Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will try and flank something with helgarr. are the things in the map dead, meaning dead dead, not undead and attacking

attacking aid: 1d20 + 7 ⇒ (20) + 7 = 27

this time she trips the thing up, knocking it right into her hacking enthusiasm, +4 to your attack


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I don't think the map is being updated... I'm not sure what goes where at the moment. Fox?

I'll just roll an attack as Helgarr continues on with it, but I am not sure what I am attacking.

"VERY well done Cleo" - Helgarr commends her companion.

MW Falchion: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
Damage if it hits: 2d4 + 12 ⇒ (3, 3) + 12 = 18

MW Falchion CRIT?: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
Additional damage if it crits: 2d4 + 12 ⇒ (3, 2) + 12 = 17

LOL

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria aims her arrow at one of the goblin corpses and lets loose.

ATK: 1d20 + 4 ⇒ (6) + 4 = 10


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Sinspawn notwithstanding, everything is updated. I don't have pictures for zombie goblins with glowing bellies, so I have to make do with regular zombie pictures.
It is currently Vandra's turn. I'll reveal the results after he's done. Nice crit btw, I'd call it a double crit.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Went to zoom in on the map and somehow ended up moving the background. Not sure how it happened. Anyway, tried to fix it as best I could though I probably made it worse or something. Sorry about that!

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Crit Confirm: 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5

With the zombie goblins closing in, Vandra took a step back and touched his mother's shoulder, imbuing her with a touch of magic.

Jeaux, bolstered by her son, lashed out at the goblin before her with blade and foot.


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Guards and Dench:

Guard: 1d20 + 2 ⇒ (7) + 2 = 9
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Guard: 1d20 + 2 ⇒ (19) + 2 = 21
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Guard: 1d20 + 2 ⇒ (1) + 2 = 3
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Guard: 1d20 + 2 ⇒ (15) + 2 = 17
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Dench: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d10 + 6 ⇒ (7) + 6 = 13

Reflex Saves and Damage:

Dench: 1d20 + 1 ⇒ (10) + 1 = 11
Dmg: 1d6 ⇒ 2half
Furnok: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d6 ⇒ 5half
Azeri: 1d20 + 1 ⇒ (17) + 1 = 18
Dmg: 1d6 ⇒ 3half
Azeri: 1d20 + 1 ⇒ (9) + 1 = 10
Dmg: 1d6 ⇒ 3half
Ali: 1d20 + 2 ⇒ (5) + 2 = 7
Dmg: 1d6 ⇒ 4
Helgarr: 1d20 + 2 ⇒ (10) + 2 = 12
Dmg: 1d6 ⇒ 2half
Helgarr: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d6 ⇒ 1half
Cleo: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 1d6 ⇒ 5
Cleo: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d6 ⇒ 6half
Vandra: 1d20 + 2 ⇒ (20) + 2 = 22
Dmg: 1d6 ⇒ 4None
Vandra: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d6 ⇒ 3half
Jeaux: 1d20 + 2 ⇒ (17) + 2 = 19
Dmg: 1d6 ⇒ 6half
Guard1: 1d20 ⇒ 16
Dmg: 1d6 ⇒ 5half
Guard2: 1d20 ⇒ 12
Dmg: 1d6 ⇒ 6half
Guard2: 1d20 ⇒ 7
Dmg: 1d6 ⇒ 5
Guard3: 1d20 ⇒ 8
Dmg: 1d6 ⇒ 5
Brodert: 1d20 + 1 ⇒ (5) + 1 = 6
Dmg: 1d6 ⇒ 2
Brodert: 1d20 + 1 ⇒ (7) + 1 = 8
Dmg: 1d6 ⇒ 2
Guard4: 1d20 ⇒ 2
Dmg: 1d6 ⇒ 4
Maria: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d6 ⇒ 1None

Dench: 1
Ali: 4
Azeri: 2
Furnok: 2
Helgarr: 2
Cleo: 8
Vandra: 3
Jeaux: 3
Maria: 0
Guard1: 2
Guard2: 8
Guard3: 5
Guard4: 4
Brodert: 4

As each glowing goblin zombie is butchered or decapitated (or completely diced like from Helgarr and Cleo), they explode in a 5ft. ball of flame. Everyone (except nimble Maria) gets splattered and fried by these explosions, including the guards, Dench, and the old man Brodert. The two surviving zombies lash out at Dench, but Cleo's protection from evil keeps their nasty claws away. Maria also gets a swipe from a zombie (before it exploded) when she shot her bow, but again, Cleo's enchantments keep Maria safe.

The pool surges for one last glow as 6 more spirits coalesces into undead minions. These ones are undead sinspawn. After the transformation is complete, the pool loses all light and movement.

Everyone's turn. Map and hitpoints have been updated.


Ugh! Guards get back! Don't want you to get burned any more

Furnok keeps slashing

Falchion,pa: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 6 ⇒ (2, 4) + 6 = 12


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
DM TreasureFox wrote:
Sinspawn notwithstanding, everything is updated. I don't have pictures for zombie goblins with glowing bellies, so I have to make do with regular zombie pictures.

Got it ;)

"Ack! They explode! Be careful friends!" - Helgarr roars, astepping to the side to pin the two horrors there between herself, Ali and Furnok.

If the one attacked by Furnmok still lives, I'll target it. If not, I'll go for the second one.

MW Falchion: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage if it hits: 2d4 + 12 ⇒ (3, 2) + 12 = 17


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will grab her holly symbol and pray loudly if not a little panicky.

channel healing energy channel: 1d6 ⇒ 3

Not sure how many that effects, 30 foot radius, think it is maria, vandra, jeaux, dench, helgarr, furnok, azeris, but not ali, brodert and the guards,

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

See this is why I wanted more people! She draws her bow and shoots. I mean come on, undead exploding goblins and zombie whatever these are. This is ridiculous!
ATK: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

V Attack: 1d20 ⇒ 11
V Damage: 1d6 - 1 ⇒ (2) - 1 = 1
J Attack: 1d20 + 5 ⇒ (17) + 5 = 22
J Damage: 1d8 + 2 ⇒ (1) + 2 = 3
J Attack: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6
J Damage: 1d3 + 2 ⇒ (1) + 2 = 3
J Attack: 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5
J Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Unsure what to do, Vandra and Jeaux both lashed out at the zombie near them, he with his spear, and her with glaive and foot.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

are we just waiting on Ali?


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Yes, just Ali. I think I'll move it along by tonight


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

I thought I had killed my guys earlier .. sorry I see that now.

Ali levels his Crossbow at one of the creatures, backing up a little to give himself space.

1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 5

Ali at the same time, lashed out with his claws and body.

Claw 1-1d20 + 5 ⇒ (18) + 5 = 231d8 + 5 ⇒ (5) + 5 = 10

Claw 2-1d20 + 5 ⇒ (20) + 5 = 251d8 + 5 ⇒ (6) + 5 = 11

Slam-1d20 + 5 ⇒ (18) + 5 = 231d10 + 5 ⇒ (8) + 5 = 13

Confirm-1d20 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (6) + 5 = 11


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It's okay, Ali.

Dice Rolls:

Guard: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Guard: 1d20 + 2 ⇒ (20) + 2 = 22
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Guard: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Dench: 1d20 + 6 ⇒ (4) + 6 = 10eh... close enough
Dmg: 1d10 + 6 ⇒ (10) + 6 = 16
Dench Reflex: 1d20 + 1 ⇒ (13) + 1 = 14
Guard Reflex: 1d20 ⇒ 14
Dmg: 1d6 ⇒ 2half

As Cleo prays to Erastil for good health, a wave of energy washes over the Cathedral. It was unusually strong, allowing everyone to gain healing from it. Fortunately, the enemies were all undead, so they did not manage to sap any of the healing from Cleo. It applies to all creatures within range, not just allies. Everyone gains 3hp.

Furnok, Helgarr, Azeri, and Jeaux continue to hack away at the undead sinspawn, while Ali and Maria shoot frantically to fell their enemies. Those who missed were helped by Dench and the guards with a few lucky strikes. In the end, all the undead were killed and the remaining exploding goblins dies with little to no impact.

Everything feels calm... quiet.
Very quiet.

From around you, each killed foe bleeds heavily. This blood seeps from their wounds and rotting flesh and begins to rise. Floating in the air, these streams of blood slowly arc and descend down, right into the flesh of the first large Sinspawn. As the last drop is absorbed by the giant creature, it's axe flares with fire. It's armor becomes inscribed with glowing red and orange runes, and it's eyes ignite once again. It straightens up and pushes Helgarr back, glaring maliciously at her.

Everyone's turn. This is the last fight.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"Calistrias t+@~..." Ali moved forward, placing a hand on Azeri and channeling his energy briefly, causing a magical barrier to coalesce.

Ali cast shield.

"Tear it's head off this time please old boy!"

"Way ahead of you!" Azeri lunged forward, lashing out with everything he had.

C1-1d20 + 5 ⇒ (18) + 5 = 231d8 + 5 ⇒ (8) + 5 = 13

C2-1d20 + 5 ⇒ (13) + 5 = 181d8 + 5 ⇒ (7) + 5 = 12

Slam-1d20 + 5 ⇒ (1) + 5 = 61d8 + 5 ⇒ (8) + 5 = 13


Furnok keeps the hacks a coming.

Hack: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 6 ⇒ (2, 1) + 6 = 9

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Moving in front of her son, Jeaux lashed out with her glaive. Unfortunately, the creature turned at the last second.

Vandra, meanwhile, had his cheeks bulge out once more.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo back away from that thing, and throw her dagger at it.

attack: 1d20 + 6 ⇒ (3) + 6 = 91d3 + 1 ⇒ (1) + 1 = 2

and almost hits Helgarr in the eye! Aren't halflings supposed to be lucky?


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"Most foul, foul monstrosity" - the superstitious barbarian sputters at the creature, a dagger flying by her head a split second later.

"This is it! Attack with all your might friends!" - she roars, swinging her sword again and again.

Falchion: 1d20 + 8 ⇒ (15) + 8 = 23
Damage if it hits: 2d4 + 12 ⇒ (3, 3) + 12 = 18


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Maria this time, right?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

F#+% how many tricks does this thing have? She draws her bow and shoots.

ATK: 1d20 + 4 ⇒ (14) + 4 = 18

DAM: 1d6 ⇒ 6


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Dice Rolls:

Sinspawn vs Cleo: 1d20 + 6 ⇒ (5) + 6 = 11
Dmg: 1d12 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15
Sinspawn vs Jeaux: 1d20 + 6 ⇒ (10) + 6 = 16
Dmg: 1d12 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Sinspawn vs Vandra: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d12 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
Sinspawn vs Helgarr: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg: 1d12 + 6 + 1d6 ⇒ (12) + 6 + (2) = 20
Sinspawn vs Furnok: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg: 1d12 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16
Sinspawn vs Azeri: 1d20 + 6 ⇒ (18) + 6 = 24
Dmg: 1d12 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

Guard Bow: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 1d6 ⇒ 1
Guard Bow: 1d20 + 2 ⇒ (1) + 2 = 3
Dmg: 1d6 ⇒ 1

As the giant, flaming Sinspawn rises up, Helgarr, Furnok, and Azeri each strike it with a single, powerful blow. It reels back from their ferocity, but still pushes onwards. It takes a single giant step towards Cleo so it's in melee with almost everyone, then winds up for a devastating strike. It lashes out like a wound spring that has been released, striking everyone around it. Although Cleo is the first target of it's massive axe, she manages to duck just in time.

"Watch out!!" Scream the guards as they see the Sinspawn wind up. They race as fast as possible and leap over the balcony to protect Vandra and Jeaux. Just as the axe is about to sweep along them, the guards jump in front, protecting the two with their own lives. Their bodies are sliced into pieces, and a giant explosion of blood erupts around them.

Killing the two guards messes with the axe's momentum, so Helgarr easily steps back from it, but it catches Furnok along his left thigh, before going across Azeri's knee. Furnok takes 16 damage, and Azeri takes 14

The remaining two guards fire arrows that simply clink off the Sinspawn's plate armor. The old man cowers in the corner.

Everyone's turn. Be careful


Furnok strikes

Falchion: 1d20 + 5 ⇒ (20) + 5 = 252d4 + 5 ⇒ (4, 4) + 5 = 13
Confirm: 1d20 + 5 ⇒ (20) + 5 = 252d4 + 5 ⇒ (3, 3) + 5 = 11


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Ill let you confirm again for even more crit


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Whoa! It must have been Furnok's favorite thigh that got cut up


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RIP AND TEAR! YOU ARE HUGE SO YOU MUST HAVE HUGE GUTS!

Confirming: 1d20 + 5 ⇒ (15) + 5 = 202d4 + 5 ⇒ (3, 1) + 5 = 9


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Furnok, if you'd like, you can describe the creature's death at your hands.


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Furnok reels back at the blow from the monster but grits his teeth and retakes his stance. His falchion gleaming in the blood splattered light, it seems to blaze brightly as he brings it slicing down and splits the sinspawn from head to toe, sending innards to the outtards!


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"Damn fine work!" - Helgarr pats the bloodied Furnok on his back.

"Cleo, anything we can do for these brave ones?" - she inquires, quickly moving towards the badly injured, and probably dead soldiers who came in their defense.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will forget her admiration of Furnok Fury! and hurry to the guards side. She'll burst in holy energy to the expended point. channel4times: 4d6 ⇒ (2, 3, 1, 5) = 11 hopefully getting everyone again

Then she'll go about treating people individually with cures if needed, and regular aid heal: 1d20 + 6 ⇒ (19) + 6 = 25


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Looking at the map, it looks like Brodert is out of range and dying, so if she can notice him in the little side room she'll cure him as well. cure: 1d8 + 3 ⇒ (4) + 3 = 7. If the soldiers don't need it, furnok will still be hurt cure: 1d8 + 3 ⇒ (6) + 3 = 9 leaving Cleo with one cure left, which looks like Azeri would still be hurt as well so cure: 1d8 + 3 ⇒ (3) + 3 = 6

the energizing healing bunny is spent.


Ugh! me Furnok you Helgar! Zug! Seems like Furnok has regressed a bit.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria groans and then moves towards Cleo intent on helping how she can.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali slumps back on to his ass and sits there, staring around numbly at the carnage. "Well... at least that is decided then."

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

With no chance in any of the layers in Hell of swallowing the gunk his spell created, Vandra looked for an empty space and spat it out. "Gods, that stuff is foul," he muttered before his eyes looked over the battlefield. Rushing over to the remains of the guards who gave their lives to save he and his mother, he braved the wrath of Pharasma's servants and said a prayer for their souls, letting the deity know they deserved to go somewhere nice in the afterlife.

Shaking his head and holding back tears, Vandra joined Cleo in helping out anybody he could.

Aid Another Heal: 1d20 + 4 ⇒ (19) + 4 = 23


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The sinspawn cries out in a high pitched blood curdling scream, then slowly evaporates in black smoke. In it's place is nothing but a burning red crystal the size of a fist.

DM TreasureFox wrote:

When Vandra wakes up, he feels terrible. His skin is oily like he sweat through the night. You are fatigued

Now that the dust has settled, Vandra collapses on the ground, completely exhausted. His skin is coated in a think layer of sweat, and shivers as if it were winter. You are currently exhausted

The old man Brodert accepts Cleo's healing, and steals a hug from her. "Thank you, my brave friend." He whispers.

The two remaining guards kneel to their companions' remains and weep for them.

Dench gives Furnok a fist bump in congratulations.

All the undead and sinspawn bodies evaporate into nothingness, while the great doors open. The two pools both drain away to nothing and do not glow.


Ugh, snort. We beat all monstas? Grunt? We win?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo blushes beat red at the hug, but doesn't feel the least bit herioc, especially looking over to the mourning guards.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Completely forgot about that, so let's just pretend that I never posted anything earlier and that this is my first post here today >.>

Laying on his back and panting for breath, Vandra tried to remember the last time he had been this tired. Shaking his head, he slowly sat up and looked around. The remaining guards were mourning over their fallen brothers, and it touched a place in his heart he tried to wall off after the destruction of his village. Struggling to rise up, he accepted his mother's help and hobbled over to the men. Pushing aside his fear of attracting Pharasma's attention, he gave the deity a prayer for the souls of the men who gave their lives to save him and his mother. "Did they..did they have any family?" he asked one of the guards, not sure is he wanted to know or not.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria looks over at them. Gods I hope not. Things would be just that much worse if they had family to mourn them in addition to their friends.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"They died a valiant death in defense of their home" - Helgarr looks over the sad image of the dead guards - "When it is your time to leave for the Afterworld, this is the best way possible, so I salute their courage, and they will be given a proper burial, their weapons delivered to their family in honor"

After a few silent moments, she moves to retrieve the red gem, carefully wrapping it in a blanket, and placing it in her backpack - "We will need to take a further look at this later on" - then looks around the are and the pools - "It would seem we have carried out the task we set out to"

The area is basically fully explored, is it not Fox? Or... What is that path from B3? Do we know?


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There is still plenty of the dungeon that remains to be explored, if you choose to explore it.

The two guards explain that yes they did have family. One of them looked after their aging parents, while the other has a wife and two children. Both of them were born and raised in Sandpoint, which isn't always the case. Sometimes guards come from Magnimar or one of the little villages nearby. They thank Vandra and Helgarr for their kind words, and set about finding a way to transport the bodies back.

What would you like to do now?

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra would prefer to help transport the men's bodies back and pay bis respects to their family, but if there's something else down here then he'd be willing to take care of that first.

"I'd like to pay my respects to their family as one of those they saved," Vandra said quietly. "Their families deserve to know why they died under the town they worked to protect."


We took a pretty big beating, how about we head back to rest up and maybe put together a care package for the folk who lost their loved ones?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria nods. "That sounds like a good idea."


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo nods in agreement, not trusting herself to talk at the moment.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"Very well" - Helgarr agrees - "Let us take our leave from this place for now, and come back later" - the barbarian adds, following the others outside in silence, but putting a comforting hand on Cleo's shoulder - "You did your best, as did we all"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo smiles in thanks, but inside she can't help thinking she's a failure.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria follows after the others eyes slightly unfocused as she mulls over the results of her own suggestion.

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