Sajan Gadadvara

Asim Hassona's page

133 posts. Alias of flash_cxxi (RPG Superstar 2009 Top 32).


Full Name

Asim Hassona

Race

Human

Classes/Levels

Living Monolith 1 Fighter 5

Gender

Male

Size

6' 5" (Medium)

Age

30

Special Abilities

Ka Stone

Alignment

Lawful Neutral

Deity

Nethys

Location

Sothis

Languages

Common (Taldane), Osiriani, Sphinx

Occupation

Pathfinder

Strength 18
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 11
Charisma 10

About Asim Hassona

Collect the Set:
1. I saw the Rune of Fealty and all I got was this lousy penchant for funerary wrappings...
2.
3.
4.

HISTORY

DESCRIPTION
Asim is a large, broad shouldered Osiraini man. His skin is a mid brown and he shaves his head bald, which brings into focus the Orange Scarab embedded in his forehead. Muscles ripple across his bare chest and arms, as unless they are covered by the strange grey armour that he dons for battle, he usually wears nothing but a simple white warrior’s skirt, grey boots and a grey hooded cloak.
He carries a strange weapon, a large double headed fan-bladed axe. Judging by the way that he effortlessly twirls the weapon when in battle meditation it is clear that he knows well how to use it.

STATS:

Male Human Fighter/Living Monolith 5/1
Lawful Neutral, Medium Humanoid (Human)

Initiative +6; Senses Perception +9

Languages Common (Taldane), Osiriani, Sphinx.

DEFENCE
AC 19 (20), 13 (14) touch 17, (18)flat-footed ; (+6 armour, +1 deflection, +2 Dex, +1 shield)
CMD 22
hp 58 (38)
Fort +7, Ref +3, Will +3
+1 vs. Fear
+2 vs. Negative Levels or Death Effects
+2 vs. Mind affecting Spells or Effects
Resistances
DR

OFFENCE
Speed 30ft.
Base Attack +6/+1 CMB 10
Melee +12/+7 (+6/+1 BAB, +4 STR, +1 WT, +1 Magic) Double Axe 1d8+6 x3 (S)
Melee +10/+5/+10 (+6/+1/+6 BAB, +4 STR, +1 WT, +1 Magic, -2 TWF) Double Axe 1d8+6/1d8+6 x3 (S)
Melee +11/+6 (+6/+1 BAB, +4 STR, +1 WT) Throwing Axe 1d6+6 x2 (S)
Ranged +9/+4 (+6/+1 BAB, +2 DEX, +1 WT) Throwing Axe 1d6+6 x2 (S) [10ft]
Special Attacks Charge adds +2d6 damage

ABILITIES
STR 18, DEX 15, CON 14, INT 10, WIS 11, CHA 10
FAVOURED CLASS Fighter
SPECIAL ABILITIES Weapon Training (Axes), Enlarge Person 3/day [ ][ ][ ]

FEATS
Toughness [1st Level]
Endurance [Bonus Human]
Exotic Weapon Proficiency (Double Axe) [1st Fighter]
Two-Weapon Fighting [2nd Fighter]
Iron Will [3rd Level]
Two-Weapon Defence [4th Fighter]
Improved Initiative [5th Level]

SKILLS
Acrobatics +2
Appraise +0
Bluff +0
Climb +4
Craft (-) +0
Diplomacy +0
Disguise +0
Escape Artist +2
Fly +2
Heal +0
Intimidate +0
Knowledge (Dungeoneering) +4
Knowledge (Engineering) +4
Knowledge (History) +5
Linguistics +4
Perception +9
Perform (-) +0
Ride +2
Sense Motive +0
Stealth +2
Survival +4
Swim +2
Armour Check Penalty +0

POSSESSIONS:

(Starting=6,000gp)
Weapons
+1/+1 Double Axe (4,360gp)
5x Throwing Axes (40gp)

Clothes & Armour
Traveller’s Outfit [White Cloth Warrior’s Skirt, Grey Boots, Grey Hooded Cloak] (Free)
Rhino Hide (5,165gp)

Magic Items
Wayfinder (500gp)
Ring of Protection +1 (2,000gp)
Golembane Scarab (2,500gp)
Goblet of Quenching (180gp)

Potions
3x Cure Light Wounds (150gp; 50gp each)

Scrolls

Miscellaneous
Backpack (2gp)
Flint and Steel (1gp)
Whetstone (2cp)
Waterskin (1gp)
2 Sacks (2sp)
5 Sunrods (10gp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Map Case (1gp)

Treasure
Belt Pouch (1gp)
Containing:
pp, 7gp, 16sp, 18cp

XP:

15,000/23,000

GM INFORMATION:

Ka Stone (Su): During his induction into this prestige class, a living monolith has an engraved scarab stone embedded in his forehead, often inlaid with gems or precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mind affecting effects.
A living monolith can invoke the power of his ka stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

Rhino Hide
Aura moderate transmutation; CL 9th
Slot armour; Price 5,165 gp; Weight 25 lbs.
Description
This +2 hide armour is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armour check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
Construction
Requirements Craft Magic Arms and Armor, bull’s strength; Cost 2,665 gp

Golembane Scarab
Aura moderate divination; CL 8th
Slot neck; Price 2,500gp; Weight -
Description
This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its
possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
Construction
Requirements Craft Wondrous Item, detect magic, creator must be at least 10th level; Cost 1,250gp

Goblet of Quenching
Aura faint conjuration (creation); CL 1st
Slot none; Price 180gp; Weight 1 lb.
Description
At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.
Construction
Requirements Craft Wondrous Item, create water; Cost 97gp

Tomb Guard
Aura moderate transmutation; CL 9th
Slot none; Price 8,500gp; Weight -
[b]Description

Once affixed, this ancient ankh bonds seamlessly to the hilt or handle of any magic melee weapon. The ankh’s power remains dormant until you fall in battle—unconscious, dead, or dying. At that point, the ankh animates the weapon, enabling it to strike out against all foes, tenaciously guarding your fallen body. Treat this effect as a dancing
weapon, except that the weapon is allowed to make up to three attacks of opportunity each round. The ankh tirelessly defends you for up to
1 hour or until you regain consciousness. The ankh can only be activated once per day.
Construction
Requirements Craft Wondrous Item, animate objects; Cost 4,905gp