Ka Stone (Su): During his induction into this prestige class, a living monolith has an engraved scarab stone embedded in his forehead, often inlaid with gems or precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mind affecting effects.
A living monolith can invoke the power of his ka stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).
Rhino Hide
Aura moderate transmutation; CL 9th
Slot armour; Price 5,165 gp; Weight 25 lbs.
Description
This +2 hide armour is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armour check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
Construction
Requirements Craft Magic Arms and Armor, bull’s strength; Cost 2,665 gp
Golembane Scarab
Aura moderate divination; CL 8th
Slot neck; Price 2,500gp; Weight -
Description
This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its
possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
Construction
Requirements Craft Wondrous Item, detect magic, creator must be at least 10th level; Cost 1,250gp
Goblet of Quenching
Aura faint conjuration (creation); CL 1st
Slot none; Price 180gp; Weight 1 lb.
Description
At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.
Construction
Requirements Craft Wondrous Item, create water; Cost 97gp
Tomb Guard
Aura moderate transmutation; CL 9th
Slot none; Price 8,500gp; Weight -
[b]Description
Once affixed, this ancient ankh bonds seamlessly to the hilt or handle of any magic melee weapon. The ankh’s power remains dormant until you fall in battle—unconscious, dead, or dying. At that point, the ankh animates the weapon, enabling it to strike out against all foes, tenaciously guarding your fallen body. Treat this effect as a dancing
weapon, except that the weapon is allowed to make up to three attacks of opportunity each round. The ankh tirelessly defends you for up to
1 hour or until you regain consciousness. The ankh can only be activated once per day.
Construction
Requirements Craft Wondrous Item, animate objects; Cost 4,905gp