Tomb of Annihilation plus 3 expansions (Inactive)

Game Master DoubleGold

This will be a fast paced game given the time constraints.
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Male Kenku Rogue 3 | AC: 14 PP: 13 HP: 12/21 | ST: S:0 D:5 C:1 I:4 W:1 Ch: 1 | Stealth +7 | Spells 1st/2

Con save: 1d20 + 1 ⇒ (8) + 1 = 9

Scarwing emerges to shoot his arrow and then attempts to hide again.

Bow: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 3d6 + 3 ⇒ (5, 1, 5) + 3 = 14
stealth: 1d20 + 7 ⇒ (17) + 7 = 24


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Con save: 1d20 + 2 ⇒ (16) + 2 = 18 so I take half damage.

Frank will Thunderwave him back.

Thunderwave as a 2nd level spell; Con Save DC 13 or take: 3d8 ⇒ (2, 4, 6) = 12 Thunder damage, or half on a save.

"How you gunna bring da thunder if you ain't got no backbeat son?"


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

CON SAVE: 1d20 + 3 ⇒ (20) + 3 = 23
Svala takes the blast and swings her axe
axe: 1d20 + 5 ⇒ (12) + 5 = 17 dmg: 1d8 + 3 ⇒ (4) + 3 = 7


DungeonMaster

con: 1 + 1d20 ⇒ 1 + (13) = 14 and he hangs on just barely, this of course after Savala and Scarwing both hit him
His final spell hypnotic pattern wis save 13 or be paralyzed for one minute
All heroes are up.


Male Kenku Rogue 3 | AC: 14 PP: 13 HP: 12/21 | ST: S:0 D:5 C:1 I:4 W:1 Ch: 1 | Stealth +7 | Spells 1st/2

Wisdom save: 1d20 + 1 ⇒ (16) + 1 = 17

Scarwing fires upon the caster again, then hides.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 3d6 + 5 ⇒ (4, 4, 1) + 5 = 14

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Wisdom Save: 1d20 + 2 ⇒ (3) + 2 = 5


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

WIS: 1d20 + 5 ⇒ (17) + 5 = 22
Chop!: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d8 + 3 ⇒ (6) + 3 = 9


DungeonMaster

And the hereoes kill the cultist leader. As they kill him they can feel the Lizard King getting stronger, oh no, what gives. As they cleared out one threat, another one arrives.

End of Lizard King
Onto Main game, Tomb Of Annhilation if players want.
Experience added 3000
Gold 725 per person
My id 4103-771-833
Consumable Magic items: 30 +1 arrows, 5 potions of healing, 5 potions of greater healing, potion of invisibility, potion of invulnerability, elixir of health, potion of poison, potion of poison, potion of firebreath X2. Potion of Revivify, scroll of spike growth
Permanment magic items: +1 silver dagger, Cloak of Elven Kind, +1 club, Whisper (a +1 greataxe, that if attuned becomes a +2 and you gain darkvision 120 and can only speak in whispers, when not attuned, just a +1 greataxe). +1 scimitar, mithril breastplate, Necklace of prayer beads (bless, cure and favor), wooden gecko earrings (attunement, makes you proficient in athletics to climb, or you can sell this for 400 gp and split the additional profits amongst the party).
Downtime 20, Renown 2.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

I'm good to keep going on.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

8 permanent items and 3 of us. I believe they have to be distributed fairly evenly (or at least have the opportunity to do so.
I'd like the Greataxe, not sure how much point there is to having more more than one magic weapon, but if no-one wants it I'll take the club as a backup (I assume Scarwing wants the Scimitar?), mithral breastplate doesn't do much for me. Not sure about the rest.

Happy to carry on.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

I'd like the earrings and maybe the dagger (since I don't currently have a melee weapon). We should divvy up the healing potions since we can all use them (I'm willing to take 2 lesser and a greater). One of you melee types should definitely take the cloak.


Male Kenku Rogue 3 | AC: 14 PP: 13 HP: 12/21 | ST: S:0 D:5 C:1 I:4 W:1 Ch: 1 | Stealth +7 | Spells 1st/2

I'll have to drop out as I'm playing ToA with another character. Thanks for GMing!

I'd like the cloak and the scimitar.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

How about this for division:

Svala
+1 club, Whisper (a +1 greataxe, that if attuned becomes a +2 and you gain darkvision 120 and can only speak in whispers, when not attuned, just a +1 greataxe), Necklace of prayer beads (bless, cure and favor), 1x Potion of Greater Healing, 2x Potion of Healing, Potion of Firebreath

Frank
+1 silver dagger, wooden gecko earrings (attunement, makes you proficient in athletics to climb, 2x Potion of Greater healing, 1x Potion of healing, Elixir of Health, Potion of Firebreath, Potion of Invulnerability

Scarwing
+1 scimitar, Cloak of Elven Kind, 2x Potion of Greater Healing, 2x Potion of Healing, Potion of Poison, 30x +1 Arrows, Potion of Invisibility,

That leaves Mithral Breastplate, it's mostly a downgrade for me, but no one else has proficiency. I don't think there's any process for selling magic items back to the game... but you can trade between characters (even your own) by spending downtime.

Also I'm not sure but - Potion of Revivify - I assume it's the same as the spell? Bring back a character that's died in the last minute? And no one can use the scroll of spike growth, again if someone wants it for trade?

Finally, I'm happy to continue, but with only 2 characters it seems a bit difficult? (though at least we have tank/healer and blaster covered so it could be worse).


Male Kenku Rogue 3 | AC: 14 PP: 13 HP: 12/21 | ST: S:0 D:5 C:1 I:4 W:1 Ch: 1 | Stealth +7 | Spells 1st/2

The split sounds fine to me!


Doublegold, you wanna see if you can scare us up a couple of group members?


Game Map DCI# 4318637857

are we going to continue if we don’t find anyone else?


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

I know that Svala and I were planning on continuing.


3 is technically all we need but it would be tough.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

I am still here.


DungeonMaster

The heroes get to town. A bookie asks for your help. A bookie works off the honors system. If you are betting 50 dollars say, you pay 25 up front and the other 25 when you lose the bet. Usually for dog races and stuff That guy over there lost and he won't pay up his 500 gold. I was going to get big bob to scare him into paying up, but even big bob is no match for him. Will you beat him into submission? Please don't kill him now.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

"What you payin to get Boom Boom to be your enforca?"


DungeonMaster

You get to keep half, which is 250 gold. Teach him a lesson to respect the honors system.


Overhearing the bookie’s request from a stall next to where they are standing, Tonk becomes interested in watching how this “transaction” would take place. She still found the hustle and bustle of city life to be odd. This honor system the bookie spoke of seemed dumb to her but observation would be needed to confirm.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

"Whatchu say Svala? You wanna make some fast scratch?"


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

"I can think of things I'd rather do than shake down gamblers... but sure." Svala shrugs.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Frank approaches and puts a hand on the guy's shoulder, saying "Hey buddy, you can't just go around making bets then not payin'. Not cool bro! You give the nice man the money you own him, and you get to keep all your teeth."


DungeonMaster

Oh the bookie was a woman, a woman in her mid thirties, brunette and somewhat tan.
Over my dead body. The guards refuse to stop me, so I'm taking my money and running.
If you fight him, here is his init init: 2 + 1d20 ⇒ 2 + (20) = 22 you may act before him if you beat his init.


Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Tonk was not sure what her reaction would be at first. After hearing the confrontational attitude of the man, she decided that he was in the wrong and she would help make things right. His boldness and dishonesty were his follies.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

Init: 1d20 - 1 ⇒ (12) - 1 = 11
Well, Svala doesn't go before him, but unless he's already surrendering she'll cast Hold Person when it gets around to her turn


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

A young Tiefling sees the action and grabing his mace he enters in.
Initiative 1d20 + 1 ⇒ (3) + 1 = 4


DungeonMaster

He goes up to charge the partial barbarian Tonk
He gets three attack hit: 7 + 1d20 ⇒ 7 + (10) = 17 hit: 7 + 1d20 ⇒ 7 + (5) = 12 hit: 7 + 1d20 ⇒ 7 + (6) = 13 three attacks with a spear, if you are hit, take 11 damage each hit.
All heroes are up


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

"Wrong choice son!" says Frank, who then intones his famous Thunderclap spell, which echoes particularly loudly indoors. It also sends anything not nailed down in the area flying away Presumably plates, glasses, and mugs. I will move so that I can only hit him with the spell, if possible.

Thunderwave as a 2nd level spell. DC 13 Con Save: 3d8 ⇒ (5, 8, 3) = 16 Thunder damage and are pushed 10'. On a successful save, take half and you are not pushed.


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

Blight runs ups and swings his mace.
1d20 + 4 ⇒ (18) + 4 = 22 as it connects the mace hits 1d8 + 2 ⇒ (5) + 2 = 7 one the targets in the face. For the Morning Lord Blight yells!


As her new enemy thrusts his spear at her, Tonk doges two of the strikes a third sneaks through her defenses though. She talked the blow with a grunt and says ”You son of troll. You will pay for that!” shifting into a bear right in front of him. Attacking him twice, once with a claw and then a bite. Claw: 1d20 + 6 ⇒ (8) + 6 = 14 for 2d8 + 5 ⇒ (4, 7) + 5 = 16 slashing damage and Bite: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 5 ⇒ (8) + 5 = 13 Piercing Damage.


DungeonMaster

The mace hits, but it barely affects him though it does leave a mark. The claw can't penetrate his armor, but the bite does leave bite marks and draws some blood
con: 3 + 1d20 ⇒ 3 + (4) = 7
And he moves back forced by the thunder force and trips over some barrels for dmg: 2d4 ⇒ (1, 4) = 5 extra damage. He was knocked prone for a second
He gets back up, still looking well and attacks Tonk again
hit: 7 + 1d20 ⇒ 7 + (5) = 12 hit: 7 + 1d20 ⇒ 7 + (13) = 20 hit: 7 + 1d20 ⇒ 7 + (18) = 25
I can outlast you all, give up and I'll be merciful. 11 damage each hit.
Heroes are up again.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Frank will cast Thunderwave at the guy.

Thunderwave as a 1st; Con save dc 13: 2d8 ⇒ (1, 4) = 5 thunder damage and be pushed 10', half on a save and not be pushed.


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

Blight hearing this decides to call on the holy power of Lathander. He grabs his holy reliquary and prays Morning Lord smite this cruel villain Sacred Flame needs a dex save vs 13 1d8 ⇒ 4


Green motes of energy surround Tonk in bear form. They swirl around her and eventually disappear. bonus action to heal, using a 2nd level spell slot. She then rises up and comes down hard with her claw on the mans shoulder. Followed note a vicious bite.

Claw: 1d20 + 6 ⇒ (20) + 6 = 26 Magical Slashing Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12 Critical Magical Damage: 2d6 ⇒ (1, 5) = 6 Bite: 1d20 + 6 ⇒ (17) + 6 = 23 Magical Piercing Damage: 1d8 + 5 ⇒ (8) + 5 = 13 For a grand total of 31 magical Damage.

Healing: 2d8 ⇒ (8, 8) = 16


DungeonMaster

dex: 1 + 1d20 ⇒ 1 + (16) = 17 he does dodge
con: 3 + 1d20 ⇒ 3 + (10) = 13 and he is strong and takes half damage.
He is looking beat up. Okay, I submit, you are all strong and he hands over the gems.
The bookie comes up to you. Thanks. Do you hand over half the payment of 250 and keep the other 250 to divide up amongst the party as promised or do you keep all 500 for yourselves?


Tonk rears up on her hind legs and roars in victory. She sniffs the ground and stays in bear form until the gems are traded. Then she reverts back to halfling form. ”You pay debts from now on.

in character Tonk would not be interested in the coin but AL wise she will accept her share of half of the winnings.


She then reaches into her pouch and offers anyone who would like one a small red berry as she ears one her self. ”You want?” She will even offer one to the man that surrendered to them.

The berry is very filling and nourishes you for a day. It also restores 1 hp per berry.


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

The young tiefling walks over the group. I am glad to see all been resolved. My name Blight Helbrite a servant of the Morning Lord is there anytime I can do help you all? Also the bear was the coolest thing ever!


Smiling after she had just put another berry in her mouth. Red berry juice still on her teeth ”Phanks” swallowing the rest of her food. ”Me Totanka Thunderclaw. You call me Tonk. “ she says poking a thumb into her chest and then ointing at the everyone else.


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

Wow Tonks what else can you turn into?. Also why did you attack this person and what are you doing here? Blight asks Tonk in a hurried voice.


DungeonMaster

The lady thanks you. Later I can provide you with one of three guides for free for returning the money. For now there is one more problem. A man has been accused of a crime. But in Chult they do things differently. They do trial by combat. He will be up against four raptors in a collesium. I'm pretty sure I know who stole this other merchants gold and it wasn't that man but I don't have definite proof. Interference is allowed, but few people rarely do so, cause everyone who dies is considered guilty and everyone who lived is either innocent or just forgiven for their crimes.


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

After hearing this plea for help. Blight knows what the tenements of his faith is to help others. The light and mercy of Lathander allows me the honor of serving you. I will be glad to help you.


Female Hill Dwarf Cleric of Berronar Truesilver (AC17(16), HP 28/39) Saves: STR+2;DEX-1;CON+3;INT+0;WIS+5;CHA+2; Init:-1

"So you want us to battle raptor's on his behalf? You're sure of his innocence?"


Tiefling HP: 9/9 | AC: 17 | INT +1 | Save CHA +2| WIS +4

Blight looks over to his fellow constituent of faith. The Morning Lord will lead us to victory He says with enthusiasm to the dwarf.


Max HP: 20 | AC: 16 | Saves: Str: -1; Dex: +3; Con: +2; Int: +5; Wis: +2; Cha: -1 | Initiative: +3 | Spell DC: 13 Damage: -8 | Hit Dice: 3d6 | Inspiration: [ ] |
Spell Slots:
3(4)/1 (2)

Frank looks at Blight and says "Hey bro, who is this crying guy you keep talking about? He your daddy or sometin?"

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