Tora no Senaka - The Back of the Tiger (Inactive)

Game Master Dreaming Warforged

Trouble with Goblins can lead to a lot of places, even the other side of the world...
Jade Regent AP, now in volume 3 - The Hungry Storm


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AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Ouch. Friend of mine had his cast in a hand past two weeks. Hand injuries make life hard even with all our modern amenities.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Sorry to hear about the hand injury. Since my work involves typing all day, I can definitely see how that could make things hard. Hopefully you heal up quick! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I got several questions.

1. It says a Lance does double damage when used with a charge. Does that mean the 1d8 turns into 2d8? It doesn't mean you add like double your strength and all that other kinda stuff, right?

2. Can I use power attack?

3. Since I'm holding it in 1 hand as part of a charge, do I get just my strength on it? Or would that be 1 1/2 times strength?

4. If power attack is usable, do I use the "Two-handed" version or the "One-handed" version?

The reason I ask is, Herolabs has it to where if I'm charging, I get just my strength bonus, but the power attack registers as if I'm wielding it as a two-handed weapon. It kinda makes sense but it also sounds a bit confusing, so, I figured I'd ask.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

1. It's double everything including Power Attack sans extra dice like Sneak Attack or Flaming.

2. Yes. You can use Power Attack.

3. I've always wondered that myself. As a DM I usually allow 1.5 times strength since since the primary reason you can use it one-handed is because you are bracing the lance with your body.

4. Same answer as 3.

But ultimately CB makes the call for his games as I'm not sure there is an official ruling. Since cavaliers don't get to charge often, I tend to let them hit real hard when they do.


Yep, double everything, Power Attack included.

As it is a one-handed weapon, you can use it with a shield, or two-handed, with 1 and 1/2 your strength bonus.

Fire away!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks for the clarification, fellas.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

So I was doing some reading and I think I played the shift ability wrong in the last encounter. Since it works like dimension door, I can't take actions after. I'm not sure it would matter, as I was 170 ft away without it and could have cast then, but it's good to know nonetheless. My bad.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Hope everyone's weekend is going well. I just wanted to check in and say I'm still around. It seems like things have slowed down a little though. Also, Pavel, I hope your fingers are feeling better.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Thanks, just got my stitches out on Saturday. Now of course I'm getting sick because I sat in a clinic's waiting room, but that happens.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

That's a rough run of luck. Hang in there. :)


Please note that I'll be unable to reliably post until Tuesday.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Sounds good. I will try and get a post up soon. I would have posted last night, but I didn't want to monopolize the conversation. Seems like everyone is pretty busy lately?

Dark Archive

Some dude

I was unexpectedly away from computer yesterday, but I've been trying to keep focused with these battle plans.

Hopefully, unlike the kingdom-building rules, I don't get beaten to death by 'only-slightly-above-average' dice rolls that make the system fail completely this time. :)

Also, hopefully, everyone else isn't getting bored to tears while Servayn blathers on about strategy. It's well past planning time and time to cut up some trolls!


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

I feel a little bad for this guy with all of us asking a million questions. Oh well, we need to succeed so more questions it is.

Dark Archive

Some dude
Set wrote:

I was unexpectedly away from computer yesterday, but I've been trying to keep focused with these battle plans.

Hopefully, unlike the kingdom-building rules, I don't get beaten to death by 'only-slightly-above-average' dice rolls that make the system fail completely this time. :)

Also, hopefully, everyone else isn't getting bored to tears while Servayn blathers on about strategy. It's well past planning time and time to cut up some trolls!

Wow, that's in the totally wrong thread. Don't mind me, as senility encroaches on my reasoning skills. :)


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

I had wondered. I'm surprised you guys are only level 9 if you are where I think you are (I'm DMing a Kingmaker game on the tabletop). My group's just getting into the 3rd module and is level 8 and change.


If any of you wishes to use the new classes being playtested for a bit, as long as they maintain your character's feel, let me know. I'm open to discuss.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

What classes? A new book?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

THIS here, bud. You can download for free and check out the new classes.

Me personally, I got 30 or so avatars and there's only 1 class I would even think about using on any of them. There are so many other combo options that I'd think would be much more beneficial... but that's just my opinion.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

It seems like most of them are kind of bland to be honest. They feel like a mish-mash of different classes as opposed to something with a distinctive flavor. The Arcanist for example seems really boring to play. You're all about your spells all the time without the neat little flavor things each of the bloodlines/schools can do.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

The arcanist looks interesting. Basically combining the sorcerer/wizard, more like storybook wizards.

Warpriest looks interesting.

It is a blending of classes mostly.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The Warpriest was the one class I was talking about that would apply to one of the characters I have.

And the arcanist sounds like it would be quite a powerful/handy type class. I rarely do arcane classes, so it's not for me.

I would've thrown out a Barbarian/Ranger myself. That's my kind of class right there. A monk/paladin would be cool. Heck, cavalier/paladin would be cool. :)

Barbarian/Fighter, Ranger/Fighter, etc., etc., on the combining of combat classes.

But I'm typically a 90/95% combat dude, so those kind of combos would rock for me.

I think I saw a monk/fighter in there. Didn't take too close of a look at it but it might be interesting. I was more intent on the warpriest so I kinda skimmed over the majority.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

I didn't see anything that immediately jumped out at me, but there are some interesting ideas, especially if you wanted to run a nonstandard campaign setting. I could see the arcanist, brawler and shaman being pretty nice fits for a Dark Sun game.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

And as always, Set manages to knock the RP out of the ballpark. Quit making the rest of us (or at least me) look bad. :P

Dark Archive

Some dude
Daeron Lareththor wrote:
And as always, Set manages to knock the RP out of the ballpark. Quit making the rest of us (or at least me) look bad. :P

Thanks. It felt appropriate as Garands heavy focus on finding a family, his selection of the god of community and family as a patron, and the possibility of Ameiko having to raise a child without a father.


I'm at work right now but will be able to get an in character post in a bit later. I have a feeling I'll be a bit wordy or I'd do something now. :)

Set wrote:
Thanks. It felt appropriate as Garands heavy focus on finding a family, his selection of the god of community and family as a patron, and the possibility of Ameiko having to raise a child without a father.

It's been interesting seeing how you've played his interest in this. On one hand, he's a quiet/grim character, but he's given to keen insight into people. Reading from the start, he's slowly been opening within the group and it's been an impressive thing to watch. Definitely glad I had a chance to make it into this game. The group dynamics are pretty awesome.

I'm eager to get past this 'not-in-the-know' stage so I can start to play around with some of the 'belonging' issues Daeron still has. It might be interesting if Garand/Koya/whoever started to have a bit of an influence on his outlook. Up until now, Daeron has been a bit of a loaner (first in cutthroat/slightly evil Acadamae setting and then as an unattached elf drifting through the world.) Should be fun. :)


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Ok, sorry for more delays but I didn't have time to get a post up last night. I'm flying home for the week and will be able to post, but not until tonight. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The weekends are always slow anyway. No big deal, bud.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

I'm going to leave the campaign. Raith's background was tied to Ameiko. I don't feel like role-playing the scenario that currently exists.

I already have a Hungry Ghost Monk in my regular campaign. I know how the class plays out. That kills the only other interest I would have had in the character.

Thanks for the campaign, Celestial. You're an excellent technical DM. No one else I've played with is better at doing maps and running combat online. That made the game more engaging than other online campaigns I've been in.

Good luck with the campaign guys. Been fun role-playing with you. Garand and Pavel, you both did a great job role-playing a stoic, native type of character and a stutterer (great choice for an 8 cha).

Good meeting everyone else.


Sad to see you go Maddigan. It's too bad the campaign choices I made did not sit well with your character.

Thanks for two good years of great roleplaying.

All the very best.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Sorry to see you go, best wishes dude.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Sorry to see you go Raith. Take it easy.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Take care, Maddigan. Gotta say I'm a bit surprised, but given the reasoning behind it, I can understand why.

Sorry to see you go myself, bud.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Busy time of the year for me at work. There'll be issues with posting at times. Just a heads up.


Thanks! No worries. Everything is slow it seems. The AP is too :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What is Kazuko no Hogo?


Isn't that the fancy talking sword? It actually raises an interesting question, Daeron was probably aware of the persistent endure elements. He probably would have questioned it had I thought about it. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I guess it could be. I'll go with that.

I think the sword is the source of the endure elements. I'm not real sure though.

Garand and the Moon-tones wrote:
Relieved that no singing will be required...

I just fell out on this line! :D


Javell DeLeon wrote:
What is Kazuko no Hogo?

yes, it is the ancestral sword. Its stats are in the Campaign Info tab.


If one of you wants to use the sword, we can waive the proficiency requirements for it, as it is intelligent and can 'help' its wielder.

It's a nice sword, and it has other powers that will unfold with the story.


I'm not sure if I mentioned this before:

I don't wish to spend a whole lot of time on volume 3, which has a lot of random or semi-random encounters. I'm trying to focus on the "fun" or meaningful pieces, and move on to Tian Xia.

I hope you're all ok with this. Also, as you know, I've changed certain things, and it has led to one of us preferring to leave. I was quite sorry about that. Please let me know if you have comments about the game and my decisions. By PM if you prefer. I'm keen to making the game enjoyable for all of us, and feedback helps me to do that.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

I'm happy to take it if Theoden doesn't want to use it, I just figure he's the most samurai/knight like out of us all.


Pavel wrote:


"Oh. S&#+, right. See, Duh'Daeron, Ameiko's the ruh'rightful Empress of Muh'Minkai and wuh'we're heading up there to put her in charge despite suh'suicidal odds. Cool?"

Awesome delivery. Just a casual aside about a nation-shaking revelation certain to cause upheaval on a mass scale. :)

TCB wrote:
... stuff ...

Scooting ahead to Tian Xia rather than doing a bunch of random encounters sounds good to me. As far as the feedback thing goes, I'll be happy to speak up. Also, while I'm thinking about it, sorry TCB for being a wizard and breaking your frost giant encounter. I was thinking about it recently and that was probably intended to be fairly challenging with the cliff's and high CR monster. My bad. :)

Also, it seems like we might need to add a new party member at some point (if you want to keep a party of 5 TCB). Would Maddigan potentially be interested in rejoining with a new character?


No worries about the encounter! That's the fun of having wizards. I should have provided a map though. It bogged things down to no extent.

As for recruiting, I'm fine with four characters for now. I wish the party dynamics to develop its own individuality. Two new characters can put a strain on things.There are only two "original" members.

I did not get a sense that Madiggan was interested, but I remain open if he is.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Hmmm. That might be interesting joining with a new character. I do still look in on this one as I spent so much time playing and did enjoy the group. Let me think on it some and run something by CB if I can think of something interesting that fits.

The main thing for me was that Raith's background did not make playing that character fun any longer after the revelation. I tied so much of his background to Ameiko that I would have been playing the jilted lover who had to look at some other guy's kid. I don't have any interest in playing that role in a fantasy game. I would hate something like that in real life.

If CB is ok with it, I think I might playtest one of the new classes. Something focused on ranged attacks. We could use a bowman in this group.


Hi Raith/Madiggan! Send me a PM to discuss ideas offline.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Will do, CB. I have an idea forming.


Maddigan will be joining us very soon with a new character.

Welcome back!


Male Half-elf (Erutaki/Elf) HP 76/59 AC 20

Thanks CB. This was a hard one to leave. Two years is a long time to invest in a campaign. Glad you let me come back in with new character I feel better about.


(AC 16/12 Tch/14 FF, HP 58/58, Fort + 6, Ref + 6, Will + 8, Init +6, Perc + 11/13) Male Elf Conjurer (Wizard) 8
Familiar:
(AC 21/ 14 Tch/ 18 FF, HP 29/29, Fort + 3, Ref + 5, Will + 6, Perc + 9)

Welcome back Maddigan. Seems like there could be some interesting (not to mention amusing) RP opportunities between Akulayok (Ah-coo-la-yok?) and Daeron.

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