To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:

Olimpia & Dilana <========== May act!

Red

Luthor, Raktar & Elrys <========== May act!


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Are you sure you want to do that?

When the Yellow Gearsman's order is not obeyed it immediately opens fire.
Laser pistol vs touch: 1d20 + 3 ⇒ (16) + 3 = 19
Laser pistol vs touch: 1d20 + 3 ⇒ (6) + 3 = 9
Damage (Fire): 1d8 ⇒ 7

Another comes marching around the bend Red and joins in the attack.
Laser pistol vs touch: 1d20 + 5 ⇒ (10) + 5 = 15
Damage (Fire): 1d8 ⇒ 1

You also hear a third Gearsman approaching.

The party may now act. Figgy just got lasered!


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Hearing the voices Dilana starts hurrying up planning to stay to the back as always. The sound of the laser fire changes her plans a bit and she double times it to get closer.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Does Olimpia have line of sight on any of the enemy before she moves? I am unsure what the objects between her and the robots are.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy quickly makes a bomb, "Springy why can't more robots be like you?" Figgy asks throwing the volatile concoction, the Figgy moves back behind the pillar.

Bomb Red: 1d20 + 9 ⇒ (19) + 9 = 284d6 + 5 ⇒ (3, 6, 4, 1) + 5 = 19
DC 18 reflex save from Yellow or he takes 9 fire dmg


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan rushes into the room, hearing the blasts.

Double move.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

The sharp crack of laser fire draws Raktar's attention and he hustles after Korvan ready to address any threats.

Two Move Actions to move 75ft.

Stats:

HP 65/65
AC 20, touch 10, flat-footed 20 (+6 armour, +1 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +4, Will: +8 (+1 vs technology)
Conditions: bull's strength, protection from technology, lead blades, shield of faith
Melee attack (+1 earthbreaker): +9 (+5 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+13 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Are you sure you want to do that?

No line of sight, all the machines and tubes are too tall to look over.

Figgy lobs a bomb onto Red.

Reflex save Yellow: 1d20 + 2 ⇒ (15) + 2 = 17

A rhythmic stomp of metal feet hammers your ears as the Gearsmen march around the corner to continue their chastisement.

Yellow Laser vs touch on Korvan: 1d20 + 3 ⇒ (19) + 3 = 22
Blue Laser vs touch on Korvan: 1d20 + 3 ⇒ (18) + 3 = 21
Red Laser vs touch on Figgy: 1d20 + 3 ⇒ (5) + 3 = 8

Damage Korvan (Fire): 1d8 ⇒ 1
Damage Korvan (Fire): 1d8 ⇒ 2

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

The appearance of three metal robot creatures around the corner spurs Raktar into action. He steps past Figgy to protect the smaller man and slams his hammer into the chest of the nearest robot.

Move Action to move 10ft (which gives me +1 to hit from my dance of the blades revelation), Standard Action to attack red.

Hammer attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 3d6 + 13 ⇒ (6, 3, 2) + 13 = 24

Stats:

HP 65/65
AC 20, touch 10, flat-footed 20 (+6 armour, +1 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +4, Will: +8 (+1 vs technology)
Conditions: bull's strength, protection from technology, lead blades, shield of faith
Melee attack (+1 earthbreaker): +9 (+5 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+13 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana moves forward a little more and attempts to bring great misfortune to the yellow gearsmen.

Misfortune: DC18 - roll 20's twice and take the lower for one turn.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan sneers from the pain of the laser blasts. Enraged, steps forward and takes his fury out on the yellow gearsman.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Hmm. When I ask a question and wait for an answer before moving I tend to get skipped. Gonna act twice.

Olimpia moves drawing the arc pistol and readies to fire a shot once an enemy shows itself. When the first enemy steps around the corner she fires a blast of electricity at it.

Arc Pistol: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 271d8 + 3d6 ⇒ (2) + (4, 2, 4) = 12

Olimpia moves forward behind the group and fires again, hoping that the electricity does extra damage to these mental creatures.

Arc Pistol: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 151d8 ⇒ 6


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

No line of sight, all the machines and tubes are too tall to look over. Wrote by the GM


Are you sure you want to do that?

Raktar slams his Earthbreaker into Red, denting the metal.

Korvan shows the value of an adamantine weapon, two strikes leaving Yellow reeling.

Olimpia's shots end the badly damaged Robots.

Blue stays where he is and continues to shoot. Taking two shots at Raktar.
Laser vs touch: 1d20 + 3 ⇒ (3) + 3 = 6
Laser vs touch: 1d20 + 3 ⇒ (5) + 3 = 8
I have nothing to say.

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Two laser blasts scorch past Raktar as the two robots in front of him fall. He steps quickly past their collapsed forms and swings his hammer at the last remaining construct.

Free Action to 5ft step, Standard Action to attack blue.

Hammer attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 3d6 + 13 ⇒ (3, 1, 5) + 13 = 22


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Assuming Red and Yellow are down as is implied by the DM's last post.

Korvan continues his furious attacks, this time stepping toward the last of gearsmen and hacking away.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 13 ⇒ (19) + 13 = 32 - Potential Crit
Damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22

Confirm Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword?: 1d20 + 13 ⇒ (10) + 13 = 23
Extra Damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia moves for a clear shot at blue, hoping the electricity plays havoc with the robots.

Arc Pistol: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 211d8 ⇒ 1


Are you sure you want to do that?

Save your battery Olimpia.

Raktar misses and then Korvan brutally hacks it to pieces.

All three Gearsmen are now inactive.

Loot:
MW Spear (3)
Laser pistol (3)
Batteries (3) (Charges 2, 1, 3)

What are you doing now? There is only one door to use.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

at some point I think we should try charging up a bunch of these mostly depleted batteries. Here are 3 more. Now sounds good.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"After this yes we really should." Figgy responds putting the batteries with the others he has. Figgy inspects the gearsmen for anything that would have made them just attack instead of talking.

K. Engi: 1d20 + 21 ⇒ (12) + 21 = 33

Figgy Stuff:

Loot that needs recharging
Batteries (3) (Charges 2, 1, 3)

48/56

Ranged bomb +9 (4d6+5 fire 9/12 DC 18)
Veemod Goggles (Black - +2 perception 10/10)
Anointings 10/10 What I can do

3rd—fly, protection from energy
2nd—barkskin, bull's strength , cat's grace , invisibility
1st—cure light wounds , enlarge person (DC 15), longshot, shield, true strike

Acid 0/1
Boro Bead (1st) 1/1
Battery x 2
Grenade Concussion 7/7
Impact foam
Medlance (CLW )
Nanite Hypo Gun (black) 5/10 (2d8+3;5 charges lesser resto)
Nanite Canister x 3
Trauma Pack Plus 4/5
Potion of Eagles Splendor
Potion of Fox's Cunning
Potion of Owls wisdom
Preserving flask (empty)
Jacket, Sipping (empty)
Explosive Pocket 1/1


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana quickly grabs a laser pistol with a fiendish grin on her face. Once she has it she grins even though it only has one shot it it.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Let's get moving before someone comes looking for us," Raktar suggests, concerned about the level of noise the fight had created.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy and Springy move forward, seeing a door they both stop waiting for the others to come forward as well. Figgy pours a potion from his collection into his jacket. True Strike

Figgy hands a potion to Korvan, "This will protect you from fire, Drink it now it lasts about an hour." Protection from energy Fire, absorbs 84 dmg last 70 minutes

Figgy Stuff:
Loot that needs recharging
Batteries (3) (Charges 2, 1, 3)

48/56

Ranged bomb +9 (4d6+5 fire 9/12 DC 18)
Veemod Goggles (Black - +2 perception 10/10)
Anointings 10/10 What I can do

3rd—fly, protection from energy
2nd—barkskin, bull's strength , cat's grace , invisibility
1st—enlarge person (DC 15), longshot, shield

Acid 0/1
Boro Bead (1st) 1/1
Battery x 2
Grenade Concussion 7/7
Impact foam
Medlance (CLW )
Nanite Hypo Gun (black) 5/10 (2d8+3;5 charges lesser resto)
Nanite Canister x 3
Trauma Pack Plus 4/5
Potion of Eagles Splendor
Potion of Fox's Cunning
Potion of Owls wisdom
Preserving flask (Long Shot)
Jacket, Sipping (True Strike)
Explosive Pocket 1/1


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

"Thanks." Korvan says, breathing a bit heavy from his latest bought of rage. "You're a pretty damned handy guy to have around." he adds with a smile.


Are you sure you want to do that?

The door is unpowered and needs to be opened by hand.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar slings his hammer across his back and takes hold of whatever he can to get some leverage on the door. He looks back at the others to check that they're ready, then heaves with all his might to open the door.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy steps back away from the door for the larger people do deal with it.

"I need to be able to rust it somehow, who wants to help me find a rust monster?" Figgy asks very serioiusly


Are you sure you want to do that?

A11. Guard Post
A line of runes is printed above the two doors on this room's western walls. Several tattered, strange suits of armor hang in shreds from hooks in a wide alcove between these doors.

Androffan:

The runes above the two doors are in Androffan: those above the door to area A12 read "Canister Access," while the ones above the door to area A14 read "Nanotech Laboratory."

Two more Gearsmen stand ready here, both look more sturdy than those you faced just before. They also seem to hold Laser rifles rather than pistols.

Androffan:

"Primary objective complete. Fugitive exterminated but remains required per Unity directive one. Please submit traitor Casandalee or face immediate execution."

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Recent bad experiences with robots speaking in alien languages suggests to Raktar that danger might be imminent. He pulls his hammer from it's boot and readies to defend himself.

GM - how long have we been exploring down here? If it's longer than about 10 minutes I'll have recast some of my buff spells.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan quickly scans the area while readying for another fight. Nodding toward one door he says "Canister Access." and "Nanotech Laboratory" as he nods toward the other.

"Seems these robots are insistent on getting this Casandalee person. They want us to hand 'em over or be executed...sounds like its time for another fight."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"I would like to go into the Nano tech Laboratory, it will have many interesting things. Not sure what a Canister Access is though." Figgy says.

Androffan:

"Why are you doing this?" Figgy calls back


Are you sure you want to do that?

Olimpia & Dilana?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana simply waits to see what happens, not speaking the language she is sure there may be a subtlty that the barbarian is missing.

"Lets get Figgy where he wants to go. He works a special magic with this stuff."


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia speaks the language but is unsure how to relate to these machines. She tries We do not have the traitor Casandalee. If you tell us where her remains are we can fetch them.


Are you sure you want to do that?

Failure to hand over the remains of Casandalee has the familiar reaction from the Gearsmen. They draw their laser rifles and attack.

Guys, these are really basic constructs made by the Technic league. They have no free will and just follow what has been programmed into them. Talking to them is pointless!

Laser rifle Red vs touch: 1d20 + 13 ⇒ (9) + 13 = 22
Laser rifle Blue vs touch: 1d20 + 13 ⇒ (7) + 13 = 20

Glitch chance Red: 1d100 ⇒ 90
Glitch chance Blue: 1d100 ⇒ 72

damage Red: 2d6 + 2 ⇒ (5, 4) + 2 = 11
damage Blue: 2d6 + 2 ⇒ (2, 5) + 2 = 9

Raktar takes 20 points damage. How ever when Blue fires his laser it also flashes blindingly.
Reflex save Blue: 1d20 + 6 ⇒ (3) + 6 = 9

Judging by it's reaction Blue has just blinded himself.

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar feels the burn of the laser beams as they scorch his skin. Wordlessly he steps forward through the door and bring his hammer down on the robot that appears to be malfunctioning.

Free Action to 5ft step, Standard Action to attack blue while it's blind.

Hammer attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 3d6 + 13 ⇒ (5, 5, 1) + 13 = 24

Stats:

HP 65/65
AC 20, touch 10, flat-footed 20 (+6 armour, +1 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +4, Will: +8 (+1 vs technology)
Conditions: bull's strength, protection from technology, lead blades, shield of faith
Melee attack (+1 earthbreaker): +9 (+5 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+13 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Having just caught his breath from the previous rage, Korvan rouses his anger again before moving in to the fray.

Move 30 ft to pick up the flank, attacking blue. Drawing AoO's as appropriate (AC 23 vs. AoO)

Once in position, he lashes out with a heavy swing of his blade.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 (flank)
Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy hands a potion to Olimpia "Will turn you invisible" Figgy then winks at her and stays out of the way


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Its always small rooms and doors. If you want help bring them out if you can!"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

[b]No time Figgy!. Olimpia springs into the room, tumbling past Red to attack Blue, then springs back out.

+1 adamantine wakizashi: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 7 ⇒ (3) + 7 = 10

If I need to roll acrobatics let me know. Since they have range weapons I am hoping Red does not get an AOO.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Ohh it would have been cool.

Figgy puts the potion back into is pack


Are you sure you want to do that?

Olimpia, as Blue is blinded it's also flat footed. So Sneak attack goes on that damage.

Sneak attack: 3d6 ⇒ (6, 1, 6) = 13

Raktar & Korvan hammer Blue severely. Olimpia tumbles into the room, stabs Blue deeply and spins out again.

Red steps out of melee and shoots twice at Raktar
Laser rifle vs touch: 1d20 + 13 ⇒ (16) + 13 = 29
Laser rifle vs touch: 1d20 + 8 ⇒ (7) + 8 = 15
Glitch: 1d100 ⇒ 22
Glitch: 1d100 ⇒ 66
Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Reflex save Red: 1d20 + 6 ⇒ (2) + 6 = 8

The first shot only produces a dead Click from the rifle, the second hits Raktar, but likes Blues flashes, blinding the Gearsman.

Blue steps out of melee and shoots blindly at Korvan
Laser rifle vs touch: 1d20 + 13 ⇒ (9) + 13 = 22 Miss chance 50+ miss: 1d100 ⇒ 32
Laser rifle vs touch: 1d20 + 8 ⇒ (7) + 8 = 15 Miss chance 50+ miss: 1d100 ⇒ 100
Glitch: 1d100 ⇒ 25
Glitch: 1d100 ⇒ 38

The first shot hits Korvan, but the weapon sparks in the Gearsman's hands, damaging it even as it fires.
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

The second shot misses blindly. And again damages the Gearsman.
Damage Electricity: 4d6 ⇒ (4, 3, 1, 4) = 12

The party may now act.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpai springs in and out of the tiny room again, leaving room for the others to fight. This time her blade cuts Red.

+1 adamantine wakizashi: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 211d6 + 7 + 3d6 ⇒ (1) + 7 + (6, 5, 6) = 25

Not sure I want one of their guns...


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Another laser beam hits Raktar, the skin beneath his armour red and painful from the flash of heat. He ignores the pain and steps out of the doorway to allow Figgy and Dilana to see their enemies before his hammer slams into the robot.

Free Action to 5ft step, Standard Action to attack red.

Hammer attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 3d6 + 13 ⇒ (5, 1, 4) + 13 = 23

Just spotted that I hadn't updated my stats spoiler for my HP loss or for the fact that shield of faith adds to my touch AC. Both updated now.

Stats:

HP 39/65
AC 20, touch 13, flat-footed 20 (+6 armour, +1 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +4, Will: +8 (+1 vs technology)
Conditions: bull's strength, protection from technology, lead blades, shield of faith
Melee attack (+1 earthbreaker): +9 (+5 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+13 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan steps toward the blue gearsman, hacking away with his adamantine blade.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d6 + 13 ⇒ (5, 2) + 13 = 20

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 13 ⇒ (2, 3) + 13 = 18


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Realzing she has a clean view thoguht the doorway Dilana suddenly feels useful. It takes a second to decide what spell before she points at the red gearsmen and whispers some arcane words.

recoil fire (DC 17 WILL) :

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will wait to see if they need his help.


Are you sure you want to do that?

The Gearsmens reliance on faulty technology cost them dearly in the end.

Olimpia's blade slides in deeply on the blinded Red, followed by Raktar slamming it with his heavy weapon.

Korvan chops down the damaged Blue then takes a 5' step and does the same to Red.

Those glitches really screwed those poor Gearsmen didn't they?

Once again the wreck is quiet as the action ceases.

Loot:
Timeworn Laser rifles (2) (Charges 12, 14)
The ruined suits of "armor" hanging from the walls are the remains of four HEV suits. None of these suits remain functional, but a search of the alcove reveals a pair of timeworn filter masks under fallen fragments
of HEV suit material.

What are you doing now?

New link up top for the Devices you've been finding here. Choking tower tech.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Can those suits be repaired?

Figgy digs around, taking the suits down and folding them up, hoping he can do something with them.

"These batteries have more charges, who needs one? Figgy says.

Tell me what you are changing it out for so I can keep track


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Gather up what we can quickly," Raktar says, heading towards the nearest door. "There may be more of these robots coming to life with all of this racket we're making."

I'm standing next to the door to A14, so I vote there first.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Well, you up front folks are sure good at finishing things quickly."

Did I even use the spell?

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