| Scarwing |
Con save: 1d20 + 1 ⇒ (8) + 1 = 9
Scarwing emerges to shoot his arrow and then attempts to hide again.
Bow: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 3d6 + 3 ⇒ (5, 1, 5) + 3 = 14
stealth: 1d20 + 7 ⇒ (17) + 7 = 24
| Frank "Boom Boom" Di'Noso |
Con save: 1d20 + 2 ⇒ (16) + 2 = 18 so I take half damage.
Frank will Thunderwave him back.
Thunderwave as a 2nd level spell; Con Save DC 13 or take: 3d8 ⇒ (2, 4, 6) = 12 Thunder damage, or half on a save.
"How you gunna bring da thunder if you ain't got no backbeat son?"
| DoubleGold |
And the hereoes kill the cultist leader. As they kill him they can feel the Lizard King getting stronger, oh no, what gives. As they cleared out one threat, another one arrives.
End of Lizard King
Onto Main game, Tomb Of Annhilation if players want.
Experience added 3000
Gold 725 per person
My id 4103-771-833
Consumable Magic items: 30 +1 arrows, 5 potions of healing, 5 potions of greater healing, potion of invisibility, potion of invulnerability, elixir of health, potion of poison, potion of poison, potion of firebreath X2. Potion of Revivify, scroll of spike growth
Permanment magic items: +1 silver dagger, Cloak of Elven Kind, +1 club, Whisper (a +1 greataxe, that if attuned becomes a +2 and you gain darkvision 120 and can only speak in whispers, when not attuned, just a +1 greataxe). +1 scimitar, mithril breastplate, Necklace of prayer beads (bless, cure and favor), wooden gecko earrings (attunement, makes you proficient in athletics to climb, or you can sell this for 400 gp and split the additional profits amongst the party).
Downtime 20, Renown 2.
| Svala Forgesister |
8 permanent items and 3 of us. I believe they have to be distributed fairly evenly (or at least have the opportunity to do so.
I'd like the Greataxe, not sure how much point there is to having more more than one magic weapon, but if no-one wants it I'll take the club as a backup (I assume Scarwing wants the Scimitar?), mithral breastplate doesn't do much for me. Not sure about the rest.
Happy to carry on.
| Frank "Boom Boom" Di'Noso |
I'd like the earrings and maybe the dagger (since I don't currently have a melee weapon). We should divvy up the healing potions since we can all use them (I'm willing to take 2 lesser and a greater). One of you melee types should definitely take the cloak.
| Svala Forgesister |
How about this for division:
Svala
+1 club, Whisper (a +1 greataxe, that if attuned becomes a +2 and you gain darkvision 120 and can only speak in whispers, when not attuned, just a +1 greataxe), Necklace of prayer beads (bless, cure and favor), 1x Potion of Greater Healing, 2x Potion of Healing, Potion of Firebreath
Frank
+1 silver dagger, wooden gecko earrings (attunement, makes you proficient in athletics to climb, 2x Potion of Greater healing, 1x Potion of healing, Elixir of Health, Potion of Firebreath, Potion of Invulnerability
Scarwing
+1 scimitar, Cloak of Elven Kind, 2x Potion of Greater Healing, 2x Potion of Healing, Potion of Poison, 30x +1 Arrows, Potion of Invisibility,
That leaves Mithral Breastplate, it's mostly a downgrade for me, but no one else has proficiency. I don't think there's any process for selling magic items back to the game... but you can trade between characters (even your own) by spending downtime.
Also I'm not sure but - Potion of Revivify - I assume it's the same as the spell? Bring back a character that's died in the last minute? And no one can use the scroll of spike growth, again if someone wants it for trade?
Finally, I'm happy to continue, but with only 2 characters it seems a bit difficult? (though at least we have tank/healer and blaster covered so it could be worse).
| DoubleGold |
The heroes get to town. A bookie asks for your help. A bookie works off the honors system. If you are betting 50 dollars say, you pay 25 up front and the other 25 when you lose the bet. Usually for dog races and stuff That guy over there lost and he won't pay up his 500 gold. I was going to get big bob to scare him into paying up, but even big bob is no match for him. Will you beat him into submission? Please don't kill him now.
| Tonk Thunderclaw |
Overhearing the bookie’s request from a stall next to where they are standing, Tonk becomes interested in watching how this “transaction” would take place. She still found the hustle and bustle of city life to be odd. This honor system the bookie spoke of seemed dumb to her but observation would be needed to confirm.
| Frank "Boom Boom" Di'Noso |
Frank approaches and puts a hand on the guy's shoulder, saying "Hey buddy, you can't just go around making bets then not payin'. Not cool bro! You give the nice man the money you own him, and you get to keep all your teeth."
| Frank "Boom Boom" Di'Noso |
"Wrong choice son!" says Frank, who then intones his famous Thunderclap spell, which echoes particularly loudly indoors. It also sends anything not nailed down in the area flying away Presumably plates, glasses, and mugs. I will move so that I can only hit him with the spell, if possible.
Thunderwave as a 2nd level spell. DC 13 Con Save: 3d8 ⇒ (5, 8, 3) = 16 Thunder damage and are pushed 10'. On a successful save, take half and you are not pushed.
| Tonk Thunderclaw |
As her new enemy thrusts his spear at her, Tonk doges two of the strikes a third sneaks through her defenses though. She talked the blow with a grunt and says ”You son of troll. You will pay for that!” shifting into a bear right in front of him. Attacking him twice, once with a claw and then a bite. Claw: 1d20 + 6 ⇒ (8) + 6 = 14 for 2d8 + 5 ⇒ (4, 7) + 5 = 16 slashing damage and Bite: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 5 ⇒ (8) + 5 = 13 Piercing Damage.
| DoubleGold |
The mace hits, but it barely affects him though it does leave a mark. The claw can't penetrate his armor, but the bite does leave bite marks and draws some blood
con: 3 + 1d20 ⇒ 3 + (4) = 7
And he moves back forced by the thunder force and trips over some barrels for dmg: 2d4 ⇒ (1, 4) = 5 extra damage. He was knocked prone for a second
He gets back up, still looking well and attacks Tonk again
hit: 7 + 1d20 ⇒ 7 + (5) = 12 hit: 7 + 1d20 ⇒ 7 + (13) = 20 hit: 7 + 1d20 ⇒ 7 + (18) = 25
I can outlast you all, give up and I'll be merciful. 11 damage each hit.
Heroes are up again.
| Frank "Boom Boom" Di'Noso |
Frank will cast Thunderwave at the guy.
Thunderwave as a 1st; Con save dc 13: 2d8 ⇒ (1, 4) = 5 thunder damage and be pushed 10', half on a save and not be pushed.
| Tonk Thunderclaw |
Green motes of energy surround Tonk in bear form. They swirl around her and eventually disappear. bonus action to heal, using a 2nd level spell slot. She then rises up and comes down hard with her claw on the mans shoulder. Followed note a vicious bite.
Claw: 1d20 + 6 ⇒ (20) + 6 = 26 Magical Slashing Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12 Critical Magical Damage: 2d6 ⇒ (1, 5) = 6 Bite: 1d20 + 6 ⇒ (17) + 6 = 23 Magical Piercing Damage: 1d8 + 5 ⇒ (8) + 5 = 13 For a grand total of 31 magical Damage.
Healing: 2d8 ⇒ (8, 8) = 16
| DoubleGold |
dex: 1 + 1d20 ⇒ 1 + (16) = 17 he does dodge
con: 3 + 1d20 ⇒ 3 + (10) = 13 and he is strong and takes half damage.
He is looking beat up. Okay, I submit, you are all strong and he hands over the gems.
The bookie comes up to you. Thanks. Do you hand over half the payment of 250 and keep the other 250 to divide up amongst the party as promised or do you keep all 500 for yourselves?
| Tonk Thunderclaw |
Tonk rears up on her hind legs and roars in victory. She sniffs the ground and stays in bear form until the gems are traded. Then she reverts back to halfling form. ”You pay debts from now on. ”
in character Tonk would not be interested in the coin but AL wise she will accept her share of half of the winnings.
| DoubleGold |
The lady thanks you. Later I can provide you with one of three guides for free for returning the money. For now there is one more problem. A man has been accused of a crime. But in Chult they do things differently. They do trial by combat. He will be up against four raptors in a collesium. I'm pretty sure I know who stole this other merchants gold and it wasn't that man but I don't have definite proof. Interference is allowed, but few people rarely do so, cause everyone who dies is considered guilty and everyone who lived is either innocent or just forgiven for their crimes.
| Frank "Boom Boom" Di'Noso |
Frank looks at Blight and says "Hey bro, who is this crying guy you keep talking about? He your daddy or sometin?"