Tierce's Godsmouth Heresy (Inactive)

Game Master Tierce


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Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Cilda only hears Maus say "Take out the controller." The bomb hits Cilda and makes everything feel cold. Growing up in Numeria, she's not too upset at this. She completely ignores the second zombie and rushes at the alchemist, fully intending to bring him down.

Attack while still enraged, no Power Attack this time 1d20 + 6 ⇒ (16) + 6 = 22

Damage 1d12 + 9 ⇒ (2) + 9 = 11


The alchemist screams hatred as he is relentlessly attacked by the party. You can see that he has become quite bloody. He takes a step backwards and attempts to impale Cilda on his spear.

Attack 1d20 + 6 ⇒ (9) + 6 = 15

And he smiles in glee as he stabs her with the spear Damage 1d8 + 2 ⇒ (1) + 2 = 3

The vat zombie continues its attack on Ralthak

Zombie Attack 1d20 + 3 ⇒ (16) + 3 = 19

Ralthak is slamed by the zombie's attack Damage 1d8 + 3 ⇒ (8) + 3 = 11

Player Turn, Round 3, Go


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

Ralthak goes down! :( Maus will move to shield him from further damage...

Maus steps away from the table and up to the Zombie with his shield raised to ensure that when Natty gets there, the zombie gets flanked. Will hold action until he gets there and then slice this vile creature across the throat
1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 hoping to let this vile alchemical goo splash onto the floor and drop this thing Damage 1d4 + 1 ⇒ (3) + 1 = 4


Dwarf Wizard

Seeing Ralthak go down, and before Maus gets there, Choztu launches his crossbow bolt.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6

And in his haste, missed completely.


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Fortunately for Cilda, the spear does not appear to have done a large amount of damage. She just seems to shrug it off in her enraged state. She's still bleeding, but what pain she feels just has her want to destroy this alchemist even more.

Enraged attack with Power Attack 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21

Damage with Power Attack 1d12 + 9 + 3 ⇒ (11) + 9 + 3 = 23


The alchemist's head caves in from Cilda's hammer, he falls to the ground with a heavy thud sound. Blood and brain gore begins to leak out around her hammer and as he pulls it loose, a gross sucking sound is heard.

The vat zombie appears to become confused before falling over thrashing. It continues to shudder as if possessed.

Gain 500XP Each

Perception

Check 10:
You find various unfinished notes and vials of alchemist substances. But among everything you find a book labelled as the Chymists of Life in Death. The book explains the process of creating undeath not from magic but from alchemy, which no explains where all the missing bodies have gone.

This concludes the adventure into the Ossuary. Once you get back up to the surface and hand in the book, the clerics of Pharasma reward you each 750 gold and their blessing.


M Half Orc Inquisitor 1

Staggered by the attack, Ralthak refuses to go down. He calls to Caydean Cailean to aid him a switches his judgement to healing Judgment of sacred healing=fast healing 1. Heal 1 point Stepping back to let Maus take his place, he brushes Mauses shoulder while murmering a prayer five foot step, Shield of Faith on Maus, +2 deflection to AC and then collapses.-1HP, not sure if stabilized because I did heal 1


Dwarf Wizard

Perception: 1d20 ⇒ 13

Necromancy without magic? I didn't think it was possible. Best not let this fall into the wrong hands.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

One we are out of combat, Maus will pop a good bomb on us all for 1d6 ⇒ 1 healing...

AND since that sucked badly will also burn Murderous Command for a heal on Ral... 1d8 + 1 ⇒ (4) + 1 = 5

Is there any way to hand off the GM-ship of a PBM? Would anyone else like to take these characters elsewhere or maybe deeper into the Ossuary?


If your able to find a GM to continue with the party, I would suggest a new module. I changed a few locations of the Ossuary to speed it up, so they might be confused.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

They shouldn't be reading the module anyways... Oh you mean the GM.

I'd be happy to GM if no one else wants to?
How do you turn it over?

Assuming that the remainder of you want to stick with your characters?


Well there's not that much left, but you can just start posting as the GM, no need to turn it over. One thing you will need to know, the corridor of 19, instead of going to 12 in the module, I had it go to 27 so that you guys could fight the end boss before I called it


Dwarf Wizard

That was fun. I really enjoyed myself. I'll let you know if I want to continue later. Right now I've got other things going.


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Unfortunately, I don't think I'll be able to continue on with the group. Things are getting ABSURDLY busy for me right now, so unfortunately I'll have to pass on continuing. It's been a lot of fun playing with you guys though!


Male Half-Orc Rogue 1 HPs:12(8)/12 AC:15/14/12 XP: 40

It seems a premature end and with Cilda and Choztu unable to continue I think I too will call it a day. I don't really have time for the games I'm in, so it seems dropping one is good for me too. One of the best short lived groups I've really enjoyed playing with you guys. Thanks.


M Half Orc Inquisitor 1

I also had a lot of fun. Maus, if you plan on Gming something else let me know.


Male Human (Chelaxian) Cleric 1, HP:9,(8) AC:18, t:12, ff:16, Init +2, Percep +9, Saves Fort +3 (+2), Ref +2, Will +6

will do. Thanks for the game guys!


Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype

Be sure to let me know too! Might be able to squeeze the time in somehow.

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