Tomb of the Iron Medusa: Gestalt vs. Mythic (Inactive)

Game Master drbuzzard


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The spell manages to grapple the Ghost.

The crossbow misses.


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

Darryl moves up to the ghost, his sword flashing out as he moves and striking the phantom.

actions:
Move- move to ghost and draw weapon. Swift- enter Crane stance. Standard- attack ghost using power attack, combat expertise, and fighting defensively.

attack vs ghost: 1d20 + 25 ⇒ (9) + 25 = 34
damage: 1d8 + 25 ⇒ (8) + 25 = 33 /2= 16 No precision and half damage as my sword is not ghost touch

status:

Touch AC- 38 (If he misses me by 4 or less, I lose 4 dodge bonus until my next turn).
hp-102/102
status-Crane stance


hit


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

I'm a little confused on the order of combat. I am still waiting for the enemy to act before I can, correct?


You are up. Combat has gone like this:
Surprise round -ghost whips Sazzat/
Normal round -ghost wins init and whips him again
rest of you go (I have acted for Raphael, though I didn't run the eidolon)

You are the only PC remaining.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Is there a map somewhere? I can't seem to find it.


No, skipped a map this time since it's outside and you were standing around a corpse to examine it.


OK, I guess he will hold his action then.

Ghost goes:

He will whip at Laurel.

to hit: 1d20 ⇒ 4 touch, hit, damage: 15d6 ⇒ (2, 2, 5, 1, 6, 4, 6, 2, 5, 3, 2, 2, 1, 3, 2) = 46 C 22 will save needed.

Laruel will save: 1d20 + 12 ⇒ (3) + 12 = 15 fail
He disappears.

Laurel:

1d8 ⇒ 6 You are teleported 1d10 ⇒ 8 800 feet to the SW. As there is no space for that in the dimensional pocket, it places you at the wall to the SE of you current location about 700' away from the combat. Your spell range is exceeded. Not sure what that does, guess it keeps grappling.

round 2

Whip Sazzat again
to hit: 1d20 ⇒ 18 touch, hit damage: 15d6 ⇒ (1, 2, 2, 1, 6, 1, 1, 5, 4, 2, 6, 2, 4, 5, 2) = 44

PCs are up.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

I can't remember, does grappled make him easier to hit?

Tamm takes another 5' step away.

Swift Action - Kirin Knowledge check on ghost knowledge(religion): 1d20 + 35 ⇒ (13) + 35 = 48

1 shot from crossbow - spend 1 grit for touch attack (doesn't provoke for reloading or shooting because he spent grit)

Seeking to avoid miss chance, using Conductive to deliver a force bomb (costs 2 bombs) and a undead bane bolt.

heavy crossbow - deadly aim/point blank: 1d20 + 20 + 2 + 1 - 4 ⇒ (7) + 20 + 2 + 1 - 4 = 26

damage: 1d10 + 1 + 3 + 6 + 8 + 2d6 ⇒ (8) + 1 + 3 + 6 + 8 + (3, 2) = 31

force damage: 7d4 + 16 ⇒ (4, 1, 4, 3, 2, 4, 1) + 16 = 35


Grapple does reduce his dexterity.

That hits.


Waiting on actions people.


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

Laurel's Actions:
Laurel swears violently in elven and looks around. He then starts to run in the direction of the fight. Unless he can see the fight, which I doubt, in which case he was cast teleport and teleport back to the fight out of whip range.


You can actually see the fight from your location, though it is pretty far. Hence you teleport.

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