healaugh get back into the boat.


Ynyr helps Healaugh back into the boat.

The people in the other boat hear a loud splash, as of someone falling in the water.


Male Halfling Bard 4

Healaugh shakes the water out of his eyes.

"Don't doubt you're in reet of it Ynyr, but still has to get up there. Others is waiting."

Acrobatic scramble again (1d20 10=28)


Male Human Atrificer/3

Ynyr looks at the boat, looks at himself and tries to judge the chance of him successfully climbing into the fray without following Healaugh's previous example. Finally, he look as the spot that Healaugh has just vacated and conjures an arcane springboard and uses that to gain a place on the ship. He will, hopefully, land in I5. (He can jump 3 squares from the springboard). Then to Nechtan (assuming that all of this works):

"Now Nechtan, do you want to jump on the boat using the board? Or do you want to follow Healaugh, but I don't mean into the water first, now do I? I mean to the big boat, do you see?"

The construct will stay until Ynyr fails to sustain it. It doesn't require any movement points to use.


Blimey, here we go. As of this point in time, Healaugh and Ynyr are on the boat. No-one else is.

Undaunted, Healaugh tries once more and this time, understanding what he has to do, almost effortlessly clambers up and onto the ship. Ynyr bounces on board with the aid of magic, now that there is some room to maneuver.

The guardian turns to look at the interlopers, its metallic visor flares red and it moves to attack...

Please all roll Initiative.


Male Halfling Bard 4

Init (1d20 2=4)

Healaugh gawps at the sheer size of the thing.

"Eee, tha's big one. Might want to hurry it up lads ..."


Male Human Atrificer/3

Initiative. (1d20+2=21)

"Now didn't I say this was a bad idea? Now just stay calm won't you and I'm sure your singing will do us all wonders won't it? What do you think it is?"

Ynyr is good at artificed things. What sort of roll would it be to find out about it?

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