To The Nine Worlds
(Inactive)
Game Master
Signore di Fortuna
Chosen by Woden, our adventurers search for the lost gods. Combat Map
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica takes a moment to check the intersection to see which way they should go.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Jerrica catches the faint smell of offal coming from the right passage.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Something stinks that way," Jerrica says, pointing to the right.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"So...should we see what it is?" She asks while taking out her crossbow and readying a bolt.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"It could be anything, but I suppose we ought to make sure we won't get attacked going the other way."
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Yeah it could just as easily be the stink of some kind of monster." Sig agrees.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She shrugs, "Whatever it is, we'll be ready for it." She says as she finishes loading her crossbow and heads in the direction of the smell.
Following the right path, you come to a large room that served as the minotaur's lavatory.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica pinches her nose. "I don't think there's anything useful here."
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Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"Ye gods! I can taste it..." Thorgr says, turning around.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine doesn't say anything, but simply covers her mouth with her hands before running from the room. A few seconds later the sound of vomiting can be heard coming from the hallway as her stomach empties itself of it's contents.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr joins Frostine. "You okay?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Once she's sure that she's done she moves her hands over herself getting rid of any vomit that might have splashed on her, along with the smell.
Shaking slightly she barely nods before feeling nauseous again, "I....I think so. It was just really really bad."
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr nods. "At least we know which way to go from here."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"Yeah....okay, let's take the left one this time and see where it goes, then we'll get out of this place." She says while waiting for her stomach to calm down and the others to join them.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica returns, letting out the breath she held. "Augh, that was disgusting."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Sig waves her hand the scent of a pine forest in spring filling the air around them.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
The smell of the forest helping a bit she takes a few deep breaths as she wills the worst of the nausea away, "Thanks Sig....I guess it made me feel too sick to think of that. I'm sorry...I just reacted."
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"That was truly horrible." Dagmarr says shaking her head. "Other direction it is then."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Heading down the left passage you come to a door meant for medium-sized creatures before a turn in the path which leads to the minotaur's resting area.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
Grr
"So, should we investigate the rest of the minotaur's area before checking the door too small for him?" Dagmarr asks looking down the hall.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica heads into the minotaur's lair, looking for anything of importance.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Under the minotaur's bed of musty straw, Jerrica finds a small pouch of gold coins and an unlabeled bottle of clear liquid.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine just takes her time and looks around the area to make sure they don't miss anything.
Translation: I'm taking 20.
Taking her time, Frostine discovers the remains of a spellcaster, as far as she can tell. The tattered and faded robes clothing the skeleton hold three scrolls and a wand.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Taking the scrolls and wand she looks at them to try and figure out what they are.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Looks like one of that monster's prior victims." Sig says as Frostine finds the scrolls and wand.
Will wait to see if Frostine can identify
Frostine cannot identify the wand by looking at it, but she determines the scrolls are fairly common but useful spells: Magic Missile, Mage Armor, and Unerring Weapon.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Shaking her head she hands the wand to Sig, "I have no idea about that thing, but these three things are spells that will come in handy. We have magic missle, mage armor, and Unerring weapon...whatever that is. I'm guessing it makes your weapon hit things better?" She suggests as she looks over the things she picked up while waiting for someone else to let them know what the wand thing is for.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"Those sound like they would be useful to learn," Thorgr suggests.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica nods in agreement. "Always good to have some more in our arsenal."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She nods as she puts them in her bag, "Maybe when we have some time I ask for help learning them? I'll have to take some time to study them, but I think I can learn them."
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Nodding,Sig studies the wand seeking the secret to its magic.
Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
Sig doesn't have any idea what the wand does.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She tugs lightly on Sig's sleeve, "Any idea what that thing does?"
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Whatever it is it's completely beyond me." Sig replies with a shrug.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"I could take a look," Dagmarr offers whispering an orison that brings the perception of magical energies to her eyes.
Spellcraft w/Detect Magic: 1d20 + 4 ⇒ (5) + 4 = 9
Wow
After a moment the cleric shakes her head. "Sorry, it's a mystery to me as well."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She shrugs, "Well..maybe we should just hold onto it then until we can figure out what it does?"
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"So shall we move on?" Jerrica asks, heading toward the door.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Nodding she says, "Yup, I'm getting bored with this place already."
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica inspects the door for a lock or a trap.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Jerrica is unsure of the presence of a lock or trap.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica tries the door, confident that there was no obstacle.
Jerrica turns the knob to no avail.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica sighs and take out her tools. She starts working on the door.
DD: 1d20 + 13 ⇒ (14) + 13 = 27
Jerrica hears the lock disengage.
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