The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 2150/3300


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Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Assuming Trevor is told about the note

Well Sveth, it looks like your friend is getting his wish. Quite the stack of bodies has piled up.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Rekkart crosses his arms as Tolbold (presumably) relays the note carved into the bunk, "Well, unless the 'true' murderer was one of us here, or is otherwise within the courthouse, I don't see how he expects us to hang them from the gallows, since we can't leave."

"But again, there's still this one staircase here we haven't ascended yet. Perhaps the answers lie there."


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

After sharing the note Tobold says "Let's check out this last place."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Yeah, and if there's nothing in there, I guess we can try hanging all the bodies from the gallows one by one until something works out," Zinli shakes her head.


Battle Map

(I have loaded the basement. I kind of have everyone off the grid but feel free to add yourselves in the order that you would be going down. The first person on the stairs and then go back from there.)

You make your way down the spiral stairs into the darkness below. Shadows flicker off those around you until it opens into a long hallway. Halfway down the hallway there are doors flanking each side of the hallway. The doors are closed (I didn’t blacken it out because you’ve got only two options that you’ll be exploring.)

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli follows Rekkart closely. "How about left?" she suggests. "No reason. But we gotta pick something at random."

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 If she can hear anything


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Works for me.


Battle Map

Making your way down the hallway Zinli hears dripping water coming from the chamber on the left (Room 10). Though not everyone can hear what Zinli can, there is a strong odor permeating from that chamber that has filled this hallway that stings everyone's nose..

Rounding the corner you see a mold-ridden chamber that is submerged in fetid water – part seawater, part stale sewage. This foul backwash of the old sewers turned piles of records and cabinets filled with sheaves of paper to rot and mold.

Something scuttles in the dark behind the maze of filing cabinets and piled strongboxes and sends ripples dancing across the still water.

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

"One of you should wade in there and return with the strongboxes--there could be valuables inside."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Scuttling? rats. Rats the size of dogs no doubt.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"With our luck, it's going to be some undead horde leaking blood from every pore." Zinli draws her loaded gun. "I heard water dripping, but I can't see any leak. Might be freakeshly large rodents."

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

"Only one way to be sure."

Drawing his sword, Rekkart steps into the waterlogged room. He grits his teeth as the musty stench reaches his nose. From the entrance, he takes a moment to scan around the room.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Indeed, rodents of unusual size.


Battle Map

As discussion is going on of what it could be and where the dripping water might be coming from, which you no longer hear, is going on Rekklart wades into the water. Taking his first step in Rekkart quickly realizes that there is a step down into this room. He doesn’t fall but just slips a little before recovering. He finds a second and a third. Finding himself in waist deep waste, he notices movement (See purple lines on map). The water ripples as if something is moving through the water. (Going to rounds)

(Round 1)

Initiative: Round 1
Neronius
Rekkart
Zinli
Trevor

X
Tolbold
NPCs

(Neronius, Rekkart, Zinli, Trevor you're up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Initiative
Neronius: 1d20 - 1 ⇒ (19) - 1 = 18
Trevor: 1d20 + 6 ⇒ (9) + 6 = 15
Zinli: 1d20 + 3 ⇒ (12) + 3 = 15
Tolbold: 1d20 + 3 ⇒ (1) + 3 = 4
.
Rekkart: 1d20 - 1 ⇒ (16) - 1 = 15
.
X: 1d20 + 2 ⇒ (10) + 2 = 12


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Rekkart grunts as he's surprised by the sudden descent into the room. He wades to his right to get a better look between the shelves for whatever is moving around.

Move: Five feet of movement (Through what I'm assuming is difficult terrain)

Standard: Ready an attack against whatever's in the room if it tries to attack.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor joins Rekkart and holds his rapier ready for any attack

Readying attack


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

Neronius watches while keeping himself well away from the water.

Total Defense.


Battle Map

Rekkart moves forward to look but the break in the water had stopped. The filth filled water is so murky that you cannot see you hand just below the surface.

Heal DC 15 (anyone can make this):

You get the sense that disease lives in this water and you do not want to be submerged or get it in your mouth.

Trevor wades his way in rapier ready while Neronius keeps his distance defensively.

(Round 1)

Initiative: Round 1
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs

(Zinli, you’re up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli steps behind Trevor, keeping her gun at the ready in case she has an opening. Heal: 1d20 + 5 ⇒ (3) + 5 = 8

Move 10 ft, Delaying second action until enemies have acted


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

heal: 1d20 + 5 ⇒ (2) + 5 = 7


Battle Map

Gun ready Zinli waits for any motion. In an explosion of water, two lengthy segmented horrors writhes and twists, pulsing their venomous mandibles in search of prey. Each one snaps out at Rekkart and Trevor. Zinli easily sees the one attacking Trevor with no hinderance. (Your attack goes off when it appears)

Their attacks lash out, the first one’s mandibles glide off Rekkart’s armor. The second one sinks into the man. (-3 HP) From the bite, Trevor feels his muscles beginning to tighten and freeze up. (-2 Dex)

Sveth looks happy to lay back in the stairwell while Madge wants to rush forward into the sound of battle but her wounds are keeping her at bay, she moves into the room behind Zinli to get some kind of view of the room.

(Round 1)

Initiative: Round 1
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs

(Tolbold, you’re up! What do you do?)

(PCs: Trevor -4 HP -4 Wis -2 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Bite Rekkart: 1d20 + 2 ⇒ (2) + 2 = 4
DMG: 1d6 - 1 ⇒ (6) - 1 = 5
Rekkart Fort: 1d20 + 6 ⇒ (6) + 6 = 12
.
Bite Trevor: 1d20 + 2 ⇒ (12) + 2 = 14
DMG: 1d6 - 1 ⇒ (4) - 1 = 3
Trevor Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Dex DMG: 1d3 ⇒ 2


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold moves into the room and fires a ray of acid at the creature attacking Trevor.

Ray of Frost Acid Melee: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Oops forgot the pre-roll.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Critical Confirmation: 1d20 + 5 ⇒ (4) + 5 = 9


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor cries out and stabs!

Rapier: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 1


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Baby goes off with a Bang that almost deafens those unfortunate enough to stand next to Zinli.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 4


Battle Map

(Round 1)
Zinli’s readied action goes off as the creature attacks Trevor. The gunslinger’s bullet rips through its carapace but it still stands, and its attacks hit. (-4)

Tolbold you moved into a separate room, those brown lines are walls. Sorry for the confusion. I have moved you to a place where you could see the one that Zinli shot but it is an angle. You’d miss either way, but atleast here it is in view.

Tolbold moves to fire off a Ray of Acid over Trevor’s head towards the giant bug. Making sure he misses his new companion the ray makes a splooshing sound as it fizzles out in the water.

(Round 2)
Rekkart sees an opening as the creatures mandibles glide off his armor and his blade cleanly slides through the creature and cuts it in half. (-10 | dead)

Seeing one of the bugs fall, Trevor tries to push his blade through the one that Zinli shot but his rapier glides off the creatures carapace.

Initiative: Round 2
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs

(Neronius & Zinli, you’re up! What do you do?)

(PCs: Trevor -4 HP -4 Wis -2 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli reloads her gun, and squeezes past Tolbold and Rekkart to get a better angle. Reload Weapon + Move


(Zinli give me an acrobatics check)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Yes boss!

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

Neronius moves a little closer and peeks around the doorway. "No point in me getting in the way," he announces to no one in particular.

Move action and Total Defense.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

When Trevor can, he will 5' step south and stab

Stab: 1d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 2


(At the top of round 3 I will have Trevor take his readied action.)

(Round 2)
Zinli safely tumbles away from the bug’s mandibles and moves into position for a free shot on the creature. Neronius stays clear and hunkers down defensively.

Trevor Fort Save: 1d20 + 2 ⇒ (19) + 2 = 21 (Save successful, no longer poisoned!)

The creature sees a prey that is already taste the flesh of and it attacks out again at Trevor. The bug hits its prey with two bites doing minimum damage (-2 HP), but Trevor feels the toxins flowing through his veins once again. (-3 Dex).

Initiative: Round 2
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs

(Tolbold, you’re up! What do you do?)

(PCs: Trevor -6 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Bite Rekkart: 1d20 + 2 ⇒ (17) + 2 = 19
DMG: 1d6 - 1 ⇒ (2) - 1 = 1
Rekkart Fort: 1d20 + 6 ⇒ (6) + 6 = 12
Dex DMG: 1d3 ⇒ 3
.
Bite Trevor: 1d20 + 2 ⇒ (12) + 2 = 14
DMG: 1d6 - 1 ⇒ (2) - 1 = 1
Trevor Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Dex DMG: 1d3 ⇒ 1


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Oh man, I am so boned


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold ducks to the left and right trying to get a good view of the creature and finally he fires a bolt of acid at the creature.

Ray of Frost Melee: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli fires her gun a second time. "Aw, shoot," she comments when it misses.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 1

Will cast a Healing spell on Trevor as a 2nd action if Rekkart's attack doesn't kill the spider


Battle Map

(Round 2)
Tolbold fires off a Ray of Acid that strikes the bug. This time it lands and it looks fully effective. (-3 HP)

Madge continues to investigate the room and there just isn’t much room. She tries to make a break for it and tumbles past Trevor and the bug to land ontop of the downed cabinet.
Tumble: 1d20 + 14 ⇒ (2) + 14 = 16 (wow... just makes it)

Slipping on the cabinet, she regains her balance and strikes out with her dagger at her heightened position. Her attack lands but the size of the blade doesn’t cut deep. (-1 HP)

(Round 3)
(Trevor’s readied action goes off) Trevor moves down into the room more making room for Rekkart to get closer to the bug. He stabs out with his rapier and his attack misses the creature. (Zinli holding)

Initiative: Round 3
Neronius
Rekkart
Zinli

Trevor
X
Tolbold
NPCs

(Neronius, Rekkart, Zinli, you’re up! What do you do?)

(PCs: Trevor -6 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Madge Attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
DMG: 1d4 - 1 ⇒ (1) - 1 = 0


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

"These battles are exhausting," exclaims Neronius, sweating from the exertion of holding his newly-acquired flail in a defensive position. "Don't let them break through your lines," he says, leaning the heavy weapon against the wall and sighing with relief.

Total defense.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Rekkart wades past Trevor to confront the other centipede.

Sword Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Sword Damage: 1d8 + 2 ⇒ (4) + 2 = 6

But trudging through the water seems to have thrown him off a bit.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

With the creature still standing, Zinli reaches out to Trevor to heal him.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

So Attack + Spell this round


Battle Map

(Round 3)
Neronius stands in the hallway shouting encouragements… (?) Rekkart moves forward and attacks with his blade. Attempting to not get any of the swill water in his mouth his attack swings wide. Zinli reaches out and touches Trevor with a burst of positive energy. (+4 HP)

The bug has a new creature before him in Rekkart. Less things in its way, hungry mandibles lunge toward the paladin. Both bite attacks land, but his fortitude resist the poision that could be coursing through his veins. (-8 HP)

Madge sees an opening and drops down into the water. Not realizing how deep it is, she goes almost completely under. Flanking, she finds the perfect opening and plunges her dagger between the hard plates of the bugs natural armor. (-7 with sneak attack)

The bug crumples in the water. Twitching, but it is the dead creatures nerves still firing. (Combat & Rounds Over)

The smell of the water is sickening and in the rush of combat water has been splashing about. (I need everyone in the room with the bugs to make me a fortitude save.)

( What do you do?)

(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Bite Rekkart: 1d20 + 2 ⇒ (18) + 2 = 20
DMG: 1d6 - 1 ⇒ (4) - 1 = 3
Rekkart Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Dex DMG: 1d3 ⇒ 2
.
Bite Rekkart: 1d20 + 2 ⇒ (13) + 2 = 15
DMG: 1d6 - 1 ⇒ (6) - 1 = 5
Rekkart Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Dex DMG: 1d3 ⇒ 2
.
Madge Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
DMG: 1d4 - 1 ⇒ (4) - 1 = 3
Sneak Attack: 1d6 ⇒ 4


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Fortitude Save: 1d20 + 7 ⇒ (19) + 7 = 26


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Fort save: 1d20 + 4 ⇒ (6) + 4 = 10


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold wrinkles his big nose "Oh that's awful!' Not sure if his needs the fort or not but here goes.

Fort Save: 1d20 + 2 ⇒ (2) + 2 = 4


Battle Map

(No need for Tolbold to make the save. Just those taking a dip. Zinli is the last one to roll.)

“This is so deep!” the halfling says in frustration. Madge climbs back atop the cabinets that are in this chamber. She gags as the sight of the filth that covers her and unsuccessfully tries to brush off the water.

Tolbold and Neronius:

As you are waiting in this hallway, you think you hear whispers or faint voices coming from within the dark room next to you.

( What do you do?)

(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)

GM Screen:

Madge Fort: 1d20 + 1 ⇒ (18) + 1 = 19
.
Onset: 1d3 ⇒ 1


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

"Did you hear that?" Neronius whispers as he fumbles to light a torch and peer into the darkness in the other room.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor feels awful. We are all going to die, we are all going to die..


Battle Map

With a few strikes of his flint & steel, Neronius lights hit torch. The flames burn away the darkness that reveals a room that is cold and obscured with frosty mist. Two of its walls are covered in rows of small steel doors, obviously sized for slabs on which dead bodies lay. A thin sheen of ice glistens on the steel, and strange whispers seem to echo from within.

( What do you do?)

(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP)
(NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

"Okay, the centipedes are dead; everyone out of the room. Unless we know for certain we need something from in here, there's no sense in wading around in this filth," Rekkart beckons as he turns to exit the waterlogged room.

He steps out from the water, shivering slightly as the icy chill of the next room over rolls over his drenched form, "I do believe our less combat-trained companions have found the morgue. Be prepared for more undead."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

There is going to be walking dead coming out of those slabs, mark my words. If we don't see our no doubt late companion in here, then we should leave.


Male LN Occultist (Curator) 2 | HP 7/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 0/2 (Chosen Implement: 3/3)| Spells: First (0/3) | Active Conditions:

At the others' warning, Neronius retreats several steps towards the stairs.

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