Zeech

Sethis Reis's page

268 posts. Alias of Aiunder.


Full Name

Sethis Reis

Race

half-elf

Classes/Levels

Summoner (Wild Caller) 5

Gender

Male

Size

medium

Special Abilities

Eidolon, life link, orisons, spells

Alignment

chaotic good

Deity

Gozreh

Languages

Common, Elven, Sylvain

Strength 10
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 10
Charisma 16

About Sethis Reis

backstory:

Sethis was born into a large family of merchants in southern Ustalav that made its money selling herbs and medicines throughout Ustalav and the surrounding countries. Born the seventh of eight children left him with lots of free time since his older siblings had already grown up and were managing the family business. Because of his families ties to nature through their business Sethis was raise knowing the importance of nature and through it the natural order of life. He was a studious child and it was when he enrolled in a prosperous academy in the capitol that he met Professor Lorrimar and his natural aptitude to leaning earned the professor's interest. Professor Lorrimar taught Sethis many things about nature and history including stories from before the Whispering Tyrants reign that told of a realm called Arcadia where fae come from and how they had the power to change nature as well as the idea that fae and their innate ties to life and nature were enemies of undeath. Armed with the professor's insights Sethis began a journey to find out if anywhere in Ustalav still held ties to this other plane in hopes of entreating these entities to aid in cleansing his country of the taint still left over from the Whispering Tyrant.

Sethis did find an entity somewhere in the uncharted depths of the forests of Ustalav. He refuses to tell anyone where he found it, or possibly can't, and won't speak about the conditions that this pact entail. He now travels with this primal beast in hopes that he can help the country he loves become more like the stories he grew up reading.

Throughout his journey he has kept in touch with Professor Lorrimar through letters and dropping in when he was in the area. When he learned that his favourite teacher and mentor had died, Sethis dropped everything to travel to the professor's hometown to see if there was anything he could do hoping in some way to repay Lorrimar's family for all that the professor had done for him.

No one knows about his eidolon except for professor Lorrimar. If his family knew the truth about what he's been doing these last few months they would be terrified both for his safety and for what he had done. His family sent him to school to learn about nature and herbs to help increase their business and believe that he's travelling to collect new breeds of herbs and such in the wilderness. His whole family are regular people and like most in ustalav are quite superstitious so Sethis has only told him that he has begun learning the arcane arts, trying to explain to his parents that he has made a soul binding pact with an otherworldly entity that defies everything they know about nature and he has been trying to avoid visiting his family for that reason.

Half-elf Summoner (Wild Caller) 5
HP: 43 (8+7+7+6+5 class, 2x5 CON)
Favored Class: Summoner (+1/4 evolution points)
Languages: Common, Elven, Sylvain, Dwarven

Str 10 (+0)
Dex 15 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 10 (+0)
Cha 16 (+3)

starting stats:
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COMBAT
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AC: 18 (+2 dex, +6 Mithril Chainshirt+2)
T: 12 // FF: 14
Fort: +3 // Ref: +3 // Will: +4
BAB: +3
CMB: +3// CMD: 13
Speed: 30ft (6sq) // Ini: + 2
Melee: Long Spear(10ft) +3(1d8/x3 P)
Melee: Morning star +3 (1d8/x2 B or P)
Range:[Rosaralinda "Rosie"] +1Repeating crossbow, heavy (120ft) +6 (1d10+1/ 19-20/x3 P)

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Powers
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Summon Natures Ally (III) 3+Cha modifier per day

Cantrips -

Life Link:
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal


Bond Senses:
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.

Shield Ally (Ex):

At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

Spell Casting - Charisma based
Spells per Day
0 - At Will
1 - 4+1 Bonus
2 - 2+1 Bonus
3 -
4 -
5 -
6 -

Spells Known
0 - (6) Acid Splash, Detect Magic, Guidance, Mage Hand, Open/Close, Read Magic

1 - (4) Enlarge Person, Magic Fang, Rejuvenate Eidolon (Lesser), Shield

2 - (2) Evolution Surge (Lesser), Haste
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Traits, Feats, and Skills
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Traits:

Teacher's pet (knowledge nature +2)
Rich parents (+900gp)
Child of nature (+1 survival and its a class skill)

Feats:

Resilient Eidolon (Eidolon remains for a number of rounds equal to summoner level if summoner asleep, dead or knocked unconscious)
Extra Evolution: +1 Evolution Point

Trained Skills:

Diplomacy 1 (+4)
knowledge [nature] 1(+8)
knowledge [planes] 1(+6)
knowledge [history] 1(+6)
knowledge [local] 1 (+6)
Knowledge [Religion] 1 (+6)
Knowledge [Dundgeoneering] 1 (+6)
Perception 4 (+7)
Spell-craft 2 (+7)
Survival 1 (+5)
Use Magic Device 2 (+8)

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GEAR
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+1 Heavy Repeating Crossbow Range 120ft, 1d0, 19/20 X2) 400g (Rosie)
Quarrel (5) x8 10g
Long-Spear (10ft Reach, 1d8 X3) 5g
Morning Star (1d8 x2) 8g
+2 Mithril Chain shirt (+6 AC, +4 Max Dex, 0 ACP)
Tent, Small 10g
Winter blanket x2 1g
Block and Tackle 5g
Mirror, Small Steel 10g
Rope, Hemp (50ft) 1g
Spell Component Pouch 5g
Waterskin 1g

Holy Water x3 100g
Alchemists Fire x2 40g
Antitoxin 50g
Tanglefoot bag 50g

Combat trained light horse 110g
bit and bridle 2g
military saddle 20g
saddlebags x3 12g

gold:265+50+6031=6346
-1250 mithril chain shirt
-4000 +2 enhancement to mithril chain shirt
-300 potion of delay poison
-10 5x Cold iron Quarrel racks (5)
=786+700
=1486
-10 5x Blunt quarrel racks (5)
-60 5x Blunt, alchemical silver quarrel racks (5)
-310 Quarrel rack of adamantie (5)
=1106