I'll give this a go.
I think I'll try for Scout. I have a copy of 5e Middle earth somewhere. Will look for it. My reason for being at the Gathering is to win fortune. My farm burned down during the goblin attacks. I can try Loremastering after this one. Not that familiar with the system though I've run a bit of 5E.
Thanks for the heads up Castor. One again, Celina Marsk, Human Warlock of the Archfey, Charlatan. Spoiler: Celina Marsk — Level 1 Human Warlock (Archfey Patron)
Ability scores: STR: 9 (-1) DEX: 15 (+2) CON: 14 (+2) INT: 16 (+3) WIS: 11 (+0) CHA: 19 (+4) Saving throws: STR: +0 DEX: +2 CON: +4 INT: +3 WIS: +0 CHA: +6 Initiative: +3 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Female Hit points: 10 Hit dice: 1d8 Armor: Leather AC: 14 Melee weapons: Mace (+2 to hit) 1d6+0 bludgeoning damage 2 Daggers (+5 to hit) 1d4+3 piercing damage Ranged weapons: Short bow (+5 to hit) 1d6+3 piercing damage Range: 80/320 20 arrows 2 Daggers (+5 to hit) 1d4+3 piercing damage Range: 20/60 Proficient skills: Deception +6, History +5, Intimidation +6, Sleight of Hand +4 Non-proficient skills: Acrobatics +2, Animal Handling +0, Arcana +3, Athletics +0, Insight +0, Investigation +3, Medicine +0, Nature +3, Perception +0, Perform +4, Persuasion +4, Religion +3, Stealth +2, Survival +0 Languages: Common, Gnomish Other proficiencies: Disguise kit, Forgery kit Abilities: Otherworldly Patron (Archfey), Fey Presence, Pact Magic Equipment: A set of fine clothes, a disguise kit, a deck of marked cards, and a belt pouch containing 15 gp Wealth: 15 gp Spells known: Faerie Fire, Sleep, Armor of Agathys, Charm Person Cantrips: Eldritch Blast, Mage Hand Spell slots: 1 first level Spell save DC: 14 Spell Attack Modifier: +6 Knows 2 spells Celina was born in Waterdeep sixteen years ago. She made a living working in a frame shop and, in order to afford medicine and food for her siblings, began adept at running con games and shaving off coins when she sold items at a shop. Her attractiveness was distracting and she managed to do well for herself, though she felt guilty swindling those who were not too rich. However, she was found out by a city guard who saw through her ploys. She was driven out of town, but managed to give her siblings almost everything she had. She traveled by caravan working as a cook. One night, she was in the forest gathering some flowers when she came upon a dryad. She spoke to it, and the creature said she would become an agent of the Fey. In exchange for the powers conferred to her, she would inform the Fey of what was happening on the Borderlands. With little hope of improving herself, Celina agreed. She woke up on the road again, heading towards the frontier, but with new abilities that she has been using on those in the caravan. Background: Charlatan (I shave coins or forge documents.)
Celina Marsk, Human Warlock of the Archfey, Charlatan
Spoiler: Celina Marsk — Level 1 Human (Variant) Warlock (Archfey Patron), Neutral Good
Original rolls: 8/10/14/15/13/18 (+1 added to 13 and 15) Ability scores: STR: 8 (-1) DEX: 14 (+2) CON: 14 (+2) INT: 16 (+3) WIS: 10 (+0) CHA: 19 (+4) Saving throws: STR: +0 DEX: +2 CON: +4 INT: +3 WIS: +0 CHA: +6 Initiative: +3 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Female Hit points: 10 Hit dice: 1d8 Armor: Leather AC: 14 Melee weapons: 2 Daggers (+4 to hit) 1d4+2 piercing damage Ranged weapons: Short bow (+4 to hit) 1d6+2 piercing damage Range: 80/320 20 arrows 2 Daggers (+4 to hit) 1d4+2 piercing damage Range: 20/60 Proficient skills: Deception +6, History +5, Intimidation +6, Sleight of Hand +4 Non-proficient skills: Acrobatics +2, Animal Handling +0, Arcana +3, Athletics +0, Insight +0, Investigation +3, Medicine +0, Nature +3, Perception +0, Perform +4, Persuasion +4, Religion +3, Stealth +2, Survival +0 Languages: Common, Gnomish Other proficiencies: Disguise kit, Forgery kit Abilities: Otherworldly Patron (Archfey), Fey Presence, Pact Magic Equipment: A set of fine clothes, a disguise kit, a deck of marked cards, and a belt pouch containing 15 gp Wealth: 15 gp Spells known: Faerie Fire, Sleep, Armor of Agathys, Charm Person Cantrips: Eldritch Blast, Mage Hand Spell slots: 1 first level Spell save DC: 14 Spell Attack Modifier: +6 Knows 2 spells Feat: Actor (+1 Cha) Celina was born in Waterdeep sixteen years ago. She made a living working in a frame shop and, in order to afford medicine and food for her siblings, began adept at running con games and shaving off coins when she sold items at a shop. Her attractiveness was distracting and she managed to do well for herself, though she felt guilty swindling those who were not too rich. However, she was found out by a city guard who saw through her ploys. She was driven out of town, but managed to give her siblings almost everything she had. She hopes to remake herself by traveling to a place where no one knows her. She joined a caravan working as a cook and seamtress. One night, bemoaning her lot, she came upon a dryad while walking in the forest. She spoke to it, and the creature said Celina could become an agent of the Fey. In exchange for the powers conferred to her, she would inform the Fey of what was happening on the Borderlands. With little hope of improving herself and honoured to be chosen by the Faerie Queen, Celina agreed. She returned to the caravan with new abilities that she has been using on others. Background: Charlatan (I shave coins or forge documents.)
Thanks for playing. Think this is one of the scenarios that works better with a sense of immediacy in F2F play. I'm a bit tapped out right now and don't think I'll run anything until March April. The constant site outages have also made it difficult. There's an AL guild on RPG Geek which is more stable and I'll be running/playing games there. DM me if you want the link.
Braden Yil grabs the gem and there is a smile of joy. He barely notices the Paladin leaving. "You have it! Thank you!" He tosses the gold pouch to Raeva. The others count up the gold and leave the merchant to his wealth. At least the thanks of the prisoners you have freed is genuine, and they offer you bread and milk from their farms... Zhentarim success: 1d20 ⇒ 6
Spoiler:
Unfortunately, the Zhentarim ship pursuing Krulek is blown off course and fails to apprehend Krulek. Epilogue: Krulek sets off with his ship, far away from Phlan. His forces have been depleted to less than a dozen. Little Erik wakes up, his head hurting. "What happened? What about the kobolds?" "That deal... fell through. But there are new opportunities," Krulek says. He turns to his crew, a smirk on his face. "How would you like to serve... with the Cult of the Dragon?"
You also find some of Krulek's captives in one of the caves. They've been treated decently, as far as captives go, but are grateful to be rescued. However, they certainly have no love for Krulek. "He was a cruel and tactical one. His forces took down our caravan in a blink of an eye. Killed my best mate without hesitation. If as you say he's gone, we are relieved." There was little note of Jerella's intentions. She believed that accumulating a hoard would help bring back Tiamat, while the orcs were pro-dracolich. The party, with the prisoners, wait for the sloop. It arrives and picks them up. The captain doesn't ask much but is content that the job is done. Back in Phlan, you are greeted by Braden Yil.
Krulek retrieves an emerald necklace from his pouch. "I believe this will satisfy him. The Heart of Myth Drannor. Inform him that I was slain by the orcs, my body thrown into the sea." He takes his remaining men and they set off on the boat. You search the dead and find an elf scout, his body covered with slash wounds. He carries a fine longbow +1. There's also some loose coins and jewelry. (To be added later) Anything else before you leave Kings Pyre?
"I have no choice now, with my man defeated, but the merchants will one day pay for their arrogance," he says. "I will depart with my ship and never return to Phlan, taking the men that are still alive. Does that satisfy you?" The orcs are retreating and there's only about five or six of Krulek's bandits. Jerella's kobold force have mostly been slaughtered and no longer pose a threat.
Yes, only the second Orog attack was at Krissina. The first killed Jerella. Shoun's firebolt misses the Orog, but oen of Raeva's fiery rays jump out and strike the leader. Crit damage: 2d6 ⇒ (6, 2) = 8 Krissina damage: 1d8 + 2 ⇒ (1) + 2 = 3
Kurlek pushes away the orc, and when it sees its leader fallen it turns tail. Kurlek picks up a javelin and sends it into the body of the fleeing orc. The death of their leader has the orcs retreating, but the number of dead on both sides litters King's Pyre. Kurlek turns to you, sword raised. Despite his armour he has accrued quite a number of wounds. "So what's it going to be?"
Raeva casts his sleep spell. The Orog's eyes flutter close for a moment but then open again. He snatches up his axe and charges at Jerella.
He then turns and charges towards Krissina. Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Krulek is engaged by another orc now as the battle rages. The entire party may act.
Yes, she can. In which case she can ignore all damage from that nasty greataxe. Ravvek leaps at the orc and his rapier thrusts through the orc's belly, slipping through its flesh as though it were butter. The orc looks down upon the wound, lets out an "oh" and crumples to the ground. Krissina no longer engaged in battle.
Raeva's firebolt misses the leader.
The Orog and his mount avoid the full effects of Krissina's spell, but two of the orcs are thrown back. They get up shaken. "Die, infidel!" it shouts. The Orog swings his axe twice on the kobold.
One of the orcs charges towards Krissina, greataxe swinging.
One of the wounded orcs gets up, dazed, and attacks Krulek. His blade nicks the knight's armour.
Another orc charges towards Raeva and swings but his blow bites air.
Krulek strikes back at the orc facing him. His blade strikes twice and cuts the orc down!
"Join your dead in hell, Orog! I am the blessed of the Dragon, not you!" Jerella screams.
Damage: 3d8 ⇒ (2, 6, 7) = 15
Both the Orog and Worg are thrown back.
Krissina wrote:
Yes you are. You can strike the orc leader and two orcs. You can include Krulek or Jerella (but not both) if you wish in the Thunderwave.
Krissina wrote:
Glad to have you back Krissina! What would you like to do? Krulek (the bandit you were supposed to kill and capture) and Jerella are much wounded, and the bandit camp is being attacked by a bunch of orcs. The leader is determined to get to Jerella now.
She is. They're being attacked by the orcs - another faction of the cult of the dragon. Basically, the Cult used to believe the way to go was to revive dracoliches. Now there's a splinter group that think the cult should focus on reviving Tiamat. So each group considers the other heretics. Can't quite recall which side Jerella is on and I don't have the book in front of me. Shoun what do you wish to do?
"There are not enough!" Krulek says to Ravvek. Jerella snarls. "It will take months or years to rebuild. Very well, I look forward to slaying these orcs that think they know the ways of the dragon!" The battle rages around you. Arrows whistle overhead, and the air is filled with choking smoke. As you move through the chaos, a bestial man-thing emerges from the fog, riding a giant wolf. The creature wields a rusted axe and carries a burning battle standard. Its teeth are filed metal. Near him, several orcs move up through the haze to menace you. "Jerella! It is time to pay!" it shouts. Orc initiative: 1d20 + 2 ⇒ (8) + 2 = 10 Roll for initiative. If you beat 10 you may act. The orcs are very focused on Jerella but the kobold is behind you guys.
"I have no idea. I hear their leader is fearsome." he says. "The dragon is mighty and all powerful! It will consume the world!" Jerella says. it takes out a potion and drinks it; its wound closing in the process. It starts moving away back in the direction from where it came. It snarls at Krulek. "So I assume there will be no alliance?" Raeva slays the two sleeping orcs. The main wave is about to hit. Any other actions? Shoun can take two actions.
There are shouts and screams as the orcs enter the camp. Arrows scar the air, fires scorch tents and the baying of wolves is near. Raeva's bolt strikes the large orc, while Shoun's deception confuses the barbarian long enough for him to strike her down. Krulek turns to you. "Ruse! Why do you do this? " He looks towards the orcs and shouts to the remaining bandits. "Fight men! Turn them away!" Jeralla casts a spell and the orc grasps his helmet, screaming in pain. You smell scorched meat, as the orc collapses. He points to the kobold. "Y-you... w-will perish.. heretic..." The kobold mumbles. "The Burning Banner... mindless servants of the Cult of the Dragon.." Right now there's Krulek and Jeralla (both badly wounded) as well as some bandits who are focused on fighting incoming orcs. What do you wish to do?
So you want to help Krulek, but you weaken his nearest/strongest ally?
Shoun you need to update your stats. You've taken 16 points damage so you're at 5 left. Your max hp is 21. The berserker roars in anger and turns towards Shoun, his greataxe cutting into the rogue.
Krulek presses his attack, slashing the orc again.
The orc makes a move towards the kobold. "You shall know the true way of the Dragon!" His strikes pierce the dragon's flesh.
"I already do!" Badly wounded, Jeralla, the kobold, exhales a cone of fire at the orc.
Looks like everyone is pretty badly wounded... Shoun and Raeva to act. The berserker is in front of Shoun.
Shoun's firebolt fails to strike the orc, while Raeva just scalds it slightly. Orcs: 7d20 ⇒ (3, 2, 4, 15, 9, 18, 20) = 71
The bandits recover, but the orcs press the advantage. Krulek takes a slash from the orc leader, who is also hurt. The orcs on the kobolds cut another one down, facing Jeralla alone. She calls out and a wave of thunder erupts, tossing one of the bandits back as well as harming the orcs. Orc saving throws: 2d20 ⇒ (20, 3) = 23
One of the orcs is thrown back into one of the nearby rocks. Another orc, still hurt, gets up, though a bit dazed. The orc facing Shoun closes the distance and slices at him with his greataxe.
There are fewer combatants now. Only the orc leader, four orcs, Krulek, the female berserker, two bandits and the Kobold Dragon Sorceress. One of the orcs is attacking Shoun in front of the rest of you.
Let's move on
The orcs have the advantage of surprise and cut down some of the bandits. Ruse roars in anger and lifts her greataxe to defend Krulek. The kobolds are also gradually being overwhelmed by the superior force.
Ravvek's arrow strikes an orc, but Raeva's misses. Shoun's strike leaves the orc hurt. The orc leader shouts at his minions as he focuses on Krulek. "Slay them!" Two orcs charge into the fray towards the party; one targetting Ravvek and the other targetting Shoun. Shoun avoids the blow but the greataxe of one of the orcs bites into Ravvek. Attack on Ravvek: 1d20 + 5 ⇒ (16) + 5 = 21
Attack on Shoun: 1d20 + 5 ⇒ (3) + 5 = 8
You hear a shout from above. "More coming!" You are being attacked by two orcs. Krulek and Ruse are facing the orc leader and two other orcs. The kobolds are being attacked by three orcs.
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