Olimpia Beta II |
Note Olimpai is invisible.
Yes, only frustrated. Obviously the ghost thing could see me.
And that uses one of my two uses of that ghost touch ability for today. :(
Figgy Greasefitter |
Figgy flies down back to the door.
"No way in up there..... Oh I see you got in." Figgy says following the others inside. "Where is it?" Figgy's head spins around almost
perception: 1d20 + 13 ⇒ (20) + 13 = 33
Dilana Hemlock |
Thanks for the roll. Selling the house plus a full time job sucks.
"Well that was quick thinking on my part I must say."
Raktar Garnok |
"We'd better keep going," says Raktar, looking around nervously for signs of the ghost reappearing. He moves up towards the next door, he chainsaw revving none-too-subtlely as he readies himself next to the door.
Who wants to check the door?
Olimpia Beta II |
Olimpia will start taking 10 for traps from now on in this place for a total of 38. She is currently very perception focused. Hmm. I need to pick up trap spotter at some point.
Right lets keep going for now. But once I use up my ghost touch ability I recommend a retreat.
Raktar Garnok |
Sorry GM, I moved towards the southernmost door on the map but in retrospect that wasn't particularly clear. Door 2 please.
GM_DBH |
F5. Kitchen
This simple kitchen shows signs of long neglect. A pair of stoves
stand cold on the north side of the room between tall shelves stacked with jars and dishes. Along the west wall, a wide sink brims with pale mold. The center of the room contains a butcher's table, above which hangs an assortment of knives, cleavers, and pans. An odd-shaped tub protrudes from the southwestern corner of the room.
What is the party doing now?
Raktar Garnok |
"Let's have a quick look round," suggests Raktar, stepping into what is obviously the kitchen. He peers around, taking particular care not to disturb the sink full of mould.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Olimpia Beta II |
Olimpia casts Detect Magic to assist her search of the room.
Perception: 1d20 + 25 ⇒ (11) + 25 = 36
Figgy Greasefitter |
K. Engi on the tube.....: 1d20 + 22 ⇒ (18) + 22 = 40
Figgy looks around the Kitchen a bit, looking over the food as well to see if any of it it still any good.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
"Springy this is a nice kitchen, a bit tall for us though, good for those long legged folks." Figgy says with a smile. "Maybe we could take this tower over after we get rid of the evil wizard and his ghost." Figgy thinks on it a minute, "Why are all the tales about evil wizards with towers in woods? "
Dilana Hemlock |
Seeing the others be so complete in their searching Dilana simply waits, eyes peeled for the 'ghost' to come back.
Korvan Vosh |
Korvan keeps an eye out for any trouble while those better-qualified search around.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
GM_DBH |
The mold on the sink is thick but harmless.
Figgy The oddshaped tub is a trash disposal. Trash stuffed through a valve at the bottom of the tub is eventually incinerated amid the steaming pipes behind the wall.
Olimpia & Figgy both detect the the stove on the north wall is a fake, it's a trap with the triggers in various objects around the room. Touching or using any of the triggers will cause the stove to fall open and a blast of flame to shoot through the room.
What are you doing now?
Raktar Garnok |
Raktar pulls his hand away from the knife block he was about to inspect. "Thanks for the warning," he says, thankful for Olimpia and Figgy's diligence. "Shall we check the next door then?" he suggests, having found little of interest in here.
Door 3?
Olimpia Beta II |
Yes, next door. And with all the traps, no touching anything until Figgy and I give the all clear. Olimpia will continue to take 10 on perception throughout the tower.
Figgy Greasefitter |
"Think we should disable that trap now Olimpia? Then it is once less thing we have to worry about." Figgy asks before following the group.
Perception door: 1d20 + 13 ⇒ (9) + 13 = 22
Disable device aid Olimpia: 1d20 + 16 ⇒ (9) + 16 = 25
Dilana Hemlock |
"Please, disable anything you can. None of us want a gout of flame, unless one of us makes it."
Olimpia Beta II |
Olimpia agrees to the request but is not sure its worth the risk.
Disable Devise: 1d20 + 22 ⇒ (7) + 22 = 29
GM_DBH |
Olimpia easily disarms the trap. DC20.
F6. Library
Dust-covered shelves crammed with all manner of books and scrolls line the walls of this enormous curving library. A large desk, its top cluttered with scrolls and papers, sits at the western end of the room. A metal door leads to the south, while north of it a second door stands slightly ajar, revealing what appears to be a reading nook.
The metal door is the one you just used to enter.
When Furkas completed the Choking Tower, he outfitted this room as a library and had the contents ofhis previous library shipped here. The library primarily contains his notes and reference materials from before his time with the Technic League.
The shelves here therefore contain a wide variety of materials regarding magical theory and wizardry, and while the man's early interests in air magic, the nature of mist and smoke, and theories about swarm behavior are represented, there is nothing here about technology.
Despite the expense and effort of moving these materials, Furkas hasn't used this room much at all. The papers on the desk contain notes regarding fundamental research into smoke and fog magic, but even the most recent notes are dated 30 years ago.
Treasure: One of the books on the desk is an early spellbook that Furkas no longer uses. It contains all of the cantrips from the Pathfinder RPG Core Rulebook and some 1st- and 2nd-level spells bound in a green leather cover. It's worth 365 gp.
Spells
2nd. Detect thoughts, Fog cloud, Mirror image, See invisibility, Web
1st. Identify, Mage armor, Magic missile, Shield, Technomancy
No traps of beasties in here.
Where to now?
Raktar Garnok |
"We'd better keep going before all our spells run out," Raktar suggests, seeing little of urgency in the vast and dusty library. "What's in here?" he asks, peering into the door on the far wall that's slightly open.
Olimpia Beta II |
I might be able to glean some knowledge from this. Olimpia says as she scoops up the spellbook.
Figgy Greasefitter |
"An old Library, I wonder if this tower has been here for 30 years or he was just looking over old notes and found these." Figgy says before following Raktar, :There is still a room that we didn't get into on this floor."
Dilana Hemlock |
Smiling as Olimpia grabs the spellbook Dilana adds "When you done I might as well. It is a rare treat to find these books."
Olimpia Beta II |
Sure. We can study together.
Was thinking witches could not learn from spellbooks. Don't you have to burn scrolls or the like to learn a spell?
GM_DBH |
F7. Reading Nook
The back of this cozy room contains a low bookshelf with a few papers on it and an overstuffed leather chair. The room is coated with a thin layer of dust and has a slightly sweet smell.
Perception Olimpia: 1d20 + 28 ⇒ (14) + 28 = 42
Olimpia immediately looks worried, "Don't enter. It's trapped!"
I just realized I mistakenly told you there were no traps here. So I had to quickly put this in. :)
Trap: Furkas never used this reading nook, it was intended to be used when entertaining those he wasn't particularly fond of, he allowed his guests the opportunity to seek the nook as a place to relax. When anyone steps into the northeastern half of the room, the door slams shut and an internal mechanism locks it.
Once the door closes, Disable Device and Strength check DCs to open it increase by 10. Metal pipes along the ceiling then flood the room
with a magical gas that causes those within the room to fall into a magically induced slumber that then inflicts a disturbing nightmare on the sleeping victim.
The nature of the nightmare induced varies, but always follows a similar theme-that of the sleeping person being subjected to more and more dangerous and painful "accidents" the longer she stays a guest in the Choking Tower. In this way, the misanthropic wizard hoped to convince his visitors to leave early.
The gas remains thick in the room for 1 minute before dissipating; those trapped in the room continue to be exposed each round until the gas fades. If the door is forced open, the gas dissipates at the end of that round.
NIGHTMARE FUMES CR 7
Type magical; Perception DC 30; Disable Device DC 25
EFFECT
Trigger location; Reset repair
Effect toxic gas (poison-inhaled; save Fort DC 1 9; frequency
1/minute for 2 minutes; effect sleep for 1 minute/sleep for 2d4 hours; cure 1 save); spell effect (nightmare, Will DC 19
negates); multiple targets (all creatures in area F7)
What are you doing now?
Raktar Garnok |
Raktar almost falls backwards away from the room at Olimpia's warning. "That was close," he says, stepping away from the door and allowing Olimpia and Figgy to work their magic on the trap.
Olimpia Beta II |
If you will lend a hand Figgy we can disable this trap. I must say this wizard fellow was not very friendly with his guests. Olimpia complains as she disarms the nasty trap.
Disable Devise: 1d20 + 22 ⇒ (2) + 22 = 24 Not bad enough to set if off with Figgy's help.
Second Try
Disable Devise: 1d20 + 22 ⇒ (10) + 22 = 32
GM_DBH |
The pair of Rogue and Alchemist easily disable the trap, gaining two canisters of the nightmare gas.
Loot:
Nightmare gas 2000gp (2).
Moving to the last door you open it.
F3. Guard Post
This wedge-shaped room contains several storage racks and crates, as well as a sickly odor. A door leads to the north and a large alcove to the southwest contains a wrought iron spiral staircase, leading up.
It also contains 3 Robots, who immediately move to attack you.
What are you doing now?
Raktar Garnok |
I'm going to attack them back! GM - how long has it been since we buffed outside? I assume my extended prayer will have finished but is the minute/level stuff still going?
"Look out!" Raktar calls as he spots a group of robots in the room beyond. He moves into the room and brings his chainsaw down on the nearest robot, making sure to leave the doorway clear for others to follow him in.
Move Action to move 10ft, Standard Action to attack red.
Chainsaw attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 4d6 + 15 ⇒ (2, 5, 4, 3) + 15 = 29
HP 73/73
AC 24, touch 14 (16 vs rays/beams), flat-footed 23 (+6 armour, +1 Dex, +2 natural armour, +3 shield of faith, +2 hardlight shield)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +6, Will: +9 (+1 vs fear) (+1 to all prayer)
Conditions: bull's strength, lead blades, shield of faith, bless, prayer
Melee attack (+2 chainsaw): +12/+7 (+6/+1 BAB, +4 Str, +2 enhancement, +1 bull's strength, +1 bless, -2 Power Attack)
Melee Damage (+1 earthbreaker): 4d6+15 (+6 Str, +2 enhancement, +1 bull's strength, +6 Power Attack)
Dilana Hemlock |
"Robits!" Dilana is kind of excited to see them and see what her magics can do. Sadly with so many in this small area she cannot see and so simply Korvan the gift of good fortune.
The shaman or witch grants a creature within 30 feet a bit of goodluck for 2 round. The target can call upon this good luck once perround, allowing it to reroll any ability check, attack roll, saving throw,or skill check, taking the better result.
Korvan Vosh |
Hearing the call to action, Korvan moves into the room intent on hacking anything hostile in his path to ribbons.
Raging, Attacking Red should it still be up after Raktar's attack. Otherwise I'll move one more square forward and attack Green.
Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 13 ⇒ (1, 1) + 13 = 15
Still retaining the fortune re-roll for this round.
Olimpia Beta II |
Yep, attacking seems reasonable to me.
Olimpia springs in attacking with her adamantine blade and springs back out.
+1 adamantine wakizashi: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 7 + 3d6 ⇒ (2) + 7 + (6, 3, 5) = 23
If it can be sneak attacked it becomes Debilitated: Disoriented -2/-4 attack penalty. for a round.
Figgy Greasefitter |
Figgy Stands off to the side to allow those who like to slice and dice and smash and whatever it is that Raktar does now do their thing.
"I need to make some rust bombs to take out all these robots that we have been encountering." Figgy says to Dilana
GM_DBH |
Yes, the Minute/level spells are still active.
Korvan, Raktar and Olimpia all hit Red hard, however it stays on its metal feet and returns the attack. It's fellow Robots automatically join the fray.
Warhammer Red on Raktar: 1d20 + 18 ⇒ (8) + 18 = 26
Warhammer Red on Raktar: 1d20 + 13 ⇒ (6) + 13 = 19
damage Merciful: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14
Warhammer Yellow on Raktar: 1d20 + 18 ⇒ (14) + 18 = 32
damage Merciful: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12
Warhammer=Green on Korvan: 1d20 + 18 ⇒ (13) + 18 = 31
damage Merciful: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (4) = 17
Their blows do not draw blood, but you feel yourselves growing tired and lethargic under them.
The party may now act.
Raktar Garnok |
The robot survives the combined punishment and turns it's head towards Raktar, who activates his armour with a thought, plates of adamantine spreading out to cover his body just in time to deflect two of the robot's blows before a third attack delivers a bruising blow.
Immediate Action to expand my smart armour, which increases my AC by 4 causing the first attack to miss.
Raktar then manoeuvres further into the room, allowing space for more people to enter the fray, then tries to bring down the central robot, his chainsaw swinging painfully loudly in the tight space.
Free Action to 5ft step, Full Round Action to attack red. Second attack will go into yellow if red falls.
Chainsaw attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 4d6 + 15 ⇒ (1, 6, 1, 4) + 15 = 27
Chainsaw attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 4d6 + 15 ⇒ (5, 4, 5, 1) + 15 = 30
HP 73/73, 12 non-lethal
AC 28, touch 14 (16 vs rays/beams), flat-footed 27 (+10 armour, +1 Dex, +2 natural armour, +3 shield of faith, +2 hardlight shield)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +6, Will: +9 (+1 vs fear) (+1 to all prayer)
Conditions: bull's strength, lead blades, shield of faith, bless, expanded armour
Melee attack (+2 chainsaw): +12/+7 (+6/+1 BAB, +4 Str, +2 enhancement, +1 bull's strength, +1 bless, -2 Power Attack)
Melee Damage (+1 earthbreaker): 4d6+15 (+6 Str, +2 enhancement, +1 bull's strength, +6 Power Attack)
Olimpia Beta II |
Olimpia encourages Korvan, step right. Make a hole. Assuming Korvan makes room for Olimpia she spring attacks again.
+1 adamantine wakizashi: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 7 + 3d6 ⇒ (7) + 7 + (3, 4, 4) = 25
Dilana Hemlock |
Still with little room to move or see Dilana continues to improve peoples chances in combat. She steps next to Figgy and gives him good fortune.
Figgy - Fortune 2 rounds.
Figgy Greasefitter |
"Thanks Dilana!" Figgy says feeling his luck go way up.
Bomb vs touch: 2d20 + 10 ⇒ (1, 2) + 10 = 134d6 + 5 ⇒ (1, 5, 6, 1) + 5 = 18
Figgy throws his bomb at Red in such a way that it avoids hitting Raktar and Korvan Precise Bomb, the two beside red have to make a DC 19 ref save or take 9 fire dmg
sorry Olimpia I know I moved in your way.
Korvan Vosh |
Korvan nods, stepping to his right before hacking away at the robots.
Attacking Red if it still stands, otherwise attacking Green
Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 13 ⇒ (3, 1) + 13 = 17
Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 9 ⇒ (4) + 9 = 13
Fortune Re-RollRaging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d6 + 13 ⇒ (4, 1) + 13 = 18
GM_DBH |
AC21, hardness 10.
Raktar & Olimpia finish Red. It collapse to the floor with a crash.
Korvan turns his attention to Green, slamming it once with a heavy blow, his second skidding off the hardened metal of it's covering.
Ref Yellow: 1d20 + 4 ⇒ (17) + 4 = 21
Ref Green: 1d20 + 4 ⇒ (9) + 4 = 13
The off balance Green takes fire damage.
Yellow swings at Raktar.
Yellow vs Raktar: 1d20 + 18 ⇒ (14) + 18 = 32
Yellow vs Raktar: 1d20 + 13 ⇒ (14) + 13 = 27
Damage Merciful: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18
Damage Merciful: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (3) = 13
Green attacks Korvan
Green vs Korvan: 1d20 + 18 ⇒ (20) + 18 = 38
Green vs Korvan: 1d20 + 13 ⇒ (6) + 13 = 19
Damage Merciful: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (4) = 20
The party may now act.
Figgy Greasefitter |
Figgy pulls out another bomb throwing it at the Robot in front of him, the curve tot he bottle prevents it from blowing up on Korvan and Olimpia.
Bomb vs Touch: 2d20 + 10 ⇒ (3, 11) + 10 = 244d6 + 5 ⇒ (1, 4, 1, 5) + 5 = 16
I take the 11 because of Dilana's fortune
Olimpia Beta II |
These things are tough! Olipia says and wonders if her adamantine blade is getting through their hardness. She spring attacks again, at the closer of the two remaining enemies. Her cut is precise, and strikes at a potentially vulnerable spot, if these things have vulnerable spots.
1 adamantine wakizashi: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 7 + 3d6 ⇒ (7) + 7 + (6, 2, 4) = 26
Confirm threat?: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 7 ⇒ (8) + 7 = 15
Dilana Hemlock |
Still with no room for a spell and not wanting to get smacked moving into the room Dilana keeps buffing her companions. She fixes her eyes on Olimpia and gives her fortune.
Olipmia - Fortune 2 Rounds
Raktar Garnok |
As one robot falls another attacks and Raktar has no time to react, relying on his adamantine plates to protect him. The blows of the robot's hammer slam down but don't hurt so much as tire him out, like a hard day at the forge. Raktar slides further into the room and continues his attack.
Free Action to 5ft step, Full Round Action to full attack yellow.
Chainsaw attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 4d6 + 15 ⇒ (4, 5, 6, 5) + 15 = 35
Chainsaw attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 4d6 + 15 ⇒ (2, 6, 4, 5) + 15 = 32
HP 73/73, 30 non-lethal
AC 28, touch 14 (16 vs rays/beams), flat-footed 27 (+10 armour, +1 Dex, +2 natural armour, +3 shield of faith, +2 hardlight shield)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +6, Will: +9 (+1 vs fear) (+1 to all prayer)
Conditions: bull's strength, lead blades, shield of faith, bless, expanded armour
Melee attack (+2 chainsaw): +12/+7 (+6/+1 BAB, +4 Str, +2 enhancement, +1 bull's strength, +1 bless, -2 Power Attack)
Melee Damage (+1 earthbreaker): 4d6+15 (+6 Str, +2 enhancement, +1 bull's strength, +6 Power Attack)