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Pahmet Monk

Bjorn Stonehand's page

870 posts. Alias of Feral.


Male Ulfen Exemplar 5 l HP: 59/59 (0 nonlethal) l Init: +0 l AC: 17 [T: 10; FF: 17; CMD: 20*] l Fort: +8, Ref: +5, W: +6 l Per: +9


Inspire 7/7 | Martial Flex 5/5 | Knockout 1/1

About Bjorn Stonehand

Bjorn is a huge hairy Ulfen man standing well over two meters tall and weighing near thirty stone of hard corded muscle. His mane of golden hair is tightly bound and braided as is a thick beard that reaches midway down his barrel chest. The northman's features are square and rugged but marred by a nose that's been broken too many times. His eyes are a pale blue, just a shade lighter than a summer sky.

He's dressed in simple workers's clothes; a sleeveless open tunic which reveals his muscular hairy torso, leather breeches, and worn hide boots. Slung over one broad shoulder is a bulky leather pack.

Skinwalker brawler (exemplar) 5
Medium humanoid (shapechanger, skinwalker)
Init +0; Senses low-light vision; Perception +9
AC 17, touch 10, flat-footed 17 (+4 armor, +3 shield)
hp 59 (5d10+25)
Fort +8, Ref +5, Will +6
Speed 30 ft.
Melee +1 cestus +11 (1d6+6/19-20) or
. . +1 cestus flurry of blows +9/+9 (1d6+6/19-20)
Special Attacks brawler's flurry, close weapon mastery, inspire courage +2, knockout 1/day (DC 17), martial flexibility 5/day
Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—speak with animals
Str 20, Dex 10, Con 16, Int 8, Wis 12, Cha 14
Base Atk +5; CMB +11 (+14 grapple); CMD 20 (22 vs. grapple)
Feats Dirty Fighting, Improved Grapple, Iron Will, Shield Focus, Toughness
Traits built for war, durable change, indomitable faith
Skills Acrobatics +5, Bluff +2 (+0 for 24 hours when you fail an opposed Charisma based check), Climb +8, Diplomacy +2 (+0 for 24 hours when you fail an opposed Charisma based check), Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Escape Artist -1 (+0 competence to break a grapple), Intimidate +9 (+7 for 24 hours when you fail an opposed Charisma based check), Perception +9, Profession (gladiator) +5, Sense Motive +5, Swim +8
Languages Common
SQ brawler's cunning, call to arms, change shape, change shape (+1 natural armor), change shape (attributes), change shape (claws), change shape (darkvision), field instruction, inspiring prowess, martial training, vain
Combat Gear potion of cure light wounds (4), potion of enlarge person (2); Other Gear mwk chain shirt, +1 buckler, +1 cestus[APG], armbands of the brawler[UE], belt of giant strength +2, cloak of resistance +1, lesser talisman of warrior's courage[OA], 40 gp
Special Abilities
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +3/+3 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Call to Arms (move action) (Ex) As a move action use 1 martial flexibility, allies in 30 ft are no longer flat-footed.
Change Shape (Su) Shapeshift into bestial form, granting +2 racial bonus to strength and animal-like powers.
Change Shape (+1 Natural Armor) (Su) You chan choose to gain +1 natural armor when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Field Instruction (5 rounds) (Ex) As a standard action, grant teamwork feat to allies in 30 ft.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Inspiring Prowess (7 rounds/day) (Ex) Can use bardic performances by displaying own martial talent.
Knockout (1/day, DC 17) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Vain -2 to Cha checks for 24h after failing an opposed Cha check

Bjorn was conceived in a night of wild passion by a small town tavern maid, sired by a mighty Ulfen Longaxe passing through on Taldan business. His mother, too young and too frightened to cope with the bastard-born child quickly surrendered him to the Asmodean orphanage in the larger neighboring town. Unfortunately, orphanages in Cheliax are often over capacity and rarely equipped with the kind of kindness and charity one hopes for. As soon as he was old enough to walk the boy was sold to noble family in Westcrown.
The family that bought him used him as a house slave at first but when the boy hit puberty his northern ancestry boiled to the surface and he grew into a giant almost overnight. With their property suddenly too large and unwieldy to work within the house but too unlearned and untrained to serve as a guard, they looked for ways to recover their investment, selling him to one of the city's gladiator stables to be trained as a fighting slave.

Bjorn was a natural in the pits, gifted with size and strength but also a natural tenacity and stubborn refusal to lose. As the years passed and he grew in experience, the young Ulfen eventually graduated to the Devildrome itself where his victories continued to mount. Finally, at 29 years of age, he'd collected enough fame and winnings to buy his freedom and retire from life as a gladiator. Unfortunately, freedom wasn't what he thought it'd be. Bondage and battle was all he'd ever known.

Eventually, Bjorn got himself a job working as a bouncer at one of Westcrown's seedier taverns and, over the course of a year, he settled into a life of peaceful, if mundane, normalcy. His celebrity mostly faded with only bloodsport scholars and his more dedicated fans remembering the titan of the arena Bjorn used to be. He was content but far from happy. He missed the roar of the crowd and the adoration that followed his victories. He considered returning to the arena but Bjorn knew he'd never be able to rekindle the love of the crowd in the same way he did when he was just a boy.

He'd have to find a new way to earn the love and respect of the people.

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