
Barel Dlode |

Barel knows Raya is hurting and decides to step in to attract more of its attention. Although he can't see Moghadam, Barel steps towards his last known location and swings widely at the shade.
Move action: to K7.
Free action: mark Moghadam (-3 penalty to attacks not including me), lasts UEMNT).
Standard action: rough strike (encounter)-- (15)+ 21 -5 = 31 VS FORT
On hit: (8,5)+19+9+6=47 damage and he is slowed UEMNT.

Rev DM |

Hits with the CA from domination.
Barel's sense of chivalry is enough to drive him into the shadow and land a substantial blow on the wraith. So potent is the attack, that Moghadam's movement slows.
"I am concerned with other matters. You must wait your turn," he comments reprovingly.
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Lanthair - +3 saves and +5 damage to end Arishat's next turn; blinded in zone
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; dominated to end Thom's next turn; marked by Barel; slowed to end Barel's next turn
Lynore (Shadow Assassin blinded in zone and needs to take 2d10) - blinded in zone
Thom
Arishat
Raya - in aura (see above); blinded in zone
Barel - melee reach 2; really in aura (see above); blinded in zone

Rev DM |

Lanthair hops over the pit trap and hacks feebly at Moghadam's shins.
The wraith's attention is only for Lureene.
"Well, well now. What shall we do?"
Dominated, so can only take one action as directed by Thom. At will powers as follows:
Blade of Vengeance (Ref) (one creature). On hit target takes 10 ongoing psychic (se)
Blade Storm (Ref) - as Blade of Vengeance but makes up to four attacks, only two of which may be against the same creature and does 1d10 extra against a blinded target.
Darkness (Zone, close burst 5 v Ref). Zone lasts to end Moghadam's next turn and enemies within zone are blinded.
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; dominated to end Thom's next turn; marked by Barel; slowed to end Barel's next turn
Lynore (Shadow Assassin blinded in zone and needs to take 2d10) - blinded in zone
Thom
Arishat
Raya - in aura (see above); blinded in zone
Barel - melee reach 2; really in aura (see above); blinded in zone Lanthair - +3 saves and +5 damage to end Arishat's next turn; blinded in zone

Rev DM |

He can't end his Dread aura and the darkness zone will end at the end of his turn anyway. I do agree it's a bit of problem when there's just him, but see what you can come up with - I'm as open to suggestions as Moghadam. He's got a move of 8 by the way (flying with hover). I forgot to post that in the original list of stuff he can do.

Rev DM |

He will not trigger a pit trap since he hovers over it.
Mogahdam floats beneath the hole in the ceiling, ignoring the rain of blows that follows in his wake.
"I've always had a fondness for devils," he murmurs, possibly hoping to sound seductive.
One unfortunate side effect is that Thom, Lynore and Lureene and now affected by his aura.
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Lynore (in aura, 2d10 damage)
Thom - (in aura, 2d10 damage)
Arishat
Raya - in aura (see above)
Barel - melee reach 2; in aura (see above)
Lanthair - +3 saves and +5 damage to end Arishat's next turn
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; dominated to end Thom's next turn; marked by Barel; slowed to end Barel's next turn

Lynore |

Oa 1d20 + 23 ⇒ (1) + 23 = 24 vs ac, 1d8 + 9 + 5 ⇒ (2) + 9 + 5 = 16
2d10 ⇒ (3, 4) = 7 damage from aura
free action Shroud 1 and 2 on wraith
Shadow Step to F12
I only get one action because of dazed correct?
Lynore slashes at the wraith and fades into the shadows to reappear near the succubus.

Rev DM |

Lynore's shadow self is no more fortunate that Lanthair or Raya, but Barel restores the balance with a mighty whack.
And a horrifying visual :D
Moghadam continues to look languishingly at Lureene as Lynore slides more shadowy nooses around him and slips past.
Lynore - You can't get to F12 as you can't see it. You're still in the tunnel and the most line of sight I can sensibly allow is up to Column 10.
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Thom - (in aura, 2d10 damage, likewise Lureene)
Arishat
Raya - in aura (see above)
Barel - melee reach 2; in aura (see above)
Lanthair - +3 saves and +5 damage to end Arishat's next turn
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; dominated to end Thom's next turn; marked by Barel; slowed to end Barel's next turn; 2 shrouds
Lynore (possibly in aura, 2d10 damage)

Thom Verikal |

Damage Lureene 2d10 ⇒ (2, 4) = 6 not sure how many hp she has left...
Damage Thom 2d10 ⇒ (5, 4) = 9
Thom shrugs off the effects of the aura. Gotta be heroic here... and sends a bolt of force at the wraith. He then gives Lureene a wink and with a wave of his hand dismisses her.
Thanks Honey, that helped a LOT, he he.
Standard Action: Entangling Force
Attack: Intelligence 1d20 + 19 ⇒ (12) + 19 = 31 vs. Reflex
Hit: 3d6 + 6 ⇒ (2, 4, 3) + 6 = 15 force damage.
Until EOMNT, the target is slowed and can't teleport, and it provokes opportunity attacks when it shifts.
Wand of Accuracy: On a miss, you deal force damage to the target equal to your Intelligence modifier (+6).
IF A MISS: Refined Recall
Trigger: You miss every target when using an arcane encounter attack power.
Effect: The attack power is not expended.
Minor action: Dismiss Lureene.

Rev DM |

Thom's heroism has its effect. Taking advantage of Moghadam's lustful glances at Lureene, he drops a net of force over the besotted wraith before dismissing Lureene. The succubus snorts delicately as she vanishes, casting a languishing look of her own in Moghadam's direction.
Hits with the CA granted by domination.
As Lureene vanishes, Moghadam's expression changes and his voice rises to a demented wail.
"Another betrayal!!! How I am thwarted at every turn. You shall all perish now and I will show no mercy. No future life for any of you. Except the tiefling, perhaps. I have taken a liking to her."
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Arishat
Raya - in aura (see above)
Barel - melee reach 2; in aura (see above)
Lanthair - +3 saves and +5 damage to end Arishat's next turn
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; marked by Barel; slowed and can't teleport to end Thom's next turn; provokes OAs when shifting to end Thom's next turn; 2 shrouds;
Lynore (in aura, 2d10 damage)
Thom - (in aura, 2d10 damage)

Arishat |

"It's nice to be popular." Arishat's tone is quite dry, as she launches her javelin one more time towards Moghadan and then slips it away in favour of her trusty spear.
Basic Ranged Attack, 1d20 + 17 ⇒ (6) + 17 = 23 vs AC, 1d6 + 8 ⇒ (5) + 8 = 13 damage
Minor to ready her spear and to put her javelin to safety.

Rev DM |

Moghadam is twenty feet up.
Arishat's javelin echoes her lack of appreciation of Moghadam's attentions. Raya grits her teeth and waits to see where the wraith goes next.
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Barel - melee reach 2; in aura (see above)
Lanthair - +3 saves and +5 damage to end Arishat's next turn
Moghadam - two shrouds; DCed by Raya; weakened to end Lanthair's next turn; slowed and can't teleport to end Thom's next turn; provokes OAs when shifting to end Thom's next turn
Raya
Lynore (in aura, 2d10 damage)
Thom - (in aura, 2d10 damage)
Arishat

Barel Dlode |

If Moghadam is 20 feet up, does that mean he is in the fourth square, or the 5th square up? In either case, I don't think Barel is in the aura anymore. If he is in the 4th square, then Barel can reach him with his Thorn Strike attack (melee reach 3), and pull him back down by 5 feet. If he is in the 5th square, then he his out of my reach, and Barel will just huck his hammer at him and hope for the best. (4)+ 21 = 25 vs Fort, so it is a miss in either case.
Barel looks up at the Flying creature and swings his hammer at it fruitlessly...along with a string of curses that would make a longshoreman blush.
RevDM: please confirm whether Barel is in the aura (and hurt and dazed) or not.

Rev DM |

Barel takes a futile swipe at the newly betrayed wraith and Lanthair applies some swift first aid out of the immediate field of battle. Moving swiftly across the room, he grinds to a halt as his senses warn him of another trapped area.
Moghadam moves sedately downwards, his eyes glowing horribly, and turns his vile attentions to Barel and Raya. The blackened greatsword whines through the air, seeming almost to speak.
He is now one square up and in melee range
Blade Storm (Ref). On hit target takes 10 ongoing psychic. Makes four attacks, only two of which may be against the same target.
Raya first:
1d20+24=44 v Raya. Crit. 20 damage and 10 ongoing psychic (se)
1d20+24=28 v Raya. Hits. 2d10=11
31 damage to Raya and 10 ongoing psychic (se)
Now Barel:
1d20+24=36 v Barel. Hits. 2d10=11 and 10 ongoing psychic
1d20+24=30 v Barel. Hits. 2d10=12
23 damage to Barel and 10 ongoing psychic (se)
Moghadam's Dread Aura 2
While Moghadam is unbloodied, enemies starting their turns within the aura take 2d10 psychic and are dazed to start their next turn.
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Raya - in aura 2d10 damage; 10 ongoing psychic (se)
Lynore - in aura, 2d10 damage (so is Shadow Lynore)
Thom
Arishat
Barel - melee reach 2; in aura, 2d10 damage; 10 ongoing psychic (se)
Lanthair - +2 all defenses to start next turn (used second wind); +3 saves and +5 damage to end Arishat's next turn
Moghadam - two shrouds; DCed by Raya; slowed and can't teleport to end Thom's next turn; provokes OAs when shifting to end Thom's next turn

![]() |

Raya steels herself against the attack, though painful and bloody it may be.
Immediate Action: Reactive Surge
As unbecoming as it may be, she lies right to the wraith's face. "....didn't hurt."
Raya is bloodied, barely.
Again the aura works against her
2d10 ⇒ (2, 7) = 9 aura damage
save vs daze 1d20 ⇒ 17
Throwing off the daze again...
all allies within 5 gain +6 to their saves
Move: Shift to H7, assuming I'm not standing on the Rancor trap...
"I..have had enough of this!" She cries out, sweeping her blade in a long, smooth stroke, setting off a small, white explosion.
Castigating Strike
1d20 + 24 ⇒ (18) + 24 = 42
damage is 3d8 + 9 ⇒ (4, 7, 7) + 9 = 27
It pains her to see a creature in such torment, tears flow as she readies herself for another assault.
Action Point Tears of Evergold! Moghadam takes damage equal to the highest vulnerability he has, thusly 10 Radiant damage. If there's any hidden enemies within 10, they also take their weakness in damage of that same type.
Blood mats her hair as she swings again, her blade becoming pure radiance, as she exploits the wraith's weakness!
Virtuous Strike
1d20 + 24 ⇒ (20) + 24 = 44 Ka-Rit!
17 dmg + 14 from Arishat + 3d6 ⇒ (6, 3, 5) = 14 radiant damage
effect: +2 to my saves USOMNT and I can spend a Healing Surge, which I do.
45 radiant damage (55 after weakness) from valiant strike
27 from Castigating Strike, which slaps on Divine Sanction, overriding Barel, (no choice in the matter, dwarf bud.)
20 from Tears of Evergold.
Total damage. 92! and Raya is up to 80 HP.
save vs ongoing 1d20 + 8 ⇒ (17) + 8 = 25
Heck yeah, My best darn round ever, even beating out slapping Arishat earlier.

Rev DM |

Moghadam blazes with unwanted light as Raya brutally cuts through his defences. He screams horribly, his voice burning into his enemeies as darkness coils out of his mouth obliterating the area.
The greatsword flares angrily and Moghadam's own aura falls away. Arishat alone sees the wraith bleeding form before her mind is viciously assaulted with the kind of images she thought she had safely locked away. It is little comfort to realise her companions are suffering in the same way.
Immediate reaction to being bloodied.
Darkness (Ref). Enemies in zone blinded.
Mind Wrack (Fort). Burst 5. On hit enemies gain vulnerable 10 psychic (se)
Targets Lanthair, Barel, Shadow Assassin, Raya, Lynore, Thom, Arishat
Zone rolls (Ref):
1d20+24=39 v Lanthair. Hits. Blinded.
1d20+24=37 v Barel. Hits. Blinded.
1d20+24=35 v Shadow Assassin. Hits. Blinded.
1d20+24=41 v Raya. Hits. Blinded.
1d20+24=34 v Lynore. Hits. Blinded.
1d20+24=40 v Thom. Hits. Blinded.
1d20+24=25 v Arishat. Miss.
Everyone but Arishat is blinded in the zone.
Mind Wrack rolls (Fort):
1d20+24=43 v Lanthair. Hits.
1d20+24=43 v Barel. Hits.
1d20+24=26 v Shadow Assassin. Miss.
1d20+24=32 v Raya. Hits.
1d20+24=38 v Lynore. Hits.
1d20+24=32 v Thom. Hits.
1d20+24=44 v Arishat. Crit.
46 damage to Arishat and gains vulnerable 10 psychic (se)
4d8+14=30
30 damage to Lanthair, Barel, Raya, Lynore and Thom and all gain vulnerable 10 psychic (se)
Black square is an untriggered pit trap.
Perception 24 to notice if adjacent
Thievery 24 to disable and allow character to pass without falling.
Lynore - blind in zone; vul 10 psychic (se)
Thom - blind in zone; vul 10 psychic (se)
Arishat - vul 10 psychic (se)
Barel - melee reach 2; 20 ongoing psychic (se); blind in zone; vul 10 psychic (se)
Lanthair - +2 all defenses to start next turn (used second wind); +3 saves and +5 damage to end Arishat's next turn; blind in zone; vul 10 psychic (se)
Moghadam - BLOODIED; two shrouds; DCed by Raya; slowed and can't teleport to end Thom's next turn; provokes OAs when shifting to end Thom's next turn
Raya - used AP; blind in zone; vul 10 psychic (se)

Lynore |

Move to H9
Twilight Assassin move to K6
shroud 3 and 4 on Moghadam
Slayer's endurance gain 5 temp hps for each shroud (20)
invoking the shrouds 4d6 + 12 ⇒ (5, 2, 5, 6) + 12 = 30 does 3d6+9 on miss
Soul Shadow 1d20 + 23 + 2 - 5 ⇒ (2) + 23 + 2 - 5 = 22 vs will, 3d8 + 14 + 5 ⇒ (2, 3, 4) + 14 + 5 = 28
1d20 ⇒ 4 save
Lynore fumbles forward and lashes out at the wraith, who has tormented her so.