Tomb of the Emperor Gods -- PbP

Game Master Tarren Dei

This PbP started with Entombed with the Pharaohs and continues with The Pact Stone Pyramid. Many of the characters travelled to Osirion after completing a PbP based on River into Darkness.


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Sorry, before I allow Asim to race around the corner attacking with a double axe (held two-handed?) I need to be reminded who is carrying the light source.

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Tarren the Dungeon Master wrote:
Sorry, before I allow Asim to race around the corner attacking with a double axe (held two-handed?) I need to be reminded who is carrying the light source.

Yes, held two-handed. And good point about the light. It would be back around the corner from the undead archer with (I think) Korian?


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Since Ovirid is looking for traps, maybe we can assume that Ixius has cast light on something he is carrying.


Fighter (Shield) 3 / Rogue 4
Ixius wrote:
Since Ovirid is looking for traps, maybe we can assume that Ixius has cast light on something he is carrying.

Ovirid was relying on his darkvision unless the DM feels that would not be an option. If he's leading the party, he would rather not give away his position with a light source, especially considering the expected foes are human. (Mummies were not in the list of expected foes...)


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

That makes sense.

Since Ixius want to see, he has light cast on his longbow which is in his hand.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Korian also has his dancing lights around still, but if Ovirid has indicated that he'd prefer no light ahead of him, Korian will keep them spaced around the party (how far ahead of the main group do you generally want to be Ovi?). As well, we need to fit our two guards into the party. How about one behind Asim and one in front of (or behind?) Sykala. So it should be Ovirid, Asim, Guard1, Korian, Ixius, Guard2, Sykala. That work for everyone?

Jinx comes racing back to his master and crawls up to his favourite place hidden within Korian's clothes.


Yep, Sykala is reluctantly bringing up the rear of the party. She is not fond of enclosed spaces and even less of enclosed tombs made out of a mountain of very heavy rock.


Fighter (Shield) 3 / Rogue 4

I don't think Ovirid will be too far ahead -- he just doesn't want the light on him directly. I'm guessing normally between 30' and 60' ahead. However, with the rune-room, I expect we were probably bunched up at the entrance.


Ovirid's darkvision is working fine. It's Asim I was wondering about.

Asim rushes to Ovirid's side but finds the corridor to his right to dark to see the source of the dwarf's consternation.

Ovirid, speaking of dueling fumbles, could you make an attack roll to confirm (or not confirm) that fumble.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Dancing Lights says " The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required)" so sounds a free action to me. Would it then be fair to say that Korian simply moves them with the party, as I stated, so all have light? For example one could be b4 Asim but behind Ovirid, one remains above Asim, one above Korian, and one above Sykala (or the 2nd guard)?


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Dancing Lights says " The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required)" so sounds a free action to me. Would it then be fair to say that Korian simply moves them with the party, as I stated, so all have light? For example one could be b4 Asim but behind Ovirid, one remains above Asim, one above Korian, and one above Sykala (or the 2nd guard)?


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

Ovirid's darkvision is working fine. It's Asim I was wondering about.

Asim rushes to Ovirid's side but finds the corridor to his right to dark to see the source of the dwarf's consternation.

Ovirid, speaking of dueling fumbles, could you make an attack roll to confirm (or not confirm) that fumble.

Sorry, forgot you use that rule. Too many pbps.

Attack roll 1d20 + 8 ⇒ (11) + 8 = 19

Re: the dancing lights,

Spoiler:
we always read that to mean that they all have to fall within a 10' radius, so I position them in a 10' x 10' square generally. I supposed you could read it to mean that the farthest they can be is 10' from each other instead, but that would mean a maximum of three in a row in three adjacent 5' squares because the fourth would be 15' from the first. For our situation here, they don't give off enough light for Asim to see around the corner, anyway, being equivalent to a torch each, until they've made the turn and approached the assailant. My two cents, anyway.


Nothing bad happens to Ovirid.

The lights will give off enough light to reveal the undead archer. I think that Asim will have to make his attack in round 2 though. A dancing light over Asim's head will light 20' in either direction. That's just enough to see the undead and the end of the corridor to the right but not the end of the corridor to the left.

Round 2
Asim (24)
Sykala (18)
Undead (15)
Guards (14)
Ixius (8)
Jinx (7)
Ovirid (6)

Asim reaches the corner, spots the creature wrapped in funerary wrappings lurking near a column, and charges. His axe comes close to striking the creature but glances off the column instead.


Sykala will be hanging back at her current location for the moment. The others haven't asked for help so she assumes they currently have it under control and has no desire to rush ahead into the darkness.


Fighter (Shield) 3 / Rogue 4
Sykala wrote:
Sykala will be hanging back at her current location for the moment. The others haven't asked for help so she assumes they currently have it under control and has no desire to rush ahead into the darkness.

With the new wild shape rules, does Sykala have darkvision while she's shaped? Just checking.


The undead eyes glower at Asim as it moves with surprising speed. It swings its emaciated fists twice. Once striking the column but the second time connecting with unholy strength.

9 points of damage.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

ah, Hello? I guess I'll try not to take it personally ;-)
First round Korian's Init was 24 and hit AC17 with his crossbow for 1hp dam. This round's init?

(on his turn)
Korian backs away from the undead being and casts another Dancing lights cantrip. unless there's any reason he can't do this? and sends the four lights, this time looking like glowing globes, down the other corridor just to make sure nothing surprises the party from that direction.


Fighter (Shield) 3 / Rogue 4
Korian Allande wrote:
unless there's any reason he can't do this?

Dancing Lights spell description specifically says that when a new set of lights are created, the previous set disappear. I got caught by the same rule change.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

First I was 'huh'? But then I was 'Ahhh' as I realized that, out of habbit, I was still looking at the 3.5 SRD. I now see they changed it up for 3.75...skeaky buggers! Way to ruin a great spell! = D Too late for me to edit my post so...

(Rewind!) Korian loads the crossbow and fires again at the undead ugly while Jinx peeks out of Korian's robes and with his Darkvision peers 60' into the darkness of the tunnel behind his master.

Attack & Damage:1d20 + 5 ⇒ (13) + 5 = 181d8 ⇒ 2
Jinx Perception: 1d20 + 1 ⇒ (1) + 1 = 2
crap! well, unless he's gone blind, he can still actually See what is just There (non-hidden), right? And they say a steady diet of eyeballs is Good for the vision! Hmph!


If we are in round 2. Haha! Mummy monks, cool! Darkvision? Whoa! Sykala has darkvision, cool! Thanks Ovirid!

Sykala sees the blow land on Asim and jets forward over the heads of the group unleashing a bolt of electricity as she goes.

Ranged touch attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Ixius sends a ray of fire at the creature:

Ranged touch attack: 1d20 + 5 ⇒ (19) + 5 = 24
Fire damage: 4d6 + 4 ⇒ (6, 3, 4, 1) + 4 = 18


Korian Allande wrote:

ah, Hello? I guess I'll try not to take it personally ;-)

First round Korian's Init was 24 and hit AC17 with his crossbow for 1hp dam. This round's init?

(on his turn)
Korian backs away from the undead being and casts another Dancing lights cantrip. unless there's any reason he can't do this? and sends the four lights, this time looking like glowing globes, down the other corridor just to make sure nothing surprises the party from that direction.

Well, I got Jinx's initiative! heheh. Sorry.

Korian's crossbow bolts, both of them, shatter useless against the stone columns between him and Asim and the mummy. The mummy ignores the blast of electricity coming from Sykala as it focuses its wrath on Asim.

The guards, while obviously afraid, make themselves useful by guarding the other branch of the T-intersection. "We never signed up for this!" one complains loudly.

Ixius, Jinx, and Ovirid.

Jinx is also peering at what is behind you or in the direction of the mummy?


but....Ixius just went...he ninja'ed you ;p
Does the lightning look like it effects it at all? Or is it just ignoring her presence?


Sykala wrote:

but....Ixius just went...he ninja'ed you ;p

Does the lightning look like it effects it at all? Or is it just ignoring her presence?

The lightning seems to not effect it. Didn't I give Sykala a Christmas bonus to her lightning attacks? Nope. That was only to call lightning. The principle applies though. Change the dice up one step and it tickles the undead.


Ok, very nice, thanks. Re-roll for damage if you wanted it: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

All is forgiven :) And Jinx is staring into the tunnel opposite from the side the mummy came from (the one I believe the guards are, well, guarding, yes? PS Is Asim's HP Missing on his sheet?? Was wondering how hurt he is...)


Asim hears snapping, crackling, and popping as fire and lightning attack the creature. It's roars more in anger than in pain.

Ovirid?

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Korian Allande wrote:
PS Are Asim's hp missing on his sheet?? Was wondering how hurt he is...)

ahhh... whoops yes it appears they are. :/

I have no idea how that happende but it appears I don't have them written on his sheet here either, so I must have accidently missed doing them. O.o
Does anyone remember how we were doing hp (Tarren?) so I can mark them down?

Now in close to the funerary creature, Asim swings both blades of his Axe at the archer, hoping to slice through the wraps and hit the dessicated flesh beneath.

Attack Mummy Archer with Double Axe: 1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (12) + 10 = 22
Confirm Critical Hit: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
1d8 + 6 ⇒ (6) + 6 = 12
1d8 + 6 ⇒ (2) + 6 = 8


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:
Ovirid?

Sorry, didn't realize the turn was back round to me.

Ovirid will drop his crossbow and hustle forward, readying his shield as he goes and drawing a handaxe, if possible. His goal is to get into a flanking position with Asim, assuming there is room to pass by the mummy. He will attempt to tumble past if necessary.

Acrobatics check(s)
1d20 + 12 ⇒ (9) + 12 = 21
1d20 + 12 ⇒ (7) + 12 = 19

I assume that it will take more than 20' of movement to get into position, so no attack, but if an attack is available, he will make the attempt.

Handaxe attack with power attack 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1d6 + 5 ⇒ (2) + 5 = 7 + 2d6 ⇒ (1, 4) = 5

EDIT: How sad is that? All that effort to get into flanking position and then I forgot to include it in my attack and damage? Dice rolls adjusted accordingly.

Asim, does your double axe do double or triple damage on a crit?

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Ovirid Thorvirson wrote:
Asim, does your double axe do double or triple damage on a crit?

Triple... that would have been nice. :)

Here is a picture of what it looks like for your entertainment. I have also linked it in Asim's Character Sheet. :)


Ovirid rolls past the mummy and dodges in behind. It swats at Ovirid like an annoying bearded fly as he rolls past, which distracts it from Asim just long enough for the broad shouldered Osirion man to sink his axe deep into the mummy's chest. A living man's heart would be shattered by this attack but the mummy still lives. The dwarf's handaxe is deflected by a metal knife pinning a note to the mummy's back.


Round 3
Korian (24)
Asim (24) -- ACTED
Sykala (18)
Undead (15)
Guards (14)
Ixius (8)
Jinx (7)
Ovirid (6)


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:
The dwarf's handaxe is deflected by a metal knife pinning a note to the mummy's back.

Is there enough light to make out anything on the note? (Cannot read via darkvision by rule because you only see shapes, not contrast.)

"Ah'm fer thinkin' yer friend was fer leavin' us 'nother note - but 'ow did 'e get th' mummy t' be fer wearin' it?"


Ovirid Thorvirson wrote:
Is there enough light to make out anything on the note? (Cannot read via darkvision by rule because you only see shapes, not contrast.)

about to be taken care of anyway :)

Seeing that her lightning had very little effect and that Asim seems a little unsure of his surroundings in the gloom, Sykala dips down behind Asim and swirls around one of his throwing axes causing it to illuminate the area.

She casts light on one of his throwing axes.

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Ovirid Thorvirson wrote:
Is there enough light to make out anything on the note? (Cannot read via darkvision by rule because you only see shapes, not contrast.)

Why can't you read? It doesn't say anything in the rules about not being able to read via Darkvision. All it says is that you see in Black & White, not colour.

Core Rulebook p.562 wrote:

Darkvision

Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.


Fighter (Shield) 3 / Rogue 4
Asim Hassona wrote:
Ovirid Thorvirson wrote:
Is there enough light to make out anything on the note? (Cannot read via darkvision by rule because you only see shapes, not contrast.)
Why can't you read? It doesn't say anything in the rules about not being able to read via Darkvision. All it says is that you see in Black & White, not colour.

It was something I ran across playing 3.5e, but I don't remember the source. Basically, the darkvision would allow a character to see the paper, but without light to provide contrast/color, the character would not be able to make out that there was writing on the paper, let alone read what it said. I always thought it made sense -- although I'm probably not going to do it justice if I try to explain it here. Anyway, since PF doesn't specifically say otherwise, I've been assuming it still held true.


Ovirid sees that the note is folded, pierced with the dagger, and stuck to the mummy's back.

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Ovirid Thorvirson wrote:
Asim Hassona wrote:
Ovirid Thorvirson wrote:
Is there enough light to make out anything on the note? (Cannot read via darkvision by rule because you only see shapes, not contrast.)
Why can't you read? It doesn't say anything in the rules about not being able to read via Darkvision. All it says is that you see in Black & White, not colour.
It was something I ran across playing 3.5e, but I don't remember the source. Basically, the darkvision would allow a character to see the paper, but without light to provide contrast/color, the character would not be able to make out that there was writing on the paper, let alone read what it said. I always thought it made sense -- although I'm probably not going to do it justice if I try to explain it here. Anyway, since PF doesn't specifically say otherwise, I've been assuming it still held true.

That sorta makes no sense. Black writing on White paper should show up perfectly. If you can't distingish that kind of contrast, then that would just make people big walking man shaped blobs of white, with no contrast able to pick out detail. As far as I'm aware, Darkvision shows you things exactly as if you were watching a movie in Black and White. You get shades and can still pick out details, you just get no colour. Of course that's just my interpretation (and I'm not trying to offend you) of how it works.


Fighter (Shield) 3 / Rogue 4
Asim Hassona wrote:
That sorta makes no sense. Black writing on White paper should show up perfectly. If you can't distingish that kind of contrast, then that would just make people big walking man shaped blobs of white, with no contrast able to pick out detail. As far as I'm aware, Darkvision shows you things exactly as if you were watching a movie in Black and White. You get shades and can still pick out details, you just get no colour. Of course that's just my interpretation (and I'm not trying to offend you) of how it works.

No offense at all. I stated incorrectly -- contrast is not the word I should use. Texture would be closer, but it might not be quite it, either. It's moot because it's whatever Tarren thinks -- obviously my interpretation is more restrictive than yours, so I'm unlikely to be disappointed with whatever he decides.


Ovirid Thorvirson wrote:
Asim Hassona wrote:
That sorta makes no sense. Black writing on White paper should show up perfectly. If you can't distingish that kind of contrast, then that would just make people big walking man shaped blobs of white, with no contrast able to pick out detail. As far as I'm aware, Darkvision shows you things exactly as if you were watching a movie in Black and White. You get shades and can still pick out details, you just get no colour. Of course that's just my interpretation (and I'm not trying to offend you) of how it works.
No offense at all. I stated incorrectly -- contrast is not the word I should use. Texture would be closer, but it might not be quite it, either. It's moot because it's whatever Tarren thinks -- obviously my interpretation is more restrictive than yours, so I'm unlikely to be disappointed with whatever he decides.

I'm going to assume, for now, that you can see shades of grey but not be able to discern what colours are going in to make up those shades of grey. It's easier and it makes more sense to me.


Fighter (Shield) 3 / Rogue 4

Sorry to trigger a discussion in the game thread. I believe Korian is up, yes?


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

I was kinda waiting to see if Jinx was able to see anything behind us with his darkvison?


Korian Allande wrote:
I was kinda waiting to see if Jinx was able to see anything behind us with his darkvison?

Jinx sees that the hallway continues down the other way with columns evenly spread along it as well.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

As Jinx chitters to his master that the way behind looks safe Korian unleashes an bolt of acid from his palm as the desiccated enemy.
Ranged Touch:1d20 ⇒ 1 (minus for shooting into melee included)
Damage:1d6 + 3 ⇒ (1) + 3 = 4


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Moving if he has to to make sure he is within 30 feet, Ixius shoots it with another ray:

Ranged touch: 1d20 + 6 ⇒ (11) + 6 = 17
Fire damage: 4d6 + 4 ⇒ (5, 1, 5, 4) + 4 = 19

I believe he is now out of 2nd level spells.


Korian Allande wrote:

As Jinx chitters to his master that the way behind looks safe Korian unleashes an bolt of acid from his palm as the desiccated enemy.

Ranged Touch:1d20 (minus for shooting into melee included)
Damage:1d6+3

Korian, was that a natural 1? Please roll again to confirm the fumble.

The tomb's undead guardian bashes away at Asim again. One of his blows connects with the living monolith's chin.

The guards continue guarding the rear but grumble amongst themselves. Finally, one says, "We're not supposed to be here. Let's go."

Ixius' blast of flame takes the last of the force of will that kept the creature here. It falls to pieces as a corpse of its age should.

Round 3
Korian (24) -- ACTED
Asim (24) -- ACTED
Sykala (18) -- ACTED
Undead (15) -- ACTED
Guards (14) -- ACTED
Ixius (8) -- ACTED
Jinx (7) -- ACTED
Ovirid (6)


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

(un) fumble roll: 1d20 ⇒ 3 (ouch?)


Korian Allande wrote:
(un) fumble roll: 1d20 (ouch?)

Asim takes 4 points of damage from a bolt of acid coming from somewhere behind him. He thinks he knows who was responsible.

A dagger and a piece of slightly charred parchment flutters to the ground as the mummy crumbles.

Scarab Sages

Male Human Living Monolith 1 Fighter 5
Asim Hassona wrote:
Korian Allande wrote:
PS Are Asim's hp missing on his sheet?? Was wondering how hurt he is...)

ahhh... whoops yes it appears they are. :/

I have no idea how that happende but it appears I don't have them written on his sheet here either, so I must have accidently missed doing them. O.o
Does anyone remember how we were doing hp (Tarren?) so I can mark them down?

Just bringing this up again in case you missed it Tarren... :)

Asim grips his axe and looks around. Seeing nothing, he sifts through the remains with his foot, before bending down to retrieve the Dagger and Parchment from the floor. He hefts the Dagger to guage it's balance, then tosses it hilt first towards Korian for him to catch, following it's path with the parchment held before him.

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