
Frank "Boom Boom" Di'Noso |

Frank turns his patented magic on the flying Kobolds.
Casting Snilloc's Snowball Swarm on the two of them (unless I can get more in a 5' radius sphere).
Dex Save DC 13 or take: 3d6 ⇒ (5, 5, 1) = 11 Cold damage; Take half that on a successful save.

DoubleGold |

dex: 3 + 1d20 ⇒ 3 + (2) = 5 Frank kills one
dex: 3 + 1d20 ⇒ 3 + (14) = 17 and nearly kills the other as they freeze
Scarwing gets too excited and misses with his bow
Svala and Lim-Lim both hit a giant lizard hard but it survives the blow having lots of fat on him 38 dmg dealt
wis: -2 + 1d20 ⇒ -2 + (5) = 3 And as he is stumped, he stops flying and falls to the ground. the prone condition nearly kills him as he was 15 feet in the air taking dmg: 1d6 ⇒ 1 but he is still alive despite the fall
The two lizards go, both attacking Lim-Lim who is provoking them
bite: 5 + 1d20 ⇒ 5 + (2) = 7
bite: 5 + 1d20 ⇒ 5 + (14) = 19
Oh, con for the one lizard con: 2 + 1d20 ⇒ 2 + (17) = 19
edit: almost forgot, Lim-Lim recklessed advantage: 1d20 + 5 ⇒ (14) + 5 = 19
advantage 2nd attack: 1d20 + 5 ⇒ (2) + 5 = 7
Lim-Lim takes dmg: 1d8 + 3 + 2d4 ⇒ (8) + 3 + (4, 1) = 16 dmg from the one bite 1d8+3 is blunt, 2d4 is poison if that matters
and dmg: 1d8 + 3 + 2d4 ⇒ (2) + 3 + (4, 2) = 11 from the other bite
all heroes are up

Scarwing |

Scarwing caws and lets loose another arrow at a lizard, then hides again.
bow: 1d20 + 5 ⇒ (11) + 5 = 16
Advantage: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7
Hide: 1d20 + 7 ⇒ (16) + 7 = 23

Mani Katell Ghilherm |

Mani draws her rapier and walks up,to the kobold that her spell dropped. ”Because it’s jist so damn dumb, Jokes are not my strong point, that’s why I have magic to make you laugh.” She then takes a stab at the prone kobold,
Attack 1d20 + 5 ⇒ (9) + 5 = 14 Damage 1d8 + 3 ⇒ (8) + 3 = 11
Maintains concentration.

Frank "Boom Boom" Di'Noso |

"You got that pants shrinkin magic girl!" hollers Frank after Mani's speech.
Note that I am not a pig, I just play one on TV

Lim-Lim |

Lim-Lim continues to focus on the lizard he attacked earlier.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d12 + 6 ⇒ (5) + 6 = 11
Ancestral Protectors: When raging, first creature I hit each turn has disadvantage to attack anyone but me. Anyone they attack has resistance to damage.

Mani Katell Ghilherm |

"You got that pants shrinkin magic girl!"
Mani directs a cold glare at the dwarf, then winks and clicks her tongue. Immediately he starts to feel tightness in the groin as her magic shrinks his pants.
I know prestidigitation is not a bonus action, but couldn’t resist.

Frank "Boom Boom" Di'Noso |

Frank is Human btw.
Frank's eyes narrow, then he smiles at Mani. He then moves and will either Thunderwave if he can get both of the lizards in it, or magic missile if not.
Thunderwave (DC 13 Con Save): 2d8 ⇒ (6, 4) = 10 Thunder damage and pushed 10'. On a successful save, they take half damage and are not pushed.
Magic Missile (on the least damaged one) as a 1st level spell: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

DoubleGold |

Scarwing shoots and kills the giant lizard, while mani kills the prone kobold, Lim-Lim and Svala both stab a giant lizard hard
Frank realizing every lizard but one is dead, magic missiles the one very hard as he focuses three blue 3 in darts into the things neck, but it is still living
The last one will try to bite Lim-Lim
bite: 5 + 1d20 ⇒ 5 + (18) = 23 take dmg: 1d8 + 3 + 2d4 ⇒ (7) + 3 + (4, 3) = 17
Then the heroes easily take down the last lizard and meet up with the good lizards.
They walk you into their town, obviously this entire town was hand-crafted by lizards and only just a little over 100 foot radius or so, almost a campsite, but kind of bigger, all the houses made of oak wood, but it rarely rains here, the population is small, no more than 50.
Now is the time to introduce yourself if you'd like. You also may shortrest.

Frank "Boom Boom" Di'Noso |

During the short rest, I will use arcane recover to get back my 2nd level spell Slot.
"you peeps gots some nice digs here." says Frank by way of compliment.

DoubleGold |

After passing through the lizard camp and continuing on. The heroes travel through the forest and at the edge is a cultist camp in the distance. There they see 12 human cultists, 2 yuanti-pureblood and 4 kobolds. Obviously the heroes are in heavy woods and the camp is in a clearing. The camp is a 40 foot radius and approximately 150 feet to the edge of the camp, what do you all do?

Frank "Boom Boom" Di'Noso |

"Welp, I could start some S#!+ if that helps. I mean, you know what comes after the lightning? Tha boom. After I go and let them know not to f!@# with me, I could lead them back here and you could jump em."

DoubleGold |

Scarwing doesn't notice much, but he does notice patrols on active duty switching out, Mani notices the same.
percp: 1d20 + 3 ⇒ (20) + 3 = 23
other stuff: 1d4 ⇒ 3
other stuff: 1d6 ⇒ 6
percp: 1d20 + 3 ⇒ (6) + 3 = 9
Three human cultists and 2 kobolds come up to Frank, as they just barely hear something in the distance, it takes them a while but they get there, the rest of the patrols aren't even watching, well they are but their allies are out of visual range cause of trees and everything else in the way, they don't see the rest of you, who are at least 15 feet behind Frank.
What are you doing here? We are going to have to ask you to either throw down your weapons and gold or give us some prisoners and support the cult. As they have their weapons pointed towards Frank.
If anyone other than frank attacks, give me a stealth check to see if you can act in surprise round, dc 11, otherwise you act in round 1

DoubleGold |

Outgunned? I see one of you. And they give you a funny face an laugh. You have 3 seconds to give us all your stuff or die

Frank "Boom Boom" Di'Noso |

"You think the three of you are enough? Go back and get your whole posse and then you almost be ready to throw down with Boom Boom."
Intimidate check to try and save their lives: 1d20 - 1 ⇒ (20) - 1 = 19

DoubleGold |

Five of us and with that the two kobolds fire off a sling at you for being insulted you didn't count them
hit: 4 + 1d20 ⇒ 4 + (14) = 18 dmg: 1d4 + 2 ⇒ (2) + 2 = 4 blunt
hit: 4 + 1d20 ⇒ 4 + (6) = 10
bad guy init: 2 + 1d20 ⇒ 2 + (4) = 6 roll init and go if you beat their's

Scarwing |

Init: 1d20 + 3 ⇒ (9) + 3 = 12
Scarwing fires an arrow at one of the men.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Adv: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 3d6 + 3 ⇒ (4, 1, 5) + 3 = 13
Crit: 3d6 ⇒ (1, 5, 3) = 9
He'll try to hide with his cunning action, preparing his next arrow.
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

Frank "Boom Boom" Di'Noso |

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
"don' go sayin I never tole you son." says Frank, who then splays his hands and a wall of sound smashes into them.
Thunderwave as a 2nd level spell. DC 13 Con save or take: 3d8 ⇒ (5, 1, 2) = 8 Thunder damage and be pushed 10'. On a successful save, they'll take half damage and not be pushed.

DoubleGold |

con: 1d20 - 1 ⇒ (17) - 1 = 16
con: 1d20 - 1 ⇒ (1) - 1 = 0 kills a kobold
con: 1d20 + 0 ⇒ (14) + 0 = 14
con: 1d20 + 0 ⇒ (13) + 0 = 13
Scarwing shoots one dead and all others are blasted taking massive damage and a loud noise echos through the area.
What was that?! you hear someone say loudly in a farway distance.
Thunder, everyone get inside quickly before the storm comes
Svala, Mani, DM stardrake, where are you?

Svala Forgesister |

Sorry
Init: 1d20 - 1 ⇒ (1) - 1 = 0
Hammer Smash (or if I can't reach one, stand near one my squishier allies)
attack: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d8 + 2 ⇒ (5) + 2 = 7 Crit: 1d8 ⇒ 7

DoubleGold |

Svala bashes one cultist over the head killing him
but after they go and take their revenge on Frank
hit: 4 + 1d20 ⇒ 4 + (20) = 24
hit: 5 + 1d20 ⇒ 5 + (5) = 10
hit: 5 + 1d20 ⇒ 5 + (6) = 11
Frank take dmg: 2d4 + 2 ⇒ (4, 2) + 2 = 8 piercing dmg with a dagger
Heroes are up 1 cultist and 1 kobold

Frank "Boom Boom" Di'Noso |

"You gonna step to me, you best not bring that weak $#!+" says Frank as he backs up and again calls thunder in a cone ahead of him.
Casting Thunderwave. DC 13 Con save or take: 2d8 ⇒ (5, 7) = 12 Thunder damage and be pushed 10'. On a successful save, take half damage and you are not pushed.

DoubleGold |

Svala and Frank kill of the last of the men.
The cult and other kobolds are in their tents at the camp. The enemies have 20 sling bullets on them, 4 daggers, 5 shortswords and little gold. There are three tents and an unlit fireplace in the middle. Each tent is about 35 feet from the next one. What do you wish to do?

DoubleGold |

One guy comes out of his tent hearing you come by, 25 feet away pulls back his bow That's a large bird, it will make a nice dinner

Frank "Boom Boom" Di'Noso |

Btw, it's worth mentioning that each Thunderwave I cast can be heard loudly out to 300' away. Frank doesn't do sneaking.

DoubleGold |

I mentioned that Frank, that is why they went into the tents, they think it was real thunder, not magic
Ah, your a person.
Scarwing can hide if he gets the shot off in time
init: 2 + 1d20 ⇒ 2 + (3) = 5 him
init: 3 + 1d20 ⇒ 3 + (18) = 21 Scarwing
Scarwing shoots hit: 5 + 1d20 ⇒ 5 + (13) = 18
dmg: 2d6 + 3 ⇒ (4, 1) + 3 = 8 he kills the guy then hides into the nearby bushes, those in the tent don't realize what is going on until about 10 seconds later
Ah, cultist has been killed one screams. They all gather around the nonlit fire. And it stopped thundering, say they other ones haven't gotten back, maybe we should check on them.
You are all in the woods right now, 20 feet from the clearing and 70 feet from the fire, 4 cultists, 4 kobolds a 2 lizardfolk and that is the last of that tribe, what do you do? And the tents are highly flammable, they catch on fire and about a 50% the nearby ground catches on fire as it ignites to thousands of degrees.

Frank "Boom Boom" Di'Noso |

Booming loudly, Frank says "Ok, so here's the deal, right? You should all throw down your pointy sticks and surrender. If you don't, your dead. You, with the weird necklace? Dead. You, with the bargain basement cult robes? dead. I'd tell you to ask your friends, but they're....you get the idea."
Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19

DoubleGold |

They do no surrender No we fight to the death.
And Scarwing they don't see you so advantage hit: 1d20 ⇒ 14 you might crit. The kobold jumps out in the way getting killed.
Round 1 roll init, 4 cultists, 3 kobolds, 2 lizardfolk, 15 foot cones can get any 4 of your choice
init of bad guys: 2 + 1d20 ⇒ 2 + (10) = 12

Scarwing |

Adv: 1d20 + 5 ⇒ (5) + 5 = 10
Init: 1d20 + 3 ⇒ (9) + 3 = 12
If able to attack
Scarwing pulls back his bow and fires again at one of the kobolds. He then tries to hide.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Adv?: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Svala Forgesister |

Init 1d20 - 1 ⇒ (14) - 1 = 13
Svala will head over to a Lizardfolk if possible, cast Searing Smite as a bonus action and hit it on the noggin.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d8 + 2 ⇒ (8) + 2 = 10 + Fire: 1d6 ⇒ 3 (Con Save DC13 or further d6 fire each round) (if she can only reach kobolds, won't bother with smite)

Frank "Boom Boom" Di'Noso |

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Frank will level a Thunderwave at the four cultists.
Thunderwave as a 2nd level spell. DC 13 Con save or take: 3d8 ⇒ (6, 8, 5) = 19 Thunder damage and be knocked back 10'. Take half that on a successful save and you aren't knocked back.

DoubleGold |

con: 0 + 1d20 ⇒ 0 + (12) = 12
con: 0 + 1d20 ⇒ 0 + (16) = 16
con: 0 + 1d20 ⇒ 0 + (16) = 16
con: 0 + 1d20 ⇒ 0 + (14) = 14 and not only does Frank kill two of them, but they fall on top of the two kobolds knocking them prones and badly injuring the other two cultists
Every bad guy goes after Frank, the kobolds get up
hit: 1d20 + 3 ⇒ (3) + 3 = 6
hit: 1d20 + 3 ⇒ (8) + 3 = 11
hit: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d4 + 2 ⇒ (2) + 2 = 4
hit: 1d20 + 4 ⇒ (3) + 4 = 7
hit: 1d20 + 5 ⇒ (3) + 5 = 8
hit: 1d20 + 5 ⇒ (11) + 5 = 16 dmg: 1d6 + 1d4 + 2 ⇒ (6) + (2) + 2 = 10 the 1d4 is poison, the other points is psysical
2 cultists, 2 kobolds and 2 lizardfolk left.
All heroes are up

Scarwing |

"Well done!" the kenku says to frank.
Scarwing draws his bow back and fires at one of the cultists, before hiding again.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Adv: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18