
Darryl Vilani |

Darryl moves up to the ghost, his sword flashing out as he moves and striking the phantom.
attack vs ghost: 1d20 + 25 ⇒ (9) + 25 = 34
damage: 1d8 + 25 ⇒ (8) + 25 = 33 /2= 16 No precision and half damage as my sword is not ghost touch
Touch AC- 38 (If he misses me by 4 or less, I lose 4 dodge bonus until my next turn).
hp-102/102
status-Crane stance

drbuzzard |

OK, I guess he will hold his action then.
Ghost goes:
He will whip at Laurel.
to hit: 1d20 ⇒ 4 touch, hit, damage: 15d6 ⇒ (2, 2, 5, 1, 6, 4, 6, 2, 5, 3, 2, 2, 1, 3, 2) = 46 C 22 will save needed.
Laruel will save: 1d20 + 12 ⇒ (3) + 12 = 15 fail
He disappears.
1d8 ⇒ 6 You are teleported 1d10 ⇒ 8 800 feet to the SW. As there is no space for that in the dimensional pocket, it places you at the wall to the SE of you current location about 700' away from the combat. Your spell range is exceeded. Not sure what that does, guess it keeps grappling.
round 2
Whip Sazzat again
to hit: 1d20 ⇒ 18 touch, hit damage: 15d6 ⇒ (1, 2, 2, 1, 6, 1, 1, 5, 4, 2, 6, 2, 4, 5, 2) = 44
PCs are up.

Sazzat Tamm |

I can't remember, does grappled make him easier to hit?
Tamm takes another 5' step away.
Swift Action - Kirin Knowledge check on ghost knowledge(religion): 1d20 + 35 ⇒ (13) + 35 = 48
1 shot from crossbow - spend 1 grit for touch attack (doesn't provoke for reloading or shooting because he spent grit)
Seeking to avoid miss chance, using Conductive to deliver a force bomb (costs 2 bombs) and a undead bane bolt.
heavy crossbow - deadly aim/point blank: 1d20 + 20 + 2 + 1 - 4 ⇒ (7) + 20 + 2 + 1 - 4 = 26
damage: 1d10 + 1 + 3 + 6 + 8 + 2d6 ⇒ (8) + 1 + 3 + 6 + 8 + (3, 2) = 31
force damage: 7d4 + 16 ⇒ (4, 1, 4, 3, 2, 4, 1) + 16 = 35

Laurel Treekeeper |
