To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan steps forward to strike at the red-hued ghost again.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 13 ⇒ (5, 6) + 13 = 24


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Not thinking these little robits are going to be much of a challenge Dialan stays to the back and keeps her eyes peeled for the ghost. That is a far bigger threat.


Are you sure you want to do that?

Korvan crushes Red.

Raktar hammers Yellow hard.

And since they are not a threat unless you walk into their traps I'm saying you quickly end the last one.

The many small rooms have been stripped of most of their valuables, the three thieves who feel prey to the traps on this floor and became Gear ghosts have a small pile of the loot they died to gather though.

Loot:
1400gp in small valuables.

Locked doors at F10 & F11. What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Should probably sort out those trapped doors first," Raktar suggests as the last of the gearghosts collapses into a pile of bones and gears. He waits nearby as the locked and trapped doors are addressed by those with the skills to do so, ready to protect them.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Right. Figgy, can you help?

Olimpia asks for guidance as he prepared her tools and begins to work,

Disable devise, take 10: 10 + 22 + 1 + 2 = 35 This assumes help


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Great work smashing those robits."

Dilana stays to the back and smiles awkwardly. Between the small space and the skill of her companions she is not finding herself to be most useful today.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy auto aids

Figgy smiles at Olimpia, "We got this, once this area is clear we can check it out. Keep an eye out for that ghost though." Figgy says with a shudder.


Are you sure you want to do that?

F10. Supply Closet
This room is filled with crates and boxes, the walls covered with shelving holding linens, cleaning supplies, and other mundane tools. A strange cocoonlike object made of tightly wound strips of wire and metal ribbons is affixed to the highest shelf on the curving northern wall.

Knowledge engineering DC35:

A character who examines the cocoon and succeeds at a DC 35 Knowledge (engineering) check, as if identifying a technological item, realizes what the thing is: a protective shell built by a small cloud of nanites. This check also reveals that such nanites often have specific purposes; they spin cocoons like this to preserve their programming until brought within close proximity to the object or location they've been programed to augment.
In other words, this check should inform the PCs that the best course ofaction with their new find is to keep it safe until it activates on its own, although the check isn't able to reveal what the nanites are waiting to activate, or whether it might be dangerous.

F11. Second-Floor Landing

F12 . Washroom
This room contains a large metal tub, a sink, and a toilet, all
separated from each other by crumbling wooden partitions

That's it floor this floor.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar looks cautiously at the large metallic cocoon before stepping slowly away from the dangerous looking object. "Anyone know what that is?" he asks.

Assuming no-one else wants to do much...

"Are we ready to go upstairs?" he checks.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

K. Engi: 1d20 + 22 ⇒ (14) + 22 = 36

"That is a nanite cocoon." Figgy says excite in his voice, Figgy is almost jumping up and down. "We need to take it, they spin like that till they are close to whatever it is they are supposed to augment." After more jumping and excitement, Figgy settles.... just a little.

"It is safe, it won't harm us."

In the bathroom.

'In door plumbing it will be big." Figgy says with a smile "Next floor I guess."


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Eying the cocoon wearily Olimpia leads the way up the stairs and to the next floor, moving stealthfully and searching for traps.

Stealth: 1d20 + 17 ⇒ (11) + 17 = 28


Are you sure you want to do that?

FFS! Sorry. I updated last night, it showed up on the page, and now it's gone! At least the new map for the 3rd floor is still there.

F14. Third-Floor Stairwell

Moving carefully up the stairs you find no traps, but Olimpia does spot another Nanite cocoon on the ceiling at the top of the stairs.

F13. Third-Floor Atrium
Flights of stairs ascend and descend to this large atrium. The ceiling
above the landing is open to the floor above, while doors on the
south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.

The language is Common so I've marked each one of the signs on the map.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"These all seem very experimental," Raktar muses as he tries to shut his mind off from the chemical tang in the air. "Shall we start here?" he suggests, pointing at the door labelled 'Alchemy'.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Another Nanite cocoon Figgy. I have a bad feeling about these things... Olimpis says as she recovers it and hands it to the gnome.

Right. she responds to Raktar and advances.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Kovan nods. "Yeah, the alchemy lab would be the safest bet, especially with Figgy being here."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"We don't know that, one never knows why they will open, lets just hope that it doesn't open up to harm us." Figgy says putting the two cocoons together.

"Lets try the Alchemy lab first, that is my specialty, the Gaseous Ooze room might be bad, like one of those oozes that haunt tombs and ruins." Figgy says moving to the door.

Aid trap finding: 1d20 + 13 ⇒ (18) + 13 = 31
Disable: 1d20 + 16 ⇒ (3) + 16 = 19


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana positions herself back a bit as Figgy checks the door.


Are you sure you want to do that?

The door is not locked, or trapped.

F15. Lab 1: Alchemy
This large, tidy laboratory has a foul, chemical odor. Several tables,
a few shelves stacked with jars and baskets, and an empty desk line the walls.

This laboratory, initially set up to serve as a combination alchemy and pharmaceutical lab, has not been used in over a decade, but as it was thoroughly cleaned and sealed after use, it does not appear abandoned. The baskets contain an array of towels, medical instruments, and common chemicals.
One of the chemicals has degraded, creating the foul but harmless odor in the air.

Treasure:
Enough gear can be salvaged from the tools found in this room to create an alchemist's lab worth 200 gp.
In addition, a few of the shelves still contain viable pharmaceuticals and potions, including three potions of Gaseous form, 1 dose of cardioamp, 1 dose of cureall, 3 doses of grade III hemochem, and 4 doses of torpinal.

While the lab is being opened you all hear a strange noise and look around to see a grotesque creature attempting to squeeze silently down the stairs from above.

Knowledge Planes DC22:

Achaierai
This bird-like beast is mostly head, lunging forward on four scaly
legs. Wisps of noxious black vapor trail from its hooked beak.
Achaierai
LE Large outsider (evil, extraplanar, lawful)
Init +1; Senses darkvision 60 ft.; Perception +12
Defense
AC 20, touch 11, flat-footed 18 (+1 Dex, +1 dodge, +9 natural,
–1 size)
hp 52 (7d10+14)
Fort +7, Ref +6, Will +4
SR 20
Offense
Speed 50 ft.
Melee bite +10 (2d6+4), 2 claws +10 (1d6+4)
Space 10 ft.; Reach 10 ft. with claw
Special Attacks black cloud
Base Atk +7; CMB +12; CMD 24 (28 vs. trip)
Feats Combat Reflexes, Dodge, Mobility, Spring Attack
Skills Acrobatics +11 (+19 jump), Climb +14, Fly +0, Perception +12,
Sense Motive +12, Stealth +7, Swim +14
Language Infernal
Ecology
Environment any land (Hell)
Organization solitary or flock (5–8)
Treasure standard
Black Cloud (Su) An achaierai can exhale a cloud of choking, toxic smoke three times per day.
All creatures within 10 feet of the achaierai immediately take 2d6 points of damage as their flesh melts and rots away.
The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused.
Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes her saving throw.
The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based. This is a poison effect.
Achaierais are immune to this ability.

What are you doing now?

Secret stuff:

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar steps back from the door to allow Figgy, and any other more interested parties, into the lab space - with little knowledge of or interest in alchemy he makes sure he doesn't obstruct anyone who would benefit more than himself. As he steps back into the corridor he sees a horrifying creature trying to sneak up on them from above.

Knowledge (planes): 1d20 + 11 ⇒ (12) + 11 = 23

"Bird demon!" he calls in alarm. "It's got toxic fog, stay away if you can!" he warns, having read about these foul creatures during his time under the education of the priests of Bligh back in Torch. Raktar steps forward before releasing a burst of magic from his scars, the silver light seeping into and strengthening his friends.

Free Action to 5ft step, Standard Action to cast prayer on everyone.

Stats:

HP 73/73, 19 non-lethal
AC 26, touch 14, flat-footed 25 (+10 armour, +1 Dex, +2 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +6, Will: +9 (+1 vs fear) (+1 to all prayer)
Conditions: bull's strength, lead blades, shield of faith, bless, expanded armour, prayer
Melee attack (+2 chainsaw): +13/+8 (+6/+1 BAB, +4 Str, +2 enhancement, +1 bull's strength, +1 bless, -2 Power Attack, +1 prayer)
Melee Damage (+1 earthbreaker): 4d6+16 (+6 Str, +2 enhancement, +1 bull's strength, +6 Power Attack, +1 prayer)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Knowledge (Planes): 1d20 + 7 ⇒ (15) + 7 = 22

Olimpia recalls similar details of the creature. It spring attacks like I do! she warns as she raises her musket and fires. She then moves and recommends [b]Spread out so its black breath cannot catch all of us.

+1 musket: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 301d12 + 1 + 1 ⇒ (12) + 1 + 1 = 14

Unsure about initiative. IF I get sneak attack I still need to roll that.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

"Keep away from it, got it." Korvan says pulling his rifle off of his back and taking up a position to fire.

Point Blank Battered Rifle: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 (prayer)
Damage: 1d10 + 1 + 1 ⇒ (6) + 1 + 1 = 8 (prayer)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

before in the lab

Figgy moves around the lab looking at all the items there "I could use this to make some items maybe given sometime. This is Cardioamp, will help those who are almost dead stay alive.. maybe, and those are are alive it could possibility kill. Cureall here helps with poisons or diseases. Hemochem which we have already used helps heal you quickly over a short time. Torpinol helps to make people more helpful during a talking" Figgy says pointing at all the vials.

Figgy hearing the commotion pus the items away so they don't get damaged, "Try to keep it out of here." Figgy shouts.

Will wait on initiative


Are you sure you want to do that?

@Olimpia. You can roll sneak attack damage. It's having to squeeze its self down the narrow staircase, so it has no Dex at the moment.

Olimpia & Korvan both put musket balls into the Red, which shrieks in pain.

The Achaierai struggles to the bottom of the stairs and exhales a black, toxic cloud.

Raktar, Korvan & Dilana take. damage: 2d6 ⇒ (3, 2) = 5

Fort saves:

fort raktar: 1d20 + 7 ⇒ (11) + 7 = 18
fort Korvan: 1d20 + 10 ⇒ (16) + 10 = 26
fort Dilana: 1d20 + 6 ⇒ (3) + 6 = 9
confusion Dilana: 1d100 ⇒ 12

Dilana:

You behave normally for this round.

With a horrible screech a second of these things leaps off the landing above you and hits the floor hard.
Fall damage: 2d6 ⇒ (2, 3) = 5

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar coughs and splutters as the black smoke from the achaierai invades his lungs, the taste of blood filling his mouth. He turns to attack the demon but his attention is drawn to the sight of another of the creatures leaping from above. It lands heavily on the stone floor and Raktar seizes the opportunity to attack while it lies vulnerable at his feet.

Full Round Action to full attack yellow which, having taken damage from a fall, I assume is prone, giving me +4 to hit.

Chainsaw attack: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Damage: 4d6 + 16 ⇒ (3, 1, 6, 5) + 16 = 31

Chainsaw attack: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31
Damage: 4d6 + 16 ⇒ (3, 6, 6, 1) + 16 = 32
Confirm?: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23
Extra damage?: 4d6 + 16 ⇒ (5, 2, 1, 5) + 16 = 29

Stats:

HP 68/73, 19 non-lethal
AC 26, touch 14, flat-footed 25 (+10 armour, +1 Dex, +2 natural armour, +3 shield of faith)
Speed: 40 ft
Fort: +8 (+4 vs disease), Ref: +6, Will: +9 (+1 vs fear) (+1 to all prayer)
Conditions: bull's strength, lead blades, shield of faith, bless, expanded armour, prayer
Melee attack (+2 chainsaw): +13/+8 (+6/+1 BAB, +4 Str, +2 enhancement, +1 bull's strength, +1 bless, -2 Power Attack, +1 prayer)
Melee Damage (+1 earthbreaker): 4d6+16 (+6 Str, +2 enhancement, +1 bull's strength, +6 Power Attack, +1 prayer)


Are you sure you want to do that?

Yellow landing poorly is immediately met with the roar of Raktars chainsaw and expires in a spray of blood and feathers.

40 points over it's HP total in one round? It just went SPLAT!!


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

92 damage is somewhat pleasing. Chainsaws good, demons bad.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Sneak damage from last round: 3d6 ⇒ (3, 1, 4) = 8

Olimpia drops her musket lightly and spring attacks Red, pulling her wakizashi as she does. Her enchanted cold iron weapon cuts deeply into the enemy finding a critical spot.

+2 cold iron wakizashi: 1d20 + 15 ⇒ (19) + 15 = 341d8 + 8 + 3d6 ⇒ (4) + 8 + (6, 3, 3) = 24

Confirm: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 8 ⇒ (4) + 8 = 12


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

WOW, wife suprised me with a long weekend trip and all hell breaks lose!

KNow Planes: 1d20 + 17 ⇒ (7) + 17 = 24

Before she is hit with the black cloud Dilana has time to talk quietly, clearly intrested in this creature.

"Achaierai! Fascinating. I hope Figgy gets a good look at these."

Knowing she is lucky to be in control of herself Dilana backs down the stairs a bit as it looks like these beasts are going to be dealt with in short order.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

that Chainsaw is stupid OP haha

Figgy still inside the lab moves out the door to see what is going on.

"What are those things?" Figgy asks


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Korvan grimaces as the corrosive gas washes over his body. Dropping his rifle and drawing his blade as he steps forward, he hacks at the remaining creature.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 (prayer)
Damage: 2d6 + 13 + 1 ⇒ (3, 2) + 13 + 1 = 19 (prayer)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

And I forgot prayer this time. Please add +1 to hit and damage, +2 to damage total if threat confirms.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)
Figgy Greasefitter wrote:

that Chainsaw is stupid OP haha

Its an intresting party to be a caster. Of course it will not nothing to a ghost or swarm.


Are you sure you want to do that?

Olimpia & Korvan quickly end the remaining Achaierai.

The source of the lingering, acrid smell in this area is now identified, it comes from the breath of these creatures.

The Confusion effect only lasts a round. No loot from them.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

The chainsaw is good, but it's not a magic 'win combat' machine. It also comes with it's own drawbacks, like the massive Stealth penalty and the power it consumes.

Raktar carefully flicks the demon blood off his chainsaw, leaving it running in case of further surprise attacks. "I feel like we want to leave the gaseous oozes 'til last," he suggests, uncomfortable with the whole idea of a gaseous ooze.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Or skip it all together if we can. Olimpia agrees. It would be bad though if that wizard ghost were to show up and free it so we had to deal with both at the same time...


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Know: Arcane/Nature/Planes: 1d20 + 17 ⇒ (8) + 17 = 25 any thoughts on the 'gaseous oozes'? what they might be?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"I agree till last, I also agree with Olimpia that if we don't deal with it we could be caught between two very terrible things." Figgy shudders slightly.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"If we deal with it now it is done. Leaving it behind us does not seem wise. We can probably deal with it either way but we will have to watch out back."


Are you sure you want to do that?

Again the door to this lab are not locked or trapped, however they are airtight, and the inner door only has a a handle on the outside.

F16. Lab 2: Fluid Siphoning Research
The wooden and metal furnishings of this room have been smashed
to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.

What look like a swirl of bloody mist reacts to the door opening, lunging at you.

Knowledge Planes DC23:

A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.

Mihstu

NE Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +13

DEFENSE AC 22, touch 17, flat-footed 15 (+6 Dex, +1 dodge, +5 natural)

Fort +12, Ref +12, Will +4
Defensive Abilities wind defense; DR 10/magic; Immune electricity, elemental traits; SR 19
Weaknesses susceptible to cold

OFFENSE
Speed 20 ft., fly 20 ft. (good)
Melee 4 tentacles +14 (1d4+1 plus grab)
Special Attacks deadly embrace

STATISTICS
Str 12, Dex 23, Con 23, Int 14, Wis 14, Cha 13
Base Atk +8; CMB +9 (+13 grapple); CMD 26 (can’t be tripped)
Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +17, Bluff +12, Escape Artist +17, Fly +21, Knowledge (planes) +13, Perception +13, Sense Motive +13, Stealth +17
Languages Auran
SQ gaseous

SPECIAL ABILITIES

Gaseous (Ex)
A mihstu can pass through small holes, even cracks, without reducing its speed.

Deadly Embrace (Ex)
A mihstu that pins an opponent completely surrounds that creature and deals 1d2 Constitution damage every round as it siphons away blood, tears, and other vital fluids. Maintaining a pin is a free action for a mihstu and it does not gain the grappled condition (allowing it to attack other creatures with its tentacles).

Susceptible to Cold (Ex)
Magical cold stuns a mihstu rather than damaging it. If the creature fails its save against a magical cold effect, it is stunned for 1 round and then staggered for an additional 1d4 rounds.

Wind Defense (Ex)
The churning winds of a mihstu’s body automatically deflect nonmagical projectiles (such as arrows, bolts, and sling stones). All other ranged weapons (including magical projectiles and thrown weapons) have a 20% miss chance. Weapons of significant size, such as giant-thrown boulders, siege engine projectiles, and other massive ranged weapons are not affected by this ability.

Init:

Init Mihstu: 1d20 + 10 ⇒ (11) + 10 = 21
Init Olimpia: 1d20 + 8 ⇒ (4) + 8 = 12
Init Figgy: 1d20 + 2 ⇒ (8) + 2 = 10
Init Raktar: 1d20 + 5 ⇒ (1) + 5 = 6
Init Dilana: 1d20 + 9 ⇒ (19) + 9 = 28
Init Korvan: 1d20 + 5 ⇒ (8) + 5 = 13

It lashes out at Olimpia with a razor tipped tendril.
Attack: 1d20 + 14 ⇒ (9) + 14 = 23

But misses.

Only Figgy and Olimpia can act this round. They are the only ones to see it, and are in the airlock.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy recoils as the tendril lashes out at Olimpia, "What is that thing?" Figgy asks out loud as he backs out of the air lock.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Knowledge Planes: 1d20 + 7 ⇒ (14) + 7 = 21

Its that gaseous oozes! Olimpia says as the thing attacks her. She starts her spring attack routine, stepping right then back left to attack and then moving back into the other room, out of the way.

+2 cold iron wakizashi: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 8 ⇒ (4) + 8 = 12

Pretty sure Olimpia cannot sneak attack oozes. No discernible anatomy.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Any chance I can roll of the knowledge from a moment ago?

Dilana lets out a little "Ohhh" before launching a wave of fire at the ooze and stepping back.

Burning Hands: 5d4 ⇒ (4, 2, 1, 1, 1) = 9 DC17 for half

"Let it into this room with us. It will be easier to hit with magic and I would guess your chainsaw will not do much."


Are you sure you want to do that?

Figgy quickly backs out of the enclosed area.

Olimpia slashes at it, cutting deeply into it before darting away to more open space.

The thing drifts out in search of it's prey. Taking a swipe at? Random Raktar 1. Korvan 2: 1d2 ⇒ 1

attack: 1d20 + 14 ⇒ (3) + 14 = 17 Missing again!

Dilana's attack now goes off. You need to beat SR19 to do any damage.

Those who were outside the room can now make their Knowledge rolls and attacks.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Know Planes: 1d20 + 17 ⇒ (4) + 17 = 21

Spell Resistance: 1d20 + 8 ⇒ (3) + 8 = 11 Its d20+caster level correct?

Dilana grimices as her spell fails to find purchase. "Well its resistant to magic, we know that much at least."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

It is yes

Will my bomsb hurt it?" Figgy shouts


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

"What's with all the damned gaseous stuff in this place!" Kovan complains as he hacks away with his enchanted blade.

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22

Raging, Reckless Abandon, Power Attack +1 Adamantine Greatsword: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia spring attacks again on her turn.

+2 cold iron wakizashi: 1d20 + 15 ⇒ (11) + 15 = 261d8 + 8 ⇒ (5) + 8 = 13


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"I feel I should know but dont, Figgy. Try it!"


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy adds a small bit of dust to one of his bombs, throwing it at the vapor thing.

Fire bomb vs touch: 1d20 + 10 ⇒ (8) + 10 = 184d6 + 5 ⇒ (5, 1, 2, 5) + 5 = 18

Excluding Korvan and Raktar's squares


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

No SR for bombs so it should work, IF fire hurts it.

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