About Leon Ravencourt
Leon is the second son born to the line of Ravencourt this generation. Born during a Lunar Eclipse atop his family's ancestral home of Raven Tower, his grandfather heralded his birth as a sign.
Groomed from an early age to take up the mantle of his ancestors and protect the lands from evils from beyond the grave, Leon knew from the beginning what his life would be.
He has apprenticed to his uncle Sir Simon Ravencourt for years, following him as he tracked down ghouls and necromancers foul. On one such trip he was introduced to Professor Petros Lorrimor, a long time friend of the Ravencourt family, who tutored young Leon on the intricacies of undead lore and physiology. Recently a letter from Professor Lorrimor arrived addressed to Uncle Simon who had traveled north on the trail of a coven of Hags. Leon opened the letter and found a cryptic plea for help written by a frenzied hand. There was blood smeared on the carrier pigeon's feet.
Leon was not ready to face the dangers his family was sworn against, but Professor Lorrimor's trouble would not wait for his training to finish...
The Ravencourts are ancient noble family dedicated to the service of Pharasma. They are originally Taldan, but have a strong streak of Azlanti blood that they try desperately to preserve. The family's progenitor, Simon Whitemane, was a Field-Marshal of the Knights of Ozem. At the end of the Shining Crusade when the Shield of Aroden shattered, in the wake of Tar-Baphon's defeat, the shards of the shield were entrusted to the surviving leaders of the Crusade.
Those shard-bearers went out into the land and raised families devoted to defending the land against the darkness that had claimed it. The shield-houses have been the Watcher-Lord of Lastwall's silent supporters in maintaining the peace of the land so that the job of holding back the darkness could be made easier. The Lord keeps his sights on the borders, the shield-houses keep watch over the populace, quietly among them like watchdogs in a herd of sheep. The shards of the shield became symbols of devotion to their charge to never again let Ustalav fall into darkness.
At least that is how it was supposed to be.
Of the original guardian houses, the Whitemane family and the Ravencourt family have merged by marriage. Many other houses have fallen or forgotten their oaths. Many shards have been lost.
The House of Ravencourt now seeks the remaining shards. Five are accounted for, three of which are in the possession of the Ravencourt family. The rest are scattered.
A History of Scars:
Light Burns on palms and underside of arms from a psychic attack that caused Leon to believe he was burning alive in Harrowstone.
Deep Claw Marks across abdomen, from Father Charlatan.
Thick Ropy burned Axe Wound across throat, from the Burning Skeleton.
Three Cauterized Puncture Wounds in a loose triangle shape on the left side of his chest. Magic missiles from Splatterman.
Five Claw Marks across left bicep from the Skinwalker.
Lore Warden Fighter 3, Master of Many Styles/Hungry Ghost Monk 2
Initiative: +3 (+3 dex)
AC: 22/25 (+4 Dex, +5 Armored Coat w/ Kilt, +1 Buckler, +1 dodge, +1 Combat Expertise) (+3 Crane Style)
Full Defense 28
CMD: 20 (+4 bab, +4 dex, +2 lore warden)
Hit Points: 53
+9 Fort (+7 class, +2 con)
+7 Ref (4 dex, +3 class)
+7 Will (+2 wis, +2 feat, +3 class)
+7 CMB (+3 fighter bab, +2 monk level, +2 lore warden)
Fighting Defensively: -2 attack/+3 AC
Lopper's Axe (hand axe)
+1 Rapier (Unkindness, family sword) +9, 1d6+1, 18-20 x2 crit
Light Mace +8, 1d6, x3 crit
Sap +8, 1d4, x2 crit, Nonlethal
Unarmed +8, 1d6, x2 crit
Bola, +5, 1d4 Trip, Nonlethal (shoanti, lethal)
Combat Net, +5, Entangle
Feats and Traits
Teacher's Pet (knowledge religion)
Threatening Defender: -1 to Combat Expertise penalty
Skill Points per level: Fighter (2 Class) x3, Monk (4 class) x2, (+2 knowledge skill points) x3
+2 int, +1 race, +1 favored class) x5
+10 Perception (5 ranks, +2 wis, +3 class)
+11 Know: Religion (4 ranks, +2 wis, +3 class, +2 trait)
Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.
Maneuver Mastery (Ex): At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level.
This ability replaces armor training 1.
Armor: Studded Leather
-Belt and Pouches-
-Tool Kit Satchel-
50 gp necklace
Party Funds: 104 gp
Glove of Arrow Snaring
The Evidence Locker
Handaxe: Vance Saetressle (aka The Lopper)
Spellbook: Hean Feramin (aka The Splatter Man
Smith hammer: Ispin Onyxcudgel (aka The Mosswater Marauder)
Flute: Real Name Unknown (aka The Piper of Illmarsh)
Holy symbols: Sefick Corvin (aka Father Charlatan)
Seasage Effigy- a grotesque little green statue full of teeth and tentacles. Missing from museum on night Son was arrested.