Daniel Arrisen |
I will keep playing it as long as he is keen but I'm pretty sure it's gonna die soon...
Grand Moff Vixen |
When not working, her wanderlust takes her into places just to find out what she can learn, even if it means sneaking in as someone else just to satisfy her curiosity.
Hania grew up on the streets of the Admiral’s Fen in the city of Cassomir. Life was hard and many times she was caught sneaking food from merchants and was punished. Her foster human mother tried to take care of her but with working long hours meant Hania was on her own most of the time. She didn’t have many other friends as they didn’t like it when she learned how to look like them.
During one of her late night outings she snuck into a noble’s to see what if there was something small she could sell. What she didn’t know is that the house she was in was the home of a somewhat influential noble that had dealings with Tarik the Unclean, a half-orc who ran the Dog’s Teeth. A few guards had seen her enter and went to investigate. As she was sneaking around she stumbled on a meeting between the noble and one of his lackeys. Instantly she was accused of being a spy by the lackey and killed the noble and left. As she was leaving the guards arrived and tried to arrest her for the murder of the nobleman. She fled and eventually made her way out of the city.
As time went on she learned to use her shape changing ability better to get into other places. It was in this way she came to know Professor Petros Lorrimor; famed scholar or some such. Intrigued by her unique ability, he hired her to get information and items that ordinary folk could not obtain. As time went on she heard less and less from the Professor, and eventually stopped hearing from him at all.
When news of his death arrived she set out to pay her respects. That and he might have left something for her.
Female Kitsune Rogue (Burglar, Kitsune Trickster) 1
CG Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Kitsune) +1 (1d4+1/20/x2) and
. . Dagger +1 (1d4+1/19-20/x2) and
. . Rapier +1 (1d6+1/18-20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Crossbow, Hand +3 (1d4/19-20/x2)
Special Attacks Sneak Attack +1d6
Spell-Like Abilities Charm Person, Dancing Lights (3/day)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 14
Feats Realistic Likeness, Rogue Weapon Proficiencies
Traits On the Payroll, Suspicious
Skills Acrobatics +9, Bluff +9, Climb +5, Diplomacy +9, Disguise +9, Escape Artist +7, Knowledge (Local) +6, Perception +4, Sense Motive +7, Sleight of Hand +7, Stealth +7
Languages Common, Elven, Gnome, Sylvan
SQ Change Shape (Su), Fast Shifter (Su)
Combat Gear Bolts, Crossbow (20), Crossbow, Hand, Dagger, Leather, Rapier; Other Gear Backpack (4 @ 6.5 lbs), Bedroll, Grappling bolt (3), Peasant's outfit, Rope, silk (50 ft.)
--------------------
SPECIAL ABILITIES
--------------------
Change Shape (Su) Assume a single human form.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
GP: 240, SP: 8
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Belle Mythix |
Vincent the Thunderous:
Where did Vincent first acquire his firearms? Did he get them from his adoptive family or somewhere else?
Sethis Reis |
Bjorn Stonehand |
Ultimately I'm not sure of his guilt. Maybe he did it. Maybe he didn't. Maybe that whole tragedy was part of the jadwiga attack - some form of subtle mind control being used to turn the superstitious and wounded Ulfen against each other.
If you think that's an interesting plot point, I'll leave what really happened up to you. =P
Leon Ravencourt |
If he found out that a person or group was after a shard he'd send word to his family and try to track down the shard seekers and any information about the shard itself. basically, he'd call for reinforcements and try to do something heroic (and probably a little stupid).
Arcturus Underfoot |
With that being said, he's not going to be summoning hordes of undead in cities or anything like that. Think of him like a "ghost whisperer" and he will control and disrupt undead only to protect his group.
I am aware that Carrion Crown features a group of necromancers as the bad guys(heard about it, not aware of the storyline), so I know that could cause some problems in a RP sense, but I like that challenge, even if good NPC's and townfolk find out, I'm sure his charming childlike demenor could sway them.
If you still don't think it fits, I have no issue with changing to an evoker or summoner focus, but I would have to re-write a portion of the backstory as the idea behind the character changes. Don't mind though
'Horrible' Harold Grimsley |
Without Cho-lum to guide him, will Harold continue to follow his teachings, or is there a chance that he would backslide into his former life? How solidly are Harold's feet on his current path?
Harold was created very much as a shades of grey character. Not particularly noble, not all together bad, he's walking the line between what he sees as right and wrong for the moment. But like any good Gothic hero, he struggles with his own internal demons and fights against temptation to give into the darker side of his soul. To answer you question though, it would depend on the situation. For now, Harold is following the teachings of his late friend/mentor in not tormenting those weaker than himself or that are undeserving of his ire. With so much anger still buried just below the surface though, Harold can be goaded into unimaginable acts of violence given enough provocation by those stupid enough or brave enough to spur him on.
Gunther Steinhammer |
Gunther's travels have taken him northward, away from Caiphas where his father and brother's traded. It is certain his remaining family would have an interest in finding what happened. As the dwarves (Biroc and sons) were fairly clannish (heh) they didn't make too many contacts with the locals, so depending on how hard they were searched for their trail goes cold in Caliphas. Milos, the Varisian business partner, acquired the mine deed through less than legal means, his partner in the local government actually stealing it and then fudging records to muddy the trail. Anyone that makes a connection between Milos and the dwarves could run afoul of the Sczarni. For his part, Gunther is still harboring great pain and guilt and dreads facing his family. His relationship with the Professor improved his feelings of self worth slightly, more positive acts might give him the strength to go home again.
Shuriken Nekogami |
Koakuma Scarlet
Female Tiefling Transmuter (Ban enchantment and necromancy)
Racial;
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery
Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.
Maw or Claw (Claw) Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
•Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
•Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Transmuter Abilities
Transmutation Arcane School
Transmuters use magic to change the world around them.
Physical Enhancement (Su)
You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp)
As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Change Shape (Sp)
At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
Attributes Str 12 Dex 17 (18) Con 14 int 16 wis 14 cha 5
Feats; Toughness
Traits; Chance Savior, Focused Mind, Observant (+1 perception, perception is a class skill)
Skills (6 total including favored class bonus)
Perception +9 1+3+1+2+2
Sense motive +5 1+2+2
Stealth +7 1+4+2
Bluff -1 0-3+2
Spellcraft +7 +1+3+3
Knowledge (Arcana) +7 1+3+3
Knowledge (Planes) +7 1+3+3
Diplomacy +0 0-3+3
Fly +8 0+4+4
Spells
0 level
all except enchantment and necromancy
1st level
infernal healing
magic missile
magic weapon
shield
burning hands
expeditious excavation
Gear
Silken Library assistance outfit (Treat as silken ceremonial armor) 2 Spell component pouches, 1 masterwork backpack, 1 50 foot coil of silk rope, 1 waterskin, 1 flint/steel, 1 belt pouch, 1 barbed vest, 7 gold pieces unspent. 1 thrush familiar
Combat Numbers
AC 15 Touch 14 FF 11 Fort +2 Ref +4 Will +4
Claws +1 1d4+1 20x2
Koakuma Scarlet is the assistant Librarian and apprentice to the sickly archwizarddress, Patchouli Scarlet, whom, like her employer and wife was forced to adopt the surname in service of thier vampire employer, Remilia Scarlet. one day, Professor Lorrimor got attacked by the Tian Gatekeeper of the Scarlet Manor, a Woman named Hong whom was a lethal martial artist. Koakuma nursed him back to health as a means of apology in the stead of the overagressive gatekeeper and made a deal to lease him an extra month on a few books in exchange for a contribution of information. Koakuma, recieved a letter from the late professor, willing her his diary and research notes as a contribution to the manor's library. the head maid, a shamed former vampire hunter by the nickname of Sakuya, was left to perform her duties during her absence.
Koakuma usually attends to patchouli's every need, but simply went to pick up a late contribution.
Koakuma is usually extremely shy and avoidant, afraid of the touch from those she isn't familiar with. she is sensitive to the texture and fit of her clothing. she doesn't spend a lot of time interacting and can be a little blunt and straightforward with her honesty, and is still very pure, despite her fiendish ancestry.
Cedric "Chills" Lombardi |
Oleg Volchenko
Male Human (Varisian) Bard (Demagogue)
Professor Lorrimor was teaching at Lepidstadt University while Oleg attended and that was where the two initially crossed paths. The Professor taught history and Oleg was the star pupil regaling the others with stories of the revolt from his grandfather.
Oleg spent one summer with Petros on an investigation of some ruins inside the borders of the Worldwound and the experience changed him. He decided that the adventuring life was for him. Once his studies were complete at Lepidstadt, Oleg signed on to an expedition (without the Professor), this time in the ruins of Adorak.
Three months into the expedition, Oleg received news of the Professor's death and he left for Ravengro to attend the funeral and pay his respects.
Male Human (Varisian) Bard (Demagogue) 1
NG Medium Humanoid (Human)
Init +6; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Bardic Performance (standard action) (6 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 12)
Bard Spells Known (CL 1, +2 melee touch, +2 ranged touch):
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Bard Weapon Proficiencies, Improved Initiative, Persuasive
Traits Superstitious Ward (1/day) (Sp), Rich Parents, Teacher's Pet: Knowledge (History)
Skills Bluff +7, Diplomacy +8, Intimidate +5, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +2, Knowledge (Geography) +2, Knowledge (History) +8, Knowledge (Local) +6, Knowledge (Nobility) +2, Knowledge (Religion) +6, Perform (Oratory) +6, Sense Motive +4, Spellcraft +5
Languages Common, Hallit, Varisian
SQ Bardic Knowledge +1 (Ex)
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. Can make knowledge skill checks untrained.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Famous (Ex) Add + 1 bonus to Bluff and Intimidate skill checks.
Superstitious Ward (1/day) (Sp) Cast Disrupt Undead once per day as a spell-like ability.
Teacher's Pet: Knowledge (History) Add + 2 trait bonus to Knowledge (History) skill checks.
DM Haldhin |
Comments and questions for more characters:
-----
Okay all, this is as far as I'm getting with another storm hitting us and our lights flickering. I'll update the rest around noonish EST tomorrow. Sorry for another delay, but I'd rather get up something than nothing.
Bjorn Stonehand |
Even though it may hurt my chances, I've compiled a list of the applicants and their tentative role.
Frontline Combatants
Leon Ravencourt Human Dex Fighter
Belven Chorster Half-elf Paladin of Sarenrae
Fernu Fears Nothing Human Barbarian
Horrible Harold Grimsley Half-orc Monk
Bjorn Stonehand Human Brawler-Fighter
Gunther Steinhammer Dwarven Fighter
Azkhoth Dwarven Paladin
Jerome Caulflower Human Fighter
Ranged Combatants
Vincent the Thunderous Human Gunslinger
Arcanists
Mithias Mead Beastmorph Alchemist
Arcturus Underfoot Halfling Undead-Sorcerer
Sethis Reis Half-elf Nature-themed Summoner
Korvus Slade Half-orc Conjurer
Koakuma Scarlet Tiefling transmuter
Oleg Volchenko Human bard
Divine Casters
Alexei Dawnreach Human life-oracle
Daniel Arrisen Human cleric of Imodae
Girvin Teech Gnome druid
Mingan Human wolf-druid
Rogue Stuff
Oliar Catfolk Rogue
Firavel Mandorellian Elf rogue
Cuàn |
He indeed has trust issues, it is one of the reasons he became invested in the Prophecies of Kalistrade (the idea being that cold, hard cash won't betray you). The professor helped him overcome parts of this distrust though and Oliar has become more open to the fact that there are people out there who can actually be trusted, which he deep down already knew.
He is available in ranger, rogue or fighter form btw. Couldn't really decide which I'd like best and came to the conclusion I like all three options.
Dark Netwerk |
No need to change anything, I enjoyed your take on it. Who is to say the Professor showed the same side to everyone he met? On to Firavel - what would he say is his greatest liability? He is skilled, witty, good with a blade - is he self-aware enough to recognize his failings yet, or does he still need to learn more about himself?
Firavel is a thrill seeker, a risk taker. He is not perfect and will try for things where he might fail. In fact, he has gotten caught by those he tried to rob as well as the authorities, and he hasn't always escaped. He realizes this failing, but doesn't really care. What's the point of doing something if it's easy?
He may have toned it down a bit with the constant surprises of the Professor's messages as, more often than not, he'll think twice about an action before doing it, but he'll still fall back on his old risky ways on occasion. Perhaps this was why the professor has been doing this to him: to temper the risks, and improve the person. The professor, unfortunately, died before he was finished. I saw Firavel as CN initially, but turned to CG with the professor's frightening yet subtle influence.
DM Haldhin |
I think this covers all the character backgrounds I haven't yet reviewed. Please speak up if I missed someone!
I'll post again tonight to answer questions and provide feedback as needed.
Andrea1 |
Jerome's family knows he has little skill in being a mortcian and his lack of 'understanding the deeper mysteries' (average WIS) that keeps him from joining the clergy. So joining the militia was an acceptable alternative. They do hope he eventually decides to settle on a more city oriented position. "Settle down and find yourself a nice girl. "
Grand Moff Vixen |
I now have an alias set up. Hania Ishihara
Edward Sobel |
Mingan notes for GM
Mingan's clan revered the wolf as their totem spirit. it was the wolf spirit that guided his tribe. early in every boy's life the shaman of the tribe would give a reading to him and send him off in search of his wolf spirit. once he found it and communed with his totem his path would then be chosen.
Mingan totem guided him to become a great warrior much like his father. his totem revelaed to him in visions that there was much blood in his future.
after the destruction of his clan in between his capture and the Professor saving his life Mingan spent several days in the prison awaiting his fate. It was here that his wolf spirit came to him in a dream and merged with him in spirit grantiung him the wisdom of the shamans of his ansestors. It was at that moment he became a wolf shaman (aka druid). Mingan still has a warrior's heart but that is tempered by his ansestors spirits that guide him.
Mingan knows that he is the last of his tribe but not of his whole Lyrune-Quah nation. he believes if he remains as true as he can to the beliefs of his ansestors they will guide him home when he is ready.
mozartdminor |
Re: Girvin Teech
I'd like to think he's fairly familiar with the lore surrounding Ustalav, but he's not comfortable with it. His reasons for coming to Ustalav in the first place are split between his Gnomish sense of adventure and his Druidic sense of duty. In his eyes, the problems in the country are traced back to some problem with, or corruption of, nature. Dealing with the "symptoms" of this disease is part of his duty to help Nature heal itself.
Shuriken Nekogami |
Koakuma Notes
Koakuma has a secret fondness for the professor, she is just a little too shy to admit it, and picking up his diary and research notes was merely her excuse to attend his funeral. though she is going to pick them up. and yes, she does feel obligated to fulfill the requests of others she doesn't have a true relationship with, usually not without some kind of compensation, unless the requests she deems unreasonable, such as sacrificing a child to Lamashtu, making a pact with a demon, or creating hordes of undead legions as examples. her grandmother was a devil that sought redemption and she doesn't want to become the evil that her grandmother fled from. so when she does request compensation for performing a favor, she says it doesn't have to be immediate, but it would be nice for them to remember the kindness she performed. she presents her wings and tail, not out of pride for her fiendish heritage, but because her grandmother wanted her to at least be honest when she speaks, even if she was too shy to do it. so she can be a little blunt sometimes. even if she does stutter a lot.
Shuriken Nekogami |
Koakuma even though her first name is of Tien origin, we could say her mother had a fascination with Tian lore. and simply gave her a minkaien name out of her fascination with the culture. the surname scarlet came from her job working as the assistant librarian in the scarlet manor. and was a forced feature of employment by her excellency, the Vampiress, Remilia Scarlet. the woman that runs the mansion.
i will list the freakshow that is the scarlet manor;
Koakuma's wife Patchouli, is a purple haired Samsaran admixture wizard with severe asthma (Constitution of 5) and the head librarian, a childhood friend of the mistress of the manor.
Sakuya is the chief maid, a shamed yet loyal tian ex vampire hunter,
Meiling the gatekeeper, is an oni-spawn tiefling martial artist,
the chef and doctor, a man of chelexian and andoran descent by the Name of Timothy, is a natural werewolf alchemist who uses drugs to suppress his bestial impulses. they don't suppress his claws, which he had to learn to work around to become the accomplished chef he is.
the butler, is a taldan male named Marenz whom was a retired former assassin.
the lead Valet is also an information broker, a human male by the name of Night. he is of chelexian and varisian descent.
Remilia Scarlet, the head of the manor, is a highly persuasive vampire
Flandre, Remilia's crazy younger sister is kept in the basement as a dirty little secret, but she is a creepy, cute and overly playful vampire who doesn't understand the destruction she has caused.
DM Haldhin |
Thanks for all the replies, makes my life much easier. And the storms have stayed away for now, so I'm actually getting all my posting out of the way tonight for once!
I'm using this post to respond to some questions and/or outstanding items from my first round of inquiries. If I'm not asking you anything, it's because I have a good idea of your submission and how they might fit into the story with the other party members.
I've really enjoyed reading all the work everyone has submitted; I really have some tough decisions to make...
Korvus Slade |
As somebody who has constantly had to fight against prejudice, how far would Korvus go to support another person suffering from similar bias? His intellect is beyond question, as is his success under the Professor, but how deep is his devotion to the ideals he himself has championed throughout his life? Does the strength of his heart match the power of his mind?
Thanks to the loving and supportive upbringing of his gnomish parents, Korvus never truly experienced prejudice until he was enrolled in the Stone of Seers. Initially he was quite distressed by the contemptuous treatment he received from his teachers and his peers. However, through the support of his parents and Professor Lorrimor (as well as his own optimistic nature) Korvus found the courage to persevere. In time, his diplomatic manner along with his stoic determination to excel in his studies helped him to overcome the others' intolerance and earn their grudging respect.
Korvus' experience at the Stone of Seers instilled in him a strong desire to ensure that others do not suffer similar discrimination. If he encountered someone else in similar straits, he would not hesitate to move to their defense; however, he would strive to do so through diplomatic means rather than through violence (unless the person was in immediate physical danger and violence was the only means possible to ensure his or her safety). Influenced by the fine examples set by his parents and Professor Lorrimor as well as his own experiences, Korvus has developed a staunch desire to help others.
Cuàn |
Notin a big way. In case I go for the warrior I'll grab the Slippery trait, so stealth training is something for all versions. He always is a stealthy guy as a result of his past.
The only difference are the way he did things. For instance, the Fighter version would have held up the erinyes and half-fiend as long as possible so the rest could escape before going himself, while the rogue and ranger versions would have lead the escape.
Similarly, their repossession tactics would have differed. The rogue would have snuck in to take the targeted items while the fighter would have kicked in the door and the ranger would adjust his tactics depending on what he was after (small, sneak in. Big, kick in the door).
During the Bellflower escapes the rogue and ranger versions would have always entered the mansions to get people out while the fighter version would have spent most time on watch, only entering when they expected they needed to break down a door or something.
Cedric "Chills" Lombardi |
He's proud of his grandfather's deeds, but he feels shackled by the prejudice of others. If he does what they expect, it's because of his blood (not his effort), inversely, if he doesn't do what they expect, they wonder what's wrong with him (Why isn't he like his grandfather?). He feels pigeon-holed. He hasn't come to accept yet that they'll believe what they believe regardless of what he does or doesn't do. Mind you, he hasn't consciously recognized that there are certain benefits from the goodwill engendered by his grandfather's acts, though he is keenly aware of the enemies his grandfather made.
Does Oleg truly enjoy what he does?
Initially, he did because he was good at it and it gave him a way to hero-worship his grandfather, but the reality has hit home and he's lost some of the "spiritual" benefit it provided him. His experience at university and on the expedition with the Professor opened up his eyes to a bigger world and more options so he's pursuing a new option.
or is part of his current persona either a rebellious streak (the rabble-rousing)?
He is outspoken and has an innate principled outlook and he found he's inherited the glibness so the rabble-rousing does sit well with him, in isolation, but the shadow of his grandfather directs him away from it at the moment. So yes, he does have a rebellious streak, but it's tempered by his belief in good.
or an attempt to emulate, or even surpass, his grandfather’s achievements and fame?
He did initially try to emulate his grandfather, but Oleg's more interested in finding his own way. He benefits from the fame certainly, but it isn't his motivation. He'd be fine living a nondescript life except where compelled to take action from his strong sense of right and wrong and except for the guilt he'd feel from letting down the expectations of others which he's grappling with currently.
Finding his own way awards him a way to be himself and if it happens to lead to fame and fortune, so be it. He doesn't need to out-do his grandfather, he doesn't see it as a competition.
Fernu Fears Nothing |
Any feedback and questions regarding Fernu is most welcome :) Like the idea of the dilemma that she has to get her hands on her foes (which potentially causes problems with some undead etc)
Will focus on rage powers that augment her fighting style and tie in with her monicker of "fearing nothing" (apart from the obligation to the Prof :)
Fernu Fears Nothing |
My gut feeling is that given the Professor's interest in macabre knowledge, villagers may have heard tale or perhaps even seen "these strange tattooed barbarians from the Cinderlands". While they wouldn't discern between clans or Quahs, they would have a healthy respect/fear/mistrust for the Shoanti (and there may well be "folklore" surrounding their practices and traditions.
In effect I see Fernu as a combination of Queequeg from Moby Dick and Gina Carano lol.
Azkhoth Khazrothi |
Sorry about the delayed response--yesterday was one of those days. Anywho, here we go:
Hrrm. Insightful questions. Azkhoth would be afraid of failure, for one. While he's had some nasty scraps before, he hasn't fought any foes who were overwhelming enough that the group he was with came to the verge of certain defeat--the point where he's on his last legs, with the rest of the party dead, dying, or fleeing around him. Fighting against the orcs, the group he was with would have been efficient and organized. While Orcish berserkers would certainly be a threat, and battles would certainly have been lost, I don't imagine Azkhoth being engaged in any sort of utter rout--a loss terrible enough to cause him to question Angradd. Being faced with that for the first time would be a great test for him, particularly if a loss at that point wold result in pain and death to those whom he is protecting.
The threat of madness would also be a fear of his. Having fought abominations, it makes sense that he would have seen at least some of his comrades go insane, and gained a creeping horror of the same happening to him. While he is able to physically resist and strike at any enemies, slow, subtle enemies creeping into his mind with tendrils that whisper off realms beyond his ken (and so forth) would be problematic.
I'd say that he is afraid of several things--primarily, the destruction of the Kazrothi and the possibility of losing his connection to Angradd. Power could potentially tempt him--enough power to destroy the orcs of Belkzen or the aberrations of the Hungry Mountains. Part of his motivation is to protect his clan. Angradd's philosophy focuses on striking first--destroying a threat before it becomes too threatening. If something gave a credible offer of such power, that would tempt him.
Other than an offer of power, I'd say wrath might turn him from Angradd. While the god is offensively minded, he's still Lawful Good. Depending on your interpretation of alignment (and how you want to flesh out Angradd), a situation where Azkhoth fights through an Orcish horde and reaches the nursery (or local Orc equivalent) while still filled with battle-anger could be problematic; the most efficient way to reduce the orc threat in the future would be to wipe out the little orclings, but this (I imagine) would not jive with Angradd's tenets.
Anywho, hopefully that makes sense. Let me know if you have any more questions.