To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr studies the door trying to determine the symbolism.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge Religion: 1d20 + 5 ⇒ (4) + 5 = 9


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Looking at the doors, Sig runs her fingers over them, checking the symbols while muttering to herself, pressing here and there, trying to determine the means of opening the door.

UMD: 1d20 + 7 ⇒ (8) + 7 = 15


Neither Sig nor Dagmarr glean anything useful from their inspection of the doors. Sig supposes that speaking might work.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"I think the key is the actual choice spoken aloud." Sig says turning to face the others. "The skull probably represents death, the axe war..perhaps. The question is what answer, would gain us entry."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

As she had no idea what to do she gives them a slight shrug of her shoulders, "I don't know. Maybe we should just say words until one of them opens?" Taking a step closer to the doors she says, "Warrior." She then waits to see what will happen.


The doors do nothing.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Maybe something simpler?" Jerrica ponders before walking up to the door with the axe. "Axe."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs, "I got nothin', I don't have any idea what the axe means."


The doors still do nothing.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"No...it's valor or dishonor," Thorgr says, thinking aloud.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"Then we choose Valor!" Dagmarr says boldly.


The door with the axe swings open and you hear the distinct sound of a bolt slamming shut from the other door. The passage beyond is lined with torches. You follow it before coming to a heavy gate. Beyond the bars you see some sort of arena. A rusted mechanism for raising the gate is on the right.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She kind of shrugs, "I guess we're gonna have to fight."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"We picked valor, looks like we're to be put to the test." Sig says unslinging her axe again. "I think this one is simply a matter of muscle, she says nodding to Thorgr.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr nods. "We should get the gate open first."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Once we figure out what we're up against I could cast something to help better our chances."


The gate requires a DC 20 strength check to open with the pulley.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr grasps the wheel and pushes hard.

Strength: 1d20 + 4 ⇒ (18) + 4 = 22


Thorgr opens the gate with ease.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"Nicely done!" Dagmarr says leading the way through the gate, keeping her shield up.


As you enter, you notice a large ivory horn sitting in the middle of the arena.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Moving into the arena, Sigrdrífa spies the horn, her mind searching through her knowledge of lore for it's significance.

Knowledge History: 1d20 + 2 ⇒ (15) + 2 = 17
Knowledge Religion: 1d20 + 7 ⇒ (12) + 7 = 19


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine goes to look at the horn but does not touch it, "I bet this calls out whatever we're supposed to fight."


The horn doesn't seem to have any special significance beyond the one Frostine pointed out.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Well unless anyone has any objections...." Sig says approaching the mouthpiece.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Might as well."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

With a wink at Jerrica, Sig steps forward and blows the horn, full blast.


The opposite gates swing open and a dusky-skinned minotaur with braided blonde hair walks into the arena. "Hvað höfum við hér? Ferskt kjöt?"

Giant:
"What have we here? Fresh meat?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She kind of shrugs as she looks up at the creature in wonder, "I'm guessing he didn't just say hello and welcome to my arena?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

I just realized I never picked my bonus language for having Int 12, but it feels kinda cheap picking Giant now doesn't it?


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Not really


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"That leer looks hungry and eager." Dagmarr mutters, shifting her stance.

Sense motive: 1d20 + 8 ⇒ (16) + 8 = 24


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Okay

"Pretty much." Sig sasy over her shoulder as she turns to face the minotaur. "Kannski svolítið erfitt fyrir smekk þínum . Þú munt finna svona okkar ekki fara niður auðvelt " the skald quips with a grin.

Giant:
"Maybe a little tough for your tastes. You'll find our kind don't go down easy"


It was a little bit cheap :P

The minotaur, bloodlust in its eyes, laughs. "Þá sýna mér hvað þú getur gert."

Giant:
"Then show me what you can do."

Initiative:

Sig: 1d20 + 2 ⇒ (12) + 2 = 14
Dagmarr: 1d20 ⇒ 13
Frostine: 1d20 + 2 ⇒ (13) + 2 = 15
Thorgr: 1d20 + 1 ⇒ (1) + 1 = 2
Jerrica: 1d20 + 4 ⇒ (15) + 4 = 19
Minotaur: 1d20 ⇒ 1

Round 1: Jerrica, Frostine, Dagmarr, Sig, Thorgr, Minotaur


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Seizing the opportunity of catching the minotaur off guard, Jerrica steps up and attacks.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23; Damage: 1d6 + 5 ⇒ (3) + 5 = 8


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Shouldn't it automatically be a sneak attack since it's before his first turn?


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine reaches out and touches Thorgr, making him grow larger. "Kick his ass love." She says as she casts her spell.

Cast enlarge person on Thorgr


Minotaurs are never caught flat-footed, which means I need to make an AoO against Jerrica.

AoO: 1d20 + 9 ⇒ (1) + 9 = 10


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Whew....


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Fanning out to surround the minotaur, Dagmarr utters a spell, calling to Freya to empower her blade, her sword shimmering with divine power.

Move to M,16 cast Weapon of Awe


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sidestepping to give Thorgr a clear path, Sig begins her battle chant, twirling her axe as her music empowers her allies.

Move to L,10. Raging song:+2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC, Guarded stance +1 to AC vs Melee (2 rounds)


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr steps forward and attacks with his enlarged blade.

Attack: 1d20 + 10 + 1 + 1 - 1 ⇒ (15) + 10 + 1 + 1 - 1 = 26; Damage: 2d8 + 7 + 1 + 1 ⇒ (3, 5) + 7 + 1 + 1 = 17

-3 to AC.


The minotaur takes advantage of Thorgr's diminished defense and attacks him.

Axe: 1d20 + 9 ⇒ (17) + 9 = 26; Damage: 3d6 + 6 ⇒ (2, 4, 6) + 6 = 18
Axe: 1d20 + 4 ⇒ (13) + 4 = 17; Damage: 3d6 + 6 ⇒ (3, 2, 5) + 6 = 16
Gore: 1d20 + 4 ⇒ (4) + 4 = 8

The minotaur takes Thorgr to task, leaving him barely conscious.

Round 2: Jerrica, Frostine, Dagmarr, Sig, Thorgr, Minotaur

GM Notes:
M hp: 20


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps to the side, hoping to set up a flank.

Attack: 1d20 + 9 ⇒ (6) + 9 = 15; Damage: 1d6 + 5 ⇒ (4) + 5 = 9


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Seeing her love once again brought to the brink of death she lets out a scream that ends in a howl, "Nnoooo!!" Her eyes burning with hatred for the thing that had brought her lover low, she holds out her hands towards it as she sprays him with a blast of cold while trying to slow him down.

RTA: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d3 ⇒ 1

Plus the crappy save to see if he's slowed. YOu know what it is.


Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11

The minotaur takes a minor amount of damage but Frostine's spell manages to slow it down.

Round 2: Jerrica, Frostine, Dagmarr, Sig, Thorgr, Minotaur

GM Notes:
M hp: 11


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Seeing how badly wounded Thorgr is, Dagmarr forgoes the effect of Sig's song, counting on the slowness of the minotaur as Frostine’s spell takes effect, the cleric dashes across the distance, sheathing her glimmering sword as she does, and laying a hand on the fighter’s shoulder, intoning a prayer of healing.

Cure Moderate Wounds: 2d8 + 4 ⇒ (2, 8) + 4 = 14

Moving to J,12 and casting

I told you...not on my watch


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Seeing the damage the monster is capable of inflicting Sig knows that the fight needs to end soon. Stepping into a flanking position with Jerrica, she swings at the monster's midsection.

1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d8 + 3 ⇒ (8) + 3 = 11


Sig slays the minotaur, who fades away to nothingness.

Combat Over.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Thanks, Dagmarr...this has been no easy task," Thorgr says, wiping some blood off his lip.

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