Tierce's Godsmouth Heresy (Inactive)

Game Master Tierce


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Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype
GM Tierce wrote:
150 XP Each

I'm going to assume that meant each of us recieves 150 XP, not that each hand was worth 150 XP by itself.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

[ooc]Just to clarify, that should put us all at 450 xp right? or did I miss a spot?[/oop]


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

I have that XP too Maus ... :)

Natty follows the other up, ready with his flail, his feet silent as he seems to disappear and flit momentarily between the darkness of the chambers.

Stealth 1d20 + 7 ⇒ (4) + 7 = 11


That was for each, correct

As you head up the second flight of stairs, you come upon a corridor stretching to the north and south. Both ways stretch out into the darkness of the Ossuary.

Which way will you go?


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Perception to detect noise from either direction: 1d20 + 9 ⇒ (17) + 9 = 26


To the north, you hear a very faint sound, almost like the whistling of wind, but to the south, you hear nothing but silence.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Hmm.
"North then folks? Better to know a danger than to have an unknown danger at your backs?"


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

"North sounds fine to me,"Cilda says. She steps forward into the dark corridor.


M Half Orc Inquisitor 1

North works


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Maus Holds the sunrod high in his shield hand and has a dagger in hand and positioned to throw.


Dwarf Wizard

Follows the group north.


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty sniffs the air, his ear listening to the sound of a breeze, "Well it would seems our way is north, given by the divine inspiration. blah" he mumbles to himself, watching as the priest and barbarian lead the party on. He waits back until the light of the sunrod fades, then finding the sides of the passageway, takes to the shadows once more.

Stealth 1d20 + 7 ⇒ (11) + 7 = 18


You travel down a long and dark corridor and eventually the sound gets louder. You come to a room, The room is a charnel house of blood, bones, and scraps of rotten flesh. Strange runes have been sloppily drawn on the walls using some dark brown pigment. A moss-covered stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.

Symbols on the Walls - Know: Arcana

Check 20:
They are ancient Thassilonian runes of gluttony and necromancy

If you approach the monolith

Monolith:
You hear a light whispering


M Half Orc Inquisitor 1

Ralthak wander deeper into the room and approaches the monolith. I do not suppose that any of you know what those symbols mean? My guess is they have some thing to do with the trouble down there. Three gold if anyone wants to bet against me.


Updated Map


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

"Don't look at me," Cilda tells the inquisitor. "I'm not that familiar with this mumbo-jumbo stuff. But I'm not taking your bet."

Cilda also approaches the monolith.

Perception check on the monolith 1d20 + 5 ⇒ (9) + 5 = 14


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty stays in the darkness of the shadows in the chamber, watching the others approach the monolith, smiling at their efforts to read the symbols.

Stealth 1d20 + 7 ⇒ (12) + 7 = 19


Dwarf Wizard

Knowledge: Arcana 1d20 + 8 ⇒ (16) + 8 = 24

"They are Thassilonian, just like the Runelords. These particular symbols are for Gluttony and Necromancy," Choztu says while keeping his crossbow at the ready.


Suddenly you hear barking coming from the west passage. Two dogs burst into the room, notice you all, and being to growl and advance. Upon closer inspection, you notice that these beast are no longer living as you can see rotted flesh and large boils of feasturing liquid upon their bodies.

Perception 1d20 + 6 ⇒ (6) + 6 = 12

They don't notice Natty, so he will get an extra action for a surprise round

Player Initiative 1d20 + 3 ⇒ (3) + 3 = 6
Festrogs Initiative 1d20 + 6 ⇒ (4) + 6 = 10

Round 1, Festrogs

The Festrogs bound forward and attack the closest person they see, Cilda as she is examining the monolith. Both of the Festrogs try to bite her foot to trip her.

Festrog #1 trip attack on Cilda 1d20 + 2 ⇒ (6) + 2 = 8
Festrog #2 trip attack on Cilda 1d20 + 2 ⇒ (11) + 2 = 13

Cilda flinches away as they are both unable to trip her.

Round 1, Player Turn, Go!


Dwarf Wizard

Points at one of the creatures. "Dissolve."

Ranged Touch Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Going to assume that's a hit. Damage: 1d3 ⇒ 1


Resolve Attacks to AC 14, touch 11, flat-footed 13


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty silently moves behinds one of the dogs drawing his mace as he does, allowing Cilda a flanking position against one of the dogs. Unfortunately for Natty the dog moves and his blow just hisses over the creatures back and it escapes damage.

Mace attack flanking position 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Damage 1d6 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7


M Half Orc Inquisitor 1

Ralthak circles around to flank the dog that Natty is not.

Attack 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 He slashes but his falchion goes wide.


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Cilda is caught off guard by the two zombie hounds, but recovers almost instantly and begins to powerfully attack Festrog #1.

Attack with Power Attack 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19

Damage 1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Maus fades back and flings a dagger at one of the creatures
1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 for 1d4 + 1 ⇒ (4) + 1 = 5

And the now familiar sound of steel on stone rings out again...
"May Pharasma begin to guide my aim...?"

Maus wracks his brain for knowledge about these beasts: Know Religion 1d20 + 5 ⇒ (1) + 5 = 6 and realizes he has never heard of this type of undead before...


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Just to picture.. we are in a hallway correct? with Cilda and Ralth up front with a hound directly in front of each. Natty is behind the one in front of Cilda and Maus and Choztu are behind the Cilda/Ralth front line. Correct? 10 foot wide corridor?


No, you guys are in a room, check the updated map, you guys are in room labeled as 22


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Ahh Sorry. Missed the room Descrip up there. I can't download maps at work :( Blocked. But the battle line is effectively the same as described above minus being in a hall right?


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

I think so, yeah.


One of the dogs yips at it gets hit by Choztu's spell, but they continue to trip Cilda

Festrog #1 trip attack on Cilda 1d20 + 2 ⇒ (16) + 2 = 18

One of the Festrog's chops on Cilda's leg and pull, Cilda goes flying backwards and is knocked prone, the second jumps on top and begins to try to eat Cilda

Festrog #2 feed attack on Cilda 1d20 + 2 ⇒ (6) + 2 = 8

Cilda is able to fight off the feeding dog.

Round 2, Player Turn, Go!


M Half Orc Inquisitor 1

Ralthak slices at the same dog as before, taking advantage of the fact it was still focused on Cilda. Unfortunately, he miss calculates and is barely able to turn his blade and keep from hitting Cilda.

Attack 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Dwarf Wizard

Aims his crossbow, aiming carefully, and pulls the trigger.

Attack: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

The bold sails over the beasts head.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Maus realizes that throwing into combat is likely to endanger the fallen Cilda and steps forward, Dagger and shield at the ready slashing at the feeding undead.

Attack 1d20 + 4 ⇒ (19) + 4 = 23 and damage 1d4 + 1 ⇒ (3) + 1 = 4 Which hopefully distracts the creature to attack Maus instead next round to allow Cilda to stand.


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

"GET THIS DAMN THING OFF ME!" Cilda yells, as she pushes the rotting hound corpse off of her. She reaches for her hammer and gets back up. She rushes to the dog that Maus slashed at with his dagger and attempts to finish the job quickly.

Attack with Power Attack 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12

However, she still seems slightly off-balance, and just misses the hound.


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty laughs at Childa's misfortune, "It's not a time to sleep lady. Let me finish this one off and I'll give you me hand." Moving to maintain his flanking position, he aims his hammer at the creatures temple, hoping to cave the dogs head in.

Mace attack flanking position 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Damage 1d6 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7

Better but probably no cigar !!


Maus slashes at the Festerog and one of it's large boils explodes in his face.

Make a Fort Save DC 12

The two festerogs attack Cilda as she is distracted from getting up from her prone position.

Festrog #1 AoO on Cilda 1d20 + 2 ⇒ (16) + 2 = 18
Festrog #2 AoO on Cilda 1d20 + 2 ⇒ (17) + 2 = 19

Cilda takes 1d4 + 1 ⇒ (2) + 1 = 3 and 1d4 + 1 ⇒ (4) + 1 = 5

The Festerog's lose interest in Cilda and instead focus their attacks on Maus, you agrivated the boil on one of them, which is now oozing all over the creature.

Festrog #1 trip attack on Maus 1d20 + 2 ⇒ (1) + 2 = 3
Festrog #2 trip attack on Maus 1d20 + 2 ⇒ (18) + 2 = 20

Maus is knocked prone as one of the Festerog's chomp on his shin.

Round 3, Player Turn, Go!


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Cilda is in pain from the damage that the undead hounds inflicted. The two clamping their jaws on her is surprisingly harsh. She is furious that these mindless abominations are actually hurting her.

"KILL THEM! KILL!"She yells in an infuriated state, slamming her weapon into the pus-covered one with all her might.

Enraged, with Power Attack 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15

Attack Damage 1d12 + 9 + 3 ⇒ (8) + 9 + 3 = 20 Methinks the other one would be a better target now. :) Also, 4th round total in rage


M Half Orc Inquisitor 1

Keeping one of the monsters between him and Cilda, Ralthak roars as he swings.

Attack 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

The roar turns into a howl of frustration the the half orc once again misses.


Dwarf Wizard

Choztu reloads his crossbow, faster than normal, and fire again.

Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Woooow. This just keeps getting better.


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Frustrated by his inaccuracy, Natty growls and tries once more, "Stay still and die!"

Mace attack flanking position 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Damage 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

Hoping to get double figure on a roll one day ... :( I don't believe the rolls were having... me 3,7,3 great!!!


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Fort Save 1d20 + 2 ⇒ (18) + 2 = 20 Durn that reduced Con!
Although it seems to have still worked out

Looks like Maus will have to take two move actions this round :(
Maus scrambles and rolls (crawls 5') away from the creatures and then stands ready for the next assault, shield back up and dagger in hand.


Sorry for the delay, fighting off some food poisoning

One of the festerogs' explodes from Cilda's hit and she is covered in pus and visera from the attack.

Make a Fort Save DC 14

The second festerog, robbed of its prey as Maus scrambles across the floor, finally notices Natty trying to whack it with a mace and ties to bite into his flesh

Festerog bite attack on Natty 1d20 + 2 ⇒ (4) + 2 = 6

But Natty's quick reflexes take the bite attack out of range.

Round 4, Player Turn, Go!


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

sorry to hear about the FP :(

Maus steps in once again and slashes at the foul beast, keeping his shield up to ward off the yuck that hitting them brings.

1d20 + 4 ⇒ (4) + 4 = 8 +2 if I am able to get a flank with either Natty or Ral? Doesn't look like a flank will help me but hopefully will be useful to the other party members...
Damage 1d4 + 1 ⇒ (1) + 1 = 2


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Glad to know that you're feeling better, though!

Anyway: Fort roll while still enraged: 1d20 + 8 ⇒ (11) + 8 = 19

Cilda screams as the bile covers her. The sudden explosion shocks her, but doesn't slow her down in the least. She swings her weapon with all her might at the other festerog, dripping with bile and pus.

Attack with Power Attack 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9

But the bile makes things hard to see, and Cilda swings wide off of her target.

5th round in rage, one round left before I need to rest for 8 hours to regain them.


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty steps aside as the undead dog lunges a him, exposing the creature left flank, such an easy target to cave in the skull and brain. "Here dog, feed on this bone!" as the mace swings in.

Mace attack flanking position 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Damage 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8


Dwarf Wizard

Reloads and fires.

Attack: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

You've got to be kidding me.


The second Festrog explodes from Natty's hit, and pus and visera are flung in every direction.

Make a Fort Save - DC 14

This room has become covered in the remains of the festrogs and your stomach turns at the ungodly smell of their rotting.

160 XP to each person

Anyone searching the room for treasure will not find any. However, if anyone touches the monolith

Monolith:
As you touch you monolith, you can hear the faint whispering clearly, and it says, in common "The Dark Rider is coming!"


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

Natty manages to watch the mace crush the undead's head as its brains are turned to jelly inside it's skull, the grotesque skin remaining intact and not splitting under the blow.

Edited under guidance from DM

DM Tierce:

I was interested to see what I failed and had a look in the SRD for festrog to see what was about to happen. However, I noted it says the boils explode with slashing or piercing weapons, but Natty uses a mace, a bludgeoning weapon. I'll leave it to you what you want to happen as you mess with the stats a bit.... :)

DM Tierce (II):

I'm glad, I saw the penalty for failing and it wasn't pretty for Natty, in fact I'd say devastating for him.


Natty:
My mistake, don't worry about it. I thought you were using a morningstar


Dwarf Wizard

After getting covered in undead goo, Choztu says to Natty, "Hit him hard enough?"

Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Oh NOW I roll descent. XD

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