Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo gets a little huffy Our houses are not little. They are perfectly sized! She does not dispute the food thing though. She thanks the book store owner and leaves the shop, in hopes someone is still up at the inn.


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Haladin thanks everyone for their visit, and invites them to come back whenever they wish. At the Rusty Dragon Inn, most people have already gone to bed, but there are a few people remaining. Lamb stew has already been slow cooking, as the Corwins explain that they knew the group would arrive eventually. Everything is on the house.

Toilday the 6th of Lamashan, year 4711
A chill nips at the air this morning, as one of the first clear signs that winter is coming. Today is Ascendance day, the ascendance of Iomedae the Inheritor to godhood. While her worship is uncommon in these parts, a few people are traveling to the Cathedral today as Father Zantus attempts to hold a service in her teachings. The rest of the people go about their regular business. Being Toilday, many people will put in extra work to further their profession or studies.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo wuffs down a helping (or two) of the delicious soup, helps the younger Corwins clean up so the elders can go to bed, then crashes.

Next morning she'll try and rise early to tell Father Zantus about the need for lots of holy water. Since he's already engaged she'll sit and listen to the service, never hearing one to Iomedae before.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux is a worshipper of Iomedae!

Jeaux woke up with a good stretch, her thoughts immediately offering up a prayer of protection for her son and his allies. Once she realized what the day was, she grabbed a quick bite to eat and made her way to the church to hear the father's sermon after leaving a note.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Deciding to sleep in a little, Vandra woke up to an empty room. Finding his mother's note, he decided to peruse his new book a little more before heading out. Giving a greeting to the various Corwins running around in the breakfast rush, he absently ate his food while being careful to keep the book clean.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria makes her way to the sheriff to enlist the aid of the town guard.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo happily waves to Jeaux, sitting in the back pews to not get in the way.


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Btw, everyone heals their level + their Con modifier. Also, if you could prepare your spells for the day, I would appreciate that.

The Corwins are very thankful for Cleo's help. The mother of the group enjoys fussing over Cleo, while the kids ask for stories about her travels and what "being a hero" is like. Whenever there aren't humans around (Ameiko is an exception), the halflings prefer speaking in their own tongue with Cleo.

Father Zantus, despite being a priest of Desna is responsible for hosting occasional sermons and speeches for various other deities within the region. This can range from Sarenrae, to Iomedae, to even Abadar. Today, he works hard to bring together the faith of Iomedae in acknowledgement of her great miracles. Although Jeaux already knows everything by heart, Father Zantus works hard trying to bring in the spirit of honor in action, justice in word and deed, and mercy when acceptable. His speech is riddled with "ums" and pauses, but the sermon overall turns out rather well.

When Vandra wakes up, he feels terrible. His skin is oily like he sweat through the night. You are fatigued

When Maria goes to the garrison to enlist the town guard, she is met with frustration. The guard explains that Titus Scarnetti has instructed them to keep to their normal guard duties, and that she'll have to speak with him directly to gain their aid. They also suggest that she might seek volunteers from the populace if she wants.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Erastil must have heard the trouble Cleo's in at the moment, cause her payers received an abundance of water spells. 3 bless waters as her spells, calm animals as her domain, and light, create water, guidance, and stabilize

Cleo remembers her conversation with young ones last night I'm not a hero she argued They are the heroes, I only help a bit then she regales them with the battle with the flying demon, complete with giant bears and Furnoks.


Furnok gets a hearty breakfast after he wakes up and goes to see the sheriff about deputizing some folk to lend arrow support.[/b]

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

So Furnok follows Maria and gets the same bullshit.


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Just to confirm, Cleo you know that Bless Water requires 25gp in materials to cast, correct? Good news, however. In the loot list, there's a bag of silver dust that will function as your material component. It'll be enough to cast 3 Bless Waters.

Furnok is met with the same response. Until Hemlock returns, the guards are under the command of nobleman Titus Scarnetti.


Well we can just go handle it ourselves. With that flying devil gone, we should have an easier time of it.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Even though none of the conversation was her area of expertise, Helgarr listened quietly as the others exchanged ideas with Chask Haladin about Lamashtu, and Tassilonian history, trying to soak in as muh as she possibly can.

-----

In the morning, the barbarian wakes early - the chill is not unpleasant and she relishes the cold morning air coming from the open window in the room before going downstairs for breakfast.

Downing two omelets, and a large jug of mead, she decides to accompany Cleo as the halfling moves to speak to father Zantus - Helgarr was not aware this was a day dedicated to Iomedae, though she knows a few tidbits here and there about the Goddess.

The words spoken during the ceremony do strike several meaning subjects for the young woman, and thus she listens with respect, sitting next to Cleo, and nodding to Jeaux as she comes in.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

No. That is a foolish unnecessary risk. if we mess up we could summon more than we can easily handle.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo welcomes Helgarr's company. And nope, missed the 25gp each! But silver dusk and GM to the rescue.

Once the Father is done, Cleo will move up and try and get his attention, though it might take Helgarr to do so. She'll describe what they learned and that they will need to go back down to take care of the altar today, and potentially the rune body of water thingie. Maria's voice is not loud enough to care to the little halflings ears about NO


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Once the service is done, Helgarr stands, and waits for Cleo to lead the way, her bulk following along protectively and making themselves visible to Father Zantus to get his attention.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

After the sermon, and pleased with the good father's words, Jeaux joined up with Helgarr and Cleo, giving a small smile to both. Today would be a good day to kill those demons.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Finishing up his breakfast, Vandra decided to follow up on what Chask said about learning the Thassilonian language. After asking for directions from one of the rushing Corwins, he made his way to Brodert Quint. "Excuse me, Mr. Quint? My name is Vandra, and I'm interested in learning about Thassilonian history."


Furnok rolls his eyes. That is what Helgarr and I am for, bashing the monsters. Wel'll go see Titus to see if he'll let some guardsmen go with us.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria sighs hoping they don't end up releasing a horde of monsters on accident.

She follows after Furnok.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

If Zantus doesn't have anything to add or suggest, Cleo will go back to the inn and brew up some holy water. With Silver dust.


Frnok ambles over to the Scarns.


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Father Zantus is delighted to see Cleo, Helgarr, and Jeaux listening to his sermon. After everything, he asks them what they thought of it, admitting that Iomedae's teachings are a little out of his realm of knowledge. When they ask him for holy water, he happily accepts. He says that he's got a good sized stash in the back, and that it should be enough to fill the pool. He also informs the group that while holy water is not very effective against demons and the like, they are essentially acid against the undead.

Furnok and Maria head to the Scarnetti estate. It is a 3 story traditional Chelish estate with an iron gate, private guards, solid oak doors with golden knockers, and many other features that a commoner would dream of. After speaking with the guards, they are led inside to a meeting room of sorts. After sitting for a few moments, Titus Scarnetti enters. He wears fine silk aristocratic clothing, and is smoking from a pipe. "Good day, adventurers." He says in a formal, but unemotional way. "You managed to arrive at a good time, what business do you bring?"


Mornin. Furnok nods. No doubt you have heard of the massacre at the Glassworks that Tsuto headed with some goblins. After we killed them we found some tunnels that had opened up into some shrine dedicated to The Mother of Monsters and ran into a flying devil that could summon monsters from some kinda well. We found out that if enough of those critters were summoned from it, it would run dry. What we are wondering about is if you would assign some guardsmen with us to keep any from escaping while we deal with the well. Shoot em down. We'll be taking the brunt of combat.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo gushes at the Father's sermen, admitting she knows little of the other gods and liked learning. She doesn't know about Jeaux's faith otherwise she ask her.

BTW while she did insult Jeaux with using speak with animals early in their relationship, the ability could work to have her relay complex thoughts, correct?


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I'd allow that Cleo, but I'll leave it up to Jeaux to decide if that would work. Furnok, can I get a diplomacy check? Maria can aid you if she wants to speak.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Or, you know, she can write. But I suppose that it would be quicker in come cases, especially in combat situations.

Jeaux nodded to the priest, quickly writing down that she though he did a good job for not being a direct follower of her Goddess. She also thanked him for the use of the holy water. Having something like that summoning pool so close to town was very anathema to both her and Iomedae.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
DM TreasureFox wrote:
Father Zantus is delighted to see Cleo, Helgarr, and Jeaux listening to his sermon. After everything, he asks them what they thought of it, admitting that Iomedae's teachings are a little out of his realm of knowledge.

Helgarr hesitates momentarily at the question, but then she smiles - "Curiously enough, the Goddess's teachings are followed in more than one way among my tribe" - the barbarian ponders - "Even though we are not familiar with the specific teachings, and many see the Shoanti as mindless savages, honor, justice and mercy are ideas we deal with every day"

She offers a bow to Father Zantus - "Your words made sense to me"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

good point, writing works great. If you ever want he to use the ability, let me know


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Father Zantus is offering us the holy water, or should we pay for it?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

I think he is offering us enough to take care of the pool, but not keep on us for the future


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Sounds right to me :)

"I believe this is all for now Father Zantus - we will not forget how much you have done to assist us" - Helgarr takes the holy water and passes it to Cleo, bowing again.

She then turns to her companions to confirm if they have anything else to add.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Thank you sir Cleo will shoulder the pack. We'll come by once we're finished to tell you what happened. Wish us luck she waves goodbye. To Jeaux and Helgarr, she asks if they want to find the others and head out, or is there anything else we need to do.


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Yes, Cleo's right.

"For victory, for the spirit." Father Zantus prays. He gives the group a respectful nod and hands them a large container of holy water.
Jeaux, technically the prayer is "For victory, for the heart"

Back at the Scarnetti Manor, Titus takes a puff of his pipe. "What do you make of the Sczarni, Furnok?"


Well this is the first time meeting any of you to tell the truth. I spend much of my time on the roads doing caravan guarding and haven't fromed any solid opinions on the people in Sandpoint.
Know local: 1d20 + 2 ⇒ (15) + 2 = 17


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Cleo Gingerberry wrote:
Thank you sir Cleo will shoulder the pack. We'll come by once we're finished to tell you what happened. Wish us luck she waves goodbye. To Jeaux and Helgarr, she asks if they want to find the others and head out, or is there anything else we need to do.

"I guess our next steps will most definitely need to be a group effort Cleo - we should all act together to finish this" - Helgarr replies - "Do you know where they were headed?"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

If I had to guess Ali's still in bed, but the others...

Unless Treasure wants us wander the city for a bit looking, we could say they left word at the inn? At least the starting with the sherrif and scholar parts? What say you good GM? Investigating side story or expedience.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Sounds good to me :D

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux gave a small smile at the father's error before quickly writing down the correct phrase for him. With a small nod, she followed the other two women out of the church.

Fox, Vandra is talking to the guy who knows all things Thassilonian.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo starts playing with the crickets.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria stares at the Scarnetti as he sits there. Well I think you could make more money by lowering your prices for flour. Maria sits on a chair and hopes that Titus takes the bait. She may not have succeeded in proving the Scarnetti family had done anything underhanded, but she was certain that appealing to the family's purse strings could get some changes made.


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Helgarr, Cleo, and Jeaux check in with Ameiko to find out where the rest of the group is at. She informs them that Furnok and Maria were said to speak with the guards. After finding out that the two had moved to Scarnetti Manor, the group is led by the butler to Titus' meeting room.

"The Sczarni, Furnok, not the Scarnettis." Says Titus Scarnetti with a look of frustration. It is apparent that this has occurred more than once. "Sczarni are a pack of bloodthirsty thieves, cons, murderers and so forth. As a caravan guard, you most likely encountered a branch or two of these lowlifes. As it so happens, I hear your group has already had a scuffle with them recently. I will let you borrow the guards to do this demon hunting, but in return I want you and your group to assist me in routing out the Sczarni from Sandpoint. In doing so, I will be able to reduce the price of flour since the business will not have to worry about bandits nearby."

Vandra:

At the old light, an elderly man and a very grumpy looking orange cat sit together. As you approach, the old man peers over his spectacles. "Indeed, Vandra is it? I cannot say that I am looking for an apprentice at the moment, or perhaps you just have some questions?"

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria's eyes narrow at being ignored.


Well if we're giving thieves and the like the boot it can't be so bad. I will need to talk to the rest of the crew about this and bring them up here so we can all be on the same page. Furnok will take his leave in order to find the others.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo nearly runs into Furnok being led into the meeting room by the butler. She had been in awe of all the fanciness and wasn't paying attention. We have the holy water she shows them Did you get the guards?


We can get some guards but need to do a favor and run some bandits out of town.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Bandits are bad, sounds like a good thing she does seem puzzled though Why would they barter something good for the town with something good for the town though?


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali snorts before sighing "Cleo I forget at times how good you are at heart. The man we are dealing with is a business man and bandits are extremely bad for his trade. Take in to account the fact that the Sczarni are a measurable quantity, ie we know they are a threat right now, and that the well is only a possible threat, then it makes sense that his Lordship wants us to deal with the Sczarni first, or that would be my interpretation of it anyway!"

Sorry guys. Been stupid busy and kinda down this week, didn't feel like rp-ing much.

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