Twisted Night

Game Master FabesMinis


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BLOCK 1
Darvyl
Nechtan
Ynyr
Inge


Male Human Fighter 3
Fabes DM wrote:

BLOCK 1

Darvyl
Nechtan
Ynyr
Inge

New map, please, GM sir?


>>>>MAP<<<<


Male Human Fighter 3

Out of tricks that can be used in the small confines of the boats, and on his last legs, Darvyl simply stabs at the marine.

Stabbity-stab (1d20+10=21, 1d6+4=7)


Darvyl wounds the marine once more.

Necthan and Ynyr.


Male Human Ranger 3

Nechtan sees an opportunity to go after the instigator of their problems again, and attacks Inge.

Twin Strike (1d20+8=18, 1d10+2=4, 1d20+7=23, 1d6+1=6, 1d8=7)


Nechtan hits and Inge gasps in anger and perhaps now a touch of fear.

Inge is now bloodied. Ynyr's turn.


Male Halfling Bard 4

"Happen tha'll be reconsidering piratical antics."


"Yes, now, see, isn't it much more sensible not to fight to the death, you know?" Ynyr says in a rather worried, and somewhat irritated manner.

Ynyr delays.


Inge shifts backwards. Attacks Darvyl with Lance of Frost - hits; 8 cold damage to Darvyl. OA from Ynyr, misses. Marine 2 gets +2 on next attack vs Darvyl. Marine 2 attacks Darvyl (coup de grace) hits 24 vs AC 12 damage to Darvyl. Total damage to Darvyl = 20 Marine 2 shifts. Greylan casts Fire Shroud. OA from Marine 2 misses. Attack 19 vs Fort hits. Damage 7 fire, and ongoing 5 fire. Greylan takes out a potion as a minor action.

Inge steps back, snarling and a wicked look comes on her face as she fires a bolt of ice at Darvyl, knocking the young warrior to the deck, whereupon he is savagely kicked by the remaining marine who moves to threaten Greylan.

The elven wizard cries aloud, "Cease!" and flame erupts in a curtain before him, setting light to the marine.


>>>>MAP<<<<


Male Halfling Bard 4

Sensing that his words will fall on deaf ears, Healaugh stares down the pirate.

"Nay lass. Tha's gone too far."

Vicious Mockery (Will) v Inge (1d20+6=20, 1d6+5=9)

Gesturing at Darvyl with one hand, he adds calmly, "On feet lad. Tha doest no good on deck."

Last Majestic Word. Surge +4

Then he turns his attention to Inge once more, suddenly an oddly terrifying figure, clutching a javelin in one hand.

"Last chance. Tha's had warning. Now, tha stops or tha's doomed. Weapons down, marines away."
Intimidate Inge (1d20+10=25)

AP to indimidate Inge.


Inge looks at Healaugh with a newfound respect, and spits:

Illuskan

Spoiler:
"You are a worthy foe, little one. They teach hard lessons in Luskan, and the Sea Queen is a harsh mistress. What justice awaits me in these Waelish lands is as nothing to the pains I will endure for my failure, nor the loss of my brother. I will see you at my feet, or you will take your motley crew of fools and leave."


Male Halfling Bard 4

Healaugh shakes his head regretfully.

Illuskan

Spoiler:

"Nay lass. Tha's wrongfully bewitching our own. Can't be doing with that."


Inge pauses, and then laughs.

Illuskan

Spoiler:
"What?! You think I have done this? Reduced these wretches to groaning shells? What use would they be then? The old ogre-kin tricked us, him and his magic tree. We didn't realise that the villagers would keep growing weaker, and dying as they got further from the damned thing. This is why we returned. I had thought you may have been in league with him, this Cyrollane. But still, you know too much..."


Male Halfling Bard 4

Illuskan

Spoiler:

"Aye. Happen we do. Be prepared when tha comes back for one. But if we takes prisoners from tha, we'll be leaving and tha canst sail home. Bury tha kin rightly. Tha'll be wanting body, like enough."


Inge looks around at the destruction of the guardian, the dead bodies of marines and seems to briefly consider her options.

Illuskan

Spoiler:
"What guarantees can you give me, halfling? Do you speak for whatever chieftain rules these peasants? And I demand a weregild for my brother's death."

she says harshly to Healaugh.


Male Halfling Bard 4

Waelish "Hold up a moment lads. May be reaching accommodation here with our Inge."

A flood of heavily accented Illuskan follows.

Illuskan

Spoiler:

"Tricky talking two languages at once. Want you to be trusting us and that's none so likely if my lads and yoursen can't understand me. Dost know any Waelish?

Can't properly be speaking for leaders. M'honest halfling mesen, came to find and stop bewitchment. Reckon you've done us favour w'out meaning to, bring our own home to us. Don't reckon tha meant to do that, but don't reckon tha hadst choice neither. Reckon we've all been proper diddled by old un.

Reet. Weregild for yon Sven. Fair doings that is. Lament he'll be getting, pyre and proper rites to go to great feast hall. Grand warrior. Misguided like, but none o his fault.

Tha'll be needing to leave mind. 'm Brigid's lad, through and through and she'm goddess of chance and luckiness. Got no love for pirates the neither of us, but thinking tha's got skills enough to find ways round that. Tha's canny lass thesen."

And I guess you'll be wanting some kind of roll to go with that lot, Fabes? Diplomacy any good (and can I use Words of Friendship if so as it was originally in the playtest model, got nerfed and was then reinstated and it would be dashed handy right about now. Healaugh's kind of out of options at this point).


Yes, Diplomacy please, and you may definitely use Words of Friendship.


Male Halfling Bard 4

Diplomacy (including Words of Friendship) (1d20+12=29)

Healaugh finishes his speech and hopes he's being convincing enough.


Male Halfling Bard 4

Advance warning. I'm going to be visiting a friend from Weds-Fri and may well not get to post frequently. She does have a computer however, so you may not notice much difference.


Sorry, no phone line at home is a pain.

Inge considers Healaugh's words and with a growl and a resigned slump she calls her men off.

Illuskan

Spoiler:
"Very well. And you will grant me safe passage to leave the Moonshaes? I cannot crew my brother's ship with just two men."


Male Halfling Bard 4

Waelish - "Reaching accord. Help out Ynyr. Tha's clever soul, tell rest of lads what's happening."

Illuskan

Spoiler:

"Safe passage, release of any of our'n tha's holding still and lament for tha kin."

Healaugh nods with due respect to Inge.


Anyone offering anything?


Male Human Fighter 3

Darvyl lies slumped on the deck where he fell, looking up at the marine while awaiting the results of the negotiations.


Male Human Atrificer/3

Ynyr watches Healaugh with unbelieving respect.

Waelish
"Lad's doesn't it seem that Healaugh has negotiated the end of the fight?"

To the foes: "Could you please let up? Don't you know your Inge has agreed to let the people go?"

Illuskan

Spoiler:

"Now, young lady, did I not hear and witness all that our Healaugh just said? And will we not do as he said we would? I am a man on honour, you know? And what my friend here says, I say, so what can be fairer than that?


Male Halfling Bard 4

Fabes is computer free except briefly at work at the moment.


Male Halfling Bard 4

Healaugh’s Lament for Sven

"Hewn-short on Norn’s loom, wet with blood is pulled Sven’s thread;
Called from the weave, the war-worker, hewer of shields.
Wound by the fates themselves, pulled taut, sword-cropped –
No more to sing in mead-hall of his deeds.

Weeping the whale-road rides his sister, sweet Inge of the arts;
Dauntless is she in heart-pain, calling her kin.
Winding the life thread, valkyries call the weird of battle –
No heart song stops the fraying of the thread.

Seafaring man, doomed on outer nesses, doomed to die a doughty king.
Now the web is woven and the weapons reddened in his blood.
In all the lands it shall be heard, a hero fell –
Splintered is his shield, broken his axe, fallen is the liege.

Leap flames and guide his spirit. Chant the war-song.
Mighty is Sven and proud his being.
Warrior’s blood, called to hero’s hall. Skalds fear him.
Now holds he axe in Tempus service, stayed for none."


As Healaugh chants, Inge's frowning countenance softens.

Illuskan

Spoiler:
"You are a skald indeed, little one. My brother's spirit will be pleased. Very well, the villagers shall be released. I and my crew will be in your custody. We will sail back to the village and then we will be on our way. You have my word that we shall not return here."

She looks at the shoreline, "We will retrieve my brother's body. You will sing once more your song."


Male Halfling Bard 4

Waelish - "Reet lads, help get boat to shore. Need to free villagers and build pyre for Sven. Do what's proper."

Illuskan

Spoiler:
"Aye. Singing over pyre. That's way of it."


Inge tells the marines to stand down in Illuskan.

Greylan looks warily around and says (in Waelish) "Well done, old chap." to Healaugh, "Don't you think we'd better check on their prisoners now?"

He looks around at the rather vicious countenances of Darvyl, Ddraig and Nechtan, "Um... yes.... er.. aha! Ynyr! Would you like to see how they're doing?" he asks the friendly-faced artificer.


Male Dragonborn Paladin, Level 4

"I sense a pause in hostilities. Am I, therefore, not to eviscerate this unfortunate wretch?" growled Ddraig.

And then, sotto voce he mumbled "Perhaps this means I will have the time to put my armour back on!"


Male Human Ranger 3

"Cannae fash all of this mumblety-jumblety talk. Brrawlin' done?", Nechtan asks.


LOL - Helaaugh made me cry, Ddraig made me laugh. I'm back, baby, with a home internet connection!


Male Halfling Bard 4

Healaugh sighs. "Now then Ddraig. I knows tha's slow, but canst see yon lad's needed to steer ship. Get dressed. Happen tha'll feel better in armour."


So.. plans? Will Ynyr check on the prisoners belowdeck?


Male Halfling Bard 4

"Ynyr, best set villagers minds to ease," mutters Healaugh, looking dubiously at Nectan's blue warpaint and Darvyl's set expression.

"Happen tha'd be best at that," he concludes, having also taken in Ddraig grumpily donning his armour and Greylan's elfin beauty. "Rest of us might be worrisome-like."

"Tha's reet Nechtan," he calls across to his self-appointed bodyguard. "Fight's done. Put down claymore and pick up oar. Tha said tha wanted to row boat."

"If'n tha'll sit along with me, Inge-lass. Reckon should keep eye on tha. 'm trusting halfing, and tha's given word, but lads here can get a bit tense-like."

Row to shore. Build pyre for Sven and marines. Light pyre. Sing song (with hurdy-gurdy accompaniment). This will also do double duty for healing surges). Talk to Inge.


Male Human Fighter 3

Sorry, travel day, but I endorse Healaugh's plan


Male Dragonborn Paladin, Level 4

Well, I'd endorse Healaugh's plan too - let's be fair, the last thing the prisoners want to see is a very large, bleeding, semi-naked dragonborn with a huge sword (ooo-err matron) descending the steps towards them!

Besides ... I've got armour to put on!

Excuse me for the next 50 rounds or so ...


Male Human Atrificer/3

Ynyr goes below to comfort the prisoners in a way that is all his own.

"Now then you, we have rescued you, do you see? You're to be set free and sent back to your village because my friend made it so, so that's alright then isn't it? Now you're sad, aren't you at your losses? Well, do you know that we have done a lot of avenging on that sadness so we hope that will be all that can be done now don't you think? We will be on our way back and we need to sing a lament and then you can go home can't you?"

I think he needs to roll diplomacy to make this effective... Diplomacy (1d20+10=28)


Male Dragonborn Paladin, Level 4

I could go down and help if you want ... how about "Cheer up, or else!"

With his intimidate score, it might work ...


With their unique blend of bustle and cheer, the heroes inform the villagers that they are free.

The group decamps to the beach to build a pyre and Healaugh sings his lament; the marines seem less keen on the entire affair but some sharp words from Inge are enough to quiet their mutterings.


You each receive 283 XP.


Male Halfling Bard 4

Healaugh can't resist improving the shining hour and managed to find a competent singer among the villagers. With swift coaching, he coaxes the man into providing a solid lead to the main chorus, while he improvises a harmony.

As the last notes die away, he allows a second or two of silence, before turning to Inge.

Illuskan

Spoiler:
"Sven's spirit's in good keeping. Be on our way shortly, but needing to know how tha ran into old 'un and singing tree."

Patting Ynyr in the small of the back, he adds, "Our Ynyr'll be doing translation."


As the heroes and their erstwhile foes mourn the dead, and the villagers disembark, a middle-aged man comes from the southern peninsula.

"Thank the gods! I had thought nothing could deliver us from that evil song!" he says with relief.

He explains that he is the village priest, and that he was able to resist the call of the night-twist, unlike the rest of the village. He retreated out of hearing to the old lighthouse, where he has been hiding ever since, unable to fight against so many warriors.

The villagers are relieved to see him.

Major Quest Reward (Uncover the mystery of Caer Garrion) - 150 XP each

Minor Quest Reward (rescue the villagers) - 25XP each

Provide Inge and her men with safe passage from the Moonshaes.

Skill Challenge

12 Successes before 3 Failures

Primary
DC 16

Bluff ("these aren't the slavers you're looking for")
Diplomacy ("Look, they said sorry...")
Intimidate ("Just do it!"),
Streetwise (you know who to talk to in port)
Stealth (let's just keep a low profile)

Secondary (each can only be used once)
DC 18
Each use of a secondary skill brings down the primary DC of the challenge by 2. Failures do not count towards the challenge total.

History, Insight

You should all have 3495 XP at this point.


Male Halfling Bard 4

Streetwise (1d20+10=19)

Healaugh greets the priest, standing firmly in front of Inge and her men and getting straight down to business.

"Bad doings hereabouts. Happen tha'll know Askrigg. Cousin of mine. Runs fishing boat along coast of here. Could be using word with him. Need to be getting folks here out of Moonshaes."


Success 1; Failure 0

Healaugh does indeed have a cousin Askrigg down the coast. Just to be clear, the skill challenge is assumed to take place after making sure the villagers are safe and what not, and subsumes several days worth of negotiation in Caer Corwell (the nearest major port). Sorry, forgot to make that clear. You're not negotiating with a village priest per se.


Male Halfling Bard 4

Thanks for the clarification. Sweet, sweet level 4 (and accompanying rebuild) is in sight :D I didn't think we'd get out of that last fight alive.


Male Dragonborn Paladin, Level 4

OK, Ddraig uses his charm ...

Intimidate Check (1d20+11=28)

"You will allow them safe passage."


Male Human Fighter 3

Bah. Charisma. How about Thievery to hide them temporarily in an unused building?

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